cRPG

Strategus => Strategus Issues => Topic started by: Rhalzo on May 24, 2012, 08:57:56 am

Title: Faction Capital City
Post by: Rhalzo on May 24, 2012, 08:57:56 am
"You are currently changing your capital city to . This will take until Sun, 08:17"

This is the message I've had for maybe a month or two and I haven't worried about it too much. But as of tonight, FIDLGB now has a castle and I'd like to make that our capital.

Is there anyway an admin could reset FIDLGB's capital city so that it can be changed? This imaginary Sun, 08:17 never seems to come to be.
Title: Re: Faction Capital City
Post by: Muki on May 24, 2012, 10:05:07 am
Same here It's already pass Wednesday and Slezkh Castle still hasn't been set as the Cap
Title: Re: Faction Capital City
Post by: Bjarky on May 24, 2012, 01:11:59 pm
the function is disabled, it usually only lets u set the first one.
Title: Re: Faction Capital City
Post by: Harpag on May 24, 2012, 01:44:54 pm
Therefore I waited with setting capital city until we took Praven, but it still has only symbolic meaning. Capital of Templars is our castle Samarra, so your situation is not bad  :wink:
Title: Re: Faction Capital City
Post by: Bjarky on May 24, 2012, 02:02:11 pm
Tash Kulun ftw!
(click to show/hide)
Bestest and prettiest capital in Calradia.
Ah the luxury of having huts made of clay and camel dung, ah yumm, can u smell it?  :mrgreen:
Title: Re: Faction Capital City
Post by: Lech on May 24, 2012, 02:17:57 pm
Awesome capital, your people should be proud of it!
Title: Re: Faction Capital City
Post by: KillerofFlowers on May 24, 2012, 02:46:28 pm
is there a reason why its disabled?
Title: Re: Faction Capital City
Post by: Bjarky on May 24, 2012, 02:49:37 pm
It's function hasn't been coded yet, its supposed to give a bonus for the fief, when u have multible fiefs.
But it never got finished, so now its just for the lulz  :D
Title: Re: Faction Capital City
Post by: KillerofFlowers on May 24, 2012, 02:51:12 pm
they should really just finish it, sounds like it could be a quick thing to do
Title: Re: Faction Capital City
Post by: Bjarky on May 24, 2012, 02:56:06 pm
could be, but current code is a mess.
maybe when Harald shined it up, we could get this implemented too.
Title: Re: Faction Capital City
Post by: Casimir on May 24, 2012, 03:22:21 pm
As fiefs no longr generate income (except through taxation and visiting fees) the system is obsolete and has no function.
Title: Re: Faction Capital City
Post by: Bjarky on May 24, 2012, 03:26:03 pm
well then it can always get a different function, like an effieciency boost or lower upkeep etc.
Title: Re: Faction Capital City
Post by: Harpag on May 24, 2012, 03:28:23 pm
Exactly. If I remember correctly, this function was OK only in first strat, pity that it's forgotten by devs.
Title: Re: Faction Capital City
Post by: Rhalzo on May 24, 2012, 06:00:15 pm
Damn. Ok, well thanks for the info guys.