BUILDS
We strongly urge fighters to create versatile hybrid builds so they can fulfill many or any role needed on the battlefield. Also consider working 4 POWER THROW w/90~ WPF into your builds as this fits a Viking theme. Typically only Jarls or leader positions will be riding horses.
Here are a few example builds
THANE: Heavy Infantry Vanguard that wades into hordes of enemies
Strength: 24 Agility: 12 Hit points: 73
Skills to attributes: 2
Ironflesh: 7 Power Strike: 8 Shield: 4 Athletics: 4 Power Throw: 4 Weapon Master: 2
One Handed: 100 Throwing: 88 | Huscarl Helmet Light Kuyak Mail Gauntlets Leather Boots |
HUSKARL: A well rounded foot soldier utilizing his namesake shield
Strength: 21
Agility: 15
Hit points: 62
Skills to attributes: 2
Ironflesh: 3
Power Strike: 7
Shield: 5
Athletics: 5
Power Throw: 4
Weapon Master: 5
One Handed: 124
Throwing: 100
MARAUDER: Rare but menacing cavalry designed to harass enemies and provide close infantry support
Strength: 18
Agility: 15
Hit points: 63
Attributes to skills: 2
Ironflesh: 5
Power Strike: 6
Shield: 5
Athletics: 5
Riding: 5
Power Throw: 4
Weapon Master: 5
One Handed: 124
Throwing: 100
GUGNIR SPEARMAN: like a wall of icicle daggers, keeping the enemy at bay until the time to strike is right
Strength: 15
Agility: 21
Hit points: 60
Skills to attributes: 2
Ironflesh: 5
Power Strike: 5
Shield: 5
Athletics: 7
Weapon Master: 7
Polearm: 164
VALKYRIE SHIELD MAIDEN: A Maiden sent from Valhalla to protect her kin with shield and sword
Strength: 21
Agility: 18
Hit points: 58
Skills to attributes: 8
Ironflesh: 1
Power Strike: 7
Shield: 5
Athletics: 6
Weapon Master: 4
One Handed: 140
HAMMERSMITH OF THOR: wielding the Mighty Morningstar to shatter enemies
High athletics allow the Hammersmith to move to the spot on the battlefield he can create the most destruction. Cutting wide swaths and destroying anyone that enters the path of his speeding Morningstar. Medium throwing talents allow the Hammersmith to finish off victims should they attempt to flee or limp away to safety.
Strength: 18
Agility: 18
Hit points: 65
Skills to attributes: 2
Ironflesh: 6
Power Strike: 6
Shield: 1
Athletics: 6
Power Throw: 4
Weapon Master: 6
Two Handed: 125
Throwing: 115
MJOLNIR THE UNSTOPPABLE: Obliterating enemies with the greatest of all hammers, the Great Maul
Using 2h either Great Maul or saving money with Mallet or Morningstar. 1 Shield to use old round shield to absorb arrows while you get to the target. Also some light throwing to counter back peddlers & fleeing victims.
Strength: 24
Agility: 12
Hit points: 75
Skills to attributes: 2
Ironflesh: 8
Power Strike: 8
Shield: 1
Athletics: 4
Power Throw: 4
Weapon Master: 4
Two Handed: 113
Throwing: 100
LOKI'S MINION: An agile Battle Support Archer aimed to create mischief and mayhem for enemies. They stay close enough to friendly infantry to provide cover fire. Fast enough to outrun most foot soldiers and act as bait and distraction while allies chop up the opposition. Can hold their own in melee.
Strength: 18
Agility: 18
Hit points: 63
Skills to attributes: 2
Ironflesh: 5
Power Strike: 6
Athletics: 6
Power Draw: 6
Weapon Master: 6
Two Handed: 75
Archery: 146
CURRENT CLASSES NEEDED MOST
These are what we are most need of, but that doesnt you cant join if you arent one of these classes. We like versatile players that can adapt to those around them, so as long as you are a team player and like what you've read so far, apply!
Spearman Spearman Spearman: Spears are really the life blood of teamwork. We train our shielders & mauls to work hand in hand with longspears & pikes to methodically disassemble enemy opponents.
2h'ers - Using Axe/Morningstar when on your own and MAULS when with clanmates in squad play. Mauls are priceless for killing shielders & tincans. You will get countless easy kills bashing the brains out of ppl as they crash into our wall. You will have shielders covering your flanks and spearman stunning enemies, allowing you to waltz around smashing heads!