Voted more depth of combat, and change of the xp/gold system.would be better that if you lose a round and have x5 you would lose only 1 multiplier so you would have x4 on next round. this would decrease amount of RQ after losing round.
The multiplier system is annoying as hell. While it works, it turned everything so dull for me, and I am sure I'm not alone with this here.
Just see how much rage people get when they lose x5-s, and how many people usually (rage)quit when this happens.
This isn't doing any good for the mod I'd say, but for a better replacement.. This needs some brainstorming.
Voted Stronghold+1
>ideas/thoughts
You made me think of a limit on how much a char can equip in weight, based on your STR.
Wouldn't work, because AGI boulds would become even more useless.
The idea should be more skill -> less items. And not more skill -> more items.
>more ideas
Voted new gamemodes, but also....
SHIELD BASH :D
New Gamemode: Attack The Virgin/VillageLol this is not a bad idea ,i play much dtv and i like it because you can do a sort of teamplay that you not usually do in battles servers.
Basically the same as DTV but reversed. Instead of defending the virgin from bots, you and your team have to kill her while the bots defend her. Some bots could be staying next to her, others charging players. Could also be a A.T.Village where you just have to wipe a village of bots.
time to add stamina system for all those faint uberspammers :D
strat, it hasn't gotten much attention for a while...
Also, a general reminder: we are often and desperately looking for really groundbreaking ideas.
I already wrote a comment about Strat but as i wasn't sure it fits under "in-game" i didn't post it (also didn't want to look simple minded and unable to stick to the topic :)) but since you already started it I'll say what i think anyways:well strat has always ingame parts, so yes it is on topic, hell it is even in the polls :P
well strat has always ingame parts, so yes it is on topic, hell it is even in the polls :P
I am affraid that stamina would be completly game breaking feature that would only slow down the fights, I might be be wrong but I hope that I will never see if I am.
why the hell do people want to add stamina. it sounds good on paper but it's a really bad idea. adding this would involve massive class rebalancing and adjusting
why the hell do people want to add stamina. it sounds good on paper but it's a really bad idea. adding this would involve massive class rebalancing and adjusting
why the hell do people want to add stamina. it sounds good on paper but it's a really bad idea. adding this would involve massive class rebalancing and adjusting
Add stamina and if you jump over half of ur stamina should be gone. This would affect jump stabbers,poleaxe spammers,katana spammers and others.
1) Strategus Balance (not the battles - other than catapults the battles work fine)
And on the map with the bridge with the two gaps everyone will be sitting duck after jumping two times... great idea :rolleyes:Maps should be ajusted to new changes. Also DTV would need to be changed.
Also if you got stuck behind a barrel or something you're completely boned...
How about increasing the multi up to x10?
Add old gold/xp gain system and put on upkeep only when you reach a certain amount of gear cost. For example...you can wear up to 15k worth each on every part of your gear (15k worth on body, 15k on leg, 15 k on head etc etc) so high lvls with tons of gold and tincan armor will be punished. And implement heavy upkeep if you exceed 15k of worth per part.
And implement good ole gold/xp gain system as mentioned before which will make every piece of equipment you've saved money for actually feel special and 1 step closer to your knight char or whatever you want.
I wonder when the Devs will learn to read.
I wonder when people will learn to read.
Sigh...
Panos shouldn't be an admin.
Panos shouldn't be an admin.
I'd like to add buff swashbuckler to the list, probably by giving stats bonus if the character has only 1h wpf, 0 shield skill and 0 power draw.
Uh? about what?
No, I just say its a very bad idea to hand admin to someone who got permabanned is all.
'sides, you'd get admin on EU, and I play on NA, wouldn't affect me.
1.Defend the King Gamemode,Similar to the AoE,the king gets picked randomly from the team and has low tier armour but he can run fast and he is strong enough (or something else you find more suitable)1 team defend the kind,the other tries to kill him.
2.Shieldbash,although I never played as a shielder,I would love to see shieldbash,it would add a new difficulty level when you fight good shielders..
3.A PvP system that will allow players to schedule duels for gold .
4.Add the damage report,many of us would love to see that in-game.
5.Some new armours-horses-weapons would be nice,take a look here : http://forum.c-rpg.net/index.php/topic,31538.0.html , various OSP which I believe contain some good stuff for c-rpg.
6.Team Deathmatch and Deathmatch .
7.An option to do colour customisation in your own gear (Don`t know if it is possible,but it would be nice)
8.A small xp bonus when you kill a higher level player.
9.Adding MVP system which will reward the MVP of the round with a multi (both teams).
10.Make STF cooldown time 3 days.
+1
3) Team DeathMatch/ DeathMatch
You know what,I was never actually gonna to apply for admin rights,but after watching your post I may do after all :wink:
'sides, you'd get admin on EU, and I play on NA, wouldn't affect me.
-snip-
Battles aren't long enough to exhaust a trained soldiers, so stamina is un realistic at such small scales.
Except perhaps for sprinting.
Edit: Just did more scientific tests with my sword, 1h, swung it 12 times in a row then called it a quit, I could have went on and on, but you suggested 4-8 times before being tired.
Now keep in mind: 1) I am a lazy fuckhead in terrible physical shape and 2) Soldiers and Knights back then were trained and in good shape, as such they could swing their swords for far longer than me.
lol, people would write what they mean about it anyway ^^
See Bjarky ? I was right, this has nothing to do with Strategos, its the core game-play (Warband part). Strat is either already polished (infested with more Poles who donated money) or completely given up on. You shouldn't have mentioned it, now people are spamming the thread with it. :wink:
Battles aren't long enough to exhaust a trained soldiers, so stamina is un realistic at such small scales.I didn't suggested that player should get tired after 4-8 swings, but to start getting tired faster after that spam if he continues to spam more. I agree that 4-8 attacks is too less, but mainly I suggest that considering spam attacking, I think guy with 2h could get tired a bit after let's say 10 swings one by one, and more swinging would tire him even more...
Except perhaps for sprinting.
Edit: Just did more scientific tests with my sword, 1h, swung it 12 times in a row then called it a quit, I could have went on and on, but you suggested 4-8 times before being tired.
Now keep in mind: 1) I am a lazy fuckhead in terrible physical shape and 2) Soldiers and Knights back then were trained and in good shape, as such they could swing their swords for far longer than me.
Bad
A stamina system is a bad idea in my humble opinion. Anything which might screw up the main attraction of this game (melee combat) is a bad idea without being exhaustively tested.
That is the equivalent of opposing the construction of new nuclear plants then whining when we have to keep the old ones operating.
Of course a stamina system should be extensively tested, but that doesn't mean the idea has to be abandoned.
No, it isn't. It's like saying we should test the new ones to make sure they don't blow up before abandoning the old ones.
Never said it should be abandoned. Just that it needs to be tested and made to work properly before coming anywhere near the official servers.
The only way to test such a feature beyond the most basic "it works" is to see the effects in the actual situation. Just like the cRPG team did for every single gameplay change.
Voted for more balance and depth.
For the previous post, k:d is just an e-peen increaser, things should not be decided on it.
hehe, you're right but m&b is an epic game, so we need to see epic fights.
Don't you like when you see for instance Phyrex or GTX cutting in pieces 10 others players? We should encourage such actions.
The 10 other player probably wouldn't like that and I find it unfair that they would own more because they got boosted stats because of their k:d.
Better stats because of k:d=more owning=endless owning Not fair at all. If they are good so be it but no more power because of their e-peen.
Please remove the health binding to strength and introduce health as its own attribute!
Please remove the health binding to strength and introduce health as its own attribute!
I would like to see a change in the xp/gold system which will make the game more lighthearted instead of the hardcore 'must have multiplier!' mentality that is present right now. Thinking back to the old system that was more present. There was also more teamplay, perhaps too much of a need to stick to the pack though. Perhaps a combination of the two, area based xp and tick based xp would be good. I think the multiplier has to go though.
I would also gladly see the pseudo historical approach gone, that removed all the silly weapons or renamed the silly named ones. Give back the looney toons axe, sword of cookies/tears and boulder on a stick. Those names fit back then with the mentality in the mod, the mentality that we should strive to attain once again.
I would totally play the 2010 crpg with a 2 month hard reset aswell.
if they add stamina i will leave crpg
there 1000 things u can do wit crpg and stamina is the last on the list
I would totally play the 2010 crpg with a 2 month hard reset aswell.2010 crpg was the reason i got addicted to this shit :D now the mod is getting worse patch by patch :|
Sigh...
11pages gotta be read by the mighty equus africanus asinus crew!!!No, no I'll summarize it for them.
[...]Well, I had the idea to remove health binding from strength and introduce health itself as 3rd attribute.
In closing, their aren't many if any ideas in this thread.
It is really nice to hear that you are still planning to work on improving module. We have awsome website, strategus is more or less fine besides almost everyone spend 90% of his time here playing the cRPG on various servers with different game modes, everything else is just nice addition to that. There are really awsome new features in other modules Vikingr, The Deluge it would be nice to search for inspiration and "borrow" some new ideas for awsome features. Things that I would to love see in firts place:
- improving overall performance, removing some old ugly items or replacing them,
- adding script for fall damage while being dismounted,
- if rain doesn't affect horses speed and manuver it should,
- changing the way how poll votes are displayed to something less distractive, there were few minor modes that made them appear in the bottom of the screen with smaller font,
- maybe adding shield bash, but to be honest I can't recall if I ever palyed module that has it implemented so that would require some testing,
- rework is possible how shield forcfield work on horses, so it will not magicly defend horse from being hit,
- buff gravity, fall damage should be reworked, it is sometimes ridicoulus from how high you can jump without loosing health points,
- there is something called "Death Mode" that points out at certain time where is the enemie to cut the camping,
- maybe work a bit on other game modes, don't know if something can be done with Stronghold, but last time I tried it it gives me really awfull performance issues even with about 20 players on the server,
- would be nice to add clan managemnet via website with banners selectable only for clan members, that would be probably best way to fix banner balance by cutting banner leeching,
- make dead bodies receive damage for short time after player death, it was even mentioned in changelog during Warband beta tests but they fail at adding this so I hope that our awsome devs know how to do this if it is possible,
For now it's all what comes to my mind, but sure there are a lot of things that can tweaked, improved or reworked. Changing the way some attributes works like removing bonus to hp from strenght or reworking weapon master skill should be done (if they ever will) right along with some support for lvl 31+ characters that based their skill/attribute distribution on old mechanics, besides it might be awsome idea for gold sink.
add PowerDraw bonus for archer in line,like shieldwall.
- buff gravity, fall damage should be reworked, it is sometimes ridicoulus from how high you can jump without loosing health points,
http://www.myarmoury.com/feature_spot_poleaxe.html
Not so heavy tbh.
Modern poleaxe heads weight about 2.5 lbs, so I think the shaft weight is included.
Duelling for cRPG gold definitely.I agree completely. Kind of a staking thing! Or make duel give you a small multi for consecutive wins against different players to minimize leeching (abusing this feature would be insta perma ban)
[...] Or maybe add a chance of falling down from running backwards constantly without looking?
:lol: I would like this feature! Would bring some slapstick into the game.
Else I voted for bugfix/interface:
becouse
1. The poll window is realy distracting where it is now. If poll window would be set on the upper side of display it would not be in the way that much.
SET POLL WINDOW ON THE UPPER EDGE, and maybe make it smaller!
2. I disable casuality report, becouse I really dont like the mix... I would like to have chat and casuality report visually seperated!
The best feature would be, that when I turned off casuality report I still would get messages concernig my character: kill, killed by and teamkill
More I need not to know! It would be much less wall of text then now.
VISUALLY SEPERATE CASUALITY REPORT AND CHAT!
Thats what I really want. All the rest is fine with me as is. Maybe bring back some old maps...
Make archery and cavalry similiar to native for 1 week.
Why the fuck would you want that?
Make archery and cavalry similiar to native for 1 week.
a certain agi level makes a dodging movement possible.
Make archery and cavalry similiar to native for 1 week.This is not my idea. A developer said that as a joke if I am not mistaken.
8.A small xp bonus when you kill a higher level player.
~ Leg shots decrease player + horse movement?
- adding script for fall damage while being dismounted,
- rework is possible how shield forcfield work on horses, so it will not magicly defend horse from being hit,
- make dead bodies receive damage for short time after player death, it was even mentioned in changelog during Warband beta tests but they fail at adding this so I hope that our awsome devs know how to do this if it is possible,
there was a time when i played with 5 PS and it was very hard for me to make some kills, so i decided to go to 7 PS very good decision for me ( long time a go )What weapons you used? 5 PS can be ok for twohand/pole but it is low for one handeds. Also, what type of damage you dealt plays a major factor as well. Blunt is the best for low PS, while pierce is good against armor still, and cut is the weakest. I manage to get kills and fight properly enough with a military hammer and 0 PS at my horse archer, even when I am dehorsed but not with arabian cav.
in this time i tested a lot of build and now i can't belive how much dmg i can do with 4 PS .Don't know what change this but for me there is no reason to make a STR build. why do i need to bee slow if i can be fast and i can have a very good dmg.
I realy like to play Str Build but agi build are very fast and they have a very good DMG.
Ps: Sry for my bad english
What weapons you used? 5 PS can be ok for twohand/pole but it is low for one handeds. Also, what type of damage you dealt plays a major factor as well. Blunt is the best for low PS, while pierce is good against armor still, and cut is the weakest. I manage to get kills and fight properly enough with a military hammer and 0 PS at my horse archer, even when I am dehorsed but not with arabian cav.Last 1h agi build used lvl 30 or 31 not sure i just know that i played 2 weeks with this build and it was very easy for me: 15 24 ( the wepon is not important ) lots of good players complains that they don't have time to se the animation of the sword.
cRPG Ingame Feature - what is it you want?
KILL XBOW CAVS OR NERF THEM TO HELL!!! No one likes them in the game except the people who exploit itBullshit, my favorite EU clan is US_Cavalry...
ADD MORE DEPTH TO COMBAT
what i mean to say is,that I want some improvments aight naow.
A cav racing mode, like Road Rash (http://www.youtube.com/watch?v=bvD8NydSA4I) but with horses and crpg weapons. :mrgreen:
Road Rash was fucking awesome.
We need to focus on the strategus!
Battles aren't long enough to exhaust a trained soldiers, so stamina is un realistic at such small scales.
Now keep in mind: 1) I am a lazy fuckhead in terrible physical shape and 2) Soldiers and Knights back then were trained and in good shape, as such they could swing their swords for far longer than me.
the banner/musician Class was suggested before and its an very good Idea
they could be support Classes who also will cauz more Teamplay
maybe some drums/banners items which Buffs Dmg,Athl,IF,Riding,Exp/Gold for the crowd who follows.
imagine an commander surrounded by a drummer and a Banner carrier :D
and charging Inf/Cav with Bannercarriers adds lots more depth too Battel and Siege
+its means more Fun and is a perfect and atleast legit, Leecher class :D
also if u think bout some other Stuff u could relate it too:
1. like the Bat System which is simply/sadly unused in normal Battelmode...if it would give Benefits for using it ,its could improve the general Battel Dynamic instantly!!!!
so u could kinda see it as more depth too gameplay mechanics and buff to Teamplay
2. an Option for an improved Reward System
3.Improvement for strat Battels
more Text^^(click to show/hide)
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pls add a 1sec hitbox for corpses :wink:Actually a very good idea
Duel wield would be awesome.
pls add a 1sec hitbox for corpses :wink:
Actually a very good idea
pls add a 1sec hitbox for corpses :wink:
pls add a 1sec hitbox for corpses :wink:
- Slow HP regen at all times (1hp /2-3 secs) or smthBAD ideas. Real bad.
- Small gold reward from kills (added to 1 minute golds)
- Assists , gold given every min
make some type of reward system like there is in rageball but for siege and make them add xp. like opening the gate on offense give like 100 xp or something. or closing it gives 200xp. or knocking down a ladder. some type of reward for helping the cause.This is an excellent idea in general, BUT: Too easy to farm.
2 shields.dude dont give Xeen_KUTT any ideas lol i can see him now riding around his plated charger with 2 shields
visitors can't see pics , please register or login
I like this idea as wellwhat does this do? mutilate bodies?
pls add a 1sec hitbox for corpses :wink:
I like this idea as well
what does this do? mutilate bodies?it avoids team hit/killing your mates in close combat when u swing at the same enemy and he dies by the 1st mates swing, making yours travel through and hit the teammate :P
2 shields.
The actual TW devs tried to implement this in Warband a couple of times, failed, and gave up. So I'm thinking it probably wouldn't be easy for the cRPG team, who have much more limited tools.
Then again, I dunno, with WSE magic who knows what's possible.
http://forum.c-rpg.net/index.php/topic,31538.0.html
Please Dev`s take a look at that...
PS: To all those who are talking about stamina
For one, who played Skyrim surely knows if you hold the button you do heavier attacks, if you just spam the button you do way faster attacks but they don't deal as much damage. I would love to see something like this in cRPG it removes the ridiculous zweihander spam swingers and it adds a more depth or realism to it.
Holding your attack does increase the damage :shock:, but it's not crucial factor.
What about a conquest mode like they had in the xbox game starwars battlefront/field?
Where each team gets 200 lives or so and try and capture certain points on the map. 25-50 per team and go crazy!
hearing alot of hate for all these spammers in game(fur de stamina system). I understand. But how about wound system so that when said spammer is hit he cannot spam as much and might consider blocking. WOuld add alot of much needed depth to this game. We all want that realism games of thrones feel ne ways?...
As for people pining for gold for kills that would kind of make every 1 wanna be more melee and less archer. God knows we got to give some love back to archers.
Perhaps gold for assists?"?
i thinkcrpg is awesome... I would like to see a system where seige maps actually have players that make and utilize seige eqLike this: http://forum.c-rpg.net/index.php/topic,31815.new.html#new ?
^I agree. If damage-based xp&gold should occur, assist-based rewards should be included for weak support classes such as hoplites or HA that are useful for giving others free hits/kills whilst not doing too much damage themselves.
1) Re-balance the game, create a mix of old and new cRPG but keep MMORPG factorI think they are not allowed to sell turkinsh product
2) Try to incorporate c-rpg character page and strategus page into the warband engine
3) Fix bugs
4) Make a DLC out of it and sell it for 20$
There's no option for adding new items and gear?
How about adding a separate Conquest mode where there's 5-6 control points to capture and defend on the map which generates a certain amount of XP and gold per captured ''point''. Thus if you just sit on your ass and leech you won't get any gold or XP.
I really liked the idea of xp+gold for damage done on an enemy
I would love to see ingame mini achievements or quests. They need to be highly randomized and limited to X quests per hour per player, to prevent abuse. They could pop up after certain conditions are met / triggered.
Even cooler would be mini quests started by people.
All quests need to be achieved in 1 round. When completed, they give bonus multiplier(s).(click to show/hide)
Andy many, many more... i know some are silly, i'm just brainstorming here. There must be many cool little mini achievements you could add to cRPG.
And yes, i realize stuff like this is highly exploitable. So limits are needed, like a minimum amount of players on the server, a maximum amount of quests per hour and player, etc... and then there is the limitations of the warband engine and WSE... but wouldn't it be cool to get mini goals to focus on during a normal cRPG battle?
What achievements / mini quests would you add and how would you call those?
Ok if you do this, i promsis you will bring 1238901298391283891 players to this gameCreate massive overpopulation AND crash the servers? Villain!
1.Reset DB once a year and Double the XP ( starting first Reset tomorow :o )
I'ts not fun anymore to retire to many 33+ lvl players , plates, agi, horses
Men must be able to wear dresses again!darn, I forgot about the dresses.
just integrate PWmod in cRPG :rolleyes:
More clan stuff like clan battles servers and more clan events like NW has linebattle why cant CRPG have Battle like linebattle where all clans get together and split into teams and fight?
More clan stuff like clan battles servers and more clan events like NW has linebattle why cant CRPG have Battle like linebattle where all clans get together and split into teams and fight?
because most people on cRPG have a hardhead or are ignorant/jackasses/assholes.
Stamina-Shield Bash- Pike bracing-crouching-working catapults for strat
needed stuff imo.
Nah, thats only when the other guy presses m because he thought you were a douchebag
There REALLY sould be some kind of lasso or net to catch damn archers running away all the time!!!!
OMG LASSO! And then you can hogtie the archers and get your 40 STR Tincan buddy with War Cleaver and perform an execution! SWEET!Or we can tie the lasso to a horse, drag them around a bit and then find a nice three to string them up in :D
More Metal Sounds integrated in the game! So i dont have to fix it everytime there is a patch.
:D EPIC IDEA BROUGHT TO YOU BY ME*Cough cough* Clan tournies for ladder spots *couch cough*
Yeah a scrimmage server setup just like strat. You can setup who you want in it and each side's team leader makes the team. Strait battle mode,and scheduled battles via website.
Doesn't get more competitive then that.
Also with a XP system that is triple or quadruple the normal rate. Since it is a competition,and it has to be organized that is only fair. One map,one winner and a modest pot of denars for the winning team.
This, polishing existing features to a smooth, bug-free environment before adding new stuff, both game modes and new combat features also seems as the most reasonable approach to me.(click to show/hide)
Hello we are often and desperately looking for really groundbreaking ideas. I mean stuff that we haven't though of and would be a great addition to the game. That could be new gamemode ideas
game needs a 3rd attribute so there is more to building a character than simply choosing between speed or damage.
I suggest 3rd attribute intelligence. intelligence skills:
Surgery: allows use of scalpel to remove projectiles imbedded in players which cause bleeding (minor health loss over time)
Bandaging: allows use of bandages on players to restore some hp lost in battle
Construction: allows use of engineer tools such as spade/hammer which are required for the deployment of siege shields/ladders etc. including stakes in the ground which impale incoming cavalry. and a ballista.
Ballistics: allows use of a ballista which can be constructed in battle. the ballista model is already made (http://forums.taleworlds.com/index.php?topic=227916.0). the ballista would be expensive to build, imobile but very effective in certain battle scenarios and is basically a VERY powerful crossbow that can hit through shields and people. also effective vs other deployments.
The ability to play as a medic or engineer will greatly enhance new gamemodes such as conquest, where teamplay and defending key locations are vital to victory.
*Cough cough* Clan tournies for ladder spots *couch cough*
EPIC IDEA BROUGHT TO YOU BY ME
Yeah a scrimmage server setup just like strat. You can setup who you want in it and each side's team leader makes the team. Strait battle mode,and scheduled battles via website.
Doesn't get more competitive then that.
Also with a XP system that is triple or quadruple the normal rate. Since it is a competition,and it has to be organized that is only fair. One map,one winner and a modest pot of denars for the winning team.
I want to be a medic. And I want to get EXP for healing somebody.
And If I heal an enemy I want him to be converted to my team. Deal? Deal!
Chance to Shield Bash/Stun.
Agreed it would make Hoplites an actual great class.
Shield Bash - for those pesky upclose spammers...
Overhand spear thrusts while using shield - for those who continual downblock vs spears to close distance easily...
Overhand thrust animation for up attacks, instead of blunt downward overhue - It's a spear, not a blunt instrument
idea1: I would like a bit more of persitancy in the battles, like one team attacking that would need to build siege stuff, and the defenders team that would need to protect their castle. A bit of crafting, battle battle battle is a bit boring :owOOt we already have corovans for a looting, this is not enough for you? :P
idea2: Also i was thinking of titles with somekid of achievments. Achievments that could last, or not, like keeping a certain ratio, age, etc...
idea3: And magic in battle ! It could add a lot of depth in (custom mode) battles...
I'd like to see something that promotes even a little more teamwork in the battle and siege servers aside from "all run the same direction". Maybe make use of the squad system in the game and award players points for working together with their squad....are you fuoking serious? A squad system? "Hey guys, let's let all games be battlefield!"?
how is fixing strategus battles not top of this list. I dont even.
...are you fuoking serious? A squad system? "Hey guys, let's let all games be battlefield!"?
If you want teamwork, join a Napoleonic Wars clan.
How about fixing the spawn-lag? As cav I cant do anything for the first 10s otherwise I get M:ed for bumping friendlies I didnt even see.Poor fella, gotta wait a bit more with couching dem afks, how fucking tragic.
Poor fella, gotta wait a bit more with couching dem afks, how fucking tragic.
Im not some newb GK horsemy old friend! Im a cav-killer, I look for enemy lancers and shove my hl right down their throats. Thats why its so important to me to have this fixed. When you are facing a lancer 1-on-1 any amount of lag gets you killed.Well, you won't be facing enemy spawnrapers right at the start of a round, so just wait a bit.
Well, you won't be facing enemy spawnrapers right at the start of a round, so just wait a bit.
After playing Vikingr a bit again... make it unable to attack while jumping... and add these overhand animations from Vikingr or Deluge(or whatever has it)Making it impossible to attack while jumping is fucking retarded.
How about fixing the spawn-lag? As cav I cant do anything for the first 10s otherwise I get M:ed for bumping friendlies I didnt even see. Sieges are even more annoying. More than once I spent 30+ seconds running from spawn to the flag only to get lag in the middle of a fight (followed by a 2h in the face ofc) cause a bunch of defenders spawn nearby.Out of curiosity, which OS do you use? Win XP?
If these features are going to add more load on server then plz take them and shove them where the sun dont shine.
I am sorry you must not like being defeated by good defensive footwork causing your poorly aimed side swings that started in the enemy to bounce or that just barely hit at the end to bounce god forbid that dodging the real killing arc of a swing was hard for you to stop.
I am sorry but the awlpikecopters are still here.Where? It seems you are new, or you just cant remember a real awlpikecopter? A 360 degrees jumpstab that hits spot on. Turnspeednerf took that out of the game.
I am sorry but timing a chamber is much hard than doing a double feint.As it should be. Chamber is both a block and an uberfast attack, the least you have to do is look through a feint so you wont mess up your chamber. You say chambering is too hard, try playing with the big boys, they'll chamber every hit you try to land if you ask em to.
4. Also with proper footwork and religious turning it is now possible to swing after being hit with no need to block if you once again can put your new magic instant slash into position.Thats called skill... If you have enough agility, you can move to the right position to attack before your enemy gets a free second attack on you.
Dear chadz.
I would like to petition that you revert the melee combat back to native gameplay. I deeply appreciate your attempts to fix some of the more gamey content of native gameplay but I find that the changes are less appealing than basic native gameplay. Let me tell you points and counter points to some of the changes.
1. The earlier active attacks which cause bounces less frequent and makes you bounce on objects and maul your teammates behind you with left and right swings. I know this was to address the cries of he swinging through walls and allies to get me.
My reason why I feel this is bad,
1. I feel this is bad because the raw 90 degree angle left and right and overheads are just a representation of all kinds of overheads and diagonals that one would use given surroundings and allies. The old native gave you a small leniency when your weapon passed through allies knowing full well the games very limited animations of being 90 degress and decided to give players a bit of wiggle room on this based on the idea that your guy isn't a blood thirsty double brain celled microorganism using the super basic attacks to feed your epeen but plausibly would have chosen a slightly different attack direction to avoid slamming ones allies.
2. The almost extinquishing of bounce hits on slashes because your attack is active and at a lethal speed sooner almost completely eliminates defensive foot work and instead has opened up a slew of more vicious gamey hiltslashing instant hits that are far more difficult to counter.
3. Another weird change that happened due to this change is that chambers. {A very risky manuever of attacking an attack to block and attack at almost the same instant.} Has been almost completely phased out as it is now actually possible to release an attack see that it has had a chamber swing initiated cancel your swing feint into a different slash and with proper footwork and turning thanks to the new earlier active swings your 2nd swing will land before the chamber where as the chamber will have no chance as your placement and footwork to make a chamber succeed will be defeated. In Native the lack of an earlier active swing will punish the player for releasing a 2nd swing that would have been after the chamber initiation swing.
4. Also with proper footwork and religious turning it is now possible to swing after being hit with no need to block if you once again can put your new magic instant slash into position.
Now in favor of reverting the new turn radius nerf.
I haven't actually witnessed the turn radius nerf stop lol stabs or overheads in the least it has merely made it harder for those with less crack addicted ultra sensitive mouse characters to perform the same things as those of us with stupid high max mouse sensitivity.
And last but not least I would like to see a revert to the wpf curve to some degree.
I actually played a strength build when the game allowed the agility stackers to keep their wpf over generations and I found that at a certain point no matter how fast my opponents were thanks to natives very nice basic gameplay if one was to block and strike you could always make a counter swing. I did however notice that by gimping the wpf of the agility characters their damage output which was about a 3rd less than a strength build of similar mirror and a much less hp was diminished even further placing the strength build easily into the generally better catagory.
Too conclude this mod is still great but I feel like with each small patch to the gameplay which wasn't perfect in native the game become slightly more and more buggy and gamey than it originally was. I hope if you actually read this to recieve your thoughts on the post.
Respectfully an ardent undieing fan of this mod.
But then again I guess your too young to remember what crpg melee was like back in strat 1 and 2.
Dude for real? =.=Funny thing is you joined the forum before him, Greziz you're a fucking newmy old friend who don't know shit now fuck off bitch.
I ve experienced the peasantwars and participated in each of the strategus rounds, been here since the start.
Foolish me thinking i could have a decent argument...
Im talking about perfect aimed hits with an agi build (9-30)
Where? It seems you are new, or you just cant remember a real awlpikecopter? A 360 degrees jumpstab that hits spot on. Turnspeednerf took that out of the game.
Besides he started the call out for being new. Sorry if you can't take what you dish.
Dear chadz.
I would like to petition that you revert the melee combat back to native gameplay. I deeply appreciate your attempts to fix some of the more gamey content of native gameplay but I find that the changes are less appealing than basic native gameplay. Let me tell you points and counter points to some of the changes.
1. The earlier active attacks which cause bounces less frequent and makes you bounce on objects and maul your teammates behind you with left and right swings. I know this was to address the cries of he swinging through walls and allies to get me.
My reason why I feel this is bad,
1. I feel this is bad because the raw 90 degree angle left and right and overheads are just a representation of all kinds of overheads and diagonals that one would use given surroundings and allies. The old native gave you a small leniency when your weapon passed through allies knowing full well the games very limited animations of being 90 degress and decided to give players a bit of wiggle room on this based on the idea that your guy isn't a blood thirsty double brain celled microorganism using the super basic attacks to feed your epeen but plausibly would have chosen a slightly different attack direction to avoid slamming ones allies.
2. The almost extinquishing of bounce hits on slashes because your attack is active and at a lethal speed sooner almost completely eliminates defensive foot work and instead has opened up a slew of more vicious gamey hiltslashing instant hits that are far more difficult to counter.
3. Another weird change that happened due to this change is that chambers. {A very risky manuever of attacking an attack to block and attack at almost the same instant.} Has been almost completely phased out as it is now actually possible to release an attack see that it has had a chamber swing initiated cancel your swing feint into a different slash and with proper footwork and turning thanks to the new earlier active swings your 2nd swing will land before the chamber where as the chamber will have no chance as your placement and footwork to make a chamber succeed will be defeated. In Native the lack of an earlier active swing will punish the player for releasing a 2nd swing that would have been after the chamber initiation swing.
4. Also with proper footwork and religious turning it is now possible to swing after being hit with no need to block if you once again can put your new magic instant slash into position.
Now in favor of reverting the new turn radius nerf.
I haven't actually witnessed the turn radius nerf stop lol stabs or overheads in the least it has merely made it harder for those with less crack addicted ultra sensitive mouse characters to perform the same things as those of us with stupid high max mouse sensitivity.
And last but not least I would like to see a revert to the wpf curve to some degree.
I actually played a strength build when the game allowed the agility stackers to keep their wpf over generations and I found that at a certain point no matter how fast my opponents were thanks to natives very nice basic gameplay if one was to block and strike you could always make a counter swing. I did however notice that by gimping the wpf of the agility characters their damage output which was about a 3rd less than a strength build of similar mirror and a much less hp was diminished even further placing the strength build easily into the generally better catagory.
Too conclude this mod is still great but I feel like with each small patch to the gameplay which wasn't perfect in native the game become slightly more and more buggy and gamey than it originally was. I hope if you actually read this to recieve your thoughts on the post.
Respectfully an ardent undieing fan of this mod.
reward bandits a bit morethis
Heirloom points restored. Maybe have it be optional for those players who are high level or dont want to be restarted. Hate looking at my Gen when I dont even have half the looms I should due to selling to the vendors because of weapon nerfs and (there was no market place) or scams. I dont think its fair how devs recently implemented rebates... where were my rebates when I lost about 500 hours of game time to get a weapon just for it to poof away.
I want several preselected (on the web) set of items to choose ingame.this
You can make some more tick boxes nex to "ready to spaw" saying "set 1" a box , "Set 2" another box
etc etc etc
I want several preselected (on the web) set of items to choose ingame.
You can make some more tick boxes nex to "ready to spaw" saying "set 1" a box , "Set 2" another box
etc etc etc
This, on my hoplite char i have a light set, medium set and a cav set i use, would love to have like 3 presets so i dotn have to switch all armor/ weps and horses all the time.
I want this so baddlyyyamına kodum :lol:
- Gunpowder Weapons. Stronger then Crossbows though having a very long reload time and having to remain static when reloading. For the Pikeman/Tercio era people.
- Shield Bash. Working like a kick.
- Models form other warrior types. So Roman/Ancient Greek era etc.
- Gunpowder Weapons. Stronger then Crossbows though having a very long reload time and having to remain static when reloading. For the Pikeman/Tercio era people.
- Shield Bash. Working like a kick.
- Models form other warrior types. So Roman/Ancient Greek era etc.
- Gunpowder Weapons. Stronger then Crossbows though having a very long reload time and having to remain static when reloading. For the Pikeman/Tercio era people.
- Shield Bash. Working like a kick.
- Models form other warrior types. So Roman/Ancient Greek era etc.
Remove spinthrust nerf already D: and also thrusts hitting earlier in animation sucks too, all it does is make me teamhit more (never glances on teammates) and make me unable to feint because it glances..
Rule 35 of cRPG : All discussions about cRPG will drift towards a balance argument.That's more of a physical law than a rule.
Somehow poleaboozers have found a way to complain about instastabs.
Rule 35 of cRPG : All discussions about cRPG will drift towards a balance argument.
But the instastab change made str builds better and agi builds worse, also dont see why spears have been nerfed so much and not gotten a single buff :/
Communication with the community was never their best, so we'll never know. *shrug*
That's quite euphemistic.
They are as good in communicating with the community as this guy is in driving ships:
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No euphemism applied on my sentence, only stating well known facts. But I guess you needed to use your "smart ass (licking)" card nonetheless.
I rarely play 1h, but u can kick while holding shield up right?
No euphemism applied on my sentence, only stating well known facts. But I guess you needed to use your "smart ass (licking)" card nonetheless.Think he was agreeing with you, god you have your panties in a bunch 24/7, don't you?
Think he was agreeing with you, god you have your panties in a bunch 24/7, don't you?
- Gunpowder Weapons. Stronger then Crossbows though having a very long reload time and having to remain static when reloading. For the Pikeman/Tercio era people.
- Shield Bash. Working like a kick.
- Models form other warrior types. So Roman/Ancient Greek era etc.
I would like cRPG to revert back to the days of early 2011 when we had no multi and cRPG was really fun to play. Right now I reckon we have all become disillusioned, the game is way to serious and hardcore, its a real shame imo. Maybe the next patch will bring back the epic fun factor that was cRPG.
I would like cRPG to revert back to the days of early 2011 when we had no multi and cRPG was really fun to play. Right now I reckon we have all become disillusioned, the game is way to serious and hardcore, its a real shame imo. Maybe the next patch will bring back the epic fun factor that was cRPG.
Bring back crossdressing please
I kind of agree with Fin. The urge and anger over losing a multi just made cRPG a bit less fun.Thats the only reason i don't play siege or battle. No matter how you try u always lose your x3-x5, when you switched in shit team. I make more xp on DTV fighting high level bots and amount of xp depends on your actions how can you organize ppl for effectively killing bots!
Fornication between main characters to produce better offspring.
Why not? Perhaps this could even spill into strategus somehow.
Mate a 1h with a polearmer and you get some random distribution (50 points total) of wpf in 1h and polearm.
The wpf addition does not stack from gen to gen. Loom rules are unaffected. No gender does not matter, people can adopt and train their children for equivalent results.
Gives a little bit of an edge over budding.
Just remove the Multi - or grant perma x3 for EVERYONE. No longer delaying, valourwhoring and Kiting! Could make ppl remember what this is really about - having fun. Not stupid X'ses. They suck anyway.Multiplier has to go, luckily I believe they are already convinced of this, just too lazy to put in something better.
5months later.........You must be new to c-RPG.
Siege; Give those who fight to attack or defend the flag (in the doubled radius) more points for fightin there.
And make siege a "flag hugging game only"? No thanks. :?
You must be new to c-RPG.because i have fun
Also, since the vast majority of your posts are simply bitching about the game, why do you still play? Seriously confused, not baiting or trolling, just curious on why you do if this game puts you in those moods not just on the forums but also in-game?
I'd give you a bro-hug if you were close.
because i have fun
i have no where close to the amount of fun i used to have, but this is the only skill based RPG thats worth playing (if you play cav)
(click to show/hide)
I want a pet panda bear. Or a pet lion, that I can ride, and sing 'in the jungle, the mighty jungle, the lion sleeps tonight awooooooo!'
Well I won't go frontal with the "cav is so EZ I played a cav STF for 10 minutes and got 1337:1 kdr" dogma.no
But I do think his point was that Warband is one of the very few games with any form of mounted combat at all, that does not suck balls (I still love you, skyrim).
the parenthesis were referring to the words right before it, not the whole sentence, derp(click to show/hide)
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[17:27:42] <@chadz> paaaaaaaaaaaaaatch
[17:27:45] <karasu> is a lie
Bring back Native archery. :evil:
I want changelog stickied for every major patch.
Remove spinthrust nerf and earlier thrust hit already D: War spear is so awkward to duel with with these nerfs -_-
Bring back Native archery. :evil:
I want changelog stickied for every major patch. Its really annoying not to know what got changed.
I want a Ferrari.
i want to 1h stab get fixed and be good as 2h.
Someone print this thread out and mail it to santa!
I want 5000 XP on X1 and Reset DB every 3 month
I want 5000 XP on X1 and Reset DB every 3 month
why DB reset....
Not sure if this has been suggested already or not, but what about adding a small gold-per-tick increase along with the xp one upon retirement? Nothing game-breaking, but something to give dedicated players the chance to fund slightly better equips within the current system.
Voted for a new gamemode
cRPG Quest:
A Dungeon Crawl type of gamemode where players explore through a labyrinthine environment, fighting through randomly generated bosses and minions (xp), and looting any treasures along the way (gold).
Also, it would be interesting if there are some puzzle solving requiring players at different spots interacting with certain objects in order to proceed.
Something similar to Nox Quest, for those that may know what I'm refering to.
Overall, just another grindfest that requires the devs to do more scripting.
No, boring, stupid, let me play in my plate armor, that why I enjoy the game, screw you.ban him for that fonts color nau!
I wish that WPF to stop increase the DMG of the wepons
I never understood why a 5 PS ( PD, PT etc ... ) with 150 WP makes more DMG than a 7 PS whit 100 WP, it's ok that is faster, but why the fuck is making more dmg?
PS: Sry for my bad english
I wish that WP to stop increase the DMG of the weponsIt does not do more damage, the extra damage might come more from the increased athletics that a AGI build
I never understood why a 5 PS ( PD, PT etc ... ) with 150 WP makes more DMG than a 7 PS whit 100 WP, it's ok that is faster, but why the fuck is making more dmg?
1st Weap: Elegant Poleaxe
2nd Weap: German Poleaxe
3rd Weap: Pike
4th Weap: Flamberge
5th Weap: German Greatsword
6th Weap: Great Maul
7th Weap: Long Espada Eslavona
8th Weap: Steel Pick
9th Weap: Iberian Mace
10th Weap: Arbalest
11th Weap: Long Bow
12th Weap: Yumi
13th Weap: Throwing Lance
14th Weap: Jarid
15th Weap: Heavy Throwing Axe
16th Weap: Practice 2hr
17th Weap: Practice 1h Sword
18th Weap: Practice Dagger
19th Weap: Fist and Shield only.
btw
first of all,this would be very unbalanced because if everybody starts with the same weapon, its the players with the right class (in this case clearly polarms) that will win.
An inf guy cant use bows or throwing weapons, most people can not use a shield. its impossible to make a build that covers all of these weapons. so you might think about this (this is also in rageball, where cav gets its riding set into ath): when you join the server, you get a standard build, used by everyone that covers all of these weapons.
this would be very unbalanced because if everybody starts with the same weapon, its the players with the right class (in this case clearly polarms) that will win.
plus fist and shield only is kinda impossible unless you get like very heavy gaunglets and an unbreakable shield.
The server would have to award temporary items and gear to players so no looms could be used on this server.
Can we get animations like Floris mod pack? I dunno who made them, but damn they look good.
At least some way to modify them client side owuld be neat.
xp and gold based on score.So that a new guy will never lvl up?
So that a new guy will never lvl up?New players could have the current system. Then when they retire their first time (or 2nd whatever) the xp and gold system could be hybridized between multi and score based.
New players could have the current system. Then when they retire their first time (or 2nd whatever) the xp and gold system could be hybridized between multi and score based.
Change the "yell" voice command from QQV to QQE - there is nothing bound to QQE and I think it is much easier to press that combination of keys.ORRRRRRRRRRRRRRRR Allow them to be bound per client. I want my QQQ to be horse call!
I want all the items from shop to be free for the STF and no Upkeep ( and transfer off for STF )
xp and gold based on score.
I want throwing horses.
Change the "yell" voice command from QQV to QQE - there is nothing bound to QQE and I think it is much easier to press that combination of keys.
I want ability to jump off my horse (and taking a little damage in the progress)
Actually QQV is easier for me because I assigned my quest key to V so I actually press VQV
make archers same like before, and Buff IF
I do not know and I do not really care, but I know someone who played archery and quit at lvl 33 because of recent changes (some do not have so much time to grow their character again as other)make archers same like before, and Buff IF
This. But only if by same like before you mean v0.230 archers.
Increase in graphics
Really, your computer can't handle a little more than M&B? Friend, stop being such a scab and spend some dollars so you can run Super Meat Boy as well as I can.
Also, I can run every game I have ever tried with maximum graphics and I cannot remember the last time I dropped below 30 fps due to normal gameplay; I highly doubt the improvements in graphics for cRPG would make reasonable computers lag.
You fail to see my point. I can run Warband on highest graphics with 75+ fps on full servers. 120+ fps on Native. cRPG takes a lot more from your computer due to more stuff added to the game. I know for a fact that many people who have Warband don't have super good computers and many are forced to play cRPG on dx7 or dx9 with low graphic setting. Which is why its a great thing that Taleworlds added a option to turn the game down to dx7. Importing a ENB / ENB project to Warband would be interesting, but "improved" graphics shouldn't be forced onto the player. If you are so desperate at getting graphical improvements in cRPG / Warband you can always download the graphic enchanters.
Typical behavior from the Aus. community in cRPG.... What is the meaning of this?
I do believe they could have done a better job at optimizing the game for smoother frames though.Indeed...
- Tweak blocking - Make it tap/block instead of holding
Click block in side you wish and block will hold 1 or 2 sec for example (you cant block forever because with block you losing stamina). Blocking it would be more challenging and would not be endless duels.
New gamemode... conquest please...
In all RPGs is it harder to become more powerful with high level. You need more time to gain next level and things that make u better.
But in cRPG all power gamer get more and more buffed with higher level. Each time u retire, your XP and Gold gain get buffed and u
get new levels faster and faster. The reason of this is that the time to retier is falling and u can improve your Equip faster what is
making u more powerful.
This is a kind of unbalance which is good for all powergamer that got many time, but all "casual" gamers have a hard start to this
Mod and perhaps they quiting it faster, then the old guys are so powerful, that u lose the fun of this game, cause u know, they
get faster and faster powerful and soon then can ignoring retierment and going for lvl 31+ what is making then stronger too.
cRPG need a change to be a RPG. Atm it is a funny game with high rewards for powergamers.
As a first gen one of the most wild ideas that I had to figure out was the act of actually buying equipment off the website and making an account. I'd be nice if that was more intuitive than simply running around in starter gear for the first seven levels and finally asking "Where do I buy weapons?" Never coded a thing in my life so I'm sure doing this would be incredibly difficult/impossible to have the shop available in-game.
Just my 2 cents!
As for the poll, I selected item balance and a new gold/xp system. I'm not entirely clear on what the actual in-balance of the current game is but I always think developers should always be working to make items viable or nerfing incredibly powerful ones.
I'd also like a different gold and XP system, the first one can be fine if you're in a good team but can be miserable leveling or acquiring money with a bad one.
new kiting system, current kiting isint working like it should be :O thx!
I don't see massive changed in crpg gameplay happen anymore, there is however 1 thing i still want...
I want DaveUKR back
After i realized devs are abandoned cRPG - i want nothing in cRPG anymore. This mod is almost dead. And what is even worse that we will never see cRPG for M&B2: Bannerlord. And i am sure we barely will see melee: battlegrounds at all... :evil:
Not even a month ago the devs updated with a patch like the message system, and TIL this means it is abandoned :rolleyes:
Also, a general reminder: we are often and desperately looking for really groundbreaking ideas. I mean stuff that we haven't though of and would be a great addition to the game. That could be new gamemode ideas, or new gameplay mechanics, or whatever. If you have something like this, please let us know (in general, the shorter your post, the better - if your idea is cool, we'll pick it up, even when it's only a one liner. And, if a one liner can't convince us, 2000 words can't either).
I think joker should be closed finally. He really has served his purpose, and there will most likely be someone new implemented.
After i realized devs are abandoned cRPG - i want nothing in cRPG anymore. This mod is almost dead. And what is even worse that we will never see cRPG for M&B2: Bannerlord. And i am sure we barely will see melee: battlegrounds at all... :evil:fuck off. you unbeliever.
i want to rip off my shirt like this
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I'd like to see some changes to the upkeep system.
For new players, or players with little gold and good gear, it can be hard to earn gold, while having a chance on the battlefield.
Made an alt, managed to get 100k gold and around 2k upkeep gear and still earn cash.That is not my experience.
When you are in the peasant stage you can easily earn 50k before you even "need" to get gear.
voice chat is a bad idea cuz for example american people dont want to listen turkish guys and ect
a new/old exp system?
I think having flaming arrows in strat would be interesting. Make an item that can be built with a fire in it and archers who use it get flaming arrows for a period of time.
2. Problem : Experience/Gold Gain : The current system was a fantastic change for the mod, the old XP boxes were insanity :P
4. Other Items for consideration : A. Consider some small perks for donating.
developers are very busy with their new project, so let me answer for them(click to show/hide)
@FallenHeart:
3. Stamina would be awful. Suggested tons of times, hopefully does not make it in. Battles last at most 7 minutes, and in that time a trained soldier is not going to get exhausted.
Stamina IS one of the things I hate most about chivalry though, so I really doubt I would enjoy them adding it to mount and blade. In chivalry, if you block like 4 times you run out of stamina and then just cant block anymore so you get hit. Not a fun mechanic at all. I don't care if never getting tired is unrealistic, so are most things that make games fun. The whole thing that makes them entertaining is that you get to do things that you can't do in your own life.
This is somewhat of a small change, but could the marketplace filter have an option based on requesting or offering? Instead of seeing 5000 bodkins for sale, could I look only at the bodkins being requested? A small, relatively unimportant change, perhaps, but it would be nice.Already exists.
voted for strat battles and upkeep - I mean I have 32k equip as a horse archer - 22k only for the friggin horse. I'm using normal arrows, not barbed, tatar or bodkins... - and I'm constantly loosing money because 8 riding skill doesnt have any influence on the horse repair chance...goooooood horse archers deserve to loose 10k a tik!!!!! They ruin this mod!
I can just see it now.You say that as if it's a bad thing :/
End of round, 3 melee guys on one team, one archer on the other. Archer is trapped. Melee guys hit him in the feet so he limps, and they kick him to death whilst saying 'Ranged my old friend!'
You just created hate crimes in crpg, Firebus. Well done.
You say that as if it's a bad thing :/I get shot to shit all the time and I like that there is ranged in the game. Not having archers and crossbows in a medieval skirmish/siege wouldn't feel right to me.
I can just see it now.Just shoot all your enemies in the foot and run away to piss them off even more :twisted:
End of round, 3 melee guys on one team, one archer on the other. Archer is trapped. Melee guys hit him in the feet so he limps, and they kick him to death whilst saying 'Ranged my old friend!'
You just created hate crimes in crpg, Firebus. Well done.
GIVE US EU6 BACK PLEASE :mad:fixed
GIVE US Commander Mode BACK PLEASE :mad:Fixed :lol:
BRING FIST CHAMBERING BACK 2014
I've seen people fist chambering though...
remove upkeep, return to the tin can days
Also,(click to show/hide)
Spectating after dead (battle and siege)Thats an option even Native has.Just geta serveradmi n to turn it on.
How about to remove spectating enemy units - enable spectate only friendly units.
I will be much more interesting, no ghosting .. etc.,
For example:
- on siege (right now as defender) if you die, you can easily see from spectator enemy units at back door and alert your team ...
- on battle you will not be able to tell where are enemy units - there would be a moment of surprise, ambush, hidden kill ...
Lots of other games use this settings, so it will be much more intense and interesting.
Make Bastard Sword one slot. It is become much expensive (double) and it is shorter and have less weight than some 1h swords.
So finally hybrids, xbowers, archers, throwers ... can have true 2h as a weapon.
ARCHERY JUMP COME BACK !!
add(click to show/hide)
I don't know, maybe fix strategus. :rolleyes:Nice necro m8. Also haven't you been playing strat for like 4 days or something?
Nice necro m8. Also haven't you been playing strat for like 4 days or something?
Sorry, I saw a posts between Nov and March so I figured this topic was ok to necro on. Anyways, I have been playing for like 2 weeks now (I know, not much).Fair enough
But my point is even stronger. I would like to experience a working crpg before it dies, if it does.
Doom_Carrot, unfortunately you missed the tail end of the golden age of strat. The big factions quit strat in 2013, and with the FCC being dissolved that year and Kesh not keeping it alive, the diplomacy and experience wont be the same. Strategus in combination with CRPG was the most unique and exciting MMOish experience I have ever had and am sad to see it go this way.NA will hopefully be getting more active soon. It might be that the times of peace are coming to an end.
EU has a slightly more active community and player base if you want to try strat on the EU side!
NA will hopefully be getting more active soon. It might be that the times of peace are coming to an end.
Stamina and all that would be great, but some core stuff needs tweaking, if possible.
1) Horse death should have physics/knockdown effect. Horse death should not negate the attack or couch of the rider.*
2) Blocking shield bash should still provide at least most of the shield protection against enemy swing. It should not leave you wide open.
3) Bracing with long spears and pole-arms. (*To balance against new cav physics.)
the only time they ever hit is if it's from behind.
Good luck finding motivated, dependable and able people that don't go MIA after a few weeks. It doesn't actually get better at the twilight days of a game's life cycle.
Umm... I'm pretty sure that would be quite doable, seeing as almost everybody who plays crpg currently are no lifers who play this game every day...
Dupri has brought it to my attention that i am a impatient cunt and that XP \ Gold HAS been fixed...i cant test it right now, but ill take him at his word.
Umm... I'm pretty sure that would be quite doable, seeing as almost everybody who plays crpg currently are no lifers who play this game every day...Is there anything you do understand?
Good luck finding motivated, dependable and able people that don't go MIA after a few weeks. It doesn't actually get better at the twilight days of a game's life cycle.
I only had the "motivated" perk but since my smile and optimism is gone, I lost that as well.
Just need more players, merge Chn1 with Eu and tell them, that playing with 300 ping is ok :mrgreen: :evil: :lol:
300 ping C-rpg:-----------------------------------(click to show/hide)(click to show/hide)
I know what a real strat shitlord can do, so I know i'm small fry.1 strat rule If you can fuck someone up with no consequences you fuck him hard
I have 0 troops, 0 allies and 0 gear. I certainly do not have powerful friends or a sizeable shiny army of my own with amazing gear for all classes and a full complement of siege equipment, so nobody should be expecting any attacks from me. People should maintain the assumption that I do not play this game, and absolutely disregard me if they spot me on the map, regardless of how many troops I have.