cRPG

cRPG => Suggestions Corner => Topic started by: Over on May 31, 2012, 11:24:06 pm

Title: Crossbows; Realism And Gameplay. (Plus a proposition for a windlass xbow)
Post by: Over on May 31, 2012, 11:24:06 pm
So, After playing a gen of Xbow, (And archer, and also half a gen of thrower) I was thinking about the realism of ranged weapons in the game, And how to make them more realistic.  Making a weapon realistic is easy, the hard part is keeping them balanced in some way, If the game was entirely realistic, I have an Inkling feeling that there would be an awful lot more long bowmen.  So, Ultimately, I was thinking about how to find a nice balance between the two.
First, Real life fact check, versus CRPG
Crossbows...
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So, I propose a windlass operated siege bow! made for sniping almost exclusively! Stats would be something like this...
missile speed: 65
weight: 8
accuracy: 98
difficulty: 18
speed rating: 12
missile speed: 65
max ammo: 1
thrust damage: 110 pierce
slots: 3

Damage, Almost always a one hit K/O, Except on full tincans, and shielders.
Weight slows down kiting.
Accuracy makes it viable for Long range sniping, missile speed as well.
Speed rating should be aimed for a 30-40 second reload, 4X or 5X  the arbalest.
3 slots makes it a dedicated weapon, you would get 13 shots, and a dagger. So make it count!
This weapon makes dedicated xbows more viable, Because now they are sniping exclusively, and it makes them a prime target for can and melee guys.

Sorry for rambling rant, I do that.
-Over

Chart done in paint, because fuck da man.
Title: Re: Crossbows; Realism And Gameplay. (Plus a proposition for a windlass xbow)
Post by: Over on May 31, 2012, 11:40:44 pm
Also, Lol, ads for me when I look at my character.
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Title: Re: Crossbows; Realism And Gameplay. (Plus a proposition for a windlass xbow)
Post by: Momo on June 01, 2012, 12:18:37 am
Also, Lol, ads for me when I look at my character.
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Mozilla&AdBlock=Win
Title: Re: Crossbows; Realism And Gameplay. (Plus a proposition for a windlass xbow)
Post by: Christo on June 01, 2012, 12:19:43 am
Also, Lol, ads for me when I look at my character.
(click to show/hide)

Haha that's hilarious.
Title: Re: Crossbows; Realism And Gameplay. (Plus a proposition for a windlass xbow)
Post by: Over on June 01, 2012, 12:26:25 am
Dark secret: The whole first post was an elaborate setup for the picture in the second post.
Only thing is, when I came up with the stuff in the first post, I actually got into it and decided to be serious.
Title: Re: Crossbows; Realism And Gameplay. (Plus a proposition for a windlass xbow)
Post by: FRANK_THE_TANK on June 01, 2012, 12:41:56 am
You can hit 100p with a +3 arb and +3 steal bolts, it's not bad.

Go 15/27 pure ath and WM and blow peeps away.
Title: Re: Crossbows; Realism And Gameplay. (Plus a proposition for a windlass xbow)
Post by: Rebelyell on June 01, 2012, 12:48:00 am
sooo mw xbow set should have some like 120p dmg????
wtf.....
Title: Re: Crossbows; Realism And Gameplay. (Plus a proposition for a windlass xbow)
Post by: Over on June 01, 2012, 12:52:10 am
You can hit 100p with a +3 arb and +3 steal bolts, it's not bad.

Go 15/27 pure ath and WM and blow peeps away.
My build is yes that.  The Exactly.
sooo mw xbow set should have some like 120p dmg????
wtf.....
Needs some of tweaking, maybe a little more damage. longer load reload. less 12 speed.
Title: Re: Crossbows; Realism And Gameplay. (Plus a proposition for a windlass xbow)
Post by: Rebelyell on June 01, 2012, 01:04:57 am
you ryly want make xbows 1 shot story
Title: Re: Crossbows; Realism And Gameplay. (Plus a proposition for a windlass xbow)
Post by: bruce on June 01, 2012, 01:06:30 am
You can hit 100p with a +3 arb and +3 steal bolts, it's not bad.

Go 15/27 pure ath and WM and blow peeps away.

Meh, most people will survive a MW arbalest shot unless fired at close range with speed bonus. Or naturally headshot.

My 11 str 2 IF hx with a mail haubergeon and mittens survives a body shot, depending on speed bonus or lack thereof. That said the agibuilt dedicated crossbowman has decent reload with it and decent accuracy.

Btw, IN THE OLD DAYS OF CRPG, crossbows were higher dmg (think about 120 on siege or a bit more) and it did oneshot a lot more people. Light would oneshot lightly armoured in the chest from horseback, too. They were all much less accurate then now.

I did like the old crossbows.


Title: Re: Crossbows; Realism And Gameplay. (Plus a proposition for a windlass xbow)
Post by: Herkkutatti on June 01, 2012, 01:11:25 am
YES