cRPG

cRPG => Suggestions Corner => Topic started by: Elmetiacos on March 23, 2011, 01:24:23 pm

Title: Crossbow Rebalancing with Extra Slots
Post by: Elmetiacos on March 23, 2011, 01:24:23 pm
Is it possible to code weapons being dependant upon other items being equipped? One way to solve the return of "and I'll have a crossbow too" infantry turning combat into another FPS would be to require mechanical devices for reloading all but the lightest crossbow. To use any of the others you must have a windlass or a cranequin. A windlass would be cheaper but slower. A cranequin could be used on horseback (if this is possible; dependency on another item able to be used might be another coding problem) By forcing an extra slot to be occupied we limit crossbows to dedicated users who are willing to sacrifice either a shield (as archers usually do) or a melee weapon.
Title: Re: Crossbow Rebalancing with Extra Slots
Post by: Greziz on March 23, 2011, 09:03:45 pm
I like this but only if I get my dmg back to pre patch so I can blast through shields occasionally again. I only ever bring in one ammo slot an xbow and a dagger maybe sometimes a pike cause horses piss me off but I am more than willing to sacrifice my pike slot for a reloading device.
Title: Re: Crossbow Rebalancing with Extra Slots
Post by: Arked on March 24, 2011, 01:22:01 am
Is it possible to code weapons being dependant upon other items being equipped? One way to solve the return of "and I'll have a crossbow too" infantry turning combat into another FPS would be to require mechanical devices for reloading all but the lightest crossbow. To use any of the others you must have a windlass or a cranequin. A windlass would be cheaper but slower. A cranequin could be used on horseback (if this is possible; dependency on another item able to be used might be another coding problem) By forcing an extra slot to be occupied we limit crossbows to dedicated users who are willing to sacrifice either a shield (as archers usually do) or a melee weapon.

Some of the weapons/eq should take 2 or 3 slots instead of 1. I think that would do a trick.
Title: Re: Crossbow Rebalancing with Extra Slots
Post by: justme on March 24, 2011, 01:26:35 am
polearms and 2h 2 slots..
Title: Re: Crossbow Rebalancing with Extra Slots
Post by: Elmetiacos on March 24, 2011, 04:41:38 pm
The idea is intended to reduce the frequency of crossbow use, not to make everyone a sword and shield fighter.
Title: Re: Crossbow Rebalancing with Extra Slots
Post by: Tears of Destiny on March 24, 2011, 04:46:22 pm
I am against this, personally. Adding requirements like a Bow/Shield/Horse demands, or changing the wpf curve where higher is more accurate and anything less then 100 is a poor shot and anything under 50 is a wild guess would solve many problems.

Adding a crank means you will still see many 2Hers still use it (such as the famous Acre camp team on EU or any of the multitudes of others in many servers).
Title: Re: Crossbow Rebalancing with Extra Slots
Post by: Thalamond on March 25, 2011, 01:17:40 am
this is a bad idea. How do you think us tincans are supposed to counter light archers then? No. please no. Archers are perfectly annoying as they are (which is a good thing)
Title: Re: Crossbow Rebalancing with Extra Slots
Post by: Elmetiacos on March 25, 2011, 04:55:06 pm
Nothing in my suggestion relates to archers.
Title: Re: Crossbow Rebalancing with Extra Slots
Post by: Tears of Destiny on March 25, 2011, 05:24:47 pm
I think he is saying that tincans need crossbows to counter archers.