cRPG

cRPG => Suggestions Corner => Topic started by: Ragni_Bross on May 29, 2012, 01:10:02 pm

Title: A few ideas regarding weapons
Post by: Ragni_Bross on May 29, 2012, 01:10:02 pm
I've played quite a few different mods lately and having observed the animations and stats of certain weapons I got a few ideas.

A thing about pikes: Make them work like they do in Deluge. Give them a high stab and make them unable to block. Make them support weapons again. They were never meant to be the duellist's weapon of choice so you might as well fix it in terms of realism and balance. Pikes are huge and rather cumbersome so blocking with them would require a lot of space, time and strength and it'd be next to impossible to block a sword coming straight at your neck in time, if the assailant was standing right in front of you. Of course a situation like that would be very unlikely seeing as the pikeman could just let go of his pike and get out his sidearm, be that a katzenbalger (my German is a bit off) or perhaps just a heavy club.
      If you'd consider giving the pike another attack direction while making it unable to block a huge nerf, you could just make pikes cheaper! That'd make good sense as well. It's meant as a support weapon and just look at it! It's a piece of wood with a point attached to it. Pikes ought to be cheap and accessible. Make them so affordable that you can easily bring a sidearm for when it gets too close and personal and give them a high stab so as to boost their versatility and usefulness. Oh, one last thing: you should be able to brace your pike! It worked just great in Deluge and it's as realistic as it gets. It wouldn't be OP and it'd be a great way of realistically countering enemy horsemen. Bracing your pike would make you vulnerable to missile weapons, sure, but you could protect valuable choke points from enemy horsemen and force them to dismount.


A thing about halfswording: People hardly ever use the secondary 2h mode. Why is that? Because it sucks. It offers no advantages at all. Why not buff halfswording a bit and make it work like it should? Using a 2h sword's secondary mode limits your reach and robs you of an attack direction so why not let it give you a few bonuses as well?

I've picked up Napoleonic Wars recently and I came across some rather interesting new and old animations that you could use for halfswording. You could either give the secondary mode a high stab so it'd still have 4 attack directions or you could implement the "Murder stroke" so your character could bash his opponent in with his pommel and deal blunt damage. When you use the rifle's secondary mode in NW you'll notice that they've added a new high attack and I think that one could be nice for a devastating murder stroke :)


A thing about shields: (This has been suggested before) Shields should only protect what they cover. If you are using a buckler (Shame on you!) it should only block those arrows actually hitting the buckler. In Vikingr (That mod had the best combat system ever) you could easily get around and enemy's shield as an archer because it only protected what it actually covered. Making shields work like this would make larger shields useful and it would give missile weapons a very realistic buff. The board shields are all but useless 'cause their strength (their immense size) is superflous. Smaller shields can generate force fields around you and make the the larger, and often weaker, shields all but obsolete. I've spent much time on my shielder alt and it always annoyed me how those cowardly AGI-whores seemingly were able to catch every single arrow coming at them with their small bucklers. Bucklers don't and aren't meant to work like that. Some months ago I joined a historical weapons combat group and I've trained some sword & buckler fighting and one of the first things you must learn is that the buckler isn't a shield. It is simply too small to work like a shield. Oh well, I got sidetracked but what I'm suggesting is to nerf some shields in a realistic way and make sure that the larger shields aren't simply forgotten. Having shields work like this would add an additional layer of depth to being a shielder as you couldn't just pick "the perfect shield" but would have to find your own perfect balance between protection and speed.

Title: Re: A few ideas regarding weapons
Post by: Bjord on May 29, 2012, 01:22:08 pm
Realism =/= Balance
Title: Re: A few ideas regarding weapons
Post by: dodnet on May 29, 2012, 01:25:41 pm
If you remove block from pikes, no one would use them anymore. You would be instantly dead in close combat. As they are 3 slots you cant even have a secondary weapon besides some low polearms or 1h swords. Then blocking should also removed from small weapons like torch and all heavy weapons like hammers. Do you really want that?
Title: Re: A few ideas regarding weapons
Post by: Ragni_Bross on May 29, 2012, 01:28:44 pm
Realism =/= Balance

I don't see how any of these ideas would upset the balance rather than fix or restore it. In the first suggestion the pike loses the abillity to block but gets another attack direction. You'd be able to brace it against horsemen and it becomes cheaper. If it's too much of a nerf you could modify the stats, but I don't think that'd be necessary when people realize that it's mean for supporting and massing rather than spectacular stick-duels..

The thing about halfswording would be a buff but that is just what halfswording needs. It is useless as it is now and it does in no way increase your chances against armoured opponents as it should.

The thing about shields might be something of a nerf but I'd say that the shields that would get most affected by this are the ones deserving a nerf and on top of that people would start using a greater variety of shields.
Title: Re: A few ideas regarding weapons
Post by: Ragni_Bross on May 29, 2012, 01:30:04 pm
If you remove block from pikes, no one would use them anymore. You would be instantly dead in close combat. As they are 3 slots you cant even have a secondary weapon besides some low polearms or 1h swords. Then blocking should also removed from small weapons like torch and all heavy weapons like hammers. Do you really want that?

I wouldn't mind that really, but let's start with the pikes. You could let the pikes take up 2 slots instead of 3. I don't think that'd be so bad with the block-nerf.

The point of the pike isn't to be effective one on one but rather to be able to strike and distract enemies from a distance while your allies take care of them or leave them open so you can finish them yourself. You do not need to be able to block for this to work. You do need to be able to block, however, if you want to be able to use the pike as a duelling weapon. Giving it another attack direction, a realistic one at that, in exchange for the abillity to block should be a fair deal if you make it cheaper and braceable as well.
Title: Re: A few ideas regarding weapons
Post by: [ptx] on May 29, 2012, 01:33:41 pm
So, basically, fuck a playstyle.
Title: Re: A few ideas regarding weapons
Post by: Ragni_Bross on May 29, 2012, 01:38:30 pm
So, basically, fuck a playstyle.

Fuck the ridiculously unrealistic one and hello to a new improved one that makes sense. It seems people are stuck in the current cRPG. They can't imagine how it would be like if you tried to fix some of its issues. cRPG could use some drastic changes but people only look at numbers and get at each other's throats for not agreeing to change say the damage of a weapon by 1. The status quo is pleasing to some so therefore they'll be against any attempts to fix or improve it.

If daggers were able to block (that'd make more sense than pikes being able to block) and I used a dagger to block and kill 2handers would you call that a playstyle? Would you fight fervently and vehemently to protect it because fixing it would be fucking a playstyle? :P
Title: Re: A few ideas regarding weapons
Post by: [ptx] on May 29, 2012, 01:42:01 pm
Everything in this game is ridiculously unrealistic - glaive spamming, hiltslashing with greatswords, 2h stab, 1h swords cutting apart plated peeps. Pike as a duel weapon? What the fuck are you smoking?
Title: Re: A few ideas regarding weapons
Post by: dodnet on May 29, 2012, 01:42:23 pm
If you want realism you wouldn't be able to block with ANY weapon that has a wooden shaft like axes, hammers... because after the first or second blocking attempt the shaft would be broken and your weapon completely useless. And don't tell me you can stop an axe or an 2h sword with a fucking dagger in RL. It would chop of your hands, nothing more.
Title: Re: A few ideas regarding weapons
Post by: Ragni_Bross on May 29, 2012, 01:46:36 pm
Everything in this game is ridiculously unrealistic - glaive spamming, hiltslashing with greatswords, 2h stab, 1h swords cutting apart plated peeps. Pike as a duel weapon? What the fuck are you smoking?

I agree on everything you just said (apart from me having smoked anything). You have to start somewhere and think that somewhere should be the pike. I never meant that it's a good duel weapon but because you can stab people who are way too close to be stabbed, in terms of realism, by turning and angling you can easily dispose of lightly armoured and inexperienced opponents who expect the pike to be rather useless once you get past its point.
Title: Re: A few ideas regarding weapons
Post by: [ptx] on May 29, 2012, 01:49:47 pm
The thing is, in this game it takes next to no effort to get past the point of a long weapon (character movement, acceleration). And since the polearm stab hitboxes are fucked (have always been bugged, never fixed), it just goes through targets without hitting quite often. If it had the advantages of a RL pike, then, okay, give it the disadvantages as well. But it doesn't.
Title: Re: A few ideas regarding weapons
Post by: Ragni_Bross on May 29, 2012, 01:51:10 pm
If you want realism you wouldn't be able to block with ANY weapon that has a wooden shaft like axes, hammers... because after the first or second blocking attempt the shaft would be broken and your weapon completely useless. And don't tell me you can stop an axe or an 2h sword with a fucking dagger in RL. It would chop of your hands, nothing more.

I never said you could block a 2h sword with a dagger but you can certainly block smaller weapons with a dagger whereas a pike would be unable to block either of those at a close distance.

I never said that the pike should be unable to block due to its wooden shaft, blocking with a wooden shaft is indeed possible, but due to its sheer lenght and unwieldiness you simply can't get it in a position to block or deflect in time to stop incoming attacks at a close distance.

Title: Re: A few ideas regarding weapons
Post by: Ragni_Bross on May 29, 2012, 01:54:54 pm
The thing is, in this game it takes next to no effort to get past the point of a long weapon (character movement, acceleration). And since the polearm stab hitboxes are fucked (have always been bugged, never fixed), it just goes through targets without hitting quite often. If it had the advantages of a RL pike, then, okay, give it the disadvantages as well. But it doesn't.

That's why you'd need to stay at a distance, preferably behind your allies. Giving it a high stab might make it more difficult to get close as well. But why even have a pike in the mod then? It doesn't work like a pike, in fact it doesn't work at all, so why call it a pike? Pikes work great in Deluge and they can work great in cRPG with a little effort. You mentioned a 1v1 scenario where the pike would be at a greater disadvantage than in real life, but with some teamwork it might just work. Yes it might be difficult to fix it but I think it'd be worth it.

I find it rather funny, though, how all the comments have been about the first suggestion.
Title: Re: A few ideas regarding weapons
Post by: bruce on May 29, 2012, 02:03:02 pm
No way its awesome when pike stabs you from 2 inches away, yay.

Title: Re: A few ideas regarding weapons
Post by: [ptx] on May 29, 2012, 02:04:01 pm
Do you have greatswords/glaives/huscarl shields in Deluge?

Also, half-swording could use a change, i agree.

About shields, this was tried once, iirc. Didn't work out too well for a myriad of reasons.
Title: Re: A few ideas regarding weapons
Post by: Ragni_Bross on May 29, 2012, 02:07:51 pm
Do you have greatswords/glaives/huscarl shields in Deluge?

Also, half-swording could use a change, i agree.

About shields, this was tried once, iirc. Didn't work out too well for a myriad of reasons.

No greatswords but plenty of glaives and halberds and a variety of shields as well. Give the shield thing another try. It's horrible as it is now, and that's coming from a shielder. It has worked in other mods so with some time and effort it can work in cRPG as well.
Title: Re: A few ideas regarding weapons
Post by: Rebelyell on May 29, 2012, 02:21:24 pm
say whatever you want but 1 and 3 are really good ideas,
And i dont care about shielders, I want se more big shields ingame, less forcefield bulshit
Title: Re: A few ideas regarding weapons
Post by: Bjord on May 29, 2012, 02:27:42 pm
While I also agree that half-swording could use a fix and that pike braces may serve an interesting addition, I don't like the way you present it. Your suggestions are obviously purely based on realism and what is possible in real life and not. Don't bullshit, because anyone can see that. Thankfully we have smart devs who don't care about what people like you think.

I find it rather funny, though, how all the comments have been about the first suggestion.

I find it rather funny that anyone who argues against you is automatically an idiot and you refuse to acknowledge other people's opinion. Why should we even listen to yours?
Title: Re: A few ideas regarding weapons
Post by: Ragni_Bross on May 29, 2012, 02:45:57 pm
While I also agree that half-swording could use a fix and that pike braces may serve an interesting addition, I don't like the way you present it. Your suggestions are obviously purely based on realism and what is possible in real life and not. Don't bullshit, because anyone can see that. Thankfully we have smart devs who don't care about what people like you think.

I find it rather funny that anyone who argues against you is automatically an idiot and you refuse to acknowledge other people's opinion. Why should we even listen to yours?

It's not my solution. They did it in Deluge, it worked, and I liked it. End of story. It's not purely based on realism but it sure is more realistic than what we have now.

I don't think I ever used the word idiot, nor did I think that any of those who commented here, except you of course, are idiots. While I do not share their opinions I do respect them. That does not, nor should it, stop me from further explaining my opinions and respond to their criticism.

You just won't let it go :)

You're two years older than me and yet you keep throwing verbal rocks at me whenever I post some valid opinions and ideas. We've been here many times before: yes I am an idiot for apparently  being "richer" than you.

Yes I am also an idiot because your parents were immigrants.

Yes being and having been at one of the best schools in Denmark makes me an idiot.

Yes you not liking me makes your shitty opinions valid.

Yes Denmark is inferior to Sweden.

Yes me having once been 15 means that I do not age and learn.

Yes me doing Historical Weapons Combat and possessing several swords makes me an idiot.

Yes you knowing nothing about medieval weapons and warfare makes me an idiot. A good friend form Nditions once told me how you had flamed her, as you always do, because she did not share your belief that medieval swords weighed 20 kilos or something equally stupid (Might have been something about armour as well, but it was hilarious and almost as stupid as you calling out Poles for being Polish on an official server and getting banned for it :D).

Return now to your cave of digital misery and enjoy yourself. I made this thread because I had some ideas I thought I'd share with this community and you calling me an idiot won't change that. Feel free to PM me or something similar if you want to discuss my stupidity. You obviously have nothing new to say so don't bother trying.
Title: Re: A few ideas regarding weapons
Post by: Bjord on May 29, 2012, 02:51:42 pm
I now share ptx's curiosity; what the fuck have you been smoking?
Title: Re: A few ideas regarding weapons
Post by: Ragni_Bross on May 29, 2012, 02:54:11 pm
I now share ptx's curiosity; what the fuck have you been smoking?

I don't smoke in general and I haven't been drinking either. I just made a list of your usual "points" so you don't have to do it yourself. Do please cease posting here unless it's relevant. Calling me an idiot and claiming that I call other people idiots for having their own valid opinions is so very like you :)
Title: Re: A few ideas regarding weapons
Post by: Bjord on May 29, 2012, 02:58:47 pm
First of all I didn't even call you an idiot. This is something you  put in your own head, so once again I ask: what the fuck are you smoking?  :lol:

Secondly, you're a joke. Maybe even the biggest one in this community. So please keep going, keep us entertained. :)
Title: Re: A few ideas regarding weapons
Post by: Vibe on May 29, 2012, 02:59:02 pm
Suggestion 3 most def
Title: Re: A few ideas regarding weapons
Post by: Ragni_Bross on May 29, 2012, 03:06:36 pm
First of all I didn't even call you an idiot. This is something you  put in your own head, so once again I ask: what the fuck are you smoking?  :lol:

Secondly, you're a joke. Maybe even the biggest one in this community. So please keep going, keep us entertained. :)

While not using the word idiot it is common knowledge that you despise me - and don't worry, it's mutual.

The joke has shared his opinions with the community and the poll seems to suggest that at least some people share his beliefs. If I'm a joke I wonder where that leaves you :) I've posted ideas and constructive criticism whereas you've read the name Ragni and started flaming and making an idiot of yourself as usual. Some members of this community seem to be able to communicate peacefully and share their ideas, a few of those have commented here already, you obviously can't and therefore should stop cocking about. The joke has some knowledge about both realism AND gameplay (more than you it'd seem) and he has suggested some ideas that he would not benefit from but that he'd still like to see implemented as they would improve the quality of this mod.
Title: Re: A few ideas regarding weapons
Post by: Bjord on May 29, 2012, 03:08:03 pm
visitors can't see pics , please register or login


Where is Xantman?!
Title: Re: A few ideas regarding weapons
Post by: Ragni_Bross on May 29, 2012, 03:12:26 pm
visitors can't see pics , please register or login


Where is Xantman?!

Obviously not here so perhaps you should join him? Feel free to create a "We hate Ragni"-thread, it could be quite interesting, but please stop posting on this thread. You're achieving nothing 'cept making you look more ignorant than you really are.
Title: Re: A few ideas regarding weapons
Post by: Bjord on May 29, 2012, 03:21:14 pm
If you think we hate you, you're giving yourself more credit than you deserve. We just think you're a funny guy with lots of funny ideas! And besides, making a thread like that will cause you to make an even bigger thread with an immensely bigger wall of text. I think I got my portion of laughter as it is already(thanks for that), so I'll save it for another day.

Or I'll just feint in a duel. Whatever I feel like, really.

...but please stop posting on this thread.

(click to show/hide)
Title: Re: A few ideas regarding weapons
Post by: Ragni_Bross on May 29, 2012, 03:24:02 pm
If you think we hate you, you're giving yourself more credit than you deserve. We just think you're a funny guy with lots of funny ideas! And besides, making a thread like that will cause you to make an even bigger thread with an immensely bigger wall of text. I think I got my portion of laughter as it is already(thanks for that), so I'll save it for another day.

Or I'll just feint in a duel. Whatever I feel like, really.

(click to show/hide)

Heh, guess you were too stupid to ever realize what I meant those two years ago since you've still got it wrong. But then again that'd just mean that nothing has changed. At least some of us grow :)
Title: Re: A few ideas regarding weapons
Post by: [ptx] on May 29, 2012, 03:29:39 pm
I now share ptx's curiosity;
pl0x don't

Also, who is "we"?

The first idea is silly, it wouldn't work in cRPG, since, well, cRPG has very, very different melee combat balance and dynamic than, well, any other mod (Do you have fully plated tanks that can take a dozen hits in any other mod? Or super fast ninjas? Didn't think so.). It would simply wreck pike/long spear users, making these weapons just a multi-slot unsheathable anti-cav tool with the occasional (but with a very high chance of getting fucked as a result) use in group melee, with the user having to drop the weapon whenever any enemy as much as moved towards him.
Title: Re: A few ideas regarding weapons
Post by: Leshma on May 29, 2012, 03:34:30 pm
pTx butthurt cause we want to nerf his precious pike :D

Honestly, I agree with that nerf but it would generate so much rage. Leave it as it is, I finally learned how to live with it.
Title: Re: A few ideas regarding weapons
Post by: [ptx] on May 29, 2012, 03:36:33 pm
I use long spear, actually, pike is a straight up counter for my class.
Title: Re: A few ideas regarding weapons
Post by: dodnet on May 29, 2012, 05:37:58 pm
I use long spear, actually, pike is a straight up counter for my class.

Most use long spear, including me. Pike is very rare. Still everyone refers to ppl with long spear as pikers.
Title: Re: A few ideas regarding weapons
Post by: Elindor on May 29, 2012, 05:46:05 pm
Would be pretty massive change to polearms....maybe too much for this mod.

HOWEVER - I do agree on what he says about the reaction time on blocking with those things...
Would never work like that (realism), and its kinda imbalanced with their range/dmg (balance)
Title: Re: A few ideas regarding weapons
Post by: [ptx] on May 29, 2012, 05:50:36 pm
You do know that, with the speed of pike/longspear, having your thrust blocked at facehug range often means that you are unable to block an enemies counterattack? Not to mention that weapon speed also seems to affect blocking speed, making blocking with pike/longspear quite difficult.
Title: Re: A few ideas regarding weapons
Post by: Elindor on May 29, 2012, 06:07:22 pm
i'm actually more referring to halberds...guess I should have mentioned that.

pikes only stab so if you blockdown you can win 1v1....but they are KILLER support weapons because if you are against a piker you have to be blocking down within 20ft of them and so if you have another combatant against you, you're kinda screwed unless they only stab at you too :)

now, halberds seem to be able to swing around like maniacs and block fast too.
awlpikes its just the polestagger that gets me if I don't see the first stab coming :(
Title: Re: A few ideas regarding weapons
Post by: dodnet on May 29, 2012, 07:13:31 pm
Not to mention that weapon speed also seems to affect blocking speed, making blocking with pike/longspear quite difficult.

Blocking speed is not affected by weapon speed, all weapons block at the same rate. Only shields have a special blocking speed.
Title: Re: A few ideas regarding weapons
Post by: Elindor on May 29, 2012, 07:18:50 pm
I've heard that weapon speed only effects blocking speed in that the faster the weapon, the quicker your attack animations will finish and therefore the faster you can get to a block from an attack....

But overall this fact that weappon speed/etc do not influence weapon blocking speed in any real way seems to be a factor for IMBALANCE in a lot of weapons.  A 1h sword and a massive german poleaxe can move into position to parry attacks in the same amount of time?  Hmm....
Title: Re: A few ideas regarding weapons
Post by: BlackMilk on May 29, 2012, 07:29:54 pm
Shields are more or less useless already, no need to nerf them even more. I'm better of with just blocking manually tbh...

Suggestion 1 is pretty cool though
Title: Re: A few ideas regarding weapons
Post by: Ragni_Bross on May 29, 2012, 07:37:46 pm
Shields are more or less useless already, no need to nerf them even more. I'm better of with just blocking manually tbh...

Suggestion 1 is pretty cool though

It's not about nerfing anything. It's about fixing some items and improving the realism of the mod. Why bother using swords instead of lightsabers? Why use bows instead of guns? If the weapons don't work like they should why bother calling them fancy names? True, shields are rather weak in melee but they work great against missile weapons and what I suggested would only affect this aspect. Having played almost exclusively on my shielder alt lately I can say that what annoys me most is not how every other class seems superior in melee but how some of those AGI whores running around with bucklers get to block as many arrows and bolts as I do with my board shield. I have a feeling that making shield size actually matter would make some shields viable again and give being a shielder more depth. I don't want to make some players less efficient (Well actually I do but that's not what I'm suggesting) I just want to fix some of the weapons and shields of this mod.
Title: Re: A few ideas regarding weapons
Post by: Joker86 on May 29, 2012, 08:01:52 pm
I supported your suggestions (note tham I am a piker atm) in the vote.

It's a shame how people tend to respond in this forum. Not even half of the posts here qualify for a proper answer, most of it is just flaming, trolling and one liners, where proper answers with elaborated arguments were needed, to discuss complicated matters like gameplay and balance  :(
Title: Re: A few ideas regarding weapons
Post by: Ragni_Bross on May 29, 2012, 08:08:13 pm
I supported your suggestions (note tham I am a piker atm) in the vote.

It's a shame how people tend to respond in this forum. Not even half of the posts here qualify for a proper answer, most of it is just flaming, trolling and one liners, where proper answers with elaborated arguments were needed, to discuss complicated matters like gameplay and balance  :(

Amen! :) Thanks for the support. It was both appreciated and needed.
Title: Re: A few ideas regarding weapons
Post by: [ptx] on May 29, 2012, 08:11:46 pm
I've heard that weapon speed only effects blocking speed in that the faster the weapon, the quicker your attack animations will finish and therefore the faster you can get to a block from an attack....

But overall this fact that weappon speed/etc do not influence weapon blocking speed in any real way seems to be a factor for IMBALANCE in a lot of weapons.  A 1h sword and a massive german poleaxe can move into position to parry attacks in the same amount of time?  Hmm....
This.
Slower weapons take longer to go from idle/attack to block.
Title: Re: A few ideas regarding weapons
Post by: San on May 29, 2012, 08:23:46 pm
It's not about nerfing anything. It's about fixing some items and improving the realism of the mod. Why bother using swords instead of lightsabers? Why use bows instead of guns? If the weapons don't work like they should why bother calling them fancy names? True, shields are rather weak in melee but they work great against missile weapons and what I suggested would only affect this aspect. Having played almost exclusively on my shielder alt lately I can say that what annoys me most is not how every other class seems superior in melee but how some of those AGI whores running around with bucklers get to block as many arrows and bolts as I do with my board shield. I have a feeling that making shield size actually matter would make some shields viable again and give being a shielder more depth. I don't want to make some players less efficient (Well actually I do but that's not what I'm suggesting) I just want to fix some of the weapons and shields of this mod.

So you want shields to be weak in both melee and against projectiles? For most shields that aren't huscarl or other such sizes, you either have to keep a close lookout on your sides or your head/feet depending on if you have a round shield or kite/heater shield. I suggest getting more experience with shields in general, trying out the heaters, round shields, and bucklers yourself at varying shield skill levels (possible with STF).
Title: Re: A few ideas regarding weapons
Post by: Ragni_Bross on May 29, 2012, 08:40:06 pm
So you want shields to be weak in both melee and against projectiles? For most shields that aren't huscarl or other such sizes, you either have to keep a close lookout on your sides or your head/feet depending on if you have a round shield or kite/heater shield. I suggest getting more experience with shields in general, trying out the heaters, round shields, and bucklers yourself at varying shield skill levels (possible with STF).

I want some shields to be weaker :) The board shield is all but useless at the moment because a buckler can protect your entire body from arrows and bolts if you have enough AGI. I just want  shields to make sense and be balanced. I'm not saying nerf shields, I actually wouldn't mind a small shield buff, but on this particular area shields are pretty strong and would actually benefit from some fixing. Bucklers are being used as shield, scandalous I say, and why not? They're better than some of the larger shields statwise. I just find it very sad to see how, as PTX would say, a playstyle gets fucked. The STR shielder with the huge shield, a playstyle I like and respect, gets fucked over because everyone can get as much, if not more, protection from their shields without ever having to sacrifice some of their speed.
Title: Re: A few ideas regarding weapons
Post by: Froto_the_Loc on May 29, 2012, 08:55:41 pm
Suggestion One:
Have you ever fought against that high "stab"? It's a pain in the ass to get face-oneshot by a pike 2 inches away because of it (not like they don't do it already) I've never really liked the animation or all the annoying poking it could bring while fighting.

Suggestion Two:
I like.

Suggestion Three:
I'd like to not get busted in the kneecap by an arrow, lowering my shield only to get shot in the head. It would certainly bring in a heater/kite/board crowd, and less away from the round shields, but I'm certain lots of people would not like it.
Title: Re: A few ideas regarding weapons
Post by: Ragni_Bross on May 29, 2012, 09:00:13 pm
Suggestion One:
Have you ever fought against that high "stab"? It's a pain in the ass to get face-oneshot by a pike 2 inches away because of it (not like they don't do it already) I've never really liked the animation or all the annoying poking it could bring while fighting.

Suggestion Two:
I like.

Suggestion Three:
I'd like to not get busted in the kneecap by an arrow, lowering my shield only to get shot in the head. It would certainly bring in a heater/kite/board crowd, and less away from the round shields, but I'm certain lots of people would not like it.

I've fought against the high stab on many occasions. In Deluge they managed to make pikes glance at close range while still being deadly at a proper distance. That would be awesome :P

Well the third suggestion won't be a popular one, I've realized as much but it still takes quite some accuracy to hit those parts of the body not covered and with a proper helmet and some proper leg armour you should be able to take a few shots. Thank you for your opinions however.
Title: Re: A few ideas regarding weapons
Post by: Digglez on May 29, 2012, 09:26:23 pm
dunno what OP is talking about with heater/kites, as they are the MAJORITY of shields used...and they provide LESS ranged coverage compared to round shields.

shields dont need anymore nerfing.  Increase bump range~
Title: Re: A few ideas regarding weapons
Post by: Ragni_Bross on May 31, 2012, 02:28:02 pm
Bumpo.