cRPG
cRPG => Suggestions Corner => Topic started by: Mala on May 29, 2012, 02:47:06 pm
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is it possible to add a grapple attack against polearms, so that they get bumped if you are really close like the one we have for ranged fighters now?
the realism reason, if you are close enough, then you can grab in the weapon of your opponent to get an advantage.
the biased selfish reason, i am sick of of it that polearms clip through teammates and walls and are able to hit you even if you stand right under their nose.
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I love this idea but make sure that Bjord does not see this thread or he'll flame you for supporting a realistic change :)
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Im not really okay with this, why just do this with poles and not with 2h?
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is it possible to add a grapple attack against polearms, so that they get bumped if you are really close like the one we have for ranged fighters now?
the realism reason, if you are close enough, then you can grab in the weapon of your opponent to get an advantage.
the biased selfish reason, i am sick of of it that polearms clip through teammates and walls and are able to hit you even if you stand right under their nose.
Willing to drop your own weapon/shield to grab someone elses weapon?
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Im not really okay with this, why just do this with poles and not with 2h?
Because a vast majority of the poles are longer and more unwieldy than the 2hs. It'd make more sense to me if this bump was governed by the size of the weapon and not of it being either a polearm or something else :P
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The bias is strong with this one :lol:
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Because a vast majority of the poles are longer and more unwieldy than the 2hs. It'd make more sense to me if this bump was governed by the size of the weapon and not of it being either a polearm or something else :P
This is no question of realism mate, its a question of balance and cuz of that its bias bullshit.
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Willing to drop your own weapon/shield to grab someone elses weapon?
i have elbows as well.
balance wise, polearms have a higher reach and inflict more damage, oww and the polestun.
anyway, have you even tried to bump an archer? You have to be really close, and really close means really really really close, or it does not work.
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So, realism in case, you want to stop a full speed polearm swing with your elbows?
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So, realism in case, you want to stop a full speed polearm swing with your elbows?
Eceryone has that little Chuck Norris in his mind :D
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So, realism in case, you want to stop a full speed polearm swing with your elbows?
*sigh* are you a merican?
You block with your weapon or shield and try to lock the polearm between your arm (thats the elbow part) and your upper-body.
ps: this would shift polearms a bit more to support weapons. you are still able to block in 1vs1 situations but you need some teammates in the clusterfuck fights.
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Adding this to LONG SPEAR would already be fine. Nothing better than getting hit in the face by it while you are already inside the model.
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*sigh* are you a merican?
You block with your weapon or shield and try to lock the polearm between your arm (thats the elbow part) and your upper-body.
ps: this would shift polearms a bit more to support weapons. you are still able to block in 1vs1 situations but you need some teammates in the clusterfuck fights.
Polearms are already at a disadvantage in clusterfucks, since they get stuck on everything.
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Note that the OP routinely complains ingame about "exploiting polearm animations", whilst only ever playing as a buckler/1h player.
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Note that the OP routinely complains ingame about "exploiting polearm animations", whilst only ever playing as a buckler/1h player.
Oh the irony
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Well, tbh, Im FOR this, as a realism update, but also we need MORE realism updates, like removing blocking from greatswords, pikes, longspears, great axes, making poleaxes wiff and fail at close ranges, giving arrows knockdown, increasing the reload time of crossbows about 10fold, banning all horse crossbowmen toons, making crossbows about 1/10th as accurate, make using a crossbow in the rain, or going into water with it, DESTROY it forever, removing forcefields from shields completely now matter how much shieldskill you stack, buffing stab damage on all 1handers, making horses about A FUCKING MILLION times louder, blocking an axe or sword with a weapon with a wooden shaft should make your weapon take dmg and ultimately break, make horsebumps more powerful, nutsack kick should disable for longer....
O I dunno, just some realism stuff off the top of my head...
The OP is kinda silly tho, its just gonna make polespammers backpeddle more...
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I wonder why there is no suggestion like archers in low armor getting killed by one sword swing, or most of the arrows not piercing the heaviest plate in the above post
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I wonder why there is no suggestion like archers in low armor getting killed by one sword swing, or most of the arrows not piercing the heaviest plate in the above post
Yeah sure we can have them too. If you are trying to imply that Im a my old friendcher, you really couldnt be more wrong, I hate the twats, but realism is realism
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we need MORE realism ... giving all horse crossbowmen toons windlass-cranked one-shot kill crossbows
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Yeah sure we can have them too. If you are trying to imply that Im a friendly archer, you really couldnt be more wrong, I hate the twats, but realism is realism
Alright then, all is right.
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lol Bruce, it's not possible to crank a windlass without a solid object to use as to hold the crossbow against, ie, the ground. So if horsecrossbowmen have to buy a special horse with some kinda massive pommel to use and pay stupidly high upkeep and thus are ruined and have to respec to something less twatish, great with me too.
As to one shot kill abilities, any crossbow you can crank by hand is not going to penetrating even leathers, soz mate.
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Note that the OP routinely complains ingame about "exploiting polearm animations", whilst only ever playing as a buckler/1h player.
and do you exploit the polearm animation or not?
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The OP is kinda silly tho, its just gonna make polespammers backpeddle more...
Most do it already so no huge changes here.
I wonder why there is no suggestion like archers in low armor getting killed by one sword swing, or most of the arrows not piercing the heaviest plate in the above post
Already ingame.
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this thread is so full of bs, it stinks, gtfo now
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Just get an actual shield if you're sick of getting your buckler torn to pieces. That's the price you pay for roleplaying.
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Just get an actual shield if you're sick of getting your buckler torn to pieces. That's the price you pay for roleplaying.
Hmm, do they teach no reading germanyland anymore?.
The topic is nothing about bucklers or shield, but some kind of a fix for extra long weapons that can be swinged like mad in close quarters.
It is not that i can not beat them, but i have to work hard for it, while they can use the easy mode.
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swung
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and do you exploit the polearm animation or not?
ahahahaha, this guy
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i have elbows as well.
balance wise, polearms have a higher reach and inflict more damage, oww and the polestagger.
anyway, have you even tried to bump an archer? You have to be really close, and really close means really really really close, or it does not work.
and 2h have the spead,the damage oh and that silly aniamtions what makes them mostly have an higher reach then many polearms
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and 2h have the spead,the damage oh and that silly aniamtions what makes them mostly have an higher reach then many polearms
2 handed stab has its own sweet zone, but longer polearms will out reach it for sure, and short pole arms will win it with facehug stabbing
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2 handed stab has its own sweet zone, but longer polearms will out reach it for sure, and short pole arms will win it with facehug stabbing
nope just the pike,halberd,longspear have maybe an higher reach and whats with the flamberge its an 2 h with an very huge range
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ahahahaha, this guy
i take this as a yes.
and 2h have the spead,the damage oh and that silly aniamtions what makes them mostly have an higher reach then many polearms
yes, the spinstabs of a 2h are quite annoying as well, but on the other hand they have long, sharp blades unlike the short ones on a wooden pole of the polearms.
so i see the possibility here, how i could get hurt.
but with polearms you receive damage from the point if the pole touches you, and this is what should not possible (but this has something to do with the game mechanics itself).
anyway, there is another thread which suggest a more direct way to fix it ( Cancel thrusting animations after turning a certain amount (http://forum.c-rpg.net/index.php/topic,32887.0.html) ) but this topic is another approach.
it is more like, let them their exploit but add a small risk for them.
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Well, tbh, Im FOR this, as a realism update, but also we need MORE realism updates, like removing blocking from greatswords, pikes, longspears, great axes, making poleaxes wiff and fail at close ranges, giving arrows knockdown, increasing the reload time of crossbows about 10fold, banning all horse crossbowmen toons, making crossbows about 1/10th as accurate, make using a crossbow in the rain, or going into water with it, DESTROY it forever, removing forcefields from shields completely now matter how much shieldskill you stack, buffing stab damage on all 1handers, making horses about A FUCKING MILLION times louder, blocking an axe or sword with a weapon with a wooden shaft should make your weapon take dmg and ultimately break, make horsebumps more powerful, nutsack kick should disable for longer....
Sounds good :mrgreen:
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The topic is nothing about bucklers or shield, but some kind of a fix for extra long weapons that can be swinged like mad in close quarters.
It is not that i can not beat them, but i have to work hard for it, while they can use the easy mode.
Eh not really "easy mode" polearms are generally much slower than a 1h and some 2hs, All classes have advantages and disadvantages. Really all your seeing is the advantages of Polearms and not the disadvantages. As for swinging through walls etc... thats just bad game mechanics. I could say your buckler needs a nerf because your blocking 5-15 attacks with a metal dog bowl before it breaks, and attacking just as fast as if you didn't have a shield, but im sure it has its disadvantages as well.
FYI this game isn't exactly built on realism < Understatement of the month
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And the disadvantages of polearms are?
From my point of view they work against horses, have quite long reach but are capable in close combat too and in combination with a shield they can block arrows as well.
For the buckler, well you deflect the blows and don“t block them, but this is nitpicking.
To block missiles is mostly luck (i know, archeres says something different) and with attacks from the sides it is the same.
If you want, i can use a huscarl or a steel shield as well.
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Polearms are slow and the animations make them get stuck at everything. Try side-swings with polearms when it's tight around you.
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To block missiles is mostly luck (i know, archeres says something different) and with attacks from the sides it is the same.
and yoda can't lift boulders with the force
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Polearms are slow and the animations make them get stuck at everything. Try side-swings with polearms when it's tight around you.
yep if there is someone behind you, while attacking it is more than likely that you're going to bounce off that person. Really, in crowded areas polearms are ineffective as even the thrust will bounce off of someone behind you sometimes ( not sure how that is even possible ). ^There are some disadvatanges. Now from what i understand shorter polearms dont bounce as much and are a little more effective in tighter areas due to their length, such as the Bec de Corbin. Whereas a Glaive (a much longer weapon) will get stuck on a wall easily.