cRPG

cRPG => Suggestions Corner => Topic started by: Spa_geh_tea on March 23, 2011, 04:52:12 am

Title: Encumberance
Post by: Spa_geh_tea on March 23, 2011, 04:52:12 am
It was an element in the original mount and blade that when a players equipment weight exceeds their carrying capacity they become encumbered. Encumberance causes the player to be snail slow and swing as if all their weapons were 70 speed or slower. This would perhaps help balancing and eliminate some rediculous "OP" equipments.
Title: Re: Encumberance
Post by: Artyem on March 23, 2011, 05:09:17 am
Yeah, running into guys with full black armor, a big ass two hander, a huge crossbow and a huscarl shield isn't as common anymore, but it still bothers me that they manage to carry all of that without a single problem.
Title: Re: Encumberance
Post by: Cyclopsided on March 23, 2011, 09:34:11 am
You move slower and attack slower when your weight increases, as it should.
It is already in the game. Are you suggesting it be changed, such as a slight exponential curve for weight?
Title: Re: Encumberance
Post by: Spa_geh_tea on March 23, 2011, 04:14:35 pm
Im suggesting it be implimented as it was on the old mount and blade, basically your useless if you go over you carrying capacity.
Title: Re: Encumberance
Post by: Felagunda on March 23, 2011, 06:29:13 pm
Why not go back to native if you miss it to much?  No this is stupid, the system is fine as is.  Their WPF already takes a huge hit and since the it was scaled down it's a big difference than pre patch.
Title: Re: Encumberance
Post by: Diomedes on March 24, 2011, 03:55:08 am
I'm for changing the effects of weight but I don't think a hard line encumbrance is the best way to do it.  I'd prefer some sort of geometrical curve calculating weight against speed/wpf so players wouldn't be able to precisely min/max under the encumbrance threshold. 

I'm a little bias because I remember a similar system to Spa Geh Tea's being in Oblivion.  Perhaps I'm just bad at organizing things.


(1) Why not go back to native if you miss it to much?  No this is stupid, the system is fine as is. (2) Their WPF already takes a huge hit and since the it was scaled down (3) it's a big difference than pre patch.
1. absurd
2. relevant but not actually an argument
3. irrelevant
Title: Re: Encumberance
Post by: Spa_geh_tea on March 24, 2011, 04:26:33 pm
Well the current system does act in that fashion, however I do not beleive it effects enough. Also I find it annoying and rediculous that head armor has the greatest effect. Basically, you can wear plate armor and no head armor and the wpf wont be effected much. However, if I ran around naked with the best head armor I'd be slower than that plate guy.....makes no sense.