I understand that clans would prefer to play together and everything, but Im starting to get rather fed up with siege when one of the big clans are on, and I get game after game after game of unexcitement and uneveness, goldloss and low xp-gains.
Wouldnt it be possible to make a system that detects if there is just one huge stack, and have it split that stack in two to even the teams and have the games become more even and entertaining for everyone? Not like all those onesided victories could be very entertaining either.
Edit: if this could be moved to suggestions I guess that would be good!
I think if a group of organised people is playing in a clan and they want to be together then they should be in 1 team. They are clan! This is the point. If your clan owns, you have the right to be with clanmates always. It would have no sense if a clan was getting separated because they are good. They are clan because they want to win together. If they own, they have the right to win unless another good clan or just a good group of randoms beat them.
Well, if a fair balance can't be achieved, a straight 50-50 split for the biggest bannergroup would be good.
But allowing people to be on the same team should have priority. Even if it means causing odd team counts like 30 vs 45.
I mean, the whole point of the banner balance system is to allow people to play together on the same team. If using the same banner would mean you'd get split into two groups all the time, the system isn't working.
Right now, i think one team can only have a maximum of 50% people using the same banner. So it all depends on how many people are using that one banner.
(click to show/hide)
There are servers which don't have banner balance. If it was such an issue they'd be more populated...
never before seen a guy argue seriously that teamwork = bad
TEAMWORK IS OP, NERF TEAMWORK!(click to show/hide)
That's a bad reasoning. There are many more factors in choosing the server than banner balance. And even if I didn't want banner balance, if there are more players on the server with banner balance I will sigh and connect.
However, his anger towards clans is misdirected, i think. No point in blaming people for trying to organize themselves. It's inevitable.
When it comes to the power of individual skill versus the power of good tactics, i think both are a big factor and they aren't mutually exclusive. Often, when a server is getting 'steamrolled', many things play a factor. Not just the individual skill of the dominant clan or the tactics the winning team is using, but also the de-motivational effect on the losing team (people spawning later, people leaving the 'losing team') and the lack of tactics on the losing team.
I feel like the main problem is the XP system. Right now it's obviously team based so when a clan is owning a server and winning every round many good competitive players get stuck on the derp squad and have 1x all night. We need a system that rewards players for playing the game correctly. If you are a defender (on siege obviously) there could be extra XP if you are defending the flag or kill an enemy near the flag, close the gate, KILL ASSIST (this game has always needed that, if you do some percentage of the damage and help your teammate kill someone you should get rewarded as well, not just the killing blow) or if you are attacking for opening gates/taking flag/etc. Also, there should be bonuses for kill streaks/ending someones kill streak. Not that Battlefield is the best game ever or anything, but their XP system seems to reward people for playing the game in a variety of ways. You can be a sniper and just get points for killin people, or you can be a medic and get points for healing people. We should reward people for their various classes and play styles as long as they do it in a way that tries to help their team win, even if a clan is winning every round. I think it would be interesting to have more stats available at the end of rounds such as DMG, assists, dmg taken, doors/gates closed, clutch kills (at flag/gate or end of round for battle), blows (how many times your weapon struck an enemy), kill streak, etc. Battle's valor system at least tries to do this but I feel like there should be many ways to reward players for doing well other than just being one of the last dudes alive because you're on a a damn horse or have so much agi you can run away from the entire enemy team.
I understand that clans would prefer to play together and everything, but Im starting to get rather fed up with siege when one of the big clans are on, and I get game after game after game of unexcitement and uneveness, goldloss and low xp-gains.im going to apply a good old piece of advise here....
Wouldnt it be possible to make a system that detects if there is just one huge stack, and have it split that stack in two to even the teams and have the games become more even and entertaining for everyone? Not like all those onesided victories could be very entertaining either.
Edit: if this could be moved to suggestions I guess that would be good!
im going to apply a good old piece of advise here....
if you cant kill them.... GET BETTER