cRPG

cRPG => Suggestions Corner => Topic started by: TurmoilTom on May 19, 2012, 06:47:17 pm

Title: Regarding "Bastard" 2-Handers
Post by: TurmoilTom on May 19, 2012, 06:47:17 pm
I'll keep it short: Buff the "Bastard" 2handers' 1h mode to something respectable. I think that it's silly that, oh say, the Longsword can be used in 1h mode but is next to useless when used that way. Also, allow these weapons to take the currently used wpf in regards to repairs. As far as I know, using the "Bastard" weapons in 1h mode doesn't make the game calculate its repair chance based on its 1h wpf. (Would also be neat for 2h used in pole mode to calculate repair chance based on pole wpf.)

Would be great for weapon and build variety.
Title: Re: Regarding "Bastard" 2-Handers
Post by: Adamar on May 19, 2012, 07:11:29 pm
Make them 1 slot...
Title: Re: Regarding "Bastard" 2-Handers
Post by: rustyspoon on May 19, 2012, 07:16:52 pm
There should be SOME penalty, but the 30% or whatever to speed and damage is pretty ridiculous. Also, reduce the penalty to spears when used with a shield.
Title: Re: Regarding "Bastard" 2-Handers
Post by: Fluffy_Muffin on May 19, 2012, 07:24:04 pm
Lower (or remove) the 30% speed penalty, keep the 30% dmg penalty.
Title: Re: Regarding "Bastard" 2-Handers
Post by: TurmoilTom on May 19, 2012, 07:39:24 pm
There should be SOME penalty, but the 30% or whatever to speed and damage is pretty ridiculous. Also, reduce the penalty to spears when used with a shield.

I'm not suggesting removal of the penalty, just a lessening of it. I also agree in regards to the spears.
Title: Re: Regarding "Bastard" 2-Handers
Post by: San on May 20, 2012, 06:42:17 am
I like what I see in this topic so far. Morningstar (I think) with shield would be a beast even with a 30% damage reduction as long as speed stays intact.
Title: Re: Regarding "Bastard" 2-Handers
Post by: FRANK_THE_TANK on May 20, 2012, 07:18:15 am
+1


The only thing I would add is that half swording should use 2h wpf. Going to pole arm wpf makes no fucking sense at all on any level, you have to invent reasons like, "your using the pointy end".

The whole point is you should change to half swords in tight situations, like corridors or melee cluster fucks but going from 130wpf to 1wpf combined with the massive damage nerf just makes it pointless. It's a great idea, its such a shame its being completely wasted. Oh yeah, bring back HS over heads... :|
Title: Re: Regarding "Bastard" 2-Handers
Post by: Peasant_Woman on May 20, 2012, 02:50:43 pm
Morningstar is useless in 1h mode with a shield. Your swings take like 2.5 seconds to complete which leaves you open to spam.
Bastard weapons need to lose something for gaining a shield, but speed is too important imo.
Title: Re: Regarding "Bastard" 2-Handers
Post by: HUtH on May 20, 2012, 04:02:12 pm
+1

I'd also like making secondary polearm mode of greatswords more useful, now people are fighting it like Conan, while fighting with holding the blade was common in medieval duels, because you can't really cut through plate, so that technique was used to knock over the enemy. A bit more speed or dmg would be enough, because range will be still shit.
Title: Re: Regarding "Bastard" 2-Handers
Post by: BlindGuy on May 20, 2012, 04:04:57 pm
Bastard sword needs to be 1slot. Halfsword in polearm wpf makes sense to me: its a different technique, not to be used by everyone.
Title: Re: Regarding "Bastard" 2-Handers
Post by: PikeDan on May 20, 2012, 04:33:56 pm
+1


The only thing I would add is that half swording should use 2h wpf. Going to pole arm wpf makes no fucking sense at all on any level, you have to invent reasons like, "your using the pointy end".

The whole point is you should change to half swords in tight situations, like corridors or melee cluster fucks but going from 130wpf to 1wpf combined with the massive damage nerf just makes it pointless. It's a great idea, its such a shame its being completely wasted. Oh yeah, bring back HS over heads... :|
^
Typically, people who were trained in using Zweihanders and Greatswords and whatnot used halfswording quite often, and was considered a standard skill.

Also, Halfsword overheads using the new NW stab animations, that'd be super duper neato humpty dumpty doo.
Title: Re: Regarding "Bastard" 2-Handers
Post by: ArchonAlarion on May 20, 2012, 09:09:35 pm
Make them 1 slot. These weapons are not supposed to work well 1 handed on foot (because of their length), they are for cavalry (because of their length).

Lance + shield + Bastard sword = Mounted knight. Realistic, not op. They can't switch to the sword without losing the lance.
Title: Re: Regarding "Bastard" 2-Handers
Post by: Rusty_Shacklefjord on May 20, 2012, 09:32:19 pm
Make them 1 slot. These weapons are not supposed to work well 1 handed on foot (because of their length), they are for cavalry (because of their length).

Their length? The bastard sword is shorter than the long arming sword and nordic champion's sword, and the heavy bastard sword's length is the same as the arabian cavalry sword. They should have the handling to match.

Even if they balanced the bastard swords to be equivalent in speed and damage to comparable 1-handed swords, they'd still take up 2 slots vs 1 slot, which balances them pretty well in my opinion. You'd also have to put some skill points into shielding, and you'd have damage and speed penalties anyway if you didn't put any point into 1-handed proficiency.

These swords are decent middle-of-the-road two handers, and I'd love to see them being used as decent middle-of-the-road one handers too. They're cool, historically popular weapons that need some love from the cRPG community.
Title: Re: Regarding "Bastard" 2-Handers
Post by: ArchonAlarion on May 20, 2012, 09:41:06 pm
Their length? The bastard sword is shorter than the long arming sword and nordic champion's sword, and the heavy bastard sword's length is the same as the arabian cavalry sword. They should have the handling to match.

Okay.

Quote
Even if they balanced the bastard swords to be equivalent in speed and damage to comparable 1-handed swords, they'd still take up 2 slots vs 1 slot, which balances them pretty well in my opinion. You'd also have to put some skill points into shielding, and you'd have damage and speed penalties anyway if you didn't put any point into 1-handed proficiency.

Why should they be more slots than the nordic champion, arabian cavalry, and long arming swords? Balance them by gold cost in this case, not be changing their function/role as a versatile side arm. If they are two slots, they can't be used with a shield and lance, which is lame.
Title: Re: Regarding "Bastard" 2-Handers
Post by: Bobthehero on May 21, 2012, 12:30:03 am
Remove their 1h/2h mode and switch it to the fighting axe/grosse messer one, with lower stats when held in 1h, maybe make it 1 slot, but then you'd have to increase the price a bit for versatility.
Title: Re: Regarding "Bastard" 2-Handers
Post by: Lech on May 21, 2012, 12:40:28 am
Reduce penalty to -10% of damage and -5% of speed (for short spears too). It would result in viable 1h option, while still worse than dedicated 1h weapon.
Title: Re: Regarding "Bastard" 2-Handers
Post by: skkk on May 23, 2012, 02:12:23 pm
Reduce penalty to -10% of damage and -5% of speed (for short spears too). It would result in viable 1h option, while still worse than dedicated 1h weapon.

making bastard weapon with one hand useful gets more fun , balance and variety .
i think it should be hurry up i can not wait for....
Title: Re: Regarding "Bastard" 2-Handers
Post by: Vibe on May 23, 2012, 02:16:32 pm
Buff the bastard he says

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Title: Re: Regarding "Bastard" 2-Handers
Post by: Elindor on May 23, 2012, 05:58:13 pm
OR - leave penalties roughly same as now but make the bastard swords and longsword longer by a couple ticks.  Like Longsword 106 to 108 or 110 for isntance....


Then penalty would make more sense.
Right now those weapons are barely longer than long 1h weapons.
Title: Re: Regarding "Bastard" 2-Handers
Post by: Bobthehero on May 24, 2012, 08:15:18 am
I still say using the ''x'' function is better, as it allows the weapon to used as a 1 hander if your shield break.
Title: Re: Regarding "Bastard" 2-Handers
Post by: Lech on May 24, 2012, 11:30:21 am
I still say using the ''x'' function is better, as it allows the weapon to used as a 1 hander if your shield break.

It is. We need some kind of longsword who use this function.
Title: Re: Regarding "Bastard" 2-Handers
Post by: Kafein on May 24, 2012, 01:06:54 pm
I killed bjord in a fair duel, while he was using his triple heirloomed GGS and I used a regular knightly heather shield and a regular katana.

I spent more or less an hour on the duel server accepting all duels and requesting duels to everyone using the same shield and regular :

- morningstar
- mace
- HBS

And did okay. Probably because their was about 80% of nonames (yet no peasant or complete noob either)

The shield did not break and I always used it together with the bastard weapons.


Now, it is true that the 1h mode of all these weapons is complete garbage. In real battle it's only useful on horse for the long ones (aka not the mace) and success in duel mode with this type of weapons only happens because they are unusual and even the best are not prepared. I'm just an over average shielder like dozens of others so it is more linked to the surprise effect than my incredible skillz.
Title: Re: Regarding "Bastard" 2-Handers
Post by: SixThumbs on May 24, 2012, 03:57:05 pm
When I was able to use a shield I've gotten kills with the bastard weapons. The slow speed throws people off and you can sometimes just walk your swing into people from a slight distance.

Also, I fully support making the bastard sword a one slot weapon.