cRPG

cRPG => Announcements => Topic started by: chadz on May 17, 2012, 10:58:34 pm

Title: cRPG Ingame Feature - what is it you want?
Post by: chadz on May 17, 2012, 10:58:34 pm
Hello everyone,

we'd like to hear your opinion about what part of the game you would like us to concentrate. Important info right away: we are, at this point, strictly speaking ingame (warband mod part). We have put up a poll with all possible choices. Pick whatever feels best for you.

Also, a general reminder: we are often and desperately looking for really groundbreaking ideas. I mean stuff that we haven't though of and would be a great addition to the game. That could be new gamemode ideas, or new gameplay mechanics, or whatever. If you have something like this, please let us know (in general, the shorter your post, the better - if your idea is cool, we'll pick it up, even when it's only a one liner. And, if a one liner can't convince us, 2000 words can't either).

Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Mendro on May 17, 2012, 11:24:33 pm
adding more depth to combat = game balance ?
This game need stamina !
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tiberias on May 17, 2012, 11:29:27 pm
At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square....


naaaaahhhh well, i want some graphical improvements, more depth to combat and improved/new gamemodes...actually, i want the whole list... :mrgreen:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Miwiw on May 17, 2012, 11:32:58 pm
Strategus and bugs/other problems.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tanken on May 17, 2012, 11:33:40 pm
New Maps and fix spawns on Siege Maps for defenders. We spawn too damn far away from the flag.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Elindor on May 17, 2012, 11:33:56 pm
1 - Conquest Point Siege Mode - Similar to siege but attackers must take one capture point before moving onto another (ie - one of the gatehouses before unlocking courtyard, courtyard before unlocking flag), utilizing more of the castle's defenses (currently most siege battles are flag camps).  Attackers and defenders can choose spawn points from capture points around the castle that they currently hold. 

Post here - http://forum.c-rpg.net/index.php/topic,32062.0.html (http://forum.c-rpg.net/index.php/topic,32062.0.html)

2 - Stamina could be cool.

3 - Making balance/agility builds more balanced with strength builds - currently high WM/WPF is not useful enough to make up for lower PS/HP gained from STR builds (perhaps 111 wpf is too much for 0 WM?)

4 - Balancing of speed/recovery time of weapons between heavy/high dmg and fast/low dmg weapons.

5 - Team Death Match Game Mode
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Thomek on May 17, 2012, 11:34:30 pm
Taken this idea from BR? Cool! :)

Some activity from the devs in the suggestions forum would be motivating. Was just today thinking of writing up a rant on wether you read it at all.. :)

In any case, here are my latest idea threads:

Ranked "Strat-like Battles" with a leader 24/7 - easy to join, easy to set up
http://forum.c-rpg.net/index.php/topic,31702.0.html (http://forum.c-rpg.net/index.php/topic,31702.0.html)

Dueling for gold on the duel server
http://forum.c-rpg.net/index.php/topic,30739.msg452987.html#msg452987
 (http://forum.c-rpg.net/index.php/topic,30739.msg452987.html#msg452987)
Changing how cavalry works, stronger but less maneuverable
http://forum.c-rpg.net/index.php/topic,1386.0.html (http://forum.c-rpg.net/index.php/topic,1386.0.html)

In any case! I hope we can see some more improvements soon!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Muki on May 17, 2012, 11:34:46 pm
Making the Admin menu (Kick Ban Mute) more organized will help finding names on that list
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: MacLeod_ on May 17, 2012, 11:38:58 pm
Okay. Improving what you have here so far is the best option starting with the maps. It would be nice if the maps were balanced more in siege and battle. Spawns,balanced terrain,etc,and kept fresh with QMD feature.

Okay new thought.
---------------------------------------------------------------------------------------------------------------------------------------
                                                   chadz prepare to be amazed.
GAME MODE
My new idea is a game mode of extraordinary magnitude. It could breach the limits of mount and blade and improve not only the player population,but the game makers themselves.

Here's how it works OBJECTIVES the mapper puts together a series of capture points starting with your spawn. Each map is intricately designed for an assault on both ends.(Battlefield series like ex.) If the capture point is taken you are awarded a lump of EXP. How the spawning would work is similar to siege except it is in one general area then you would have to run back to defend or join the assault to the new objective. The deeper you are the more EXP. awarded from the capture. The game would also be more persistent,a 40 minute round timer or the capture of the enemy stronghold. That is the basic idea..

Logistics People who play CRPG have evolved to the point where one can call there build a class. FRANK THE TANK likes to walk around in siege and drop construction sites.(Engineer) In this game mode all is on the board. You can form a small squad to control a catapult. Build a siege tower to make your area more defensible. Forward spawns to flank the enemy,and make spawning at your captured points easier. Medical tents for healing the injured and survivability. These things which we see once in a blue ass moon will be what wins or looses a battle.

The experience points In this game mode should go back to the roots and use a new system as well. A strait 50 exp per kill and 25 gold. And the capture points on the map will add as a all team,5-10k ish up to 50k for a capture of the enemy spawn. That is all iffy since I am not talking about a 1v1 battle I am talking about a 60v60.(Have a feeling if this game mode existed their would be no problems with the population being low) The EXP. can be adjustable depending on the population on the server.

Repairs I haven't thought how that would fit into this. Only thing I can think of is 10 ticks in 40 minutes and live repairs while still playing and not at the end of the rounds like the other modes. Or repairs on death,less hits,less use=less repairs.

The MAP This map has to be a large set map in the editor. The MAP has to be pretty balanced can't have one side get to a point faster then the other with equal athletics. It needs to be one map that can satisfy anyone and can be played over and over without boring everyone to death. Most important thing would be a flag guard. Pretty much you can't ninja a capture point with out taking the one before it. That would add to people working together more then less. Pretty much the editor would have to sit down take his/her time,test it make it perfect in every way.

Equipment Well wear what you want. KILTSSSSSSSSSSSSS!!!!!! chadz add them. Continuing...

Extro I am not sure any of that can be accomplished. Love Macleod

OTHER SHIT New equipment,completely new maps and people who maintain them weekly,BETTER duel SERVER MAPS as in AN ARCHERY RANGE AND JOUSTING AREA,XP/GOLD in Defend the virgin is MORE to balance repairs and time,NO FOG EVER,more new animations,MAKE kick OP again no freezing while kicking


REPAIRS new system completely. LESS USE LESS HIT LESS MONEY. Or NONE AT ALL.
Why should I pay upkeep on my arbalest 1 minute into the round without firing a shot because the round ends? Horses,ARMORED KNIGHTS. WHY GIMP THEM,WHY MAKE THEM NOT WANT TO PLAY because the upkeep is 90k? I say 20 fully plated guys on one team in a battle. I say the Riders on Rohan strike fear into the hearts of men with massive CAV. I say help the economy and these shit loom prices by allowing repairs to be less. WHAT SAY YOU?! is Tydeus the ALLMIGHTY going to bitch about 30 cav on one team. What ever happened to the challenge? IF YOU LOOSE YOU GET BACK UP TRY AGAIN. Everyone needs more of a challenge the game has gotten too easy. FIX IT. *Bows*

OH one last thing make a scrimmage server for clans. That way you can set up scrims like battle in strat.

 
                                               My new list of shit for the GM's to ignore.

Prolog..I read most of these posts and it simplifies too stamina and game modes,and random crap that isn't even a possible idea. Prolog complete.

1. Only one guy made a very good post for stamina. The use of a sprint. Making it give you a temp boost to athletics. My opinion on that is...that it is a great idea. For one. The athletic boost on it can be a few points nothing major. two. You can nerf the hell out of the recharge speed so it can only be used at a clutch time. AND. It is a sprint I would love to sprint it could be game breaking and very cool. One major downfall to it. People will bitch about it and cry because "IF" you can swing while sprinting it will effect DAMAGE. So make it to where you cannot swing while sprinting. And chadz who the fuck cares if they bitch,I mean really, your fucking chadz,just tell them to suck a corn dog. Oh,and do not use stamina for swinging weapons it will just break combat.

2. Experience points and money. Okay I read several posts on this and I do agree you GM's should change it up for the good of the community and the realm. Try something you had in mind for a while whatever that is. I read chadz,you are going to change it soon I am looking forward to it. My opinion don't wait forever if it fucks up you can always change it back to the way it is now until you fix it.

3.Game Modes. Well you can read my first post on the first page for what I think of that. I guess to make a long story short Conquest would be a great next step to crpg. pretty much all I have to say on this.TBH. A game mode like this with the way crpg is could help bring in more people to the community.

4. Sound.....I was thinking of a Sound.ini complete with sounds and voices for female characters. That men and women can download separately to change it all to female if they wish.

5. Commanding in Battle and siege mode VIP. There has to be a way to get people more organized other then joining a clan and talking on Teamspeak. I am talking a possible in-game Commander with voice (only for the voted commander) or some way to set way points for melee,archers and cavalry. People rarely use the flags and when they do the pubs do not take it seriously at all. The commander can set a way point for all too see with colors for specific classes. Just a thought.

6. People want,I think people should get. Not sure if this is possible,but the people want assists counted on their k/d records to make it K/d/a. AND. They want credit for owning peoples horses. I think.


Finally I just think the GM's need to keep it fresh with all their ideas,and hope to double or triple the community of Crpg by taking chances. Just look at MMusket and what happened to GM's for that game they are sitting on a fat 3.99 check per sale.(guessing). In order to get what that game acquired,chadz will have to pic a new avatar. Something more,something saying hey I am going to rock your socks off,and taleworlds will bow to me in fear or something like that.

Okay this is it for now.

Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Spleen on May 17, 2012, 11:39:58 pm
voted for strat battles and upkeep - I mean I have 32k equip as a horse archer - 22k only for the friggin horse. I'm using normal arrows, not barbed, tatar or bodkins... -  and I'm constantly loosing money because 8 riding skill doesnt have any influence on the horse repair chance...
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Elmokki on May 17, 2012, 11:44:20 pm
Stronghold! Strat would need massive rethinking to be enjoyable for more than a minority, but if someone comes up with an awesome concept I'm all for it.

Oh yeah, and the reward system could use some tweaks I guess.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: justme on May 17, 2012, 11:45:48 pm
put MOTF  for at least 1min ,
 poll request smaller and moved in some corner, 
equip menu at the end to be removed

thats all
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Christo on May 17, 2012, 11:54:29 pm
Voted more depth of combat, and change of the xp/gold system.

The multiplier system is annoying as hell. While it works, it turned everything so dull for me, and I am sure I'm not alone with this here.

Just see how much rage people get when they lose x5-s, and how many people usually (rage)quit when this happens.

This isn't doing any good for the mod I'd say, but for a better replacement.. This needs some brainstorming.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Bjord on May 17, 2012, 11:57:24 pm
More depth to combat is preferred.

Improve the holding feature: held strikes drain stamina the longer you hold, but just like in Gears of War, by timing it right you can ignore the drain and get bonus STR(if possible - because that way it increases chance for crush through and damage as well as crush through block damage). If that's not possible then just bonus damage.

This way melee becomes more dynamic, you have to use your head when doing holds as they are both rewarding and strategically risky.

Stamina is a cool feature regardless.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Vibe on May 17, 2012, 11:57:55 pm
Voted Stronghold
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Leshma on May 18, 2012, 12:05:54 am
Too little too late.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lech on May 18, 2012, 12:22:14 am
Voted bugfixing and add more depth.

I want adding arm armor so we will have:

head
arms
torso (instead of body)
legs

Another one would be lethal and non-lethal damage - non-lethal heal over time, but also over time is converted into lethal damage (so if you are hit once for 3 lethal hp and 6 non-lethal, you heal over time from 4 non-lethal and 2 non-lethal is converted into lethal so you lose 5 hp total, but if you are hit 3 times for such amount, you lose 9 from lethal and only heal 7/18 non-lethal over time).

Last issue is holding weapons forever (especially annoying against polearms).

Bugfix option means cmpx will write new wse ?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Crob28 on May 18, 2012, 12:27:16 am
Voted new gamemodes, but also....

SHIELD BASH  :D
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Herkkutatti on May 18, 2012, 12:35:03 am
Voted more depth of combat, and change of the xp/gold system.

The multiplier system is annoying as hell. While it works, it turned everything so dull for me, and I am sure I'm not alone with this here.

Just see how much rage people get when they lose x5-s, and how many people usually (rage)quit when this happens.

This isn't doing any good for the mod I'd say, but for a better replacement.. This needs some brainstorming.
would be better that if you lose a round and have x5 you would lose only 1 multiplier so you would have x4 on next round. this would decrease amount of  RQ after losing round.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Gatsby on May 18, 2012, 12:40:26 am
Definitely xp/gold system and strategus! Fuck, wasn't strategus supposed to be the point of this mod?

Absolutely no stamina, this game doesn't need it at all, the fun of the game is the frenetic action and anyway i know will be a "beta" stamina forever..so better don't implement it at all.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sir Gilinor on May 18, 2012, 12:51:24 am
This sounds really difficult, but what would be awesome would be a way players could customize their armor to give it a more personal look. I.e. Color change to what the player would want, putting different pauldrons or tassets or bracers on, adding different accents to it such as maybe a cape or a war skirt  :P, but just in general a larger level of customization instead of mix-n-matching preset armor looks.  :D
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Svitjodvarg on May 18, 2012, 01:09:59 am
add tons of new armor and weapons, it's always fun.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Jarlek on May 18, 2012, 01:10:15 am
Voted Stronghold
+1
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Polobow on May 18, 2012, 01:19:51 am
Equipment customization on the site which influences the stats IG

f.e. different hooves for horses, different string material for bows, you get it.


Potentional time wasters/gold sinks.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Joker86 on May 18, 2012, 01:25:48 am
I voted for changing existing gamemodes and changing upkeep system.

I think this games needs to move away from battle mode. Killing the enemy as ultimative goal brings only downsides to the gaming experience, no advantages. Shift the focus towards conquering and holding flags or something like that, and the game will improve a lot. Currently it is a spamfest for mindless lemmings.

Next to this I voted for changing the upkeep system. It already didn't work well before (because you could save up money and run around with a maxed out character in plate on plated charger, and once there is such a player on the server it doesn't matter for the others how long he had to farm for it and how short he will be able to do so, in this very moment it will be unfair. (Don't take plate + plated charger too literally :rolleyes: )), but after the introduction of the marketplaced it was rendered completely useless. There is NO RESTRICTION on the items you can use currently, besides the slots.

I would like to have to choose between character stats and good equipment. This would keep different builds on same levels always on the same effectivity, instead having one gen 1 character and 1 gen 25 char, both lvl 31 and both 2hd, but one is wearing full plate and flamberge, the other would like to, but can't and thus wears heavy mail and greatsword.


Edit: I think it's a pity that there isn't even an option (except of "new gamemode" perhaps) that offers any improvement on playing TOGETHER, the firendly interaction with others. Nothing how classes could influence each other more, how there could be some kind of commander feature or something like that.  :cry:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Polobow on May 18, 2012, 01:30:21 am
>ideas/thoughts

You made me think of a limit on how much a char can equip in weight, based on your STR.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lord_Panos on May 18, 2012, 01:30:42 am
1.Defend the King Gamemode,Similar to the AoE,the king gets picked randomly from the team and has low tier armour but he can run fast and he is strong enough (or something else you find more suitable)1 team defend the kind,the other tries to kill him.

2.Shieldbash,although I never played as a shielder,I would love to see shieldbash,it would add a new difficulty level when you fight good shielders..

3.A PvP system that will allow players to schedule duels for gold .

4.Add the damage report,many of us would love to see that in-game.

5.Some new armours-horses-weapons would be nice,take a look here : http://forum.c-rpg.net/index.php/topic,31538.0.html , various OSP which I believe contain some good stuff for c-rpg.

6.Team Deathmatch and Deathmatch .

7.An option to do colour customisation in your own gear (Don`t know if it is possible,but it would be nice)

8.A small xp bonus when you kill a higher level player.

9.Adding MVP system which will reward the MVP of the round with a multi (both teams).

10.Make STF cooldown time 3 days.

11.Spawn protection,when you spawn and for a small period of time you can`t be killed by noob GK afk killers.

12.Make me an admin.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Joker86 on May 18, 2012, 01:32:45 am
You made me think of a limit on how much a char can equip in weight, based on your STR.

Wouldn't work, because AGI boulds would become even more useless.

The idea should be more skill -> less items. And not more skill -> more items.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Polobow on May 18, 2012, 01:38:51 am
Wouldn't work, because AGI boulds would become even more useless.

The idea should be more skill -> less items. And not more skill -> more items.

Hardcore mode servers: You start at the age of 20, fresh and strong with 30 attribute- and skill- points. At the age of 30 you will start randomly losing a skill point and attribute point, and increasing your chance of permanently dying each time you die IG.

Or, instead of your age, your K:D.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Joker86 on May 18, 2012, 01:54:11 am
Okay, let's try my one liners, to keep it as simple as possible:


- Change upkeep system meant for limiting equipment for a system that forces you to choose between character stats and equipment value. Marketplace made upkeep unable to limit equipment any more.

- Replace battle gamemode with a gamemode that is about taking perhaps three flags. Replacing is important, because otherwise all the lemmings wouldn't want to change their bot like behaviour.

- Implement a commander system that involves every player by default unless he leaves it actively, doesn't rely on ingame votes and grants small rewards for following orders

- Give character builds another dimension. Implement two new skill which are not governed by STR or AGI: Leadership and trade. Leadership allows you to lead more and better bots every round, while trade reduces upkeep cost and bot wages. The trade skill is connected to my first suggestion, obviously. With this you could see real cavalry charges and formations again.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Jarlek on May 18, 2012, 01:59:37 am
New Gamemode: Attack The Virgin/Village

Basically the same as DTV but reversed. Instead of defending the virgin from bots, you and your team have to kill her while the bots defend her. Some bots could be staying next to her, others charging players. Could also be a A.T.Village where you just have to wipe a village of bots.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Polobow on May 18, 2012, 02:03:29 am
>more ideas

Well, honestly, it depends on where the team will want to go with cRPG. I remember you creating a thread about what cRPG wants to do with its future, and  i myself had thoughts of creating such thread, but i didn't do it because of my inability of putting my thoughts into words (in correct english, too.)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Bobthehero on May 18, 2012, 02:05:03 am
More depth and holy fuck Stronghold, Stronghold was an awesome mode..

Also, no option to remove upkeep... :(
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Rebelyell on May 18, 2012, 02:41:14 am
Voted new gamemodes, but also....

SHIELD BASH  :D

yea that should be awesome if we can replace kick with shield bash(only for shielders)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Patoson on May 18, 2012, 03:08:06 am
In my opinion, what should only be changed are models and textures, polestagger, 2h thrust (would be great to make it like 1h thrust in the animations mod that Floris features), hiltslashing and bugs like the drown bar.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: dregh94 on May 18, 2012, 04:00:40 am
New Gamemode: Attack The Virgin/Village

Basically the same as DTV but reversed. Instead of defending the virgin from bots, you and your team have to kill her while the bots defend her. Some bots could be staying next to her, others charging players. Could also be a A.T.Village where you just have to wipe a village of bots.
Lol this is not a bad idea ,i play much dtv and i like it because you can do a sort of teamplay that you not usually do in battles servers.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Dalfador on May 18, 2012, 04:30:38 am
1) Braceable pikes

2) commander battle sounds fucking amazing

3) implement the god damned heirloom models already for christs sake

4) better item management on strategus
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: gazda on May 18, 2012, 07:05:43 am
all i ask for is not being able to jump and slash in midair with greatswords, poleaxes and other heavy wepons
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: San on May 18, 2012, 07:28:55 am
Heh, voted for the two post popular.

New stuff would be nice. No use pondering over changing existing features/balance when there's already a whole forum dedicated to it.

New game modes like stronghold/conquest and new updates to melee would be very nice.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Visconti on May 18, 2012, 07:44:57 am
New game modes would be nice. Commander battle especially. Really hope they dont try to add new mechanics like stamina to the game tho.... the combat is already amazing, new mechanics would just make it clunky
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Ujin on May 18, 2012, 09:28:39 am
1) ladder/tournament system for clans

2) Shieldbash

3) Team DeathMatch/ DeathMatch

4) item balance

5) new mechanics
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Largg on May 18, 2012, 10:14:23 am
New game modes by far. After playing battle and siege continuously for 1,5 years they really start getting old. Sort of commander battle or push type conquest would be nice. What it really would need is polished game play, there has been so many different tries to add a new mode but seems they've all been trashed (maybe even too soon). In my eyes the conquest is the most viable option.

btw. new game mechanics would be nice also, seems almost as crpg is getting behind other mods using WSE. Deluge and merc mod have some pretty nice new mechanics that would do nice in crpg too.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: haxKingdom on May 18, 2012, 10:38:21 am
make all the weapons possible to use in all ways (polearm, 1h, throwing except bows and xbow) and adjust stats accordingly. The game should be able to save what state of weapon you picked. Also make siege items usable by decreasing the build time and movement speed, have them use money from the whole team somehow since it's too much for one person to afford. And finally, implement extending mechanical ladders which only shoot downwards and have limited HP, and a grappling 1 hit ko dagger move. Also specify the time defenders have for maps according to how long it takes for attacker to get to flag and the obstacles. And finally, make it so running downhill makes you faster, not slower, and balance out the xbows with the non-horse ones not having much of an advantage.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Stabby_Dave on May 18, 2012, 10:41:39 am
Already been said but

LADDER SYSTEM FOR CLANS/TEAMS.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: dodnet on May 18, 2012, 10:59:05 am
Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode! Commander Battle Mode!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Bjarky on May 18, 2012, 11:33:54 am
strat, it hasn't gotten much attention for a while...
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: BD_Baby_Wolf on May 18, 2012, 11:55:15 am
time to add stamina system for all those faint uberspammers :D
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Dalhi on May 18, 2012, 12:04:33 pm
time to add stamina system for all those faint uberspammers :D

I am affraid that stamina would be completly game breaking feature that would only slow down the fights, I might be be wrong but I hope that I will never see if I am.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Herkkutatti on May 18, 2012, 12:08:11 pm
i have one suggestion!
-lower hp u got slower you move same with horsies like in PW  :mrgreen: this will get cav mad -10 at least
but make HP also regenerate somehow
BUFF ARMORS
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Phyrex on May 18, 2012, 12:17:27 pm
After playing DayZ for months now, some kind of Persistent World mode could be fun, not with Zombies mind you. :P
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lactose_the_intolerant on May 18, 2012, 12:33:24 pm
there's a lot of small item tweaking to be done but no one really feels concerned because they all have their uber masterwork greatsword

elegant poleaxe/ poleaxe contradiction

jarid/ throwing spear contradiction
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: dodnet on May 18, 2012, 12:39:32 pm
Add more diversity. Im bored of every 2h using the same greatsword.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: pingpong on May 18, 2012, 12:40:25 pm
WE WANTS STRONGHOLDD or some sort of persistent battlefield, voted also for improving item balance, so that more different builds/classes become viable and not just a niche like it is now, (overhead stab for spears, remove spear dmg penalty with shield and side wings, moar 0 slot weapons, buff stones or add more different throwing items price and dmgtype wise and ofc MORE AMMO, and finally nerf 2h gs spammers, theyre too many.. :rolleyes:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: MacLeod_ on May 18, 2012, 12:45:03 pm
READ MY POST ON THE FIRST PAGE. Thanks.  :D
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Gnjus on May 18, 2012, 12:47:26 pm
strat, it hasn't gotten much attention for a while...

I already wrote a comment about Strat but as i wasn't sure it fits under "in-game" i didn't post it (also didn't want to look simple minded and unable to stick to the topic  :)) but since you already started it I'll say what i think anyways:


Also, a general reminder: we are often and desperately looking for really groundbreaking ideas.

In my humble opinion Strategos is the most groundbreaking idea ever and it would mean a lot more if IT was the focus of "hard work" and "improvements". It could be great fun for all involved, it could have it all: tactics, strategy, teamwork, exciting battles, exciting management, etc, etc, what more could one ask from a game ? It could be THE best of the best. There were tons of good suggestions and i recon many here would agree with me if i say that making a "bug-free, vastly improved and polished (as in fixed, worked on & ridden of bugs & cheaters, not infested with more Poles  :twisted:) " Strategos would mean to this community a lot more then adding some Capture the Flag mode, shield bash and more voice commands for trolls to spam.  :wink:
But that's just me, i could be wrong on so many levels and hell, maybe they already polished Strat and now want to do something else, who knows. I would, however, like to know if there's some more things to happen related to Strategos or this is it and it's not gonna be developed any further. 
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Bjarky on May 18, 2012, 01:03:49 pm
I already wrote a comment about Strat but as i wasn't sure it fits under "in-game" i didn't post it (also didn't want to look simple minded and unable to stick to the topic  :)) but since you already started it I'll say what i think anyways:
well strat has always ingame parts, so yes it is on topic, hell it is even in the polls  :P
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Gnjus on May 18, 2012, 01:34:20 pm
well strat has always ingame parts, so yes it is on topic, hell it is even in the polls :P

Strat battles are in the poll but there is more to Strat then just battles.  :wink:
(click to show/hide)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Logen on May 18, 2012, 01:38:33 pm
more depth to combat, ofc.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tibe on May 18, 2012, 01:47:25 pm
Really guys, consentrate more on Strat. Brilliant idea, already somewhat executed. But unfinished and raw.

 And STAMINA, ofcourse. Also mybe u can make the same thing as Brytenwalda did: backpeddeling causes u to fall down sometimes. That something id really like to see
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Blueberry Muffin on May 18, 2012, 02:03:52 pm
Stamina is a stupid idea that will ruin combat. Just saying.

Perhaps you should fix or reset strat?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: gazda on May 18, 2012, 02:08:18 pm
I am affraid that stamina would be completly game breaking feature that would only slow down the fights, I might be be wrong but I hope that I will never see if I am.

this
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: FRANK_THE_TANK on May 18, 2012, 02:13:36 pm
Re-build siege to be 15min strat esq game mode FULLY utilizing all that has been made, ladders, catapults, towers, forward spawns, healing tents.

Start off with the maps and work from there with the goal of using all that cool stuff and allowing people to roll as SUPPORT ONLY classes. Would be amazing and ground breaking and awesome.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lactose_the_intolerant on May 18, 2012, 02:44:16 pm
why the hell do people want to add stamina. it sounds good on paper but it's a really bad idea. adding this would involve massive class rebalancing and adjusting
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: BlindGuy on May 18, 2012, 02:57:09 pm
why the hell do people want to add stamina. it sounds good on paper but it's a really bad idea. adding this would involve massive class rebalancing and adjusting

Good. Currently game is viable with...O i dunno, 20 weapons, out of how many? Sure plenty of us DO use other weapons, but it is at SUCH a disadvantage. Weapons shouldnt ever be BEST, just different. I wanted to click ALL the boxes on the poll tbh, but complete rework of ALL weapons would probably be the best thing for the mod, followed by removing bugs, making hitboxes the same size as models, etc...

So tired of having an overhead or an arrow go THRU an enemies chest, just to have a throwing weapon "hit" me, while it hangs 10 centimetres away from my model, floating in the air...

EDIT: any way to optimise the engine would be nice too, it really does rape alot of systems, and the mod crashes too much for my likeing, with no error recorded, just instaclosed...
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lech on May 18, 2012, 02:58:10 pm
why the hell do people want to add stamina. it sounds good on paper but it's a really bad idea. adding this would involve massive class rebalancing and adjusting

Depend what kind of stamina and how it would be done.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Patoson on May 18, 2012, 03:07:57 pm
Stamina!? No way!!! I don't want cRPG to resemble Skyrim at all...
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Bulzur on May 18, 2012, 03:14:02 pm
Improving what already exists sounds better to me than adding a lot of unfinished game mods.

Then, there's working on item balance. It's really a massive thing to do, but since 4/5th of suggestion (not counting of course the silly "nerf this it killed me") are item balance suggestion, i believe it can be improved to satisfy a bigger cut of the cRPG population.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: FRANK_THE_TANK on May 18, 2012, 03:14:07 pm
The poll needs to be reworded, it's too ambiguous.

What does, "adding more depth to combat" mean to people? I bet you'll get about half of people referring to some kind of balance issue and the rest talking about removing polestagger.

Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kafein on May 18, 2012, 03:18:14 pm
why the hell do people want to add stamina. it sounds good on paper but it's a really bad idea. adding this would involve massive class rebalancing and adjusting

No offense, but why the hell do people want to reject an idea without even discussing the terms of it first ?

Implementing stamina can be a very large number of things than can have all sorts of effects depending on how things are done.

For example you could smooth the str requirements of weapons and armor by allowing people to use items under the requirements but with stamina maluses. This is also a great way to balance weapons if you get stamina bonuses from using light and short weapons. Or implement a sprint that would consume stamina... Actions like blocking or attacking should take your stamina, but never be impossible do to. On top of that, attacking should do damage depending on your remaining stamina.

I see nothing wrong with that. It just tends to penalize spam, balance weapons around weight a little more instead of just reach and also a sprint would be a terrific feature.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tomas on May 18, 2012, 04:42:23 pm
You don't have most of what I'd like to see on your list :(

So here's my list anyway :D

1)  Strategus Balance (not the battles - other than catapults the battles work fine)

2)  Fix Battlegroups Mode

3)  Add more in-game features - shield bash, crouching, walking, pike bracing, stamina, deployable stakes, etc

4)  Item & Class Balance (but only since the above in-game features will have potentially massive repercussions)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Mlekce on May 18, 2012, 05:01:09 pm
Add stamina and if you jump over half of ur stamina should be gone. This would affect jump stabbers,poleaxe spammers,katana spammers and others.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: dodnet on May 18, 2012, 05:19:43 pm
Add stamina and if you jump over half of ur stamina should be gone. This would affect jump stabbers,poleaxe spammers,katana spammers and others.

And on the map with the bridge with the two gaps everyone will be sitting duck after jumping two times... great idea  :rolleyes:
Also if you got stuck behind a barrel or something you're completely boned...
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Nebun on May 18, 2012, 05:35:03 pm
1. plz make it so village can't be raided with just 1-20 tickets, or allow 100-200 army inside a village with no upkeep.
2. if there would be bigger strat map, maybe would be good to make rading more profitable so u didn't have to wipe a factions, maybe allow to take population of enemy fiefs as slaves that would slowly join ur army, or give other bonuses if u put them in ur fiefs, something like bonus to production (slaves could die over time reducing production %, and making u wish to raid someone again)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Arrowblood on May 18, 2012, 05:38:05 pm
moar bows and arrows :D
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Nebun on May 18, 2012, 05:39:46 pm

1)  Strategus Balance (not the battles - other than catapults the battles work fine)


Catapults working fine, we tested in 2 battles, the only issue is with some walls. In Helmar town we broke the wall but the ground near it was lowered and we couldn't get it (only jumping from near gatehouse higher ground it worked), enemy had no problem running out from this broken wall.
I guess only walls may need some adjustment.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Mlekce on May 18, 2012, 05:51:28 pm
And on the map with the bridge with the two gaps everyone will be sitting duck after jumping two times... great idea  :rolleyes:
Also if you got stuck behind a barrel or something you're completely boned...
Maps should be ajusted to new changes. Also DTV would need to be changed.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Dravic on May 18, 2012, 05:56:11 pm
Something you haven't thought of yet?

(click to show/hide)


...


More customization options.

Speaking of which, at least 2 different fighting styles for each weapon type would rock.

2 fighting styles for 2h swords
2 fighting styles for polearms (without shields)
2 fighting styles for 1h swords (without shields)
etc.

But better to leave weapon + shield fighting as it is now. Same with crossbows and bows...

(I mean animations and maybe the distance at which each move hits or damage)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Christo on May 18, 2012, 06:00:55 pm
Conquest mode would be awesome.

I'd even go as far as making it the main mode of cRPG, with a capture the flag gamemode.

This would give place to new reward systems that would make you feel like you're achieving something, unlike playing battle mode all the time. People would have objectives to worry about, and not just mindlessly charge around like zombies.

It could become the ultimate cRPG mode, after some tweaking and custom maps made for it, in my opinion.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kafein on May 18, 2012, 06:03:42 pm
Change multiplier to x1,5 if you lost and x2,5 if you win the last round.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lord_Panos on May 18, 2012, 06:09:35 pm
How about increasing the multi up to x10?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Dravic on May 18, 2012, 06:12:51 pm
How about increasing the multi up to x10?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Nessaj on May 18, 2012, 06:32:03 pm
I would not be focusing on completely new features but instead work on fixing issues/bugs with what currently is available, otherwise the minor but very annoying issues will just continue to be pushed back.

So far it seems that there's always been more modes added, for then those to fade out or need a lot of bug fixing that takes time away from everything else.

In Order of Importance:
I would say that more depth to combat would be great, I'd be all for that, but it would truly change the face of the battlefield, maybe for the much better, but even so such big changes should happen when the other more regular issues have been fixed. IMHO.

Otherwise I still recommend (http://forum.c-rpg.net/index.php/topic,20457.msg291273.html) mixing some of the Stronghold features in with Strategus (building your own fief etc).

Changing and improving the upkeep/XP-gold system requires some new ideas, so far there's never been any proper ones suggested - at all - ever, hence their positions as last on my list.

Conquest mode would be great, could even replace Siege perhaps. Otherwise a 'Domination Mode' would be great, something where you had to hold (an) area(s) in order to get multiplier, it should drive people to group up and attack/defend in teams.

Also add Siege/Engineer features, ability to plant a pike in the ground, build a fence, etc etc.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Olwen on May 18, 2012, 06:41:14 pm
We want weddings ! And love, lot of love
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: LordBerenger on May 18, 2012, 07:17:53 pm
Add old gold/xp gain system and put on upkeep only when you reach a certain amount of gear cost. For example...you can wear up to 15k worth each on every part of your gear (15k worth on body, 15k on leg, 15 k on head etc etc) so high lvls with tons of gold and tincan armor will be punished. And implement heavy upkeep if you exceed 15k of worth per part.

And implement good ole gold/xp gain system as mentioned before which will make every piece of equipment you've saved money for actually feel special and 1 step closer to your knight char or whatever you want.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Penchik on May 18, 2012, 08:14:54 pm
I would like to see rewards for killing like in the old good cRPG, small ones, 50 or 100 XP.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Rebelyell on May 18, 2012, 08:23:19 pm
Add old gold/xp gain system and put on upkeep only when you reach a certain amount of gear cost. For example...you can wear up to 15k worth each on every part of your gear (15k worth on body, 15k on leg, 15 k on head etc etc) so high lvls with tons of gold and tincan armor will be punished. And implement heavy upkeep if you exceed 15k of worth per part.

And implement good ole gold/xp gain system as mentioned before which will make every piece of equipment you've saved money for actually feel special and 1 step closer to your knight char or whatever you want.


no
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: CrazyCracka420 on May 18, 2012, 09:16:24 pm
Strategus strategus strategus...

Strategus battles are generally just fine...the main issue is overall strategus needs some TLC to make it a more playable game (i.e. balance issues...there's currently nothing preventing large factions from sitting on fiefs) and no incentive for factions to attack each other, versus have friendly neighbors and just keep building up.

In single player there's tax inefficiency, there's tons of and tons and tons of suggestions (great suggestions) for improving strategus that have been posted in the last 6 or 8 months.

Also cracking down on cd keys would be cool...
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: cmp on May 18, 2012, 09:35:50 pm
I wonder when people will learn to read.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lech on May 18, 2012, 09:50:00 pm
And fix strategus fief management and others things not in-game ! Thx cmp for pointing it out.

Seriously, make archery two step like crossbows are (one for nocking, second for drawing-releasing - with decreased drawing time if you do it in the same time).
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lord_Panos on May 18, 2012, 10:06:46 pm
I wonder when the Devs will learn to read.


Here mate,Fixed it for you  :evil:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Svitjodvarg on May 18, 2012, 10:09:02 pm
Fix so strategus is fullscreen and you can look around the map by moving your mouse and make it look a little better (the menu on the left)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: cmp on May 18, 2012, 10:14:16 pm
Sigh...
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kafein on May 18, 2012, 10:19:47 pm
Girl look at that body
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: engurrand on May 18, 2012, 10:30:32 pm
Mix league of legends with C-RPG

Basically wanna get that DOTA style play
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Imapanda on May 18, 2012, 10:42:40 pm
~ Siege weapons that are easier to make and simpler to handle

~ The return of Siege Ladders

~ More frequent weapons and armor additions

~ Boat Warfare

~ Breakable weapons?

~ Fire arrows

~ Make Strat good, capitalize on the things that once made it popular and remove the crap that caters to the larger demographic. Either that, or remove it and improve the normal CRPG.

~ More balance for the Siege servers and maps

~ Remove kicking of allies, make it easier to kick enemies

~ Improve the leeching/afk system for when there is no admin on or voting is disabled.

~ More piercing + blunt 2h weapons

~ Leg shots decrease player + horse movement?

~ Stronger shield, possibly shieldbash? Something to encourage more shielders (there's not many of them nowdays)

~ More graphical features? Such as the gore or motion blur mods.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: BlameMeForTheNoise on May 18, 2012, 10:44:26 pm
I just want Capture the flag.



I can live without everything else but give me Capture the flag!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Gnjus on May 18, 2012, 10:45:15 pm
I wonder when people will learn to read.

Sigh...


See Bjarky ? I was right, this has nothing to do with Strategos, its the core game-play (Warband part). Strat is either already polished (infested with more Poles who donated money) or completely given up on. You shouldn't have mentioned it, now people are spamming the thread with it.  :wink:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Son Of Odin on May 19, 2012, 12:12:39 am
1) Bring back the old lance angle. If not, then widen it somewhat in any case.

2) New armors. Maybe new weapons.

3) Do something about ragepolling. See Panos' thread about it. Add 3rd option to kick the poll abuser instead or make it so you can't make a poll midround. Only at the first minute of a round would be a poll time. If someone delays the round, it is waited until round end and the delayer is surely getting kicked/banned afterwards. Or make the poll invisible for the guys who are still fighting... Also force poll reason to be stated. Add a menu to put in the poll reason when making it. Just do something...

4) Add a drinking horn for Oden's sake! Contact Vikingr modders and ask for permission to use their stuff. They have animation and a horn already. All you have to do is to reverse the horn in the hand so it looks like you're taking a good sip of mead out of it :D. This would be awesome victory celebration feature ^^

5) Make me and Panos admins :).
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Bobthehero on May 19, 2012, 12:14:49 am
Panos shouldn't be an admin.

I'd like to add buff swashbuckler to the list, probably by giving stats bonus if the character has only 1h wpf, 0 shield skill and 0 power draw.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Son Of Odin on May 19, 2012, 12:27:35 am
Panos shouldn't be an admin.

Why shouldn't he? Atleast he must know by now what is cool and what is not :P. He has been acting many times better than the average player after he got back from long ban. Everybody just seems to ignore this and judging him by his reputation and the accusations of hostile people. I think Panjos would be excellent pick for admin. You haters are just riding the bandwagon and would come to realize the truth if he was on an admin trial ^^.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lord_Panos on May 19, 2012, 12:27:40 am
Panos shouldn't be an admin.

I'd like to add buff swashbuckler to the list, probably by giving stats bonus if the character has only 1h wpf, 0 shield skill and 0 power draw.

whatever man,butthurt much?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Bobthehero on May 19, 2012, 12:31:34 am
Uh? about what?

No, I just say its a very bad idea to hand admin to someone who got permabanned is all.

'sides, you'd get admin on EU, and I play on NA, wouldn't affect me.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lord_Panos on May 19, 2012, 12:52:29 am
Uh? about what?

No, I just say its a very bad idea to hand admin to someone who got permabanned is all.

'sides, you'd get admin on EU, and I play on NA, wouldn't affect me.

You know what,I was never actually gonna to apply for admin rights,but after watching your post I may do after all  :wink:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Jimjam on May 19, 2012, 01:00:03 am
1.Defend the King Gamemode,Similar to the AoE,the king gets picked randomly from the team and has low tier armour but he can run fast and he is strong enough (or something else you find more suitable)1 team defend the kind,the other tries to kill him.

2.Shieldbash,although I never played as a shielder,I would love to see shieldbash,it would add a new difficulty level when you fight good shielders..

3.A PvP system that will allow players to schedule duels for gold .

4.Add the damage report,many of us would love to see that in-game.

5.Some new armours-horses-weapons would be nice,take a look here : http://forum.c-rpg.net/index.php/topic,31538.0.html , various OSP which I believe contain some good stuff for c-rpg.

6.Team Deathmatch and Deathmatch .

7.An option to do colour customisation in your own gear (Don`t know if it is possible,but it would be nice)

8.A small xp bonus when you kill a higher level player.

9.Adding MVP system which will reward the MVP of the round with a multi (both teams).

10.Make STF cooldown time 3 days.

+1
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: akapraf on May 19, 2012, 01:11:54 am


3) Team DeathMatch/ DeathMatch

+1
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Bobthehero on May 19, 2012, 01:23:23 am
You know what,I was never actually gonna to apply for admin rights,but after watching your post I may do after all  :wink:


'sides, you'd get admin on EU, and I play on NA, wouldn't affect me.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: HUtH on May 19, 2012, 02:08:05 am
First of all - please add landsknecht jerkins, hats and katzbalger that I proposed and sent to Shik :)

Make "become master of the field" in battle much much earlier or do something different to add more depth to this mode... some kind of old capture the flag(sabotage) or smth.

Also add STAMINA... smth like that:

Point amount of stamina(let's say default amount would be 100) depends on:
- balance between str and agi - high str and low agi and vice versa decrease amount of stamina points. imho 18/18 would have the most stamina (it is realistic - strongmen cannot fight very long, because of lack of enough oxygen for muscles, and some super agile guy couldn't fight long, because of lack of strength needed to swing etc. Also it does not favor certain type of build)
- every IF and Athl point would increase stamina amount by some percent (the same as above - it does not favor certain build, but makes these skills more useful, especially IF)
- weight of armor decreases stamina amount(the heaviest armors dramatically, the light and medium not much), but str greatly reduces penalty of heavier armors

Every action that require some fatigue, would have some certain value of fatigue points that decrease stamina, depends on:
- weight of the weapon and shield - the heavier the arms, the more fatigue points
- the "stronger" bow and crossbow, the more fatigue is needed while loading and holding it(bow)
- not sure about it: the item stat requirement - the more stat points above the req. threshold the less fatigue is needed
- the more points in PS, PD, PT, WPF(while using proper weapon to stats) and WM(in general), the less fatigue is needed
- not very important: weight of gauntlets affect fatigue a bit
- important: after a quick drop of stamina because of ~4-8 ~8-12 attacks without a longer brake - every next attack after that spam should cost considerably more stamina. Also recovering stamina should last longer for some time - maybe it should also work after very long holding of weapon/bow/throwing w. - but with less recovery penalty.

And the actions and stamina cost:
- overhead swings with 2h and poles(without not long spears etc.) should take the most stamina, next would be side swings, stabs the least...
- same with 1h and spears - they should take maybe even half less stamina than 2h (but left 1h swing should cost more stamina :P)
- throw a weapon should cost like a 2h overhead swing or maybe more
- every block with weapon should cost a bit of stamina, every block with shield should cost a bit more
- holding shield up costs a small amount of stamina per some time frame
- loading a bow and xbow costs stamina(xbow more) - holding bow loaded should cost very much with geometrically cost increase
- holding weapon ready to strike or throw longer then 1 sec costs stamina, and the cost should go geometrically per time
- also all actions made in round should slowly decrease the player's max stamina, so at the end of round it'd be harder.

And recovery of stamina:
- the lighter the armor, the faster stamina gets to normal
- the same with weapon/shield weight
- stamina recovery starts after some time (few seconds lets say), and very slowly at the beginning (also spam attacking and long hold is punished as very tiresome, as stated earlier)
- riding a horse should slow down recovery a little bit
- not sure: closed, heavy helmets should slow down recovery

Finally - when stamina ends...:
- after reaching half of stamina points, attacks become less damaging and slower, and the less stamina, the weaker are the attacks/longer reload/slower throw speed and longer stun after blocking.
- when reaching 0 stamina, attacks are very very slow and weak that anyone with just 10 armour won't feel anything(well, it'd depends of weapon dmg...), but blocking/chambering is still possible(but difficult)
- after some time with 0 stamina(time depends on str/agi balance), player falls down and because iirc laying on the ground is not possible in game, the player just falls down few times more until stamina becomes to recover.

- and nothing more comes to my mind now...


Generally my intention is to made a stamina system that would be enough "realistic" for realism whores like me, but very playable. Also it would add much more depth to the game and make room for more balance, like light builds would be in some aspect much more useful, shielders permablock would cost them a bit, ultimate long and heavy 2h masters would have a bit harder life etc.
Also I want the system to make a game like this: two groups start fighting each other, but those in first line can't be there forever and just chop everyone or block everything for eternity, so they have to go back and make place for the second line or even retreat and regroup, leaving some, then strike back less fatigued at tired enemy. So Stamina system will add new tactic possibilities too.
The same with duels - they wouldn't last so long as now, because players(especially 2h-ers) will get tired and quickly the duel ends. And no spam attacks! :P

Even half of this system would be great in game :)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Visconti on May 19, 2012, 02:21:03 am
imo, stamina would ruin the game, the combat wouldnt be nearly as fluid, cRPG has lowered the combat speed alot already compared to native. However, other features like being able to brace pikes, shield bash, crouch etc would be amazing, as well as other game modes like commander battle and a conquest type mode
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: BlameMeForTheNoise on May 19, 2012, 02:45:38 am
Simple Deathmatch would be lovely.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: ArchonAlarion on May 19, 2012, 04:08:49 am
Adding more depth to combat. I play primarily because this game has an awesome combat system. Adding and improving the combat system is what I would like to see.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Bobthehero on May 19, 2012, 04:16:24 am
-snip-

Battles aren't long enough to exhaust a trained soldiers, so stamina is un realistic at such small scales.

Except perhaps for sprinting.

Edit: Just did more scientific tests with my sword, 1h, swung it 12 times in a row then called it a quit, I could have went on and on, but you suggested 4-8 times before being tired.

Now keep in mind: 1) I am a lazy fuckhead in terrible physical shape and 2) Soldiers and Knights back then were trained and in good shape, as such they could swing their swords for far longer than me.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: SoA_Sir_ODHarry on May 19, 2012, 04:27:38 am
voted for new gamemodes and improved Rewardsystem since we just got 2 votes^^

A Gamemode like Conquest and what Thomek suggested would be defo awesome also bringing in the engineer equipment and some new stuff like deployabel Anti Cav Pikewalls and Boardshields would improve crpg further. 
coming along with new Gamemode/s an improved Reward System ,which mix the old and the current, too finally end the Grind for the GODAM x5(is a bitch) ,would be very nice.
Also supporting Communtity Events(Tournaments,Olympics,something like the legendary Guildwars,Player/Clan Ladders would be awesome.
I suggest too make Panos too the Offical EventAdmin :mrgreen:

for sure Game Balance still needs too be fixed but for real WHEN EVA IT WILL NOT NEED TOO BE FIXED?
So i think new Gamemodes and stuff would be the best too improve cRPG atm.
And whenever some nice new Gear is suggested too be added Why not just add it?


Offtopic:
So many complain about that the Maps should be fixed?
Every1 who is abel and willings too do it can fix them himself i thought?
aint we got a alot of Mappers(or peeps who wanna learn it) in the community?
Remember when they asked for peeps who want too help fixing the Strat Maps?
why not doin the same for the Maps of the Rotation?(and maybe also other things)

greetz OD




Title: Re: cRPG Ingame Feature - what is it you want?
Post by: ArchonAlarion on May 19, 2012, 04:51:20 am
Battles aren't long enough to exhaust a trained soldiers, so stamina is un realistic at such small scales.

Except perhaps for sprinting.

Edit: Just did more scientific tests with my sword, 1h, swung it 12 times in a row then called it a quit, I could have went on and on, but you suggested 4-8 times before being tired.

Now keep in mind: 1) I am a lazy fuckhead in terrible physical shape and 2) Soldiers and Knights back then were trained and in good shape, as such they could swing their swords for far longer than me.

Yeah I think it would make more sense for heavy weapons like mauls, poleaxes, etc. Sprinting would really be where stamina or something akin to it would be necessary.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Bobthehero on May 19, 2012, 05:36:12 am
http://www.myarmoury.com/feature_spot_poleaxe.html

Not so heavy tbh.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: TurmoilTom on May 19, 2012, 06:01:34 am
I would like some realism in regards to not getting stabbed if one face-hugs a pike-man. All I really ask for. Thanks.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Imapanda on May 19, 2012, 06:33:44 am
Adding stamina would just lower the CRPG population further...
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Bjarky on May 19, 2012, 08:32:15 am

See Bjarky ? I was right, this has nothing to do with Strategos, its the core game-play (Warband part). Strat is either already polished (infested with more Poles who donated money) or completely given up on. You shouldn't have mentioned it, now people are spamming the thread with it.  :wink:
lol, people would write what they mean about it anyway ^^
but apart from that, i see strat being interconnected, when i say strat, i'm not talking about the webpage only, but the battles too, i just didn't have time to write moar since i was on the go.
Some people (nebun, imapanda fx) already said some things about the battles, gonna just include them here also:

-catapults do work, but the walls still need work with the hitboxes and animations when they are destroyed.
-add moar siege stuff, fx ballista, throwing bombs (we already have them, they are just disabled), oilpots for the walls would be great too.
-make it simpler to steer siege equip, one could make the movement easyer, fx that u lock in with F for some secs and then u can steer&drive it with your movement keys, could be interesting.
-fix ingame bugs, horses sometimes spawn in the middle of the maps, instead of at spawn.
-mounted horses at the end of battle count as being dead, instead of being retrieved into the stash.
-the very annoying naked spawn issue!
-the so called shield wall bonus, i still miss to see what it actually improves, its sure not the shieldreach area, people can easely be shot throu a shieldwall.

well, thats it for now, i'm sure there is more that could be done, feel free to add  :D
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tomas on May 19, 2012, 09:36:53 am
What is the point including Strat Battles in the list of things to work on when the system that brings those battles about is currently so unbalanced?

The biggest problem with Strat Battles is often the fact that they are usually a forgone conclusion.  Tactics only play a very small role because all the big battles take place in preset villages where the defenders only really have 1 or 2 options as to how to defend the fief and the attackers only really have 1 or 2 options for attacking the fief.   The only significant way to currently expand your options is through siege equipment but only DRZ/Greys have been rich enough to consistently use siege equipment in all their battles.

So unless you are planning on adding free stuff to Strat Battles that everybody can use, then there is no point adding anything without re-balancing Strat as only the rich clans will get to use these options making Strat Battles even more of a foregone conclusion
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: JennaHaze on May 19, 2012, 09:56:18 am
Disable upkeep! People hate this.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Doppel on May 19, 2012, 10:12:00 am
some new helmets from the late middel ages would be really nice   :)

this for example

http://larpwiki.de/uploads/JW_eisenhut.jpg
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Bobthehero on May 19, 2012, 10:20:55 am
Make a 3d model, add textures.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: HUtH on May 19, 2012, 11:55:02 am
Battles aren't long enough to exhaust a trained soldiers, so stamina is un realistic at such small scales.

Except perhaps for sprinting.

Edit: Just did more scientific tests with my sword, 1h, swung it 12 times in a row then called it a quit, I could have went on and on, but you suggested 4-8 times before being tired.

Now keep in mind: 1) I am a lazy fuckhead in terrible physical shape and 2) Soldiers and Knights back then were trained and in good shape, as such they could swing their swords for far longer than me.
I didn't suggested that player should get tired after 4-8 swings, but to start getting tired faster after that spam if he continues to spam more. I agree that 4-8 attacks is too less, but mainly I suggest that considering spam attacking, I think guy with 2h could get tired a bit after let's say 10 swings one by one, and more swinging would tire him even more...
In the game generally everything going faster than in real life, so stamina should to.

And unfortunately there's no real sprinting in game, it could be nice to add to.

I don't want that players should carefully watch their stamina all the time, just when they go all berserk, they should get tired, and less useful for some time.

btw did you swing with your sword just like you want to kill some armoured guy? And while wearing your armor? :P
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Cyber on May 19, 2012, 12:09:27 pm
undo some nerfs, restore 2h stab, native archery etc.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Teeth on May 19, 2012, 12:43:39 pm
I would like to see a change in the xp/gold system which will make the game more lighthearted instead of the hardcore 'must have multiplier!' mentality that is present right now. Thinking back to the old system that was more present. There was also more teamplay, perhaps too much of a need to stick to the pack though. Perhaps a combination of the two, area based xp and tick based xp would be good. I think the multiplier has to go though.

I would also gladly see the pseudo historical approach gone, that removed all the silly weapons or renamed the silly named ones. Give back the looney toons axe, sword of cookies/tears and boulder on a stick. Those names fit back then with the mentality in the mod, the mentality that we should strive to attain once again.

I would totally play the 2010 crpg with a 2 month hard reset aswell.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: bosco on May 19, 2012, 12:45:44 pm
Multi on round win system is indeed the main reason why this mod is one of the angriest games I've ever played.  :wink:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: tankmen on May 19, 2012, 01:21:27 pm
add  back gold for kills, do it like before by levels, i enjoyed being able to guess the range of the guy i killed, it used to be 1 gold every 5 levels i believe. so example
level 1-4=0 gold
level 5-9=10 gold
level 11-14=20 gold

and so on just a little bonus for doing something and i like knowing if i just stomped a guy my level or was being held off by a peasant, loved that back in the day.

"edit" would also give something in duel.  IDK bout exp, thats up to you
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Peasant_Woman on May 19, 2012, 02:47:54 pm
Good
-Stronghold was amazing. the best thing I've ever seen from the donkey crew. I'd never stop playing if it was brought back and tweaked a bit.

-A model bug for the tribal warrior outfit, and the fact throwing weapons changing LOD as they move away from the thrower causes some of them to appear to turn sideways in midair. Along with general model and texture improvements, fixing these issues would go a long way to improving the cRPG experience for myself and many others.

Bad
A stamina system is a bad idea in my humble opinion. Anything which might screw up the main attraction of this game (melee combat) is a bad idea without being exhaustively tested.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kafein on May 19, 2012, 03:28:31 pm
Bad
A stamina system is a bad idea in my humble opinion. Anything which might screw up the main attraction of this game (melee combat) is a bad idea without being exhaustively tested.


That is the equivalent of opposing the construction of new nuclear plants then whining when we have to keep the old ones operating.

Of course a stamina system should be extensively tested, but that doesn't mean the idea has to be abandoned.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Peasant_Woman on May 19, 2012, 03:37:51 pm
That is the equivalent of opposing the construction of new nuclear plants then whining when we have to keep the old ones operating.

No, it isn't. It's like saying we should test the new ones to make sure they don't blow up before abandoning the old ones.

Of course a stamina system should be extensively tested, but that doesn't mean the idea has to be abandoned.

Never said it should be abandoned. Just that it needs to be tested and made to work properly before coming anywhere near the official servers.

Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kafein on May 19, 2012, 03:46:09 pm
No, it isn't. It's like saying we should test the new ones to make sure they don't blow up before abandoning the old ones.

Never said it should be abandoned. Just that it needs to be tested and made to work properly before coming anywhere near the official servers.

The only way to test such a feature beyond the most basic "it works" is to see the effects in the actual situation. Just like the cRPG team did for every single gameplay change.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: FleetFox on May 19, 2012, 03:48:02 pm
In my opinion, adding stamina system= bad. Whilst going back to something similar to the old gold and exp gain per kill= Fantastic.

Thanks, keep up the good work devs ^^
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Peasant_Woman on May 19, 2012, 03:50:06 pm
The only way to test such a feature beyond the most basic "it works" is to see the effects in the actual situation. Just like the cRPG team did for every single gameplay change.

That is not the only way. Host a server with the changes in effect, get 10-20 of the best players to test it for half a day and see what their feedback is. Not hard.
Thats what I'm saying, testing on the official servers only leads to players who couldn't even manual block anyway trying to give feedback on a feature they don't understand.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Xav13 on May 19, 2012, 03:59:02 pm
Hello,

Voted for more depth.

Ideas that need to be combined :

1) We should not see so many mail/plate soldiers. In real life, there were very few knights. -> Increase upkeep cost so that mail/plate soldiers are 1/6 to 1/5 of the battle.
2) In real life, a katana would not even pierce a mail (not to say a plate). -> Decrease cut damage on plate
3) Introduce stamina so that plated knights are very powerful but can't move that much.
4) Introduce a variable stats for each player according to their k/d ratio. This variable would affect positively good players (this needs brainstorming, maybe reduce weight impact)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Momo on May 19, 2012, 04:03:34 pm
Voted for more balance and depth.

For the previous post, k:d is just an e-peen increaser, things should not be decided on it.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Xav13 on May 19, 2012, 04:05:42 pm
Voted for more balance and depth.

For the previous post, k:d is just an e-peen increaser, things should not be decided on it.

hehe, you're right but m&b is an epic game, so we need to see epic fights.

Don't you like when you see for instance Phyrex or GTX cutting in pieces 10 others players? We should encourage such actions.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Momo on May 19, 2012, 04:13:28 pm
hehe, you're right but m&b is an epic game, so we need to see epic fights.

Don't you like when you see for instance Phyrex or GTX cutting in pieces 10 others players? We should encourage such actions.

The 10 other player probably wouldn't like that and I find it unfair that they would own more because they got boosted stats because of their k:d.

Better stats because of k:d=more owning=endless owning Not fair at all. If they are good so be it but no more power because of their e-peen.

Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Xav13 on May 19, 2012, 04:19:32 pm
The 10 other player probably wouldn't like that and I find it unfair that they would own more because they got boosted stats because of their k:d.

Better stats because of k:d=more owning=endless owning Not fair at all. If they are good so be it but no more power because of their e-peen.

I personally like to be killed by the best players after a fair fight ;)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Doppel on May 19, 2012, 04:35:19 pm
maybe you could add a skilltree-like heirloomsystem.
you could have 3 options every rank (more pierce instead of cut or something), depending on playstyle with your fav weapon.
so that everybody would have his own custommade items
this would be even more awesome if the look of the weapon changes with the different selected options (a more pointed blade when pierce is selected or an increased lengh of a polearm)

this would make your char very individual

also the secondary modes should be more valuable  :wink:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tom Cruise on May 19, 2012, 05:29:00 pm
I personally think it would be cool if we need more items to use (armors, weapons, horses, etc.) Not that it is a "need" more of a "want". I think the game mechanics are just fine, most new game modes dont work out (partially due to the low population of this mod), map rotations are getting better and new maps are being added, upkeep is fine (really easy to make gold people to those who complain about it, just run around with low tier gear and you will be fine), but back to the matter at hand.

There is a large diverse group of warriors throughout history, many that are untouched by this game. For example, China.
Weapons (Some are out of the question can not add weapons, and some are in the game, but there is always room for more is there not?)
(click to show/hide)


Possible other Civilizations could be Roman Era, Barbarian (Gauls, Visigoth, Huns, etc.), Ancient Egypt, Zulu, this list goes on.

All I'm saying is, is that it would be cool if we had some additions to the item lists. Keep things from getting dull, spice things up a bit  :D

Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Soldier_of_God on May 19, 2012, 07:26:10 pm
The first thing I voted was combat mechanics. I think there are things that can be done with it.

Combat Ideas:

-Improving kick usefulness
-Implementing shield bash
-Pike bracing
-Charge meter, and enhanced Charge attack. Thrusts should be faster, swings should hit harder.
-Light attacks. swift, low damage attacks which can stun the person being hit enough for a full-force follow up.
-Rework cav system for lancers, HA's and HC's

The second thing i voted was Bug fixes.

-Enhancing graphical optimisation
-Fixing graphical bugs
-Many others mentioned on your bugtracker which are pretty severe

This would be nice.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Banok on May 19, 2012, 07:30:12 pm
more attributes. character development should be more than a simple choice between category A or B.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Leshma on May 19, 2012, 07:55:35 pm
Where is better maps option?

Since Punisher left cRPG we're playing more or less horrible maps 80% of the time. We got used to that, just like everything else in cRPG that doesn't feels right (polestagger).

Would like to see different people in that area, especially Jacko removed from his position.

Thank you for reading, chadz.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Molly on May 19, 2012, 08:14:24 pm
Please remove the health binding to strength and introduce health as its own attribute!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: B3RS3RK on May 19, 2012, 08:16:59 pm
Please remove the health binding to strength and introduce health as its own attribute!

That´s a pretty awesome Idea.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lichen on May 19, 2012, 08:32:46 pm
Most important would be implementing new FUN gamemodes. Battle and siege are stale and frustrating due to the team multi xp system. DTV is my favorite by far even though you usually get less xp and gold.  Maybe have a mode where you have to protect a moving AI caravan and xp and gold is given at the end based on how many of the AI survive etc.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Peasant_Woman on May 19, 2012, 08:40:15 pm
Please remove the health binding to strength and introduce health as its own attribute!

Take the +1 hp from strength and put it on Ironflesh maybe? So Ironflesh is +3 per point and might be worth having.

EDIT;
(click to show/hide)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: San on May 19, 2012, 08:52:48 pm
That would drastically lower the average hp to like 45-50.

I made a post on this a while back and still hold the same beliefs. tl;dr- WM buff, agility gives wpf, halve free wpf from leveling, +1 hp for every 2 strength, +4 hp for every point in ironflesh.

EDIT: basically equalizes IF and WM to PS and athletics a little so having low of either would come with its negatives, and equalizes STR to AGI points.

(click to show/hide)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Naelia on May 19, 2012, 09:59:36 pm
add PowerDraw bonus for archer in line,like shieldwall.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Bobthehero on May 19, 2012, 10:44:52 pm
I would like to see a change in the xp/gold system which will make the game more lighthearted instead of the hardcore 'must have multiplier!' mentality that is present right now. Thinking back to the old system that was more present. There was also more teamplay, perhaps too much of a need to stick to the pack though. Perhaps a combination of the two, area based xp and tick based xp would be good. I think the multiplier has to go though.

I would also gladly see the pseudo historical approach gone, that removed all the silly weapons or renamed the silly named ones. Give back the looney toons axe, sword of cookies/tears and boulder on a stick. Those names fit back then with the mentality in the mod, the mentality that we should strive to attain once again.



Yes


I would totally play the 2010 crpg with a 2 month hard reset aswell.


NO
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tuonela on May 19, 2012, 11:32:50 pm
Make clan banners selectable from the website in order to prevent random people balanced into one team while splitting clans. (or make it absolute banner balance)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: SoA_Sir_ODHarry on May 19, 2012, 11:40:56 pm
if they add stamina i will leave crpg
there 1000 things u can do wit crpg and stamina is the last on the list
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Elio on May 20, 2012, 02:14:07 am
CTF, no more...

If It's never worked this's probably because starting to pupolate an empty server is hard and ennoying under 4, 5, you have to camp the whole map to cover your flag or you spend your time to run... so server die in few days.

A good way would be to disable flag under 8 players, to do a simple TDM, then starting CTF when there are enough players.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: IR_Kuoin on May 20, 2012, 02:38:03 am
How about adding a field medic (class)  :lol:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Peasant_Woman on May 20, 2012, 02:44:39 am
Intelligence stat which lets you build siege weapons, dig trenches or create mounds, construct healing tents or weapon racks or ammo supply boxes etc. I'd play an engineer class like that.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lord_Panos on May 20, 2012, 03:01:42 am
if they add stamina i will leave crpg
there 1000 things u can do wit crpg and stamina is the last on the list

huge loss for c-rpg  :twisted:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Herkkutatti on May 20, 2012, 03:28:52 am
I would totally play the 2010 crpg with a 2 month hard reset aswell.
2010 crpg was the reason i got addicted to this shit :D now the mod is getting worse patch by patch  :|
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: rustyspoon on May 20, 2012, 04:49:42 am
Add skills to strat:

1. Stealth
2. Spot distance
3. Trader - get better prices on goods
4. Movement speed
5. Army size - everybody is limited to 50 troops unless they stat this skill.
6. Crafter - faster/cheaper crafting

As their character levels up, they get more points.



New xp/gold system:

Every round each team gets a flat amount of xp/gold. Winning team gets an extra amount of xp/gold. Individual players get bonus xp/gold for various things such as:

1. headshots
2. killing someone higher level than you
3. killing horses
4. etc...



Objective-based siege mode similar to assault in Unreal Tournament

Once a round finishes, the teams switch and the defender becomes the attacker. The team with the best time gets bonus xp.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: SoA_Sir_ODHarry on May 20, 2012, 04:55:59 am
well i brainstormed bout Reward system:

My conclusion is too keep multi but decrease its value...

instead of exp/gold per kill there should be exp/gold per dmg u deal and too Additon too that exp/gold per dmg u absorb
this would  be a pure reward for the skill u achieve through playing and rewards the main actions u do in Battel/Siege(and any other new mode)(deal dmg and absorb dmg)
exp/gold Reward by Killz is useless cuz well u know cRPG...
If u combine this reward System with the multi it will make peeps play togehter cuz

1. build up multi
2.deal as much dmg as possibel
3.(and important) absorb as much dmg as possibel

Its will make the Players naturally play togehter cuz stayin togehter means auto more Reward for their Perfomance(like in the old days...)
and its bring togehter the peeps who up for Teamplay and the guys who up for Heroism.
Some tweeks for the Upkeep system will be nuff too provide the balance.

Also it will change the Life of Cav...
Range will improve while not touchin its stats...
It will decrease the amount of 2h.

Since its cRPG u gotta consider the RPG part too balance the different Classes and the Part they take in BATTEL.
An Improved Reward System will do this :mrgreen:

Panos i will never leave u cuz beer is my stamina xxD

greetz OD

Title: Re: cRPG Ingame Feature - what is it you want?
Post by: FRANK_THE_TANK on May 20, 2012, 05:15:45 am
Sigh...

Wish I could unread all 11 pages of this thread (my posts included).
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: SoA_Sir_ODHarry on May 20, 2012, 05:20:01 am
11pages gotta be read by the mighty donkey crew!!!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: FRANK_THE_TANK on May 20, 2012, 08:21:44 am
11pages gotta be read by the mighty equus africanus asinus crew!!!
No, no I'll summarize it for them.

I don't have a new idea but I would like to rant about what I think x means...

OH OH OH AND! STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!

NO!!! I HATE STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!

WHY YOU HATE STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!

POO!!! STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!STAMINA BAR!

---------------------------

In closing, their aren't many if any ideas in this thread.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Dutchydave on May 20, 2012, 10:21:37 am
I would really like a spawn protection of like 5 seconds so the cav can get out of spawn without bumping everyone,thats got to be fairly easy to do for the devs and I cant think of any reason to not do it?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Molly on May 20, 2012, 10:25:03 am
[...]
In closing, their aren't many if any ideas in this thread.
Well, I had the idea to remove health binding from strength and introduce health itself as 3rd attribute.

But thanks to you and all the other spammers in here... actual ideas won't be noticed.  :?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lord_Panos on May 20, 2012, 10:26:50 am
We want crossdressing back !!!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Wiltzu on May 20, 2012, 11:11:24 am
DO THE DAMN LOTTERY!!!   please  :cry:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Gomer on May 20, 2012, 11:30:11 am
visitors can't see pics , please register or login
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Dalhi on May 20, 2012, 12:50:08 pm
It is really nice to hear that you are still planning to work on improving module. We have awsome website, strategus is more or less fine besides almost everyone spend 90% of his time here playing the cRPG on various servers with different game modes, everything else is just nice addition to that. There are really awsome new features in other modules Vikingr, The Deluge it would be nice to search for inspiration and "borrow" some new ideas for awsome features. Things that I would to love see in firts place:


- improving overall performance, removing some old ugly items or replacing them,
- adding script for fall damage while being dismounted,
- if rain doesn't affect horses speed and manuver it should,
- changing the way how poll votes are displayed to something less distractive, there were few minor modes that made them appear in the bottom of the screen with smaller font,
- maybe adding shield bash, but to be honest I can't recall if I ever palyed module that has it implemented so that would require some testing,
- rework is possible how shield forcfield work on horses, so it will not magicly defend horse from being hit,
- buff gravity, fall damage should be reworked, it is sometimes ridicoulus from how high you can jump without loosing health points,
- there is something called "Death Mode" that points out at certain time where is the enemie to cut the camping,
- maybe work a bit on other game modes, don't know if something can be done with Stronghold, but last time I tried it it gives me really awfull performance issues even with about 20 players on the server,
- would be nice to add clan managemnet via website with banners selectable only for clan members, that would be probably best way to fix banner balance by cutting banner leeching,
- make dead bodies receive damage for short time after player death, it was even mentioned in changelog during Warband beta tests but they fail at adding this so I hope that our awsome devs know how to do this if it is possible,

For now it's all what comes to my mind, but sure there are a lot of things that be can tweaked, improved or reworked. Changing the way some attributes works like removing bonus to hp from strenght or reworking weapon master skill should be done (if they ever will) right along with some support for lvl 31+ characters that based their skill/attribute distribution on old mechanics, besides it might be awsome idea for gold sink.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Seastalker on May 20, 2012, 01:17:40 pm
I would like to see a small increase in infantry movement speed, by about 10-15%, and less slowdown caused by terrain.
To compenaste side effects of this, slightly increase all projectile speed to keep ranged a chance to hit the faster targets (overall damage stays), and reduce horse leg damage (to about the average of what was before and how it is now) to keep cav viable.

Side note: I'd prefer if ATH would give slightly more speed, but heavier armors would penalize ATH more, but this is just a lesser concern of mine, the important one is the first paragraph.

Oh and the stronghold gamemode would be great.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Svitjodvarg on May 20, 2012, 01:57:05 pm
It is really nice to hear that you are still planning to work on improving module. We have awsome website, strategus is more or less fine besides almost everyone spend 90% of his time here playing the cRPG on various servers with different game modes, everything else is just nice addition to that. There are really awsome new features in other modules Vikingr, The Deluge it would be nice to search for inspiration and "borrow" some new ideas for awsome features. Things that I would to love see in firts place:


- improving overall performance, removing some old ugly items or replacing them,
- adding script for fall damage while being dismounted,
- if rain doesn't affect horses speed and manuver it should,
- changing the way how poll votes are displayed to something less distractive, there were few minor modes that made them appear in the bottom of the screen with smaller font,
- maybe adding shield bash, but to be honest I can't recall if I ever palyed module that has it implemented so that would require some testing,
- rework is possible how shield forcfield work on horses, so it will not magicly defend horse from being hit,
- buff gravity, fall damage should be reworked, it is sometimes ridicoulus from how high you can jump without loosing health points,
- there is something called "Death Mode" that points out at certain time where is the enemie to cut the camping,
- maybe work a bit on other game modes, don't know if something can be done with Stronghold, but last time I tried it it gives me really awfull performance issues even with about 20 players on the server,
- would be nice to add clan managemnet via website with banners selectable only for clan members, that would be probably best way to fix banner balance by cutting banner leeching,
- make dead bodies receive damage for short time after player death, it was even mentioned in changelog during Warband beta tests but they fail at adding this so I hope that our awsome devs know how to do this if it is possible,

For now it's all what comes to my mind, but sure there are a lot of things that can tweaked, improved or reworked. Changing the way some attributes works like removing bonus to hp from strenght or reworking weapon master skill should be done (if they ever will) right along with some support for lvl 31+ characters that based their skill/attribute distribution on old mechanics, besides it might be awsome idea for gold sink.

On vikingr mod you can bash your shield with your weapon.. That would be cool to have here :D
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: CaveSquirrel on May 20, 2012, 02:15:30 pm
2 words: Add walking!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: bosco on May 20, 2012, 02:18:45 pm
Give carryable banners that buff surrounding troops plox.

Combined with different XP system = goodbye lone wolf leechers, welcome angry mob riot every round  :twisted:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: BlindGuy on May 20, 2012, 04:10:11 pm
Remove block from weapons that could not be used to duel in history, so

remove block from pikes, greatswords, great axes.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Xav13 on May 20, 2012, 04:45:18 pm
add PowerDraw bonus for archer in line,like shieldwall.

I like this one :)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Patoson on May 20, 2012, 06:10:15 pm
- buff gravity, fall damage should be reworked, it is sometimes ridicoulus from how high you can jump without loosing health points,

Gravity is already a bit too high in cRPG. I'd rather have it lose a little of force.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tindel on May 20, 2012, 09:12:27 pm
If the multi was removed. And winning did not improve your exp/gold gain,  then we could have a banner balance that always put whole clans on same team.

I think that would improve teamwork. And it would work becasue the loosing side wouldnt mind as much since they still get exp.


Right now its really really shitty to be on the loosing team, it ruins the fun
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: ArchonAlarion on May 20, 2012, 09:32:45 pm
http://www.myarmoury.com/feature_spot_poleaxe.html

Not so heavy tbh.

I could be wrong, but I believe the weights refer to the weapon heads shown not including the hafts. Further,  part of the energy expended in using these weapons comes from hefting them in a wide radius due to their lengths (in terms of the animations that m&b uses).
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Bobthehero on May 20, 2012, 10:08:03 pm
Modern poleaxe heads weight about 2.5 lbs, so I think the shaft weight is included.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Arn_Magnusson on May 20, 2012, 10:44:43 pm
I WANT
visitors can't see pics , please register or login


COOKIES
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: ArchonAlarion on May 20, 2012, 11:19:03 pm
Modern poleaxe heads weight about 2.5 lbs, so I think the shaft weight is included.

Okay, perhaps you are correct.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: TurmoilTom on May 21, 2012, 12:24:26 am
http://forum.c-rpg.net/index.php/topic,32168.0.html
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tomas_of_Miles on May 21, 2012, 12:31:37 am
Commander battle and/or conquest!!!!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Herkkutatti on May 21, 2012, 12:34:24 am
Make all native game modes playable, add all the legendary old school items back
(sniper xbow/original byzantium helmet/original black armor/ boulder on stick/looneytoon axe/side swings to long voulge!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Devilize on May 21, 2012, 01:02:49 am
Assisting stat.

Ladders {maybe}

DIPLOMACY MENU IN STRATEGUS
http://forum.c-rpg.net/index.php/topic,29954.0.html
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Gomer on May 21, 2012, 02:27:33 am
http://forum.c-rpg.net/index.php/topic,32238.0.html This...
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lordark on May 21, 2012, 08:55:16 am
Shield Bash would be cool.
Stamina is a must for the future of the game.
Small ladders for battle to atleast add some flavor to the mix.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: rufio on May 21, 2012, 09:14:07 am
overhaul your retire/respec/heirloom transfer system to be more player friendly, meaning no huge xp loses, everybody should be able to transfer their heirlooms to alts and back at a small fee. one of the biggest problems this mod has is that it is to hardcore, and to grindy lvling wise and heirloom wise, ( i have ~2200 hours in crpg and im only gen 6 lvl 34 and only have 2 +3 items and am stuck @ roughly 200k gold ) i have had friends try it out and leave because of the grind. also alot of people GTX the game after respeccing and what not. this is a major point in crpg make it less grindy and dont have traps like respec in there, players shoulndt be able to select an option witch can cost them weeks/months of grinding, only to see it go up in smoke on a split second decision!! my 2 cents.

*edit: i think stamina implementation and shieldbash will kill this mod, it will cost way to much ballancing and alot of builds will be rendered ineffective.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: autobus on May 21, 2012, 09:34:29 am
why no wipe option?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Imapanda on May 21, 2012, 09:42:39 am
A small gold bonus applied per kill would be awesome and would convince people to join the action more.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Bobthehero on May 21, 2012, 09:45:30 am
Unban huey, ban all those who want a wipe.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Phazey on May 21, 2012, 11:39:35 am
I would really like to see more objective based tactical game play. So i'm thinking new game mode or tweaks to existing battle / siege mode.

1) Stronghold or Commander Mode Battles sound very interesting to me. How about a blend between the initial stronghold system and defend the king and commander mode battle? Keep it round based, just like current battle and siege modes. Two teams.

Warm up stage
At the start of a round a commander is nominated on both teams. Both teams take a vote and pick their commander. The commander can control the flag and place a few select buildings (maybe weapon racks, healing tents, siege towers and a few basic static defensible buildings). Maybe limit building options and tie that to what area of the map you control (example: control lumber yard outside castle gives access to ladders).
The commander can also pick a main objective. The team will get a (spawn)ticket bonus for controlling that objective (and maybe a penalty for not controlling it).

The game

An example: There are three mines / MotF flags / other points of interest and a town / tower / castle or defensive structure to control (example: the team's commander that does not control the castle can spawn a siege tower, the team that controls a mine (automatically) spawns a resource caravan that needs escorting, etc).
Maybe add buffs or perks to controlling certain parts of the map. For example: controlling the town gives you a healing tent, controlling a mine gives a weapon damage buff (better iron?) or successfully escorting the cart from the mines to your spawn temporarily decreases respawn time a bit, stuff like that...

The team that controls more than 50% of the map's assets makes the other team's tickets decrease.
A typical map should last at least 15 minutes and up to 45 minutes, depending on how even the battle is. Controlling more than 75% of the points of interest on the map makes tickets decrease exponentially. On an even battle, it's the kills that make the difference, but if one team is losing heavily (controlling no points of interest) the battle should be done quickly.

Use a ticket system like in battlefield maybe. Or like the League of Legends Dominion game mode. Spawns use tickets and controlling more than half the map's assets (more than two mines or the town / tower / castle + 1 mine) makes the enemy tickets decrease over time as well.

Maybe add a little 'defend the king' type game play where a commander makes the enemy team's tickets drop dramatically when he gets killed (10+ tickets for a commander death, maybe more if recently died). Also add maybe an AoE defensive buff for the commander's flag or something, if at all possible (maybe future feature if that requires a lot of work, low prio) to balance out commander death penalty.

Use a large plains type map (not too many objects to prevent low framerates), but with one defensive structure (a town, tower, encampment or small castle) and two or three mines or other control point spots. Maybe also add a few non-random maps for balance. Make as much randomly generated as possible, if that is viable. If not, get mapmakers to build a few maps.

The game mode borrows elements from siege (tickets and a control point), but expands on that by adding several control points, a commander to protect, stronghold-style placeable buildings (maybe add some building mechanic where stuff can be built with construction materials), etc.

The objective should be map control. Maybe you could even add AI controlled resource caravans that move about on the map and need escorting and that deliver resources or tickets. (Guild Wars 2 RvR type of gameplay)
This is important, else camping ensues. Controlling a large part of the map should be difficult, because it splits up your team. On a typical battle, control should go back-and-forth between opposing teams. If it's too 'static' and campy during tests, decrease defences and buff attacking options (add back doors to towns / towers / castles, place more fixed ladders, etc)

(a thought: consider making three or four teams instead of two. Would make things more interesting, right?  :twisted:)

I would recommend a death-wait-time of at least 30 seconds and spawns that are reasonably far apart. I dislike the instant-spawning we have as attackers on siege.

One thing that should be key to this game mode: purchasing (or upgrading) buildings for resources and completing objectives, such as controlling key points of the map but also escorting resource caravans between those points and maybe even completing building-based mini objectives.
Add (or let the commander spawn or build / activate / repair / upgrade) a few trivial buildings, such as a mill that spawns an AI controlled miller that rides with a cart towards spawn and gives a little buff or some bonus tickets when he arrives and stuff like that, to make it less campy and give more objectives to raid. The idea being that the winning team that controls the central defensive structure is tempted to attack those objectives to prevent the other team from winning and exposing their position (the main castle / defensive structure) to attacks.

--
2) Persistent world meets Guild Wars WvW:

Make one server run a persistent map. Map design could be inspired on the Guild Wars 2 WvW  (http://wiki.guildwars2.com/images/d/da/Noncb.jpg)map (take just the 'Eternal Battlegrounds map', ignore borderlands for now). When you join the map, you get to pick one of the three (or more?) factions. Maybe the map is even simpler, like a large plains map.
Key point on this game mode should be multiple teams. Not two. Three at least. Maybe four.


There are no respawn tickets, only the respawn timer.
Respawn timer can be influenced by player counts on factions for balance. There are no rounds. The map is persistent and does not (need to be) reset, ever. :P
Example: blue team has 16 players and has a base respawn time of 60+ seconds. Red team has only 8 players and gets a shorter 30 second respawn time. Green team has two players and has a minimal respawn time of only 0-10 seconds. Green team also gets an 'underdog' buff of 50% extra HP on their players, to compensate for the unfair teams. It should always be more attractive to join the smaller teams. Or maybe force some auto balance, but i'd prefer not to.

There are several controllable objectives on the map.
I'm thinking three 'spawn area' type castles / towns that act as an unconquerable safety zone, just like in GW2 WvW. Then a big castle in the center, three or more 'mines' or other resource giving points and maybe a few buildable / upgradable points of interest, such as a Mill (reduce respawn time a bit or increase health with 10%), an enclosed Field (allows horses / gives horses a significant buff), an armoury (allows heavy armor / gives armour buff), a Fletcher (unlocks best ranged weapons / gives ranged a significant buff), etc.

First and foremost, at the center of the map: the castle. Controlling the castle moves your team's respawn from the 'safety zone' border of the map to inside the castle. This frees up 1 safety zone and allows for a new color team to be created. It also gives some kind of buff. I'm not sure what to pick here... maybe the castle has an armoury that allows the defenders additional or more expensive equipment... maybe it buffs armour values... something like that. Maybe it has more 'unlock-able' or 'buy-able' buffs that players can purchase, costing resources.

Then there are the secondary objectives. The map has several mines or resource points. Once a team controls such a point, automated AI controlled resource caravans start moving from those points to that team's spawn area. Controlling a small part of the map should be possible, even for only a few players. If AI controlled caravans isn't viable or too much work to build, make it player operated instead.

Resources also allow siege equipment to be built. Maybe even add a limited selection of buildings, just like Stronghold.

What i'm thinking of is an constant battle for map control, fuelled by the need for those resources. Taking control of the castle gives great defensive advantages, but moves your team away from the resource points and makes you a prime target. Those that control the castle will try to gain control over several resource points, forcing them to attack instead of camp their castle. However, due to their higher respawn time (60+ seconds) and the need to travel from the castle to the resource points, they risk losing their castle and being reverted to their original spawn area.

The teams not controlling the castle will try to gather resources and control the points of interest outside the castle and if they feel strong enough: mount a siege on the castle. Or they could try to win the game by controlling a majority of the map instead. Both should be viable.

You see, there is no real 'winning' to be done, because it's persistent and has no rounds. But maybe a ladder or some sort of score chart can be kept. Points over time for controlling the central castle and lesser points over time for controlling secondary objectives.

Once a team is clearly dominating (most players + controlling all resource giving points), new players cannot join that team AND that team gets a huge increase in respawn time. Maybe the opposing teams get additions buffs such as reduced respawn time, increased resource generation, bonus to hitpoints, armour or weapon damage, etc. It should me most attractive to join the losing / underdog teams.

Other possible point of interest might be a a Mill, a small village, some ruins. Each gives their own small buff. Elements from commander mode battle / defend the king, elements of Stronghold and Payload / Capture the flag type game modes could be used.
For example: once a team gathers sufficient resources, they can build their own castle to rival the central castle. Once a team controls a certain amount of the map, they can vote one of their players 'king' (or commander or something) and give him or nearby team mates certain buffs, but make that player a valuable target.
Maybe only that commander can build structures (stronghold style).

Controlling points on the map can be done with the current MotF flags system. Perhaps with a few tweaks. Once control is gained over a point of interest, it gives certain buffs or unlocks certain items (armour types, advanced weapons or maybe heavy horses). Maybe certain points of interest can be built or upgraded.

Perhaps the best way to start building this game mode is to start with the basics. And maybe it can't be truly  persistent and needs a time limit of some sorts... i'm not sure yet.
Map needs: three spawn areas, three mines or other resouce-giving points, several basic 'points of interest'  that can be conquered by standing near them, such as a mill, a tower, an armoury, some stables and a farm. Wouldn't it be cool if a controlled point of interest doesn't give anything until you repair or upgrade it? That would cost resources. You gain those resources by controlling (a) mine(s) and protecting the caravan.

Anyways, looks like this post is becoming much too long and somewhat unfocused. I'll look at it later and try to edit this into something more readable. Right now i'm just throwing together different game modes in my head, trying to figure out what would work. Maybe with a bit of feedback from the devs we can trim down this jumble of random ideas into something workable.

Stuff to look at or steal from / other random ideas:
3 Arathi Basin or other PvP instances from World of Warcraft

4) Go with a Capture the Flag based game mode (look at Tribes Ascend and many other games). My suggestions for our current CTF (i got to test that once) is to add significant respawn timers, making it less like deathmatch.

5) Look at Team Fortress' Payload game mode and steal that. Should be fun, though hard to balance.

6) One could also look at games like Battlefield 3 and borrow ideas from Rush game mode for example. Tweak Siege mode into a rush-siege mode: make several control points (town outside, walls, courtyard and keep maybe) and make the attackers conquer all points one by one within a time limit or (if possible) ticket limit.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kubla Khan on May 21, 2012, 04:32:45 pm
Arquebuses and... cut-off limbs and... cakes to everybody
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lord_Panos on May 21, 2012, 04:50:28 pm
PvP system that will allow players to arrange duels for gold.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Mustikki on May 21, 2012, 05:42:54 pm
(click to show/hide)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Liwe on May 21, 2012, 06:50:51 pm
Duelling for cRPG gold definitely.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: themethatuknow on May 21, 2012, 06:53:12 pm
Add a "duck" feature or something, so there is a somewhat reasonable chance to dodge the constant army of archers, xbows and throwers. It would be just wonderful having the ability to duck under those throws when you're 6 inches from the person's face but can't get a kill because they are S-ing so hard. Or maybe add a chance of falling down from running backwards constantly without looking?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Bobthehero on May 21, 2012, 09:28:10 pm
Phazey, ever played Empires Mod for HL2? Your first suggestion sounds very similar.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Gomer on May 22, 2012, 12:51:48 am
Duelling for cRPG gold definitely.
I agree completely. Kind of a staking thing! Or make duel give you a small multi for consecutive wins against different players to minimize leeching (abusing this feature would be insta perma ban)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Eugen on May 22, 2012, 02:48:03 pm
[...] Or maybe add a chance of falling down from running backwards constantly without looking?

 :lol: I would like this feature! Would bring some slapstick into the game.

Else I voted for bugfix/interface:

becouse

1. The poll window is realy distracting where it is now. If poll window would be set on the upper side of display it would not be in the way that much.

SET POLL WINDOW ON THE UPPER EDGE, and maybe make it smaller!

2. I disable casuality report, becouse I really dont like the mix... I would like to have chat and casuality report visually seperated!
The best feature would be, that when I turned off casuality report I still would get messages concernig my character: kill, killed by and teamkill
More I need not to know! It would be much less wall of text then now.

VISUALLY SEPERATE CASUALITY REPORT AND CHAT!

Thats what I really want. All the rest is fine with me as is. Maybe bring back some old maps...
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Turboflex on May 22, 2012, 03:33:37 pm
Chose the first option, would love to see a conquest/stronghold type mode where games were 20-30 minutes, that call for more organized teamwork and balanced for player created engineering items.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Chivers_United on May 22, 2012, 03:36:02 pm
aye, conquest mode, similar to star wars battlefront with multiple flags to capture to win would be awesome.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: fenrik on May 22, 2012, 04:00:54 pm
Add a wounding or bleeding system. No more being 100% functional with 1hp left.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: SoA_Sir_ODHarry on May 23, 2012, 06:45:00 pm
http://forum.c-rpg.net/index.php/topic,17038.0.html
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Eugen on May 23, 2012, 11:06:23 pm
Sir Harry! Your link to the mumble idea... nya... this would rally be to much. To much fun killing me. I really would be happy just to have a cleaner chat- and casualityreport system on c-rpg. This woul be a first step. Then we can talk about mumble. And yes, fix the poll box placement! I repeat: FIX THE POLL BOX POSITIONING!

Thank you.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: robert_namo on May 24, 2012, 02:21:01 am
Dragon mounts, or camel mounts, either way they will be a great addition to the game.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Delusianne on May 24, 2012, 10:17:37 am
:lol: I would like this feature! Would bring some slapstick into the game.

Else I voted for bugfix/interface:

becouse

1. The poll window is realy distracting where it is now. If poll window would be set on the upper side of display it would not be in the way that much.

SET POLL WINDOW ON THE UPPER EDGE, and maybe make it smaller!

2. I disable casuality report, becouse I really dont like the mix... I would like to have chat and casuality report visually seperated!
The best feature would be, that when I turned off casuality report I still would get messages concernig my character: kill, killed by and teamkill
More I need not to know! It would be much less wall of text then now.

VISUALLY SEPERATE CASUALITY REPORT AND CHAT!

Thats what I really want. All the rest is fine with me as is. Maybe bring back some old maps...

This! The constant overflow of chat/ interface logs is a bloody mess. Some scaling option also would be nice.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Naelia on May 24, 2012, 11:26:53 am
STF only for ALT and delete this fucking cooldown
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: IR_Kuoin on May 24, 2012, 11:35:59 am
Camel Mount, and I'm happy.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Torben on May 24, 2012, 01:17:59 pm
a certain agi level makes a dodging movement possible.

athl level = seconds the char can sprint


wpf= faster counterattack/ less stun from a block

ps=  stuns the blocking enemy longer


Title: Re: cRPG Ingame Feature - what is it you want?
Post by: BlindGuy on May 24, 2012, 02:05:40 pm
+1.




I want 1h/2h nomad sabre, like mongols used.

http://forum.c-rpg.net/index.php/topic,32428.0.html

Described there, thanks.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: KillerofFlowers on May 24, 2012, 02:51:43 pm
make the capital city function work
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: LastKaze on May 24, 2012, 06:04:35 pm
Buff arbalest!

or atleast buff the accuracy of the arbalest, there's some sort of problem where the crossbow is much better than the arbalest.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Ronin on May 24, 2012, 07:54:02 pm
Make archery and cavalry similiar to native for 1 week.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Dezilagel on May 24, 2012, 07:55:09 pm
Make archery and cavalry similiar to native for 1 week.

Why the fuck would you want that?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Thovex on May 24, 2012, 08:14:47 pm
Why the fuck would you want that?

Because he is a native player?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Christo on May 24, 2012, 08:16:03 pm
Make archery and cavalry similiar to native for 1 week.

lol, the rage this would cause..

I see your point but it's unnecessary.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Herkkutatti on May 24, 2012, 08:51:18 pm
i want option to  pay 1 mil to chadz bank and  reset your loom points! or something similar.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Leshma on May 24, 2012, 10:02:07 pm
a certain agi level makes a dodging movement possible.

That's already possible, ask your horse if you don't believe me :lol:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Ronin on May 24, 2012, 11:05:28 pm
Make archery and cavalry similiar to native for 1 week.
This is not my idea. A developer said that as a joke if I am not mistaken.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Herkkutatti on May 24, 2012, 11:28:23 pm
what about a nice loom reset?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Zlisch_The_Butcher on May 25, 2012, 06:31:43 am
Just wondering, ain't it a bit stupid to keep a shitload of suggestions here? I mean, ain't that what the suggestions corner is for?

Anywayz, http://forum.c-rpg.net/index.php/topic,31815.msg470476.html#msg470476
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Hiln on May 25, 2012, 06:56:26 pm
im to lazy to read middle pages but did i hear  :twisted: Shield bash :twisted:?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: AvengerC47 on May 25, 2012, 08:29:36 pm
Good ideas:

8.A small xp bonus when you kill a higher level player.

~ Leg shots decrease player + horse movement?

- adding script for fall damage while being dismounted,
- rework is possible how shield forcfield work on horses, so it will not magicly defend horse from being hit,
- make dead bodies receive damage for short time after player death, it was even mentioned in changelog during Warband beta tests but they fail at adding this so I hope that our awsome devs know how to do this if it is possible,


yes, I read the whole thread ;]


and sth from me:

FIXES
1. shields invisible forcefield - shouldn't their hitboxes be already fixed?

2. slash through horse head - hitting your horse head should stop swing or damage the horse

3. bump thrust - lance hitbox only at the end of lance
same with pike at close combat, so pike could be again 2 slots

4. jammed xbow - add a key or option in Q menu to delete a bolt on xbow (give a flag 'empty')

5. trees has bad hitboxes, better to shot through a part of tree than hit the air

6. hit should not stop you from falling down - change from holding x-y-z to only x-y

7. add collisions to hay stacks (now we can hide in them and see all), or add an inside texture(can be black), so we will see nothing from inside



CHANGES
1. add 'no heirlooms' in options of server
all eq will be +0 there

2. add healing potions/first aid
uses one slot, giving 5-10 hp on use

3. losing hp adds weight to player and horses (so slowing them down etc.)

4. hitting a teammate should show you information about it

5. add a possibilitty of kick while aiming with xbow/bow + big loosing aim

6. add weapon names on ingame log

7. add mud or sth to maps (dark water texture), slows ppl down more than water
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kafein on May 25, 2012, 10:30:56 pm
I like when people make completely unbiaised suggestions.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Burr1ck on May 26, 2012, 12:13:16 am
Improve the Spectator's Point of View Display

There's a casting channel 'Warband Battlestream' (http://www.twitch.tv/warband_battlestream) on Twitch tv which streams competitive Mount & Blade: Warband matches e.g. http://www.twitch.tv/warband_battlestream/b/318087058 . In the recordings from the channel, notice that from spectator's point of view it shows the team colored player names and health bars float above the character models, which is pretty darn neat and handy in distinguishing the difference between two teams, I reckon that it would be great to incorporate that into cRPG as an option (on/ off).
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: justme on May 26, 2012, 12:15:44 am
i want more people to play this game, hate empty servers
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Zlisch_The_Butcher on May 26, 2012, 04:06:06 pm
Suggestion: Add narfs new armors.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Arn_Magnusson on May 26, 2012, 05:55:49 pm
When you're dead you're able to write one message. To nominate leechers.
Or a script (if it's possible) to write a reason when making a poll, to make it seeable for all players.
Thank you for attention.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Herkkutatti on May 26, 2012, 05:59:12 pm
Reset loompoints and add new armors and stuff.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: arowaine on May 27, 2012, 09:07:52 am
More pub for the game so we can get new peasant kills :). Nha seriously inprouve everything you said in the ingame feature ALL except maybe voice chat cause it is anoying as shit when people spam them... but keep going im glad you guys keep working on that great mod/game
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: akapraf on May 27, 2012, 04:19:52 pm
there was a time when i played with 5 PS and it was very hard for me to make some kills, so i  decided to go to 7 PS very good decision for me ( long time a go )
in this time i tested a lot of build and now  i can't belive how much dmg i can do with 4 PS .Don't know what change this but for me  there is no reason to make a STR build. why do i need to bee slow if i can be fast and i can have a very good dmg.
I realy like to play Str Build but agi build are very fast and they have a very good DMG.

Ps: Sry for my bad english
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Ronin on May 27, 2012, 04:24:28 pm
there was a time when i played with 5 PS and it was very hard for me to make some kills, so i  decided to go to 7 PS very good decision for me ( long time a go )
in this time i tested a lot of build and now  i can't belive how much dmg i can do with 4 PS .Don't know what change this but for me  there is no reason to make a STR build. why do i need to bee slow if i can be fast and i can have a very good dmg.
I realy like to play Str Build but agi build are very fast and they have a very good DMG.

Ps: Sry for my bad english
What weapons you used? 5 PS can be ok for twohand/pole but it is low for one handeds. Also, what type of damage you dealt plays a major factor as well. Blunt is the best for low PS, while pierce is good against armor still, and cut is the weakest. I manage to get kills and fight properly enough with a military hammer and 0 PS at my horse archer, even when I am dehorsed but not with arabian cav.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: akapraf on May 27, 2012, 04:42:02 pm
What weapons you used? 5 PS can be ok for twohand/pole but it is low for one handeds. Also, what type of damage you dealt plays a major factor as well. Blunt is the best for low PS, while pierce is good against armor still, and cut is the weakest. I manage to get kills and fight properly enough with a military hammer and 0 PS at my horse archer, even when I am dehorsed but not with arabian cav.
Last 1h agi build used lvl 30 or 31 not sure i just know that i played 2 weeks with this build and it was very easy for me: 15 24  ( the wepon is not important )  lots of good players complains that they don't have time to se the animation of the sword.
what it will be happen if i go to lvl 34?
Edit : the reason of the first post is that I liked more when there was a greater difference between dmg on STR Builds And AGI Builds because
In my opinion this is the real deal. You want speed then you need to suck at dmg. You want dmg then you need to suck at speed.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kenji on May 27, 2012, 08:06:46 pm
Voted for a new gamemode

cRPG Quest:
A Dungeon Crawl type of gamemode where players explore through a labyrinthine environment, fighting through randomly generated bosses and minions (xp), and looting any treasures along the way (gold).

Also, it would be interesting if there are some puzzle solving requiring players at different spots interacting with certain objects in order to proceed.

Something similar to Nox Quest, for those that may know what I'm refering to.

Overall, just another grindfest that requires the devs to do more scripting.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Teeth on May 27, 2012, 10:33:47 pm
Oh priority number one should be fixing the dodgy gameplay. I constantly move through people and animations skip all the time with 30 ms ping.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Zildjan on May 27, 2012, 11:42:21 pm
KILL XBOW CAVS  OR NERF THEM TO HELL!!!  No one likes them in the game except the people who exploit it
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Count_Adhamar on May 28, 2012, 03:38:45 am
I don't mind any of those suggested ingame features except I'm worried about "adding more depth to combat (new mechanics, stamina...)".

If stamina is introduced it'll just ruin the combat in cRPG, and I'll just play native. I love the intense and long lasting fight's that are available now. Introducing stamina will mean slower and less intense fights. Also Weapon Master will be more useless as having stamina will mean every one will slow down anyway. Adding stamina in my opinion is going overboard in realism. This is a game, and a fun one the way it is, don't ruin it.

As for mechanic's, I'd like elaboration on this, I find the mechanics sustainable the way they are but I know there is room for improvement.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tot. on May 28, 2012, 03:47:30 am
Quote
cRPG Ingame Feature - what is it you want?

1. Commander system back in the game linked with reward system to combat the stupidity of pub players.
2. Class recognition based on wpf and hard limit of class per team, ie. 5% of archers.
3. Players of each class split at least somewhat evenly across both teams based on class recognition.
4. Crouching.
5. New mechanics, ie. shield bash, breakable lances.

I'd add 6. Strategus to be fun for more than ~6 people in total. but seems it's just fubar.

Title: Re: cRPG Ingame Feature - what is it you want?
Post by: MacLeod_ on May 28, 2012, 06:26:32 am
So what is going on;how long before we get a response on all this? What do the GM's really have in mind? This pole is great and all but I haven't seen chadz post a single thing commenting on our ideas. Wouldn't they want to start working on something immediately or let this post sit for 3 months? Sorry for the negativity. I just don't like surprises...Fill us in man!!!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Zlisch_The_Butcher on May 28, 2012, 01:03:31 pm
KILL XBOW CAVS  OR NERF THEM TO HELL!!!  No one likes them in the game except the people who exploit it
Bullshit, my favorite EU clan is US_Cavalry...
...the pure xbow cav heroes of USA...
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Naelia on May 28, 2012, 10:05:26 pm
nerf Destrier
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Protemus on May 28, 2012, 10:12:49 pm
ADD MORE DEPTH TO COMBAT

what i mean to say is,that I want some improvments aight naow.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Vkvkvk on May 28, 2012, 10:17:41 pm
ADD MORE DEPTH TO COMBAT

what i mean to say is,that I want some improvments aight naow.

I think that before adding more depth to the combat, they should first fix what they currently have.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Xarcenian on May 29, 2012, 01:17:48 am
I think it would be cool if you had commander battles for factions like the leader can have his troops and other members in the faction could play as either those troops or themselves and have a fun battle  :idea:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Asheram on May 29, 2012, 06:11:49 am
A cav racing mode, like Road Rash (http://www.youtube.com/watch?v=bvD8NydSA4I) but with horses and crpg weapons. :mrgreen:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Spa_geh_tea on May 29, 2012, 06:07:29 pm
Chambered weapons have hitboxes......ie can't run through a chambered pike, or run past a chambered flamberge by going through the blade. It might even solve the hilt slash issue.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Vibe on May 29, 2012, 06:12:46 pm
A cav racing mode, like Road Rash (http://www.youtube.com/watch?v=bvD8NydSA4I) but with horses and crpg weapons. :mrgreen:

Road Rash was fucking awesome.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: CrazyCracka420 on May 29, 2012, 07:01:44 pm
skitchin was better than road rash, but both good games

Sega Genesis kicked ass
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Miley on May 29, 2012, 08:23:23 pm
So most votes goes to
adding new gamemodes (Stronghold, CTF, Conquest, Commander Battle...)
changing/improving reward (XP/gold) system
adding more depth to combat (new mechanics, stamina...)

I'd like new game modes, but currently, in NA at least, we're still having trouble filling up battle and siege now.
What's wrong with the current XP/Gold system? x.x
Nooooooo don't put stamina in here >________________<...................
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Herkkutatti on May 29, 2012, 08:25:46 pm
loompoint reset
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: wanteds on May 29, 2012, 08:27:29 pm
Gimmi Deathmatch/Team Deathmatch mode NAWWW!!!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: LordBerenger on May 29, 2012, 08:43:56 pm
Road Rash was fucking awesome.

Jailbreak better than 1st.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Graf_Hodenschaf on May 29, 2012, 09:11:15 pm
I always hated it but now i have to admit: this At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square. now.

You change the gameplay too much, graphics looks different now, its incredible fast to play - i dont like it any more ( after 2 years of fun ). Too heavy gameplaychanges ruin crpg.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Ronald_Meliossandro on May 29, 2012, 09:57:02 pm
For me it's all about startegus but of course the strategus is dead for most of the players. WE HAVE TO CHANGE THAT!

* Improve the ability to earn money.
   Today it takes so long to earn some money and everything is about to grind grind grind and it's so boring (take back the old system of strat v1?)
   The idea is very good to manufacture goods but it takes too much time (the battles is the fun with strategus)

* Take away the uppkepp up to 500 troops
   So we will not have 49 vs 1 battles (so boring) and 1 player can do something by him self.

* Earthquakes, etc it will be kind of reset for strategus (example if you are a big clan and its a earthquake, you might lose 70% of your troops and gear, and so the other clans have a chance to change the strategus map! The earthquake will not affect singles players or small clans!   
   Yes I know its a crasy idea but also is a challenge for the big clans!??

* Fix bugs like when you pick up bolts they disappear sometimes (usually) and of course, other bugs that ruins the game

* Makes the map bigger and the ability to build their own village or hideout

* Keep crafting (one of the things that make strategus amazing)

We need to focus on the strategus!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: oprah_winfrey on May 29, 2012, 11:41:51 pm
remove xp cap at gen 16
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Cicero on May 30, 2012, 03:15:56 am
reset strategus and split NA / EU not on map let us have completely different maps
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Vingnir the Wanderer on May 30, 2012, 03:20:13 am
It may not work out so cool,

But I'd love to see SOME sort of stamina system atleast experimented with. -something that is affected by stats,  armor/weapon weight, constance of swings constance of running etc.

Might be nightmare, but might be really cool too.

Might be asking too much, or be a gamebreaker for some though, I'd suggest test servering it or something
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Achelous on May 30, 2012, 01:27:54 pm
get rid of fucking crossbows on horse back noob. MOD DEAD
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Corsair831 on May 30, 2012, 02:15:23 pm
Strategus needs a commander system !

 I have heard it said over and over, but there should be some way to elect an actual commander in-game (before a strategus battle!) who has the ability to:

- Assign objectives to Batallions (obvious objectives)

- See what Batallion everyone is in in the scoreboard menu (you've added flags to the menu so this should be easy as pie)

- Kick troublemakers from the battle (only on his own team)

- Make the objectives very blaringly obvious to the players who have been assigned them (big red text in the corner of the screen saying DEFEND THE WALL/GATEHOUSE, etc, ATTACK THE HILL, etc etc etc), the whole goal of being a commander in a public battle is to make everyone work together, and the only way to do that is either teamspeak, which is hard to organise, or by the command system itsself being very obvious as to what players should do.

Thanks a lot, Corsair !
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Momo on May 30, 2012, 04:47:26 pm
ADD STAMINA TO STOP STUPID 24/7 KITING ARCHERS
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Protemus on May 30, 2012, 06:35:50 pm
We need to focus on the strategus!

Ronald,STRATEGUS IS DEAD,AND LEAVE IT TO REST IN PEACE...or I'll come there and kick your ass,this is a serious threat  :mad:

PS:from CCleaner,your best and only friend
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Pejlaen on May 30, 2012, 07:14:14 pm
I've played Crpg for little over a year now, and for a few reaons I've stayed partly away from the community, with that I mean I've rarely visited the forums, and I haven't involved myself in questions concerning f.e, buff/nerf X, change Y, Z is ruining the game. I think I believe that more people should focus more on themselves and their own playing, instead of claiming everything is unfair/op/broken. Chase is one of the most renowned and respected of players in Crpg. What I think stands out about him is that he could possibly be given a frisbee and be told to "take out that tin-can over there", and he wouldn't focus on how unfair the situation would be to him, rather he would probably enjoy accepting the challenge and make his best out of it. Troll scenario, but I do think that more of this win mentality would do most in Crpg well. Crpg would be what you make of it, or?

And thanks chadz for creating the thread, that people know you're showing concern for this game is probably going a long way for alot of people :P

Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Mr. Hannibal on May 30, 2012, 08:43:37 pm
Game is hard enough as it is,we don't need more features like stamina
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Garrus on May 30, 2012, 11:42:09 pm
New gamemechanics:
- Crouch (also with shield in front of you)
- Boost horse for 3 seconds
- Equipments and skills for horse, so you buy a horse mostly by color, then upgrade it
(if you seek for more customization)
- Ingame trading (imho only while dead)

And some addons that encourages teamplay would be also cool.

EDIT: fancy stuff, but animate it when you drop or pick-up a weapon :)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Over on May 31, 2012, 12:01:33 am
Battles aren't long enough to exhaust a trained soldiers, so stamina is un realistic at such small scales.

Now keep in mind: 1) I am a lazy fuckhead in terrible physical shape and 2) Soldiers and Knights back then were trained and in good shape, as such they could swing their swords for far longer than me.

Knights, Yes. Peasants? No. Malnourishment and lack of training means no stamina! Yes, I can swing a 1H sword for like, 2 mins straight, But seriosly, go pick up an axe, you can go maybe 30-40 secs for being winded.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Ubereem on May 31, 2012, 01:33:31 am
I would like some sort of musician class like that napoleon dlc has. if not then maybe a banner carrier or soemthing, just something similar that could add buffs to your teamates, it would be fun.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Shrugging Khan on May 31, 2012, 02:42:18 am
Stamina offers possibilities with regards to sprinting, I daresay. Could maybe be done with no more than a button used to trade stamina for a temporarily increased Athletics skill or Agility Attribute.

There's also the theoretical possibility of adding the option to invest additional stamina in stronger strikes or a temporary damage reduction, but that would probably be a bit hard to balance (or outright undesirable.)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: SoA_Sir_ODHarry on May 31, 2012, 03:44:02 am
the banner/musician Class was suggested before and its an very good Idea
they could be support Classes who also will cauz more Teamplay 
maybe some drums/banners items which Buffs Dmg,Athl,IF,Riding,Exp/Gold for the crowd who follows.

imagine an commander surrounded by a drummer and a Banner carrier :D
and charging Inf/Cav with Bannercarriers adds lots more depth too Battel and Siege
+its means more Fun and is a perfect and atleast legit, Leecher class :D

also if u think bout some other Stuff u could relate it too:

1. like the Bat System which is simply/sadly unused in normal Battelmode...if it would give Benefits for using it ,its could improve the general Battel Dynamic instantly!!!!
so u could kinda see it as more depth too gameplay mechanics and buff to Teamplay

2. an Option for an improved Reward System

3.Improvement for strat Battels

more Text^^
(click to show/hide)


 



 

 





 
-
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Svitjodvarg on May 31, 2012, 03:47:30 pm
the banner/musician Class was suggested before and its an very good Idea
they could be support Classes who also will cauz more Teamplay 
maybe some drums/banners items which Buffs Dmg,Athl,IF,Riding,Exp/Gold for the crowd who follows.

imagine an commander surrounded by a drummer and a Banner carrier :D
and charging Inf/Cav with Bannercarriers adds lots more depth too Battel and Siege
+its means more Fun and is a perfect and atleast legit, Leecher class :D

also if u think bout some other Stuff u could relate it too:

1. like the Bat System which is simply/sadly unused in normal Battelmode...if it would give Benefits for using it ,its could improve the general Battel Dynamic instantly!!!!
so u could kinda see it as more depth too gameplay mechanics and buff to Teamplay

2. an Option for an improved Reward System

3.Improvement for strat Battels

more Text^^
(click to show/hide)


 



 

 





 
-

and banner can be used as a polearm?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: SoA_Sir_ODHarry on May 31, 2012, 04:47:09 pm
why not
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Bjarky on May 31, 2012, 06:03:48 pm
pls add a 1sec hitbox for corpses  :wink:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: wanteds on June 01, 2012, 01:11:10 am
pls add a 1sec hitbox for corpses  :wink:
Actually a very good idea
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: woody on June 01, 2012, 01:13:16 am
Duel wield would be awesome.

Would need penalties etc (try fighting a mate 2 sticks vs 1, with or without shield and you'll see what I mean) but the sheer fun would be great.

Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Christo on June 01, 2012, 01:15:58 am
Duel wield would be awesome.

2 shields.

visitors can't see pics , please register or login
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: woody on June 01, 2012, 01:34:52 am
I have to say I'm surprised no-ones mentioned making the female naked models realistically naked - some hope for the community yet.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Vingnir the Wanderer on June 01, 2012, 01:37:15 am
pls add a 1sec hitbox for corpses  :wink:

Actually a very good idea

I like this idea as well
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lord_Panos on June 01, 2012, 01:44:11 am
http://forum.c-rpg.net/index.php/topic,31538.0.html


Please Dev`s take a look at that...
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: okiN on June 01, 2012, 02:48:26 am
pls add a 1sec hitbox for corpses  :wink:

The actual TW devs tried to implement this in Warband a couple of times, failed, and gave up. So I'm thinking it probably wouldn't be easy for the cRPG team, who have much more limited tools.

Then again, I dunno, with WSE magic who knows what's possible.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Nessaj on June 01, 2012, 02:58:02 am
cmp can perform miracles.

(click to show/hide)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Bjarky on June 01, 2012, 03:11:15 am
fingers crossed for WSE miracle  :idea:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Momo on June 01, 2012, 02:07:12 pm
pls add a 1sec hitbox for corpses  :wink:

How about applying the collision hit detection to corpses as well, and people would bounce back, like when you hit the ground now or any other object if there is not enough space.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: JOPOTINTTI on June 01, 2012, 03:01:43 pm
Please.

- Slow HP regen at all times (1hp /2-3 secs) or smth

- Small gold reward from kills (added to 1 minute golds)
- Assists , gold given every min
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Bill Crispy on June 01, 2012, 04:09:34 pm
I though about a new game-mode that i call "King of the Hill"
Here a short description:

- Map is build up like a pyramid with 5 levels.

- goal is to reach the top.

- beginning at the base of the pyramid, people challenge others to fight and winner/s reach/es the next higher level (could be made 1vs1 or in small teams).

- multi raises with level.

- you can only challenge someone on the next higher level (and he has to accept).

This is just a short description and many aspects have to be thought about. For example if you got to defeat a number of ppl challenging you before you can challenge the one on the next lvl, or such things.

If you like it maybe we can work something out.

and chadz: new performances are great but i don´t like that "ready to spawn button"
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Shrugging Khan on June 01, 2012, 04:16:53 pm
- Slow HP regen at all times (1hp /2-3 secs) or smth

- Small gold reward from kills (added to 1 minute golds)
- Assists , gold given every min
BAD ideas. Real bad.

1. We don't need regen; if anything, we need damaged players to receive stat penalties or bleed. Regeneration will just make tin cans impossible to take down, and skirmishers will make games take forever. Also, it's unrealistic.

2. Kill/Assist rewards will lead to people constantly trying to killsteal, or to interfere in other people's fights. The only way such rewards could work would be by scaling them proportionally to damage dealt; and by furthermore including heavy penalties on team-hurting.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Achelous on June 01, 2012, 06:52:43 pm
chadz i demand you to lend me THY POWA!!!! i Must vanquish these nuisance, eradicate horse crossbow men from these plagued lands end our suffering . As being a lvl 9,000 boss my imput should be greatly considerated.  i've witnessed my brothers fall countless times to these demons when are we gunna receive the power to smite them down to hell!!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: ZigZag on June 01, 2012, 07:40:28 pm
Definitely EXP / Gold system should come in 1st priority. If people are rewarded equally, then it motivates laziness, such as: 

Join battle mode with 50+ people, Spawn with your cheapest armor and weapons, run in and die first, go AFK  until round ends.

No motivation at all to actually be "good" exept for the "rewarded for thy valour" which is not enough.

Add gold / exp for kills in Battle mode. And do something else for Siege mode. 
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Scrambles720 on June 01, 2012, 07:56:17 pm
make some type of reward system like there is in rageball but for siege and make them add xp. like opening the gate on offense give like 100 xp or something. or closing it gives 200xp. or knocking down a ladder. some type of reward for helping the cause.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Shrugging Khan on June 01, 2012, 11:40:48 pm
make some type of reward system like there is in rageball but for siege and make them add xp. like opening the gate on offense give like 100 xp or something. or closing it gives 200xp. or knocking down a ladder. some type of reward for helping the cause.
This is an excellent idea in general, BUT: Too easy to farm.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Ubereem on June 02, 2012, 01:37:30 am
2 shields.

visitors can't see pics , please register or login

dude dont give Xeen_KUTT any ideas lol i can see him now riding around his plated charger with 2 shields
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Ubereem on June 02, 2012, 01:38:27 am
I like this idea as well
what does this do? mutilate bodies?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Bjarky on June 02, 2012, 03:08:12 am
pls add a 1sec hitbox for corpses  :wink:
I like this idea as well
what does this do? mutilate bodies?
it avoids team hit/killing your mates in close combat when u swing at the same enemy and he dies by the 1st mates swing, making yours travel through and hit the teammate  :P
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: TurmoilTom on June 02, 2012, 04:28:17 am
2 shields.

Reminds me of seeing PhantomZero ride around on his Plated Charger with a Torch and 2 Steel Shields. Glorious!

I'm gay.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Graf_Hodenschaf on June 02, 2012, 09:01:33 am
I have to refuse my last posting, i like that change more and more.

Maybe i shouldnt drink when i test new things...  :|
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Valknut on June 02, 2012, 02:04:31 pm
The actual TW devs tried to implement this in Warband a couple of times, failed, and gave up. So I'm thinking it probably wouldn't be easy for the cRPG team, who have much more limited tools.

Then again, I dunno, with WSE magic who knows what's possible.

That has probably something to do with the "dieing" animation and sequence its pretty tough to edit in a way that the 'object' (aka player) is should not  be dead during the animation. And I think that there somewhere lies the problem.


http://forum.c-rpg.net/index.php/topic,31538.0.html


Please Dev`s take a look at that...

visitors can't see pics , please register or login



Now that I would love to see

More Co-Op game modes, like defend the virgin. I love the feel with playing together against a CPU than purely PvP.
IMO I find this less hectic and chaotic and I prefer it more like that. So perhaps a sort of siege mode where you and your team have to defend a certain ammount of waves, like defend the virgin but a bit more diffycult and stuff. Or think of anyother coop game and see how they've done it.

Much obliged in advance,
Thorgal



PS:  To all those who are talking about stamina

A knight in full armor aint that great with (spam) swinging a blade more then 2/3kg. And the talk about peasants not able do such things, bollocks, back in the days peasants and people who had daily lives where physical stronger in our modern times, they HAD to chop wood all day long to get the fire going through out the winter. Don't you think they get muscles from that, or the fact about hammering a sword or other tools day in day out. Surely I think soldiers or any other (diciplined) trained warrior had a better chance of survival but merely because of his skills in actual combat.

Also I have to remind you, knights who were full plated and (mostly refer the name "knight") on a horse, once they are off it they barely could fight because of the loads of weight carrying with you. Less armour is more stamina.

BUT, to add anything sustainable to this briefly question about adding stamina, there are some ways you could implent it although probably not easy.
For one, who played Skyrim surely knows if you hold the button you do heavier attacks, if you just spam the button you do way faster attacks but they don't deal as much damage. I would love to see something like this in cRPG it removes the ridiculous zweihander spam swingers and it adds a more depth or realism to it.

Also note this has been done at the one of the newer games in this genre: War of the Roses, when you hold the mouse button you gain more strength behind the attack.

Anyways please have more thought into it, it could definitly add something beautifull into this game.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: SoA_Sir_ODHarry on June 02, 2012, 07:14:33 pm
Quote
PS:  To all those who are talking about stamina

sure Stamina have Potential but right now its just a too harsh Change too the Gameplay and i guess its very complicated too add in M&B.... the hole Sytem is just not made for it right now...
U not simply add Stamina u gotta rebalance all Classes/Items if u add it....
the only usefullness of it for crpg atm ,i can imagine of ,would be too add stamina too Horses what cauez that u need much more Skill to be a Cav and probably would stop the Plague.
But its just changes too much if u add it too any Inf and would set crpg back too stoneage...
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Dalhi on June 02, 2012, 07:18:04 pm

For one, who played Skyrim surely knows if you hold the button you do heavier attacks, if you just spam the button you do way faster attacks but they don't deal as much damage. I would love to see something like this in cRPG it removes the ridiculous zweihander spam swingers and it adds a more depth or realism to it.


Holding your attack does increase the damage  :shock:, but it's not crucial factor.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: TurmoilTom on June 02, 2012, 08:49:50 pm
Holding your attack does increase the damage  :shock:, but it's not crucial factor.

This man speaks the truth.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kryser on June 02, 2012, 11:59:15 pm
What about a conquest mode like they had in the xbox game starwars battlefront/field?

Where each team gets 200 lives or so and try and capture certain points on the map. 25-50 per team and go crazy!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Corsair831 on June 03, 2012, 02:57:11 am
1) horses should be able to fly, but only if they have wings, if they didnt it'd be stupid

2) horse bump should now be an AoE and 1 shot kill, because it is not powerful enough at the moment when it 2 shot kills me

3) 2 handed swords should be able to chamber arrows because they're really underpowered

4) all armour should be doubled and it's weight halved, because armour is weak

5) 2 handed swords should be able to chop my 1 handed sword in half and then kill me with 1 swing, whilst also cleaving through every enemy around them in a big circle () << a circle like that

6) ranged moves too fast through the air. as of current it's at ~~50% of native speed, which makes it basically about luck, but i think you should put it to ~~10% of native speed, therefore making it about luck, but also very funny to watch at the same time. Also you could out-sprint it.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Auphilia on June 03, 2012, 02:58:11 am
I loved the battlefront games because of that.

Have teams only be able to spawn on specific command points and if they are lost you can no longer spawn there until ultimately one team is pushed back to their last spawn point and they make their last stand.

Have "lives" or reinforcements decrease by 1 for every time someone spawns, but once your team has less than 3 command points, it decreases automatically by 1-5 (every 10 seconds or so) in addition to a -1 per spawn. This would encourage more tactical game play and make players actively attack and defend the command points.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Ninja_Murphy on June 03, 2012, 04:54:26 am
Don't put stamina in please it will ruin awesomeness
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Christo on June 03, 2012, 05:23:35 am
What about a conquest mode like they had in the xbox game starwars battlefront/field?

Where each team gets 200 lives or so and try and capture certain points on the map. 25-50 per team and go crazy!

Warband already has Conquest mode in it.  :wink:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: slimpyman on June 03, 2012, 06:17:30 am
i thinkcrpg is awesome...   I would like to see a system where seige maps actually have players that make and utilize seige eq
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Vicious666 on June 03, 2012, 06:51:01 am
1) hybrid xp-gold systembest of old and new mixed together.   also a shared kill experience, if we have return of   xp/hold for kills,      killers  should get   xp/gold based on how much dmg they did to the target, not only counting final blows



2) pvp, imho  a better level scaling will be a boost to more interestind and dedicate builds,  dunno maybe up to lev 38-38     instead 34-35 as now   (i am talking about reasonable  levels that ppl can accomplish in long term )



3)a classific, like old dark age of camelot,  or a duel system where   more duel you win more "rating" you get but for get more and more you need to duel and defeat player of similar rate or superior,         if you  very good you will have no gain to killing player who suck totally,  this will bring competition,  a  gain to duel,      you defeat a good player you get xp/gold,       and the top player of the month win a loom or whatever.   Classific also give titles such as sir, knights, baron, lord, etc etc

4) permanent strategus, persistent strategus, but no on the website,  IN GAME, with a larger map that  the normal one,  dunno if is possible, where   clans have permanent castles,  and fight for conquer all in the map, when one alliance or  faction win,  all get reset,  and member of that faction for a month have extra xp/gold gain.
Even multiple server that will simulate parts of the map.             but this will require a lot of work i dont know the limit of the engine or the netcode for something like that,  MASSIVE


5) bonus in game for killing streak, or  k/d ratio.  maybe at certain %                with fixed numbers,         3 kills in a raw+100 xp  5+200  10+ 500  etc etc.

6) Looting system,  yeah you heard me  LOOTING VICTIMS, even theyr armor, gauntlets etc    

7) armor durability/weapon,     chance to break even   armors, weapons, not becouse you not pay upkeep but becouse you use them,            you use repetedly your big fat axe vs a shield and a plate? sure you eat the shield but your axe also risk to be broken,          or when you parry with a  WOOD  WEAPON, you slowly consume it,     and need to be repaired or get broken in fight,  of course not broken 4 ever  you can always repair it, but broken for that round

8) new animations, like  dual sword,   shield attacks such as bashing that push down ppl,  special attacks,     for all weapons,   crouching

9)  new armor-weapons, i see a lot of good new weapons texture armors etc   in many new mods. maybe we can ask to use them.


10) bleeding/healing system, you get wounded? you can slowly  bleed to death, if is a mortal wound,      + relative healing skill for use bandages, that stop bleeding or even heal yourself  maybe

11) stamina system, not very invasive that make slow the game, but that matters overall avoiding stupid spammers jumpers etc

12)  arrow intercept : ability to block arrow incoming  with weapons maybe at low % like 20%

13)  Bet system,    you can bet on who will win a duel,  [/size]   a % go to the winner of the duel remainto winners of bet,   ,      example     dueller:  A  vs B,     -       2 guys bet 1k on A  3 guys bet 1k at B,         A wins,         A receive 500,           10% of total money  on the bet.
remain 4500 is divided between  the 3 guys that have bet on A,   so 4500/3 = 1500


14) weapon specialization,  yes you heard me,    specialization = new skill,       example  specialization in  1h swords,  more you use your weapon more your skill grow, and add a small wpf/speed/dmg bonus.       such as ultima online system of growing ,              you swing = you get xp = you get more proficiency in that weapons, that system can be expanded to anything also,  like shield proficiency, armor, riding etc etc
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lordark on June 03, 2012, 06:52:05 am
hearing alot of hate for all these spammers in game(fur de stamina system). I understand.  But how about wound system so that when said spammer is hit he cannot spam as much and might consider blocking. WOuld add alot of much needed depth to this game. We all want that realism games of thrones feel ne ways?...

As for people pining for gold for kills that would kind of make every 1 wanna be more melee and less archer. God knows we got to give some love back to archers.

Perhaps gold for assists?"?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Spleen on June 03, 2012, 03:19:30 pm
I mean you do get a number how much dmg your team made vs the enemy team at the end...
So why not replace the kills on the scoreboard with the dealt damage?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Valknut on June 03, 2012, 04:03:00 pm
hearing alot of hate for all these spammers in game(fur de stamina system). I understand.  But how about wound system so that when said spammer is hit he cannot spam as much and might consider blocking. WOuld add alot of much needed depth to this game. We all want that realism games of thrones feel ne ways?...

As for people pining for gold for kills that would kind of make every 1 wanna be more melee and less archer. God knows we got to give some love back to archers.

Perhaps gold for assists?"?

I feel ya, I am usualy on the vanguard meaning im one of the first who dies but I deal some heavy damage first so my team mates can kill em off easier but get no credit or whatever for the assist.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Zlisch_The_Butcher on June 03, 2012, 06:37:11 pm
i thinkcrpg is awesome...   I would like to see a system where seige maps actually have players that make and utilize seige eq
Like this: http://forum.c-rpg.net/index.php/topic,31815.new.html#new ?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Leshma on June 03, 2012, 07:21:28 pm
1) Re-balance the game, create a mix of old and new cRPG but keep MMORPG factor
2) Try to incorporate c-rpg character page and strategus page into the warband engine
3) Fix bugs
4) Make a DLC out of it and sell it for 20$
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: TheAppleSauceMan on June 04, 2012, 12:09:26 am
Whatever you do, just don't add stamina. I honestly think I would quit if that happened. Yeah people spam, but it's easily countered.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: ThePoopy on June 04, 2012, 12:10:15 am
skillbased projectile dodging
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Patoson on June 04, 2012, 05:20:07 am
I think some models and/or textures could be improved before adding anything else, like the Sword of war, the Great sword, the samurai armours, and some other things. I'd do it myself if I knew...  :rolleyes:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Wesley_Snipes on June 04, 2012, 07:56:00 am
I really liked the idea of xp+gold for damage done on an enemy rather than a killing blow like in the old crpg. If you could put damage done on the scoreboard and change the gold/xp system to be based on damage done/kills and assists of kills that would be awesome. I think in order to receive the gold and xp for the damage the enemy would have to die obviously. I know it's possible and we are all getting tired of the current xp/gold system right now aswell as the upkeep.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: San on June 04, 2012, 08:03:53 am
^I agree. If damage-based xp&gold should occur, assist-based rewards should be included for weak support classes such as hoplites or HA that are useful for giving others free hits/kills whilst not doing too much damage themselves.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Dalhi on June 04, 2012, 08:13:17 am
It was discussed in other thread, but as I would like to see new xp/gold system I don't want it to be based on kills/damage done by player. Keeping the multiplier as a base plus bonus for winning a round calculated on lvl/gear cost of opononent team, something like we have now in strategus. But that might not work for severs that are less populated or just have lower slot cap. Maybe, some other variant, I assume devs already have few scenarios that are under consideration, if they are really planning to change xp/gold system then we need be patient.
Current system that forces keeping a multi is frustrating  :|
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: FRANK_THE_TANK on June 04, 2012, 11:50:39 am
^I agree. If damage-based xp&gold should occur, assist-based rewards should be included for weak support classes such as hoplites or HA that are useful for giving others free hits/kills whilst not doing too much damage themselves.

Super small XP barn/bridge with damage assist + base tick system x1, x2, x3.
Assist = 75% of kill xp pay out
Assist = If damage is =>20% total hp of target. If possible factor in kicks/stuns.
Barn = 30% of kill xp pay out
kill pay out = 200xp (I really have NO IDEA...)
Gold pays out on tick system
Generation %buff effects all of it... except gold because that is just silly.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Cosmos_Shielder on June 04, 2012, 02:18:02 pm
1) Re-balance the game, create a mix of old and new cRPG but keep MMORPG factor
2) Try to incorporate c-rpg character page and strategus page into the warband engine
3) Fix bugs
4) Make a DLC out of it and sell it for 20$
I think they are not allowed to sell turkinsh product
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Phazey on June 04, 2012, 06:12:56 pm
I would love to see ingame mini achievements or quests. They need to be highly randomized and limited to X quests per hour per player, to prevent abuse. They could pop up after certain conditions are met / triggered.

Even cooler would be mini quests started by people.

All quests need to be achieved in 1 round. When completed, they give bonus multiplier(s).

(click to show/hide)

Andy many, many more... i know some are silly, i'm just brainstorming here. There must be many cool little mini achievements you could add to cRPG.

And yes, i realize stuff like this is highly exploitable. So limits are needed, like a minimum amount of players on the server, a maximum amount of quests per hour and player, etc... and then there is the limitations of the warband engine and WSE... but wouldn't it be cool to get mini goals to focus on during a normal cRPG battle?

What achievements / mini quests would you add and how would you call those?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: MacLeod_ on June 04, 2012, 10:38:16 pm
Guys I have a remastered post on the first page fill with some of my amazing ideas. Can I get some feedback here? http://forum.c-rpg.net/index.php/topic,32073.0.html
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Trebor on June 04, 2012, 11:01:55 pm
add a crouch feature!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Reinhardt on June 05, 2012, 02:21:56 am
There's no option for adding new items and gear?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: AvengerC47 on June 05, 2012, 10:50:24 am
There's no option for adding new items and gear?

as you didn't noticed they ARE adding new items and gear from time to time
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: LordBerenger on June 05, 2012, 10:55:07 am
How about adding a separate Conquest mode where there's 5-6 control points to capture and defend on the map which generates a certain amount of XP and gold per captured ''point''. Thus if you just sit on your ass and leech you won't get any gold or XP.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Beauchamp on June 05, 2012, 11:41:43 am
I really liked the idea of xp+gold for damage done on an enemy

Hail to the horsemen!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: KaMiKaZe_JoE on June 05, 2012, 02:08:15 pm
I'd really love to see Strategus improve. It has so much potential to be an awesome game mode, one that is very unique because it is almost entirely player driven (players come up with resources, decide when wars happen, do diplomacy, etc--the game doesn't give them to you). It can be so fucking competitive and fun.

IT COULD BE SO MUCH, YO
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Rdhardy on June 05, 2012, 02:40:29 pm
More clan stuff like clan battles servers and more clan events like NW has linebattle why cant CRPG have Battle like linebattle where all clans get together and split into teams and fight?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Pejlaen on June 05, 2012, 03:25:21 pm
I trust in the developers, and I really love that they to this extent take into consideration what the playerbases ideas and wishes are.

But the only wish I have, is that Crpg - Strategus should be connected better. Actions in Crpg should affect you on Strategus.

I have suggestions and ideas when it comes to this, but I can't really bare myself to make a long post atm, if it's worth it I'll edit the post later on.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Jwguy on June 05, 2012, 04:10:01 pm
More methods for Engineer type characters: Bring back Ladders, albeit revised and rebalanced, as well as making Siege Shields slightly stronger, and maybe a few more types of fortifications or items that allow Engineer type gameplay to be a bit more effective.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: akapraf on June 05, 2012, 06:42:49 pm
1.Reset DB once a year  and Double the XP ( starting first Reset tomorow  :o )
I'ts not fun anymore to retire to many 33+ lvl players , plates, agi, horses

Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Shrugging Khan on June 05, 2012, 06:43:34 pm
While scaling XP & Gold with damage dealt would make sense, one should not forget the importance of those who provide a shield wall for crossbowmen to take cover behind; or horsemen who sacrifice their animals to screen for their allies.

To the point: XP & Gold for damage dealt AND damage blocked!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: VaradinOld on June 05, 2012, 07:55:09 pm
I would love to see ingame mini achievements or quests. They need to be highly randomized and limited to X quests per hour per player, to prevent abuse. They could pop up after certain conditions are met / triggered.

Even cooler would be mini quests started by people.

All quests need to be achieved in 1 round. When completed, they give bonus multiplier(s).

(click to show/hide)

Andy many, many more... i know some are silly, i'm just brainstorming here. There must be many cool little mini achievements you could add to cRPG.

And yes, i realize stuff like this is highly exploitable. So limits are needed, like a minimum amount of players on the server, a maximum amount of quests per hour and player, etc... and then there is the limitations of the warband engine and WSE... but wouldn't it be cool to get mini goals to focus on during a normal cRPG battle?

What achievements / mini quests would you add and how would you call those?

Ok if you do this, i promsis you will bring 1238901298391283891 players to this game
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Shrugging Khan on June 05, 2012, 09:39:15 pm
Another feature I'd really want to see is actually up-to-date changelogs.

Ok if you do this, i promsis you will bring 1238901298391283891 players to this game
Create massive overpopulation AND crash the servers? Villain!

Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Bobthehero on June 06, 2012, 03:23:50 am
1.Reset DB once a year  and Double the XP ( starting first Reset tomorow  :o )
I'ts not fun anymore to retire to many 33+ lvl players , plates, agi, horses

No.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Original_Sin on June 06, 2012, 10:49:10 am
new gamemods and more depth to combat ofc
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: IR_Kuoin on June 06, 2012, 10:56:13 am
Men must be able to wear dresses again!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Original_Sin on June 06, 2012, 01:46:38 pm
Men must be able to wear dresses again!
darn, I forgot about the dresses.
OFC WE ALL WANT IT!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Leshma on June 06, 2012, 02:02:23 pm
No. We need more female char.

To hell with ugly men.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Original_Sin on June 06, 2012, 02:05:10 pm
Original Sin is an ugly afro-american woman.

But I'd like to see more men in dresses!  :oops:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Vovka on June 06, 2012, 03:13:44 pm
just integrate PWmod in cRPG  :rolleyes:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: LordBerenger on June 06, 2012, 03:19:38 pm
just integrate PWmod in cRPG  :rolleyes:

Just what CRPG needs. More LARP:ers.

 :rolleyes:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Leshma on June 06, 2012, 03:31:38 pm
Berenger, what's with your obsession with LARPers?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Valknut on June 06, 2012, 03:47:58 pm
More clan stuff like clan battles servers and more clan events like NW has linebattle why cant CRPG have Battle like linebattle where all clans get together and split into teams and fight?

because most people on cRPG have a hardhead or are ignorant/jackasses/assholes.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Eggnogg on June 06, 2012, 06:19:29 pm
I can't believe people are thinking of adding stamina. The combat system is fine, nice and simple as it is!

Don't forget that is we love Mount and Blade for it's combat mechanics!

Everyone has an equal opportunity to learn and get to know their strengths. Keep the combat simple. If anything you should encourage team play, strategy, and new game modes. IMO. Also it would be good to publicly announce statistics on your site in some way, perhaps achievement triggers? stuff to encourage people to try different weapons. Just my 2 cents.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Shrugging Khan on June 06, 2012, 06:59:55 pm
The combat IS simple. Too simple, in this particular regard.

You might also want to get your English in order before going Bold-and-big-Font on us.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Hunter_the_Honourable on June 06, 2012, 07:06:11 pm
More clan stuff like clan battles servers and more clan events like NW has linebattle why cant CRPG have Battle like linebattle where all clans get together and split into teams and fight?
because most people on cRPG have a hardhead or are ignorant/jackasses/assholes.


well cRPG USEDto do things like that like the fallen tournaments and the multiclan tournament but I think it stopped because it was to much to organize or something but I wouldn't want something like a LB in cRPG god no id rather play native  :cry:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Ad1no on June 06, 2012, 08:59:30 pm
I would love to see a tournament mode like quake has!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: MacLeod_ on June 07, 2012, 10:23:02 am
    :D                              EPIC IDEA BROUGHT TO YOU BY ME
Yeah a scrimmage server setup just like strat. You can setup who you want in it and each side's team leader makes the team. Strait battle mode,and scheduled battles via website.

Doesn't get more competitive then that.

Also with a XP system that is triple or quadruple the normal rate. Since it is a competition,and it has to be organized that is only fair. One map,one winner and a modest pot of denars for the winning team.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Amorphis on June 07, 2012, 04:07:45 pm
Guys i don't know if this idea was said, but it will be nice, if we could have some kind of dressroom not to spend money to find out how good costume looks like.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: djiffou on June 08, 2012, 10:49:08 am
Stamina is a good idea: ever get tired of those 2H swords wielding freaks that manage to go faster than a scantily clad archer while wearing a full plate armor???   :P
Lances that break would be nice.  :mrgreen:
The wounded to start moving slower depending on the level of wounds and localization (ie: much harder to move freely when you have an arrow in the groin area  :shock:)
Take into account the "awkwardness" (if the word exists) of 2H lances, pikes, halberds, swords when in close combat... Should force fighters to change to smaller weapon (ie: the mine maps). It may also change the dynamics such as shield wall which I have not seen in action for quite a while.
Bring back small individual ladders or else ladders that can be carried by more than one player. Both would impact on speed of character and have to be dropped if said character wants to fight/parry.


Title: Re: cRPG Ingame Feature - what is it you want?
Post by: HarunYahya on June 08, 2012, 12:21:58 pm
Stamina-Shield Bash- Pike bracing-crouching-working catapults for strat
needed stuff imo.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Asca on June 08, 2012, 06:54:34 pm
I would like to also get a message when I am teamhitting..

Like " You teamhit ...."
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Hunter_the_Honourable on June 08, 2012, 08:02:58 pm
you already do it says

"your name reported for team hitting 1/5 times"
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Spleen on June 09, 2012, 12:19:34 am
Nah, thats only when the other guy presses m because he thought you were a douchebag
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Vingnir the Wanderer on June 09, 2012, 01:15:09 am
Stamina-Shield Bash- Pike bracing-crouching-working catapults for strat
needed stuff imo.

I like those ideas too.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Hunter_the_Honourable on June 09, 2012, 02:44:44 am
Nah, thats only when the other guy presses m because he thought you were a douchebag

I know.....*sigh* it was wasted never mind *walks out of room*
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Bill Crispy on June 09, 2012, 05:17:45 pm
There REALLY sould be some kind of lasso or net to catch damn archers running away all the time!!!!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Bill Crispy on June 09, 2012, 05:25:25 pm
or give stones the knockdown-function when they are used against runnin away-archers. AARRGHHHHH
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: LordBerenger on June 09, 2012, 05:27:20 pm
There REALLY sould be some kind of lasso or net to catch damn archers running away all the time!!!!

OMG LASSO! And then you can hogtie the archers and get your 40 STR Tincan buddy with War Cleaver and perform an execution! SWEET!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Jarlek on June 09, 2012, 05:44:11 pm
OMG LASSO! And then you can hogtie the archers and get your 40 STR Tincan buddy with War Cleaver and perform an execution! SWEET!
Or we can tie the lasso to a horse, drag them around a bit and then find a nice three to string them up in :D
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tindel on June 09, 2012, 06:14:27 pm
More Metal Sounds integrated in the game!  So i dont have to fix it everytime there is a patch.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Eugen on June 10, 2012, 12:07:45 pm
More Metal Sounds integrated in the game!  So i dont have to fix it everytime there is a patch.

Yes integrate all player mods witch checkboxes in the launcher to make it a full custom game - becouse shure every player wants his individual setup without having to reinstall submods after patch.

+ Stigs Skyrim HUD
+ All Final Boss and Warham Submods (Loomtextures bright or dark, loomed horses, loomed polebanners, coloured greathelmet, "i am hit" cry)
+ more blood (in all variations)
+ more metal sounds
+ override custom banners with native banner pack
+ change horses into flying pigs

Autoblock and Aimbot software optional  :twisted:

I am just kidding. Its not so much work to install your favorite submods yourself. Come on you lazy bugger!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: wonka11 on June 11, 2012, 02:47:48 am
An assist counter, a damage counter, something, anything.

My main build is an Xbow sniper build and I can't tell you how many times I've shot 4-5 people in one round, didn't get the kill, and then some fresh low level peasant walks up and gets in a lucky stab with a pitch fork and gets credit for it.

We'll maybe not just a peasant but anyone really.

I know the counter to this "multis are enough of a justification!", but logically, if this was the case then there would be no use for a scoreboard in the first place. It doesn't make sense.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Gravoth_iii on June 11, 2012, 03:21:17 am
New exp system, lower ticks but maybe give a small amount for the damage you delivered during one round? Also fancy new attacks for hoplites would be nice.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Svitjodvarg on June 11, 2012, 03:22:45 am
People keep posting here...

(click to show/hide)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Gomer on June 11, 2012, 04:47:48 am
Remove scores on scoreboard only have name and banners
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: MacLeod_ on June 11, 2012, 04:51:03 am
My last post here is for all the little people like me who poured their hearts out with good ideas just for the GM's to laugh and giggle in our ignorance.

For your troubles.
visitors can't see pics , please register or login
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Gomer on June 11, 2012, 05:03:19 am
    :D                              EPIC IDEA BROUGHT TO YOU BY ME
Yeah a scrimmage server setup just like strat. You can setup who you want in it and each side's team leader makes the team. Strait battle mode,and scheduled battles via website.

Doesn't get more competitive then that.

Also with a XP system that is triple or quadruple the normal rate. Since it is a competition,and it has to be organized that is only fair. One map,one winner and a modest pot of denars for the winning team.
*Cough cough* Clan tournies for ladder spots *couch cough*
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: akapraf on July 06, 2012, 08:27:08 pm
First of all, i hate polls.
My proposal is if someone poll someoane to be kicked or banned and the poll is not accepted  the guy who made the poll need to be automatic kicked from the server
Ps: sry for my english
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Havoco on July 07, 2012, 04:02:15 pm
I hope you're adding round tables.

http://www.youtube.com/watch?v=tDZEtDARXMw (http://www.youtube.com/watch?v=tDZEtDARXMw)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Zerran on July 08, 2012, 12:41:34 pm
NO STAMINA!!! Please god NO STAMINA!!!

It's an atrocious game mechanic that is nearly impossible to make work in any way that isn't horribly cumbersome. Not to mention it's a nightmare to balance properly with different playstyles.

Besides that, the only possible reason I see for implementing it is to counter spam. However, spam is already very easy to counter simply by using decent footwork and timing.



Ok, that said, here's what I would like to see:


#1: Undo the turn speed nerf. It doesn't do anything positive. Pikes and longspears in the hands of decent players aren't really affected at all. New users of these weapons will have a harder time with them (and let's face it, most people who use these weapons are already pretty horrible with them). That said, my main concerns are the two directional weapons and overheads... They suck now. A lot.

#2: Improve strat. Make it so the "little man" isn't only useful for sitting around in a village vomiting out goods. Make strat itself interesting, not JUST the battles.

#3: Improve existing gamemodes. More specifically, we NEED better maps. Give some incentives for mapmaking, such as giving out loompoints if a mapmaker's map is put into rotation. And seriously, test maps thoroughly before accepting them. At least making sure they're reasonably balanced and that all spawns are in the correct locations. This can be done in 10 minutes using bots, yet recently I played a siege map where attackers and defenders spawned in the same areas, simultaneously. Naturally, there was much confusion, and attackers won.

Kind of tied to #3 but... improve the autobalancer if at all possible. I like banner balance. It's really fun to play with a bunch of clanmates on the same team, but frankly I feel a bit bad when KUTT is rolling siege (usually only afterwards mind you. :P). Don't get rid of banner balance, it's a really nice feature; just make it such that the autobalancer can figure out "hey, there's a lot of people using the same banner on, the other team might need a couple more people."

#4: Despite what I said above, I'm not opposed to new mechanics/new roles for players. I just hate stamina.

#5: Change the upkeep system. It just doesn't work, and it's cumbersome for new players.

#6: New items. Specifically, items that create new (teamwork based?) roles for players.

#7: Female voice command sounds.  :cry:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Haze_The_Hobo on July 08, 2012, 11:54:14 pm
I would like to see armor nerf undone.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Angantyr on July 09, 2012, 02:56:47 pm
(click to show/hide)
This, polishing existing features to a smooth, bug-free environment before adding new stuff, both game modes and new combat features also seems as the most reasonable approach to me.

When the time comes I'd like to see (more) improvements to hitboxes and animations (preferably at the same time without moving too far away from what we're used to from years of WB), 'running in tar' castle interiors fixed and assists which after the corpse soak was implemented is the main thing missing from battles. Also, more group bonuses similar to the shield wall feature as has been suggested before, like a bonus to ranged when firing en masse (which would also keep archers from spreading out to skirmish all the time which is a far cry from a Medieval battlefield), and also an improved engineer aspect/more battlefield construction options would be nice, and works well in other modules.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Niemand on July 09, 2012, 04:54:28 pm
please DO NOT add voicechat.

I already hate those respectless russians writing kyrillic... I dont need them to speak russian in voicechat. Oh and the french are bad, too. I know that from counterstrike:source. Also I dont wanna listen to little childrens rage-insults while playing. (No racism inteded. All based on experiences...)

People should use ts3/ventrilo/skype for voicechatting.


on the other hand: in strat-battles voicechat would be useful. But only teamchat and only in strat-battles. everything else would be too much.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Michael on July 09, 2012, 11:34:24 pm
Hello we are often and desperately looking for really groundbreaking ideas. I mean stuff that we haven't though of and would be a great addition to the game. That could be new gamemode ideas


TEAM DEATH MATCH
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Banok on July 10, 2012, 06:07:17 pm
game needs a 3rd attribute so there is more to building a character than simply choosing between speed or damage.

I suggest 3rd attribute intelligence. intelligence skills:

Surgery: allows use of scalpel to remove projectiles imbedded in players which cause bleeding (minor health loss over time)
Bandaging: allows use of bandages on players to restore some hp lost in battle
Construction: allows use of engineer tools such as spade/hammer which are required for the deployment of siege shields/ladders etc. including stakes in the ground which impale incoming cavalry. and a ballista.
Ballistics: allows use of a ballista which can be constructed in battle. the ballista model is already made (http://forums.taleworlds.com/index.php?topic=227916.0). the ballista would be expensive to build, imobile but very effective in certain battle scenarios and is basically a VERY powerful crossbow that can hit through shields and people. also effective vs other deployments.


The ability to play as a medic or engineer will greatly enhance new gamemodes such as conquest, where teamplay and defending key locations are vital to victory.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Captain_Kirk on July 10, 2012, 07:38:13 pm
game needs a 3rd attribute so there is more to building a character than simply choosing between speed or damage.

I suggest 3rd attribute intelligence. intelligence skills:

Surgery: allows use of scalpel to remove projectiles imbedded in players which cause bleeding (minor health loss over time)
Bandaging: allows use of bandages on players to restore some hp lost in battle
Construction: allows use of engineer tools such as spade/hammer which are required for the deployment of siege shields/ladders etc. including stakes in the ground which impale incoming cavalry. and a ballista.
Ballistics: allows use of a ballista which can be constructed in battle. the ballista model is already made (http://forums.taleworlds.com/index.php?topic=227916.0). the ballista would be expensive to build, imobile but very effective in certain battle scenarios and is basically a VERY powerful crossbow that can hit through shields and people. also effective vs other deployments.


The ability to play as a medic or engineer will greatly enhance new gamemodes such as conquest, where teamplay and defending key locations are vital to victory.

Intelligence should also increase your effectivness when deploying tactical dropkick move on the battlefield. Its kinda like tactical nuke only more awesomer
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Waylit on July 16, 2012, 06:34:39 am
SPEAR OVER-HEAD POKE.

Just steal the mechanic from NW and call it teamwork for pikers.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Iv_ST on July 16, 2012, 01:47:28 pm
Shield kick needs to be added, to make shielders not so poor in battle. Also I've seen this feature in some other mods.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: wanteds on July 16, 2012, 04:46:53 pm
Add hit points to weapons so that a wooden spoon breaks after blocking a flamberge after blocking 2 times or so.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: wanteds on July 22, 2012, 12:37:54 pm
Being able to exchange exp between your characters like you can do with gold, except for stf's. (with a small penalty maybe?)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Niemand on July 25, 2012, 04:59:22 am
I want to be a medic. And I want to get EXP for healing somebody.

And If I heal an enemy I want him to be converted to my team. Deal? Deal!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: PhantomZero on July 25, 2012, 05:31:11 am
Charges, slow down overall movement, but add the ability to sprint forward for a short period trading increased momentum and damage for maneuverability.

*Cough cough* Clan tournies for ladder spots *couch cough*

           EPIC IDEA BROUGHT TO YOU BY ME
Yeah a scrimmage server setup just like strat. You can setup who you want in it and each side's team leader makes the team. Strait battle mode,and scheduled battles via website.

Doesn't get more competitive then that.

Also with a XP system that is triple or quadruple the normal rate. Since it is a competition,and it has to be organized that is only fair. One map,one winner and a modest pot of denars for the winning team.

Also this already exists, but nobody used it and I think everyone forgot about it.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: karasu on July 25, 2012, 02:21:41 pm
I want to be a medic. And I want to get EXP for healing somebody.

And If I heal an enemy I want him to be converted to my team. Deal? Deal!

Healing arrows on team mates.  :oops:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: //saxon on July 25, 2012, 04:04:36 pm
i want to be able to hire assassins in battle.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: 22nd_Earl_NoscopeGabe on July 25, 2012, 09:29:01 pm
Can't wait for some changes.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Niemand on July 25, 2012, 09:32:59 pm
I waaant Candy! <3

And a skilltree goddamnit! I want to fire heatseeking arrows. I want to fire More then one Arrow at a time!
Naaw. Just kidding. This is not an asia-grinder. But healing would be nice.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Murmillus_Prime on July 30, 2012, 03:23:21 am
Wizard powers.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Crazyi on July 30, 2012, 05:53:42 am
Throw any weapon below weight X(anything "fair" to be thrown) - Very short range - 50% chance low blunt damage - 50% chance decent pierce damage. Only shield can block. Obviously you lose the weapon until you can pick it up again unles blocked by a shield.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: TR_Ragnarok on July 30, 2012, 07:02:57 am
Chance to Shield Bash/Stun Crossbowmen and throwers when shielders are at their faces.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Braeden on July 30, 2012, 09:11:39 am
When a ranged weapon is equipped and someone walks up to the point of touching you, it does cause stagger.  It just has to be reeeeally close.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lordark on July 31, 2012, 07:59:12 am
stamina stamina stamina stamina :!:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lord_Ryizine on July 31, 2012, 10:24:26 am
Like in a previous post, I agree with an elected commander of each team. But to add incentive, if the class of people are directed to go to a certain place, let them and they should get a minor gold/XP boost from following orders.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Inglorious on August 04, 2012, 10:14:57 pm
Chance to Shield Bash/Stun.


Shield Bash - for those pesky upclose spammers...

Overhand spear thrusts while using shield - for those who continual downblock vs spears to close distance easily...

Overhand thrust animation for up attacks, instead of blunt downward overhue - It's a spear, not a blunt instrument
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lord_Ryizine on August 05, 2012, 10:29:32 am

Shield Bash - for those pesky upclose spammers...

Overhand spear thrusts while using shield - for those who continual downblock vs spears to close distance easily...

Overhand thrust animation for up attacks, instead of blunt downward overhue - It's a spear, not a blunt instrument
Agreed it would make Hoplites an actual great class.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: FRANK_THE_TANK on August 11, 2012, 08:16:57 am
For me the big 2 are.

Remove the leg damage buff against horses because it's only a nerf to 1h cav, lance cav give no fucks for it.

Add over head stab for spears.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Malaclypse on August 11, 2012, 10:28:29 am
I just want the balance system to be based on something more complicated than banners. It should try to stick people together who are wearing the same banner, but it should ultimately consider class and performance based balance above that.

An idea I had was to be able to set up a battlegroup independent of a faction with a few friends. You could have each group be up to 5 members, with the stipulation that you could only be in one group at a time; ideally you would always be balanced with these other people if they are playing, and a group of five isn't as significant a stack as a clan of 20 or more being balanced based on their banner. The ability to turn off or on this battlegroup form of balance for yourself would be available at any time.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: justme on August 11, 2012, 10:41:07 am
i would love to choose attack side by default everytime on siege, as preselected feature
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Skurcey on August 11, 2012, 10:44:15 am
idea1: I would like a bit more of persitancy in the battles, like one team attacking that would need to build siege stuff, and the defenders team that would need to protect their castle. A bit of crafting, battle battle battle is a bit boring :o

idea2: Also i was thinking of titles with somekid of achievments. Achievments that could last, or not, like keeping a certain ratio, age, etc...

idea3: And magic in battle ! It could add a lot of depth in (custom mode) battles...
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Shaksie on August 13, 2012, 02:44:09 pm
Mechanics idea; another attack direction for hoplites to make them viable. Possibly an overhead stab or something, it would have to look recognizable or else it would end up like rifle butt in WFAS, the average noob doesn't know it is a downwards attack thus it is almost never blocked.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Vovka on August 13, 2012, 02:56:05 pm
idea1: I would like a bit more of persitancy in the battles, like one team attacking that would need to build siege stuff, and the defenders team that would need to protect their castle. A bit of crafting, battle battle battle is a bit boring :o

idea2: Also i was thinking of titles with somekid of achievments. Achievments that could last, or not, like keeping a certain ratio, age, etc...

idea3: And magic in battle ! It could add a lot of depth in (custom mode) battles...
wOOt we already have corovans for a looting, this is not enough for you?  :P
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tindel on August 13, 2012, 04:39:52 pm
I want the flag cap bug on siege mode fixed.

Where if the flag is down to the bottom and being contested while both attackers and defenders are present. And when the last attacker dies defense lose the game,

They should win in that scenario, defending is hard enough as it is.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Turboflex on August 13, 2012, 06:58:59 pm
Attackers already won that one, it's just a lag. The bug is that the victory notice doesn't fire until the flag area is uncontested, but it was already over.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kunio on August 13, 2012, 07:11:21 pm
changing/improving reward (XP/gold) system

I think gold balance is perfect but +16 generations needs xp improvement, i think it is funny to watch high leveled players (heroes) or add some xp bonus to closeness to battle like old cRPG..
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Spook Island on August 17, 2012, 06:16:09 pm
Can we add another item to the list?

*  Add new gear to the game (weapons, outfits, armor, etc..)

Pretty sure it would be overwhelmingly selected.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Ipsum on August 17, 2012, 08:29:05 pm
I'd like to see something that promotes even a little more teamwork in the battle and siege servers aside from "all run the same direction". Maybe make use of the squad system in the game and award players points for working together with their squad.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Shrugging Khan on August 18, 2012, 05:46:28 pm
I'd like to see something that promotes even a little more teamwork in the battle and siege servers aside from "all run the same direction". Maybe make use of the squad system in the game and award players points for working together with their squad.
...are you fuoking serious? A squad system? "Hey guys, let's let all games be battlefield!"?

If you want teamwork, join a Napoleonic Wars clan.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Latrinenkobold on August 22, 2012, 04:11:51 pm
Just got an idea...

if you chamber a couched lance the rider gets thrown down his horse.

cool eh?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Spook Island on August 22, 2012, 04:26:51 pm
Fixing the autobalance would be pretty nice. 
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: cmart on August 22, 2012, 07:08:06 pm
Blocking weapons with your bow, then similar to a shield, if your bow takes a certain amount of damage it would break.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Aderyn on August 22, 2012, 07:48:28 pm
how is fixing strategus battles not top of this list. I dont even.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Smoothrich on August 22, 2012, 10:51:18 pm
add a dota-like/MOBA game mode for cRPG

its blatantly obvious that dota and cRPG have a ton of synergy and moba is swiftly becoming the most popular genre of PC gaming.  it will be successful beyond ur wildest imaginations
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Visconti on August 22, 2012, 11:44:31 pm
Id still like to see new game modes. Conquest sounds like fun, or some type of battle zone mode or something
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Belatu on August 23, 2012, 01:31:29 am
I want differents saved (saved on the web and available at the crpg) sets of armour+weapons so I dont have to change one by one when I want more or less upkeep  (I am very lazy)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Spook Island on August 23, 2012, 02:24:37 am
how is fixing strategus battles not top of this list. I dont even.

Because a lot of people don't bother with strategus because their schedules are too chaotic to commit.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Snoozer on August 23, 2012, 09:09:34 am
...are you fuoking serious? A squad system? "Hey guys, let's let all games be battlefield!"?

If you want teamwork, join a Napoleonic Wars clan.

actually sir there is a sort of system like that there called battalions(press P) though i can assume there would be a simple addition to where if you fight near your battalion flag you can get some sort of bonus which i think isnt such a bad idea more incentive to stick with your group
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: seddrik on August 24, 2012, 05:07:01 am
Adding new gamemodes... Maybe, but first fix the bugginess of the latest patches.

Improving existing gamemodes (Battle, Siege, DTV, Rageball...) what kind of improvements?

Improving Strategus battles, commented in the thread for possible changes there, but if it means capping respawn rate... no.  Period.  Thats what you stand on their flags for.

Changing/improving reward (XP/gold) system... not again.  I've played for a long while now and its grindy enough.  Used to be fast paced fun in leveling.  Now... eh.  Grindy.

Changing/improving upkeep system.  If it means more costs to the player.  No.

Working on item balance.  NO>NO>NO.  Pointless items have been "balanced" so that they are no longer fun or worth using.  PLEASE no more of this...

Adding more depth to combat (new mechanics, stamina...)  NO STAMINA.  We run slow enough as is already.  Just fix the broken blocks, stabs and swings that the latest patches have messed up.  Don't mess the mechanics over... please.  Thats what is diff about this game and why people like it.

Improving graphics (models, textures...).  Eh.  Not an issue.

Bug fixing/polishing (voice chat, interface...)  Voice?  Thats what TS is for.  Interface? Not important.  Please add fixing buggy issues caused by patching "balancing" etc.  Did I say fixing buggy swings, stabs and blocks? (cough cough)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Shub on August 24, 2012, 10:09:37 am
as i just once said , From marketing point of view as a CEO i would DEV  - STRATEGUS  cause its unique feature among other mods. Only feature that can actually make cRPG populated.
you need to make some sweet graphics trailers of strategus and crpg - u need commercials. (so strategus has to be eye pleasing or user friendly ) world of tanks could be example here
with the same feature of strategy map as a first stop but then go forward single player mode map
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Apollo on August 24, 2012, 07:41:49 pm
I agree with Shub to some degree. War of the Roses will be coming out soon and most people from cRPG don't like it much at all. If you could make some sick trailers of strat battles and whatnot there could be a possibility of gaining new players from War of the Roses. I like the changes you did to the strat interface; it makes it a lot easier to use for newer players.
I would also like to see the current content you have right now fine tuned before moving onto other things, such as adding a new game mode.
Thanks for all the work you devs do to keep this game constantly updated and somewhat fun.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tore on August 24, 2012, 08:24:47 pm
chinese armors pl0x
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: TehSoviet on September 01, 2012, 01:19:01 am
We want Spook unbanned. Who is there to keep the noobs in-line without him? All the new generation players of this dying mod will have never known true terror.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Spanish on September 01, 2012, 01:53:54 am
KEEP SPOOK BANNED! Until he writes the unban essays than it shall be considered
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Thedric on September 01, 2012, 08:15:06 pm
How about fixing the spawn-lag? As cav I cant do anything for the first 10s otherwise I get M:ed for bumping friendlies I didnt even see. Sieges are even more annoying. More than once I spent 30+ seconds running from spawn to the flag only to get lag in the middle of a fight (followed by a 2h in the face ofc) cause a bunch of defenders spawn nearby.

If these features are going to add more load on server then plz take them and shove them where the sun dont shine.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Memento_Mori on September 02, 2012, 03:26:33 am
MORE SOUNDS


Weapons hitting objects

Gates opening/closing

Doors Opening/closing

Horse running through water should have a different sound than infantry

Siege tower moving



Probably a TON more, just off the top of my head.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lordark on September 02, 2012, 09:26:34 am
SHIELD BASH WILL BRING IN THE NEW FISH AND APPEASE THE OLD FISH! 2 HANDERS STINK! GIVE US SHIELD BASH!!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Zlisch_The_Butcher on September 02, 2012, 09:19:47 pm
How about fixing the spawn-lag? As cav I cant do anything for the first 10s otherwise I get M:ed for bumping friendlies I didnt even see.
Poor fella, gotta wait a bit more with couching dem afks, how fucking tragic.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Thedric on September 04, 2012, 01:24:34 am
Poor fella, gotta wait a bit more with couching dem afks, how fucking tragic.

Im not some newb GK horsemy old friend! Im a cav-killer, I look for enemy lancers and shove my hl right down their throats. Thats why its so important to me to have this fixed. When you are facing a lancer 1-on-1 any amount of lag gets you killed.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Zlisch_The_Butcher on September 04, 2012, 07:52:58 am
Im not some newb GK horsemy old friend! Im a cav-killer, I look for enemy lancers and shove my hl right down their throats. Thats why its so important to me to have this fixed. When you are facing a lancer 1-on-1 any amount of lag gets you killed.
Well, you won't be facing enemy spawnrapers right at the start of a round, so just wait a bit.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Thedric on September 04, 2012, 08:25:05 pm
Well, you won't be facing enemy spawnrapers right at the start of a round, so just wait a bit.

Wow why didnt I think of that?  :rolleyes:

Oh wait, I did. I even wrote it in my first post. Your stupidity is starting to annoy me, so plz go away.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: HUtH on September 05, 2012, 10:31:50 pm
After playing Vikingr a bit again... make it unable to attack while jumping... and add these overhand animations from Vikingr or Deluge(or whatever has it)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: FleetFox on September 08, 2012, 09:36:59 pm
Id love to see a new patch with the multi system gone completely, back to the days of REAL cRPG :DDD
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tore on September 08, 2012, 10:01:13 pm
free panos
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Zlisch_The_Butcher on September 08, 2012, 10:13:24 pm
After playing Vikingr a bit again... make it unable to attack while jumping... and add these overhand animations from Vikingr or Deluge(or whatever has it)
Making it impossible to attack while jumping is fucking retarded.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: 7000bc on September 09, 2012, 03:18:49 am
Warhorns from Vikingr.

But I'd be satisfied with a shield bash/overhand for spears. I'd feel like a legit hoplite.

I'm very much against stamina though. Who wants to play Mount and Asthma.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Wonkysaurus on September 09, 2012, 04:18:05 am
How about fixing the spawn-lag? As cav I cant do anything for the first 10s otherwise I get M:ed for bumping friendlies I didnt even see. Sieges are even more annoying. More than once I spent 30+ seconds running from spawn to the flag only to get lag in the middle of a fight (followed by a 2h in the face ofc) cause a bunch of defenders spawn nearby.

If these features are going to add more load on server then plz take them and shove them where the sun dont shine.
Out of curiosity, which OS do you use? Win XP?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Iymore on September 09, 2012, 05:06:16 am
THANKS FOR STF TIMER SHIT
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Greziz on September 14, 2012, 06:30:58 pm
Dear chadz.

                     I would like to petition that you revert the melee combat back to native gameplay. I deeply appreciate your attempts to fix some of the more gamey content of native gameplay but I find that the changes are less appealing than basic native gameplay. Let me tell you points and counter points to some of the changes.

1. The earlier active attacks which cause bounces less frequent and makes you bounce on objects and maul your teammates behind you with left and right swings. I know this was to address the cries of he swinging through walls and allies to get me.

My reason why I feel this is bad,

1. I feel this is bad because the raw 90 degree angle left and right and overheads are just a representation of all kinds of overheads and diagonals that one would use given surroundings and allies.  The old native gave you a small leniency when your weapon passed through allies knowing full well the games very limited animations of being 90 degress and decided to give players a bit of wiggle room on this based on the idea that your guy isn't a blood thirsty double brain celled microorganism using the super basic attacks to feed your epeen but plausibly would have chosen a slightly different attack direction to avoid slamming ones allies.

2. The almost extinquishing of bounce hits on slashes because your attack is active and at a lethal speed sooner almost completely eliminates defensive foot work and instead has opened up a slew of more vicious gamey hiltslashing instant hits that are far more difficult to counter.

3. Another weird change that happened due to this change is that chambers. {A very risky manuever of attacking an attack to block and attack at almost the same instant.} Has been almost completely phased out as it is now actually possible to release an attack see that it has had a chamber swing initiated cancel your swing feint into a different slash and with proper footwork and turning thanks to the new earlier active swings your 2nd swing will land before the chamber where as the chamber will have no chance as your placement and footwork to make a chamber succeed will be defeated. In Native the lack of an earlier active swing will punish the player for releasing a 2nd swing that would have been after the chamber initiation swing.

4. Also with proper footwork and religious turning it is now possible to swing after being hit with no need to block if you once again can put your new magic instant slash into position.

Now in favor of reverting the new turn radius nerf.

I haven't actually witnessed the turn radius nerf stop lol stabs or overheads in the least it has merely made it harder for those with less crack addicted ultra sensitive mouse characters to perform the same things as those of us with stupid high max mouse sensitivity.

And last but not least I would like to see a revert to the wpf curve to some degree.

I actually played a strength build when the game allowed the agility stackers to keep their wpf over generations and I found that at a certain point no matter how fast my opponents were thanks to natives very nice basic gameplay if one was to block and strike you could always make a counter swing. I did however notice that by gimping the wpf of the agility characters their damage output which was about a 3rd less than a strength build of similar mirror and a much less hp was diminished even further placing the strength build easily into the generally better catagory.


Too conclude this mod is still great but I feel like with each small patch to the gameplay which wasn't perfect in native the game become slightly more and more buggy and gamey than it originally was. I hope if you actually read this to recieve your thoughts on the post.

Respectfully an ardent undieing fan of this mod.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Haboe on September 14, 2012, 06:46:34 pm
So you want to have:
1)the awlpikecopter back,
2) make attacks bounce of lighter armors as well, (with my agi char i bounce of any heavy armor already despite a mw wep)
3) whats wrong with fakes and fooling your enemy in an early/ late chamber so you get to hit him?
and 4) remove the need of good footwork and force ppl to block, so fck you agibuild.

I say all the devs have done is increase the dept of combat compared to native. Sorry for being a btch Greziz but i disagree with you on all of your points.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Greziz on September 14, 2012, 06:53:11 pm
I am sorry you must not like being defeated by good defensive footwork causing your poorly aimed side swings that started in the enemy to bounce or that just barely hit at the end to bounce god forbid that dodging the real killing arc of a swing was hard for you to stop.

I am sorry but the awlpikecopters are still here.

I am sorry but timing a chamber is much hard than doing a double feint.

I am sorry but the 4th reason you had I couldn't make heads or tails of what you actually meant.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Haboe on September 14, 2012, 08:12:08 pm
I am sorry you must not like being defeated by good defensive footwork causing your poorly aimed side swings that started in the enemy to bounce or that just barely hit at the end to bounce god forbid that dodging the real killing arc of a swing was hard for you to stop.

Im talking about perfect aimed hits with an agi build (9-30)

I am sorry but the awlpikecopters are still here.
Where? It seems you are new, or you just cant remember a real awlpikecopter? A 360 degrees jumpstab that hits spot on. Turnspeednerf took that out of the game.





I am sorry but timing a chamber is much hard than doing a double feint.
As it should be. Chamber is both a block and an uberfast attack, the least you have to do is look through a feint so you wont mess up your chamber. You say chambering is too hard, try playing with the big boys, they'll chamber every hit you try to land if you ask em to.

About my 4th point, indeed its not very clear, lemme try again, this is what you wrote:
4. Also with proper footwork and religious turning it is now possible to swing after being hit with no need to block if you once again can put your new magic instant slash into position.
Thats called skill... If you have enough agility, you can move to the right position to attack before your enemy gets a free second attack on you.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Rebelyell on September 14, 2012, 08:18:23 pm
Dear chadz.

                     I would like to petition that you revert the melee combat back to native gameplay. I deeply appreciate your attempts to fix some of the more gamey content of native gameplay but I find that the changes are less appealing than basic native gameplay. Let me tell you points and counter points to some of the changes.

1. The earlier active attacks which cause bounces less frequent and makes you bounce on objects and maul your teammates behind you with left and right swings. I know this was to address the cries of he swinging through walls and allies to get me.

My reason why I feel this is bad,

1. I feel this is bad because the raw 90 degree angle left and right and overheads are just a representation of all kinds of overheads and diagonals that one would use given surroundings and allies.  The old native gave you a small leniency when your weapon passed through allies knowing full well the games very limited animations of being 90 degress and decided to give players a bit of wiggle room on this based on the idea that your guy isn't a blood thirsty double brain celled microorganism using the super basic attacks to feed your epeen but plausibly would have chosen a slightly different attack direction to avoid slamming ones allies.

2. The almost extinquishing of bounce hits on slashes because your attack is active and at a lethal speed sooner almost completely eliminates defensive foot work and instead has opened up a slew of more vicious gamey hiltslashing instant hits that are far more difficult to counter.

3. Another weird change that happened due to this change is that chambers. {A very risky manuever of attacking an attack to block and attack at almost the same instant.} Has been almost completely phased out as it is now actually possible to release an attack see that it has had a chamber swing initiated cancel your swing feint into a different slash and with proper footwork and turning thanks to the new earlier active swings your 2nd swing will land before the chamber where as the chamber will have no chance as your placement and footwork to make a chamber succeed will be defeated. In Native the lack of an earlier active swing will punish the player for releasing a 2nd swing that would have been after the chamber initiation swing.

4. Also with proper footwork and religious turning it is now possible to swing after being hit with no need to block if you once again can put your new magic instant slash into position.

Now in favor of reverting the new turn radius nerf.

I haven't actually witnessed the turn radius nerf stop lol stabs or overheads in the least it has merely made it harder for those with less crack addicted ultra sensitive mouse characters to perform the same things as those of us with stupid high max mouse sensitivity.

And last but not least I would like to see a revert to the wpf curve to some degree.

I actually played a strength build when the game allowed the agility stackers to keep their wpf over generations and I found that at a certain point no matter how fast my opponents were thanks to natives very nice basic gameplay if one was to block and strike you could always make a counter swing. I did however notice that by gimping the wpf of the agility characters their damage output which was about a 3rd less than a strength build of similar mirror and a much less hp was diminished even further placing the strength build easily into the generally better catagory.


Too conclude this mod is still great but I feel like with each small patch to the gameplay which wasn't perfect in native the game become slightly more and more buggy and gamey than it originally was. I hope if you actually read this to recieve your thoughts on the post.

Respectfully an ardent undieing fan of this mod.

native = spam and glichfest
crpg = chambers kicks and brain usage

sorry if we make crpg like native i am out
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Greziz on September 14, 2012, 08:54:04 pm
9/30 Agi has always been too weak as I suggested if we went back to the old wpf profs it would have more hitting power due to higher wpf But then again I guess your too young to remember what crpg melee was like back in strat 1 and 2. Also The helicoptering pikes are still around in Na. Servers mostly people who have always been hardcore pikers like beeper etc. Besides blocking a helicopter pike is so easy JUST BLOCK DOWN! Christ you know he gunna just aim for you just block down!?


Most people playing Native would claim that Crpg is the spam filled glitch fest.

I never learned kicks they were just outside of my league. I learned chambers and what I am saying is a chamber is defeated by a double feint now where as in native the chamber is designed to punish the double feint giving the initiator of the chamber a free hit if the feint user doesn't block in time. Now the Chamber is punished by THE MUCH EASIER TO PERFORM double feint.

Besides I am pretty sure the spin nerf was placed to stop the 360 LOLCRUSH of the mauls. Which it for the most part has stopped the maul is just to slow to with the spin nerf to make that full 360 anymore. Only fellow I know who can still 360 lolzcrush stuff is Palatro The lord of MAULS!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Haboe on September 14, 2012, 09:24:24 pm
But then again I guess your too young to remember what crpg melee was like back in strat 1 and 2.

Dude for real? =.=
I ve experienced the peasantwars and participated in each of the strategus rounds, been here since the start.

Foolish me thinking i could have a decent argument...
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Zlisch_The_Butcher on September 14, 2012, 10:13:45 pm
Dude for real? =.=
I ve experienced the peasantwars and participated in each of the strategus rounds, been here since the start.

Foolish me thinking i could have a decent argument...
Funny thing is you joined the forum before him, Greziz you're a fucking newmy old friend who don't know shit now fuck off bitch.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Greziz on September 14, 2012, 10:19:03 pm
I joined the forum about a year after I started playing. Which I did stupidly in the Eu servers for about 6 months screaming zerg rush and dieing like a scrub until I finnally realized that unlike counter strike 130 ping is almost unworkable in melee and went Na. to learn to play for real. Sorry I didn't make my account and then immediately lurk forum all day. Hell this been the first time I been on the forums again in like 2 months. Only because I was looking for info on next strat and saw this soooo I made my own little post. Because unlike some I would like to say how I feel about something rather than just letting the maker of the mod only hear the troll speak of the never logged forum users.

Granted I look forward to the next strat. I love to lurk and post in all the rage troll epeen threads of strategus. Hopefully I can get kesh to come back he is the head of the troll strategus dept with us.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Greziz on September 14, 2012, 10:24:13 pm
Im talking about perfect aimed hits with an agi build (9-30)
Where? It seems you are new, or you just cant remember a real awlpikecopter? A 360 degrees jumpstab that hits spot on. Turnspeednerf took that out of the game.

Besides he started the call out for being new. Sorry if you can't take what you dish.

[Litterally first time ever bothering to try and quote something in any forum you done made me tryhard.]
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Haboe on September 14, 2012, 10:28:33 pm
Besides he started the call out for being new. Sorry if you can't take what you dish.

I asked you if you were new or just dont remember awlpikecopters. (impossible on eu since a few months)

This is no longer about crpg, just  bitching about bitching, im out
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: sjarken on September 15, 2012, 03:04:15 pm
Dear chadz.

                     I would like to petition that you revert the melee combat back to native gameplay. I deeply appreciate your attempts to fix some of the more gamey content of native gameplay but I find that the changes are less appealing than basic native gameplay. Let me tell you points and counter points to some of the changes.

1. The earlier active attacks which cause bounces less frequent and makes you bounce on objects and maul your teammates behind you with left and right swings. I know this was to address the cries of he swinging through walls and allies to get me.

My reason why I feel this is bad,

1. I feel this is bad because the raw 90 degree angle left and right and overheads are just a representation of all kinds of overheads and diagonals that one would use given surroundings and allies.  The old native gave you a small leniency when your weapon passed through allies knowing full well the games very limited animations of being 90 degress and decided to give players a bit of wiggle room on this based on the idea that your guy isn't a blood thirsty double brain celled microorganism using the super basic attacks to feed your epeen but plausibly would have chosen a slightly different attack direction to avoid slamming ones allies.

2. The almost extinquishing of bounce hits on slashes because your attack is active and at a lethal speed sooner almost completely eliminates defensive foot work and instead has opened up a slew of more vicious gamey hiltslashing instant hits that are far more difficult to counter.

3. Another weird change that happened due to this change is that chambers. {A very risky manuever of attacking an attack to block and attack at almost the same instant.} Has been almost completely phased out as it is now actually possible to release an attack see that it has had a chamber swing initiated cancel your swing feint into a different slash and with proper footwork and turning thanks to the new earlier active swings your 2nd swing will land before the chamber where as the chamber will have no chance as your placement and footwork to make a chamber succeed will be defeated. In Native the lack of an earlier active swing will punish the player for releasing a 2nd swing that would have been after the chamber initiation swing.

4. Also with proper footwork and religious turning it is now possible to swing after being hit with no need to block if you once again can put your new magic instant slash into position.

Now in favor of reverting the new turn radius nerf.

I haven't actually witnessed the turn radius nerf stop lol stabs or overheads in the least it has merely made it harder for those with less crack addicted ultra sensitive mouse characters to perform the same things as those of us with stupid high max mouse sensitivity.

And last but not least I would like to see a revert to the wpf curve to some degree.

I actually played a strength build when the game allowed the agility stackers to keep their wpf over generations and I found that at a certain point no matter how fast my opponents were thanks to natives very nice basic gameplay if one was to block and strike you could always make a counter swing. I did however notice that by gimping the wpf of the agility characters their damage output which was about a 3rd less than a strength build of similar mirror and a much less hp was diminished even further placing the strength build easily into the generally better catagory.


Too conclude this mod is still great but I feel like with each small patch to the gameplay which wasn't perfect in native the game become slightly more and more buggy and gamey than it originally was. I hope if you actually read this to recieve your thoughts on the post.

Respectfully an ardent undieing fan of this mod.

Sooooo, go play native. we play crpg. have fun
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Greziz on September 16, 2012, 05:08:51 am
Crpg still has elements of the game that I love.


1. Character Progression! I really like having my own outfit and own character build! This is sweet as shit!

2. Archers I believe have been brought to a good place from natives Mg 32's However atleast in native any one and every one can take a shield with little to no penalty.

3. The player base of crpg is more invested into the game and have played far longer than most native players and the skill of the crpg community is generally higher and makes for better fun.

4. Strategus! it is a great tie in.

5. Custom maps. Granted I hate most of the custom maps a few have been solid gems.

Thats all I got, however I think 5 great reasons to stay is better than 0.


Besides I play both native and Crpg. I just believe that the basic "Melee" Mechanics are less gamey and buggy than crpg's current melee gameplay.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Bjarky on September 17, 2012, 04:44:21 pm
add 10% gold steal when u win over someone in strat   :idea:
should reward bandits a bit more than just getting gear etc.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Latrinenkobold on September 17, 2012, 04:49:12 pm
reward bandits a bit more
this
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lordark on September 23, 2012, 05:49:51 am
SHield Bash
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Achelous on September 24, 2012, 07:32:14 am
Heirloom points restored. Maybe have it be optional for those players who are high level or dont want to be restarted. Hate looking at my Gen when I dont even have half the looms I should due to selling to the vendors because of weapon nerfs and (there was no market place) or scams. I dont think its fair how devs recently implemented rebates... where were my rebates when I lost about 500 hours of game time to get a weapon just for it to poof away.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Haboe on September 24, 2012, 10:06:06 am
Heirloom points restored. Maybe have it be optional for those players who are high level or dont want to be restarted. Hate looking at my Gen when I dont even have half the looms I should due to selling to the vendors because of weapon nerfs and (there was no market place) or scams. I dont think its fair how devs recently implemented rebates... where were my rebates when I lost about 500 hours of game time to get a weapon just for it to poof away.

I had the same, back in the old days when you had to be level 15 and played at least a week before You could retire. Sold many looms to shop to buy an other item, and deleted a lot of gen 3-4 chars because i simply had too much. In the end i had only my main char left with many gens on it, at some point i got back all loompoints i should have according to my generation. back then it was sooo easy to get looms, that i dont think its fair to give them back now just because you sold it to the shop.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Belatu on September 24, 2012, 12:02:59 pm
I want several preselected (on the web) set of items to choose ingame.

You can make some more tick boxes nex to "ready to spaw" saying "set 1" a box , "Set 2" another box


etc etc etc
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: tizzango on September 24, 2012, 12:46:06 pm
Ranked/Unranked Duels
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Iymore on September 24, 2012, 03:23:24 pm
I want several preselected (on the web) set of items to choose ingame.

You can make some more tick boxes nex to "ready to spaw" saying "set 1" a box , "Set 2" another box


etc etc etc
this
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Firebrand on September 24, 2012, 03:48:12 pm
Please upgrade rewarding system of xp(gold rewards\repairs looks fine for me) for siege and battle modes. For DTV reward sys works well. I think actions of player in battle must be rewarded not only for team wins. It would be nice if players will get some extra bonus xp for different actions: capture flag poins, damage, kills near key points (flag, gates, gatehouse, ladders), open\close gates points - any useful for team actions... Or add xp bonus in the end of round according your score points.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Haboe on September 24, 2012, 07:23:02 pm
I want several preselected (on the web) set of items to choose ingame.

You can make some more tick boxes nex to "ready to spaw" saying "set 1" a box , "Set 2" another box


etc etc etc

This, on my hoplite char i have a light set, medium set and a cav set i use, would love to have like 3 presets so i dotn have to switch all armor/ weps and horses all the time.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Belatu on September 24, 2012, 08:01:16 pm
This, on my hoplite char i have a light set, medium set and a cav set i use, would love to have like 3 presets so i dotn have to switch all armor/ weps and horses all the time.

I would like to have like 8 or 10 preselected sets depending on my day mood, role, money, awwww
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: PhigNewtenz on September 28, 2012, 02:59:56 pm
I too would like to have two or three pre-made equipment sets.

In the mean time however, move all the equipment you're not using this generation to an alternate. It makes searching through your stuff to find what you want a lot easier.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lordark on September 28, 2012, 08:45:22 pm
shield bash instead of kick to give shieldurs the respect they deserve!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Haboe on September 30, 2012, 11:16:03 pm
Strategus battle result to show: points, flags captured/ put up and teamkills.

Showing points, flag captures and teamkills on the battle result page will help the faction with paying mercenaries by performance.

Made a suggestion about it here:

http://forum.meleegaming.com/suggestions-corner/strategus-battle-result-show-points-flags-captured-put-up-and-teamkills/

But might as well post it here, cause bumping that thread will just make other suggestions go to a lower position.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Spa_geh_tea on October 03, 2012, 07:23:24 pm
Fornication between main characters to produce better offspring.

Why not? Perhaps this could even spill into strategus somehow.

Mate a 1h with a polearmer and you get some random distribution (50 points total) of wpf in 1h and polearm.

The wpf addition does not stack from gen to gen. Loom rules are unaffected. No gender does not matter, people can adopt and train their children for equivalent results.

Gives a little bit of an edge over budding.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Bjarky on October 03, 2012, 10:01:56 pm
Pls add Strat ticks when u do Strat battles  :idea:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lordark on October 04, 2012, 02:12:26 am
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Cepeshi on October 04, 2012, 02:14:29 am
pink HUD
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Turk_Otto_Knight on October 06, 2012, 06:19:57 pm
I want this so baddlyyy

Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Iymore on October 06, 2012, 06:56:24 pm
I want this so baddlyyy

amına kodum :lol:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Akashi on October 06, 2012, 11:07:50 pm
I want unban Srella
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Title: Re: cRPG Ingame Feature - what is it you want?
Post by: karasu on October 07, 2012, 12:55:49 am
I want We want more administrators in-game. Specially Siege mode ones.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Phalanx300 on October 07, 2012, 12:56:00 pm
- Gunpowder Weapons. Stronger then Crossbows though having a very long reload time and having to remain static when reloading. For the Pikeman/Tercio era people.

- Shield Bash. Working like a kick.

- Models form other warrior types. So Roman/Ancient Greek era etc.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: IR_Kuoin on October 07, 2012, 09:48:03 pm
- Gunpowder Weapons. Stronger then Crossbows though having a very long reload time and having to remain static when reloading. For the Pikeman/Tercio era people.

- Shield Bash. Working like a kick.

- Models form other warrior types. So Roman/Ancient Greek era etc.


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Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Akynos on October 08, 2012, 12:14:29 am
- Gunpowder Weapons. Stronger then Crossbows though having a very long reload time and having to remain static when reloading. For the Pikeman/Tercio era people.

- Shield Bash. Working like a kick.

- Models form other warrior types. So Roman/Ancient Greek era etc.

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Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lordark on October 08, 2012, 01:17:23 am
Dont taint our shield bash momentum with your gunpowder garbage
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kirbyy on October 08, 2012, 10:38:14 am
- Gunpowder Weapons. Stronger then Crossbows though having a very long reload time and having to remain static when reloading. For the Pikeman/Tercio era people.

- Shield Bash. Working like a kick.

- Models form other warrior types. So Roman/Ancient Greek era etc.


Lol, negative vote just because we can.



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no but seriously
Make an animation where you can take off your helmet and put it to your side, just so you look awesome when you look into the sunset.

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Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Phalanx300 on October 08, 2012, 01:51:24 pm
I'm not joking. And yes some new animations would be great. Now it holds your shield to the side when attacking, things liek that should be changed.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tore on October 09, 2012, 12:13:09 am
More colours :D
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Templar_Ratigan on October 09, 2012, 12:57:10 pm
Stones restored to former glory....hey what? A man can dream!!!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kirbyy on October 09, 2012, 02:02:54 pm
Other than what I said before, I think running around naked with a sling would be badass, OH and not to mention we should add tattoos!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Gravoth_iii on October 09, 2012, 07:59:51 pm
Remove spinthrust nerf already D: and also thrusts hitting earlier in animation sucks too, all it does is make me teamhit more (never glances on teammates) and make me unable to feint because it glances..
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kafein on October 09, 2012, 10:09:01 pm
Remove spinthrust nerf already D: and also thrusts hitting earlier in animation sucks too, all it does is make me teamhit more (never glances on teammates) and make me unable to feint because it glances..

Somehow poleaboozers have found a way to complain about instastabs.

Rule 35 of cRPG : All discussions about cRPG will drift towards a balance argument.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Zlisch_The_Butcher on October 09, 2012, 11:27:17 pm
Rule 35 of cRPG : All discussions about cRPG will drift towards a balance argument.
That's more of a physical law than a rule.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kirbyy on October 10, 2012, 12:06:08 am
They should add flails too! I'd love to go William Wallace style and destroy someone's face with it!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sir_Mahtin on October 10, 2012, 08:51:59 pm
Would love to see more work done in Strat but other than that just polishing the game so far would be fine.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Gravoth_iii on October 10, 2012, 09:16:52 pm
Somehow poleaboozers have found a way to complain about instastabs.

Rule 35 of cRPG : All discussions about cRPG will drift towards a balance argument.

But the instastab change made str builds better and agi builds worse, also dont see why spears have been nerfed so much and not gotten a single buff :/
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kafein on October 10, 2012, 10:39:27 pm
But the instastab change made str builds better and agi builds worse, also dont see why spears have been nerfed so much and not gotten a single buff :/

Well I guess spears should be buffed, mainly through a nerf of weapons that get to retarded swing speeds through spinattacking : poleaxes, GLA, GLB etc.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: sjarken on October 11, 2012, 01:59:59 am
Are they doing anything with crpg or are they just looking for a new game to port to?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: karasu on October 11, 2012, 04:07:31 am
Communication with the community was never their best, so we'll never know. *shrug*
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Joker86 on October 11, 2012, 04:20:48 am
Communication with the community was never their best, so we'll never know. *shrug*

That's quite euphemistic.

They are as good in communicating with the community as this guy is in driving ships:

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Title: Re: cRPG Ingame Feature - what is it you want?
Post by: karasu on October 11, 2012, 12:40:20 pm
No euphemism applied on my sentence, only stating well known facts. But I guess you needed to use your "smart ass (licking)" card nonetheless.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: F i n on October 11, 2012, 12:46:45 pm
Allready told you. The only thing we really need is flying skulls for specs!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Zlisch_The_Butcher on October 11, 2012, 10:29:38 pm
And flying in general.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Loukkaavaanimi on October 11, 2012, 10:52:59 pm
Tits & cocaine please.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kirbyy on October 12, 2012, 01:07:02 am
That's quite euphemistic.

They are as good in communicating with the community as this guy is in driving ships:

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What no more than 1 vote? I got the reference...  Oh and By the way:

http://forum.meleegaming.com/general-discussion/why!-40421/msg626753/#msg626753
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Joker86 on October 12, 2012, 01:44:40 am
No euphemism applied on my sentence, only stating well known facts. But I guess you needed to use your "smart ass (licking)" card nonetheless.

Oh my god, it's okay, I haven't said anything  :rolleyes:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: RandomDude on October 12, 2012, 12:13:32 pm
Regarding shieldbash - what would be the benefit that kick doesnt already give? I rarely play 1h, but u can kick while holding shield up right?

If it's just a look/style thing? Why not maybe just have a shield bash animation that replaces the kick one?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kafein on October 12, 2012, 12:56:59 pm
I rarely play 1h, but u can kick while holding shield up right?

Sig'ed
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: karasu on October 12, 2012, 01:52:15 pm
Hollow leg through shield kick ftw.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Teeth on October 12, 2012, 05:02:04 pm
No euphemism applied on my sentence, only stating well known facts. But I guess you needed to use your "smart ass (licking)" card nonetheless.
Think he was agreeing with you, god you have your panties in a bunch 24/7, don't you?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kirbyy on October 12, 2012, 10:51:59 pm
Think he was agreeing with you, god you have your panties in a bunch 24/7, don't you?

*Insert panties.jpg*
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lansamur on October 13, 2012, 06:50:22 am
- Gunpowder Weapons. Stronger then Crossbows though having a very long reload time and having to remain static when reloading. For the Pikeman/Tercio era people.

- Shield Bash. Working like a kick.

- Models form other warrior types. So Roman/Ancient Greek era etc.

Your mother, too.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: FleetFox on October 13, 2012, 12:32:50 pm
I would like cRPG to revert back to the days of early 2011 when we had no multi and cRPG was really fun to play. Right now I reckon we have all become disillusioned, the game is way to serious and hardcore, its a real shame imo. Maybe the next patch will bring back the epic fun factor that was cRPG.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lannistark on October 14, 2012, 10:05:17 am
I would like cRPG to revert back to the days of early 2011 when we had no multi and cRPG was really fun to play. Right now I reckon we have all become disillusioned, the game is way to serious and hardcore, its a real shame imo. Maybe the next patch will bring back the epic fun factor that was cRPG.

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Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tibe on October 14, 2012, 07:42:01 pm
I would like cRPG to revert back to the days of early 2011 when we had no multi and cRPG was really fun to play. Right now I reckon we have all become disillusioned, the game is way to serious and hardcore, its a real shame imo. Maybe the next patch will bring back the epic fun factor that was cRPG.

YES! Bring back ladders and shit!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: IR_Kuoin on October 15, 2012, 07:47:24 pm
Bring back crossdressing please
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: HarunYahya on October 16, 2012, 03:15:24 pm
Bring back crossdressing please

Haters gonna hate
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: IR_Kuoin on October 16, 2012, 03:37:46 pm


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Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Templar_Ratigan on October 17, 2012, 03:18:43 pm
I will admit im on the side of the "roll back the pre-upkeep days" side.

However, if that does happen....we must not abuse it, we must be wise enough to respect and keep it, rather than complaining until it becomes, once again, what it is now.

So none of this whining about how long it takes to get gold and xp when the server isn't busy. And keep nerf and buff talk to a constructive level.

Of course im sounding like a mother hen clucking.....and you dont have to listen to me. I just thought it might be decent advice....or not.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: F i n on October 17, 2012, 03:42:18 pm
Just remove the Multi - or grant perma x3 for EVERYONE. No longer delaying, valourwhoring and Kiting! Could make ppl remember what this is really about - having fun. Not stupid X'ses. They suck anyway.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: IR_Kuoin on October 17, 2012, 04:18:52 pm
I kind of agree with Fin. The urge and anger over losing a multi just made cRPG a bit less fun.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Firebrand on October 18, 2012, 11:08:27 am
I kind of agree with Fin. The urge and anger over losing a multi just made cRPG a bit less fun.
Thats the only reason i don't play siege or battle. No matter how you try u always lose your x3-x5, when you switched in shit team. I make more xp on DTV fighting high level bots and amount of xp depends on your actions how can you organize ppl for effectively killing bots!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Imapanda on October 21, 2012, 06:46:51 pm
I want more throwing items, and I want my axes to stick into people again. :(
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kunio on October 21, 2012, 07:31:03 pm
Fornication between main characters to produce better offspring.

Why not? Perhaps this could even spill into strategus somehow.

Mate a 1h with a polearmer and you get some random distribution (50 points total) of wpf in 1h and polearm.

The wpf addition does not stack from gen to gen. Loom rules are unaffected. No gender does not matter, people can adopt and train their children for equivalent results.

Gives a little bit of an edge over budding.

Dragon Warrior Monsters Breeding System :D
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Teeth on October 22, 2012, 01:25:21 am
Just remove the Multi - or grant perma x3 for EVERYONE. No longer delaying, valourwhoring and Kiting! Could make ppl remember what this is really about - having fun. Not stupid X'ses. They suck anyway.
Multiplier has to go, luckily I believe they are already convinced of this, just too lazy to put in something better.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: duurrr on October 22, 2012, 03:11:01 am
5months later.........

am i on the darkfall forum or something?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tears of Destiny on October 22, 2012, 06:40:29 am
5months later.........
You must be new to c-RPG.


Also, since the vast majority of your posts are simply bitching about the game, why do you still play? Seriously confused, not baiting or trolling, just curious on why you do if this game puts you in those moods not just on the forums but also in-game?


I'd give you a bro-hug if you were close.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Knitler on October 22, 2012, 12:37:36 pm
Siege; Give those who fight to attack or defend the flag (in the doubled radius) more points for fightin there.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: karasu on October 22, 2012, 01:19:45 pm
Siege; Give those who fight to attack or defend the flag (in the doubled radius) more points for fightin there.

And make siege a "flag hugging game only"? No thanks.  :?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Knitler on October 22, 2012, 02:30:45 pm
And make siege a "flag hugging game only"? No thanks.  :?

No, im thinking about +1p but look - so many guys on the walls just dmging enemis for valourwhoring or points and these who defend the flag will get nothin :-(

Also there should be this option where you make some equipment sets - like some FFS hope you know what i mean, so you dont have to choose it all the time, just one set. If its possible.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: karasu on October 22, 2012, 03:50:57 pm
   Yeah I know what you mean, but if I'm not mistaken that is something cmp already said once that was too much hard work for so little reward, aka there are more pressing matters than that.

   It's hard to see people caring little for the objectives in Siege, but we can't/shouldn't enforce play methods to the players. Maybe the new Siege system rewards the overtaking of objectives, p.e. breaching walls > extra shinnies, taking flag > same, avoiding walls from being taken > etc.

Title: Re: cRPG Ingame Feature - what is it you want?
Post by: peter_afca7 on October 22, 2012, 04:15:08 pm
STRONGHOLD!!!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: bredeus on October 22, 2012, 08:52:27 pm
Chinese or other freaky armour pack but wih Crusaders armor.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kirbyy on October 22, 2012, 11:00:07 pm
I want a pet panda bear.  Or a pet lion, that I can ride, and sing 'in the jungle, the mighty jungle, the lion sleeps tonight awooooooo!'
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: duurrr on October 23, 2012, 02:44:37 am
You must be new to c-RPG.


Also, since the vast majority of your posts are simply bitching about the game, why do you still play? Seriously confused, not baiting or trolling, just curious on why you do if this game puts you in those moods not just on the forums but also in-game?


I'd give you a bro-hug if you were close.
because i have fun
i have no where close to the amount of fun i used to have, but this is the only skill based RPG thats worth playing (if you play cav)

i wouldnt play if i didnt have the amount of gold i have and couldnt play cav

and i also play because its fun to get reminded how many of you are on everytime i log on, and you still suck dick, lulz
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: karasu on October 23, 2012, 12:00:45 pm
because i have fun
i have no where close to the amount of fun i used to have, but this is the only skill based RPG thats worth playing (if you play cav)

(click to show/hide)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kafein on October 23, 2012, 12:16:38 pm
(click to show/hide)

Well I won't go frontal with the "cav is so EZ I played a cav STF for 10 minutes and got 1337:1 kdr" dogma.

But I do think his point was that Warband is one of the very few games with any form of mounted combat at all, that does not suck balls (I still love you, skyrim).
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kirbyy on October 23, 2012, 11:01:55 pm
I want a pet panda bear.  Or a pet lion, that I can ride, and sing 'in the jungle, the mighty jungle, the lion sleeps tonight awooooooo!'

That is a good idea! I know this has been brought up before but we should have an animal training wpf skill of some sort, so you can say 'Chopper, SICK BALLS!'  and a dog or something will immediately start to attack a blasted shielder.

(don't watch the entire video if you don't want to, just making a point.)

[edit] if they were to add this (highly improbable) they could add the "sick'im" or whatever to the voice command buttons like the horse whistle mechanic!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: duurrr on October 23, 2012, 11:09:06 pm
Well I won't go frontal with the "cav is so EZ I played a cav STF for 10 minutes and got 1337:1 kdr" dogma.

But I do think his point was that Warband is one of the very few games with any form of mounted combat at all, that does not suck balls (I still love you, skyrim).
no
my point is warband, the melee version is the only rpg where player skill even matters

its not playable as infantry right now, thats why i play cav... but i would def play infantry if i didnt get bump slashed everytime i got in a fight
(click to show/hide)
the parenthesis were referring to the words right before it, not the whole sentence, derp
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: karasu on October 24, 2012, 12:08:22 am
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Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kafein on October 24, 2012, 01:05:16 am
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That's one elaborate gif there  :lol:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: karasu on October 24, 2012, 01:06:42 am
It rustles my jimmies.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Joker86 on October 24, 2012, 11:55:09 pm
As this topic apparently isn't going to die, I will participate yet another time, with whishes up to date:


- battle game mode turned to conquest game mode
- team balance basing on classes and skill, and THEN on clans
- upkeep equipment restriction system replaced with a working one
- multiplier system replaced with a not incredibly crappy one
- commander feature which is implemented as core element of gameplay, not a side option for a few interested
- archers and crossbows allowed to switch ammo types
- W/L-ratio displayed on the webside
- new armours and especially WEAPONS implemented. We need more variety!
- turn speed depending on weapon length + weight
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: illogical on October 25, 2012, 01:30:23 pm
1 - New MAPS for old players.
2 - Replace scary items.
3 - More realistic and hardcore. (Twohand kill Horseman!? Onehand sword penetrate plate armor!?)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Fips on October 27, 2012, 03:56:46 am
Plz, for the love of god, giev us some updates concerning cRPG-patches. That's all i want right now. Well, or an actual patch, but that doesn't seem like an option for some time now.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Halevolm on October 27, 2012, 08:55:04 am
+1 for f**k's sake, stopped playing again because nothing news from the update that was supposed to come in august.....
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: highglandeur on October 27, 2012, 07:05:26 pm
Thanks for the opportunity, i'll post what i have in mind, nothing great just feelings from playtime in battle mod:

- class team balance in Battle mod / cav balance
- horse taking damage from bumps / spiked armours
- teamhits shared with offender (same hp% after th)
- shielders block while kicking
- couch block without shield
- can't sheath loaded crossbow
- knockdown with very small/light weapons
-ability to use any shield without skill points, making 0 skill too slow to fight but able to shield oneself from that ranged bollocks motherfucking shit!*
-make a clear rule for dumbfuck admins about ban, nuffen's ghost is always around, (no need to give his name) recently issued a 1 week ban for leeching nice job fucking psycho.*

cheers

*Edited and added to get moar  -1, sorry robin my hero, please god chadz nerf all those fucking pewpews At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square. to projectile pricks!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Gravoth_iii on October 28, 2012, 02:02:23 am
Remove spinthrust nerf and earlier thrust hit already D: War spear is so awkward to duel with with these nerfs -_-
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kafein on October 28, 2012, 12:14:20 pm
Spin nerf is a good intention but lacks precision. It should only apply to weapons of length higher than 110 or so.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: karasu on October 28, 2012, 06:33:29 pm
Quote

[17:27:42] <@chadz> paaaaaaaaaaaaaatch
[17:27:45] <karasu> is a lie

Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Halevolm on October 30, 2012, 06:17:00 pm
The wpf change or xp system change.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: wanteds on October 30, 2012, 06:21:01 pm
This is the one.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tore on October 30, 2012, 06:23:23 pm
visitors can't see pics , please register or login
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: brockssn on October 31, 2012, 08:19:45 pm
I think a status bar (life bar of someone you are spectating) and a status window which you can view the gear they are wearing. Like the paperdoll in Ultima Online
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Boss_Awesome on October 31, 2012, 09:52:13 pm
Bring back Native archery.  :evil:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Nordwolf on November 02, 2012, 05:53:34 pm
Bring back Native archery.  :evil:

You really want this game to be a first person shooter?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Horst_Kurmoottaja on November 02, 2012, 07:11:02 pm
I want changelog stickied for every major patch. Its really annoying not to know what got changed.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: cmp on November 02, 2012, 08:35:05 pm
I want changelog stickied for every major patch.

I want a Ferrari.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Mlekce on November 03, 2012, 12:37:25 am
i want to 1h stab get fixed and be good as 2h.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kafein on November 03, 2012, 12:50:43 am
visitors can't see pics , please register or login
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Patoson on November 03, 2012, 01:45:44 am
It would be great if we could bind "QQV" to a single key, so we could yell right after killing someone by pressing just one key, like in Chivalry.

Would it be possible?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Son Of Odin on November 03, 2012, 02:49:13 am
Remove spinthrust nerf and earlier thrust hit already D: War spear is so awkward to duel with with these nerfs -_-

Bring back Native archery.  :evil:

I want changelog stickied for every major patch. Its really annoying not to know what got changed.

I want a Ferrari.

i want to 1h stab get fixed and be good as 2h.

(click to show/hide)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Andy on November 03, 2012, 03:57:20 am
PARKOUR!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Monns on November 03, 2012, 05:23:26 pm
FATIGUE!!!! A two hander swings about 5-10 swings and have to be on cooldown for 10 minutes!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Iymore on November 03, 2012, 06:26:03 pm
NERF 2H THEY 2 HIT ME
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kirbyy on November 03, 2012, 06:59:36 pm
I beg of you, just give me a pet lion!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kirbyy on November 03, 2012, 07:27:36 pm
Someone print this thread out and mail it to santa!

Not when grey order has been bad this year.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: akapraf on November 04, 2012, 12:53:54 pm
I want  5000 XP on X1 and Reset DB every 3 month
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tore on November 04, 2012, 03:37:51 pm
I want  5000 XP on X1 and Reset DB every 3 month

why DB reset....
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Andy on November 04, 2012, 05:21:59 pm
Parkour...
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: akapraf on November 04, 2012, 06:19:55 pm

I want  5000 XP on X1 and Reset DB every 3 month

why DB reset....



players will be more balanced, more easily reach lvl 33 +, players will  loom items faster ,they will play more builds because they will have more loomed items,  market place will grow, madness after DB reset is most enjoyable , peasant WAR, grind again, be faster than the other, play more, even if you don't play to much you will have 5000 Xp on x1, 25000 xp on X5,  so you will grow very fast if you want to use only one build, and gold should be hard to get , so you can not play 24/24 in plate armor

Ps: sry for my english
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Bobthehero on November 04, 2012, 08:41:58 pm
No, boring, stupid, let me play in my plate armor, that why I enjoy the game, screw you.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Imapanda on November 04, 2012, 11:39:59 pm
Bring back throwing axes sticking into people. I main an axe thrower and it's kind of immersion-ruining when I cant see the axe I just threw sticking out of an enemies skull. >: (
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Mistah_Kurtz_He_Dead on November 05, 2012, 01:57:38 am
Not sure if this has been suggested already or not, but what about adding a small gold-per-tick increase along with the xp one upon retirement? Nothing game-breaking, but something to give dedicated players the chance to fund slightly better equips within the current system.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: IR_Kuoin on November 05, 2012, 09:35:54 am
Not sure if this has been suggested already or not, but what about adding a small gold-per-tick increase along with the xp one upon retirement? Nothing game-breaking, but something to give dedicated players the chance to fund slightly better equips within the current system.

Ah ... the suggestion of the new players, ain't it cute? Nah, would be a good suggestion in the early 2011 dark age patch of cRPG, but veterans like me, and you should see why increase of gold on retiring is a bad idea. I myself got around 400k now after I bought a masterwork for 1.2 million, and since I am a gold farmer I would REALLY like a more gold per. retire, but its a bad idea. You see, even with 100k you have more than enough to pay upkeep for Gothic or full Milanese plate armor, I even had a plated charger alt with 35k, still earned money. So I don't think its a good idea to add more gold to the sink than it already is. 

Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kenji on November 05, 2012, 01:16:18 pm
Voted for a new gamemode

cRPG Quest:
A Dungeon Crawl type of gamemode where players explore through a labyrinthine environment, fighting through randomly generated bosses and minions (xp), and looting any treasures along the way (gold).

Also, it would be interesting if there are some puzzle solving requiring players at different spots interacting with certain objects in order to proceed.

Something similar to Nox Quest, for those that may know what I'm refering to.

Overall, just another grindfest that requires the devs to do more scripting.

I'd still like to see this happening in cRPG, provided the devs are willing.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Rebelyell on November 05, 2012, 09:46:40 pm
No, boring, stupid, let me play in my plate armor, that why I enjoy the game, screw you.
ban him for that fonts color nau!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: akapraf on November 05, 2012, 10:37:20 pm
I wish that WP to stop increase the DMG of the wepons
I never understood why a 5 PS ( PD, PT etc ... ) with 150 WP makes more DMG than a 7 PS whit 100 WP, it's ok that is faster, but why the fuck is making more dmg?

PS: Sry for my bad english
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Gurnisson on November 05, 2012, 10:38:40 pm
I wish that WPF to stop increase the DMG of the wepons
I never understood why a 5 PS ( PD, PT etc ... ) with 150 WP makes more DMG than a 7 PS whit 100 WP, it's ok that is faster, but why the fuck is making more dmg?

PS: Sry for my bad english

Weapon Master is awful already and you're actually asking for it to be nerfed further
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: IR_Kuoin on November 05, 2012, 11:33:56 pm
Lower the WPF per. lvl and give WM a 20 more wpf per lvl? Or just don't  :mrgreen:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tears of Destiny on November 05, 2012, 11:47:51 pm
I wish that WP to stop increase the DMG of the wepons
I never understood why a 5 PS ( PD, PT etc ... ) with 150 WP makes more DMG than a 7 PS whit 100 WP, it's ok that is faster, but why the fuck is making more dmg?
It does not do more damage, the extra damage might come more from the increased athletics that a AGI build will should have and very good footwork thus speedbonus, which can still be overcome by a spinning STR build.


Your former build is a base 107.5% damage with a PS bonus of 40%, while your latter build is a base 100% damage with a 56% PS bonus.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Shaksie on November 06, 2012, 06:42:44 am
Sorry I couldn't tailor this down to a few options in a poll. (Order means nothing; was simply the order I thought of them in)
1. Superior graphics; this game is more than worthy of having blockbuster visuals.
2. More interactiveness; houses that can be burnt down, impact (hitting a wall/person actually does something legitimate), more things in maps which can be interacted with etc.
3. More customization; instead of having simple weapon variants, I would like being able to customize and create your own weapon made from various parts which all affect stats and visuals. More stats to and skills which can be customized (strength, agility, dexterity, speed, endurance etc.)
4. Different fighting style; instead of feinting, attempting to kick and pausing attacks, I think a stamina system should be implemented. Attacks would take up an amount of stamina depending on your ability to use it (governed by your required attribute and the value of this attribute) and the size of the swing. Feinting would take up an extra amount of stamina, as would sprinting (new feature should be implemented; sprint rate should be affected by speed, sprint stamina cost rate should be affected by agility+dexterity+speed), jumping and blocking (both holding the block and blocking the impact, cost would depend on endurance, strength and block efficiency) there should also be a new bashing feature. This bash feature would be similar to kick but it would be much faster, cost less stamina but have shorter reach and a less significant impact. Kicks should also be greatly buffed in speed, distance and general usefulness.
These additions to combat would greatly change the way in which the game is presented; people would be more likely to flock to the game in that it looks like a blockbuster but still plays as well as the current game; it would also look more realistic in practice.
5. More complexity; siege weapons, more tactics etc.
6. Better gold/xp system; I know this is one of your priorities so I will say nothing further.
7. More balance; each archetypal class should generally be as effective but should be effective at differing things.
8. More gamemodes; obviously the various typical ones (team deathmatch, free for all etc.) would be included but this game could benefit from various other game modes being added.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Scully on November 06, 2012, 08:26:27 am
Greatly improved strategus.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: IR_Kuoin on November 06, 2012, 09:00:23 am
Bring back the fun good o' 2010 firebombs of mass teamkill
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Visconti on November 06, 2012, 11:53:42 am
New gamemode... conquest please...
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Death_Dealer on November 06, 2012, 12:29:52 pm
update eu6 please i want rageball.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Arrowblood on November 06, 2012, 03:38:40 pm
New gold and xp system.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: brockssn on November 06, 2012, 10:06:35 pm
New Server - In Game Feature - King of the Mountain

So in Counterstrike Source there was a Mod called GunGame. This mod would start with the best weapon and the player would have to get a kill with it and then be given the next weapon. There was a total of 21 weapons, the last weapon was a knife. What this did was show the best of the best. Who was best at the game overall. It was a neat mod and it wasn't over until someone got that knife kill then the map would switch. I'd like to see a crpg server implementation of this using all of the favorite weapons in each 'class'. So the best pole, 2nd best pole, 3rd best pole, etc. Then the best 2hr, 2nd best 2hr, 3rd best, then 1h, then archer or something. The server would have to award temporary items and gear to players so no looms could be used on this server.

Another aspect of the GG mod was a way to knock someone back 1 lvl. So in CSS you always had a knife, if you knifed someone it would allow you to skip that level you were on and also make the person you killed repeat their last level (or gun). I'm not sure if this would be possible in this game because there's no default 'knife' that 1 or 2 hits people but is very hard to get a kill with.

So here's an example:

1st Weap: Elegant Poleaxe
2nd Weap: German Poleaxe
3rd Weap: Pike
4th Weap: Flamberge
5th Weap: German Greatsword
6th Weap: Great Maul
7th Weap: Long Espada Eslavona
8th Weap: Steel Pick
9th Weap: Iberian Mace
10th Weap: Arbalest
11th Weap: Long Bow
12th Weap: Yumi
13th Weap: Throwing Lance
14th Weap: Jarid
15th Weap: Heavy Throwing Axe
16th Weap: Practice 2hr
17th Weap: Practice 1h Sword
18th Weap: Practice Dagger
19th Weap: Fist and Shield only.

Once someone receives the final kill award the top 5 players bonus XP like 15k-20k experience and gold or something.

Title: Re: cRPG Ingame Feature - what is it you want?
Post by: no_rules_just_play on November 07, 2012, 01:21:43 am
i want to exp by score system: easier to leave, no GTXting and no multi leeching (offcourse low level gets way more exp for its score, or way more score for its fighting)
stamina: ok, but most of all i want people and horses that walk around with almost 0hp to be crowling over the ground, trying to save whats left of them: so hp influences speed (both combatspeed and runningspeed) and attack damage.

btw
1st Weap: Elegant Poleaxe
2nd Weap: German Poleaxe
3rd Weap: Pike
4th Weap: Flamberge
5th Weap: German Greatsword
6th Weap: Great Maul
7th Weap: Long Espada Eslavona
8th Weap: Steel Pick
9th Weap: Iberian Mace
10th Weap: Arbalest
11th Weap: Long Bow
12th Weap: Yumi
13th Weap: Throwing Lance
14th Weap: Jarid
15th Weap: Heavy Throwing Axe
16th Weap: Practice 2hr
17th Weap: Practice 1h Sword
18th Weap: Practice Dagger
19th Weap: Fist and Shield only.

first of all,this would be very unbalanced because if everybody starts with the same weapon, its the players with the right class (in this case clearly polarms) that will win.
An inf guy cant use bows or throwing weapons, most people can not use a shield. its impossible to make a build that covers all of these weapons. so you might think about this (this is also in rageball, where cav gets its riding set into ath): when you join the server, you get a standard build, used by everyone that covers all of these weapons.
this would be very unbalanced because if everybody starts with the same weapon, its the players with the right class (in this case clearly polarms) that will win.
plus fist and shield only is kinda impossible unless you get like very heavy gaunglets and an unbreakable shield.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Vucching on November 07, 2012, 06:04:50 am
Battle Depth Please: Like some of us have been suggesting... MAKE POINTS WORTH XP AND VALOUR WORTH LOTS MORE XP. That way people are working to stack more dmg instead of using teammates as human shields to cherry pick kills for a win.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: brockssn on November 07, 2012, 04:36:51 pm
btw
first of all,this would be very unbalanced because if everybody starts with the same weapon, its the players with the right class (in this case clearly polarms) that will win.
An inf guy cant use bows or throwing weapons, most people can not use a shield. its impossible to make a build that covers all of these weapons. so you might think about this (this is also in rageball, where cav gets its riding set into ath): when you join the server, you get a standard build, used by everyone that covers all of these weapons.
this would be very unbalanced because if everybody starts with the same weapon, its the players with the right class (in this case clearly polarms) that will win.
plus fist and shield only is kinda impossible unless you get like very heavy gaunglets and an unbreakable shield.

Yea the server would have to adjust the crpg stats of the chars temporarily:
Quote
The server would have to award temporary items and gear to players so no looms could be used on this server.

I meant to have added skills/stats to this as well
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Darmine on November 10, 2012, 10:36:14 pm
Can we get animations like Floris mod pack? I dunno who made them, but damn they look good.
At least some way to modify them client side owuld be neat.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kirbyy on November 11, 2012, 01:56:14 am
Can we get animations like Floris mod pack? I dunno who made them, but damn they look good.
At least some way to modify them client side owuld be neat.

FUCK no
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lichen on November 11, 2012, 02:25:01 am
xp and gold based on score.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Shaksie on November 11, 2012, 01:27:34 pm
I've written a bagillion words on this; hopefully someone knows what I am talking about so I don't have to type another essay. If requested, I shall though.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Arrowblood on November 11, 2012, 01:29:38 pm
xp and gold based on score.
So that a new guy will never lvl up?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tore on November 11, 2012, 05:52:07 pm
visitors can't see pics , please register or login


Hi
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lichen on November 11, 2012, 06:10:34 pm
So that a new guy will never lvl up?
New players could have the current system. Then when they retire their first time (or 2nd whatever) the xp and gold system could be hybridized between multi and score based.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kirbyy on November 11, 2012, 08:21:43 pm
New players could have the current system. Then when they retire their first time (or 2nd whatever) the xp and gold system could be hybridized between multi and score based.

Seems a little too complex of a system... It needs to be basic, but at the same time extremely intricate, I'm not saying our current system is... but it needs to be inventive like the heavy arrow update.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Patoson on November 11, 2012, 09:18:05 pm
Change the "yell" voice command from QQV to QQE - there is nothing bound to QQE and I think it is much easier to press that combination of keys.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Gomer on November 14, 2012, 07:30:46 pm
Change the "yell" voice command from QQV to QQE - there is nothing bound to QQE and I think it is much easier to press that combination of keys.
ORRRRRRRRRRRRRRRR Allow them to be bound per client. I want my QQQ to be horse call!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: akapraf on November 18, 2012, 01:23:40 am
I want  all the items from shop to be free for the STF and no Upkeep for STF ( and transfer off  for STF )
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: IR_Kuoin on November 18, 2012, 01:44:37 am
I want  all the items from shop to be free for the STF and no Upkeep ( and transfer off  for STF )


Seems like you fail to see the point in having upkeep ...
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kunio on November 18, 2012, 09:02:04 am
I think the funny part of old crpg was HAVING HIGH LEVEL HEROES. My opinion is "The game should contain 1-40 level players, balanced teams but unbalanced levels."
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Carthan on November 24, 2012, 04:57:10 am
xp and gold based on score.

I have a slightly better version of this comment,

A moderate bonus to gold and XP based on your score, and your assists.

What do you also think of a 'Villager Mercy Rule' that will give players where only low stat armors a defensive buff, or make them reward less points (I know a one hit kill dosent give much points but still) so here is my logic

Most knights and lordly men would be less worried about peasants, they would focus on a foe that would bring more honor, so this would slightly discourage people from peasant farming.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Havoco on November 24, 2012, 09:07:18 am
I want throwing pies.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kunio on November 24, 2012, 10:33:32 am
I want throwing horses.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kafein on November 24, 2012, 11:16:51 am
Change the "yell" voice command from QQV to QQE - there is nothing bound to QQE and I think it is much easier to press that combination of keys.

Actually QQV is easier for me because I assigned my quest key to V so I actually press VQV
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tore on November 24, 2012, 12:45:05 pm
I want ability to jump off my horse (and taking a little damage in the progress)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kafein on November 24, 2012, 02:49:43 pm
I want ability to jump off my horse (and taking a little damage in the progress)

This. And also the horse explodes when it hits something, Just Cause 2 style.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Gurnisson on November 24, 2012, 03:05:35 pm
Actually QQV is easier for me because I assigned my quest key to V so I actually press VQV

Same :wink:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: akapraf on November 24, 2012, 07:30:35 pm
make archers same like before, and Buff IF
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Haboe on November 24, 2012, 07:42:24 pm
s
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Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kafein on November 24, 2012, 07:47:47 pm
make archers same like before, and Buff IF

This. But only if by same like before you mean v0.230 archers.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: akapraf on November 24, 2012, 08:26:46 pm
make archers same like before, and Buff IF

This. But only if by same like before you mean v0.230 archers.
I do not know and I do not really care, but I know someone who played archery and quit at lvl 33 because of recent changes (some do not have so much time to grow their  character again as other)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: KaMiKaZe_JoE on November 25, 2012, 05:14:46 am
An IF buff would be nice.

Nerf cav, as usual.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Havoco on November 25, 2012, 05:18:00 am
Throwing pies or I quit the mod. :?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Carthan on November 25, 2012, 05:35:43 am
If only I could vote... Wait how many choices are there?  9 times.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: VesX on November 25, 2012, 08:32:38 pm
Please add a flail if thats possible at all i would find that very cool but i doubt it with the resources at hand maybe for Bannerlord
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Captain_Skinboat on November 26, 2012, 07:50:24 am
There needs to be a server for firstperson only. Whether it be battle or seige.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Eugen on November 26, 2012, 04:09:32 pm
Look at this:


---->  C O N Q U E S T     M O D E  <------  (http://forum.meleegaming.com/suggestions-corner/conquest-gametype-combine-strategus-siege-and-battle-into-1-bad-assed-mode/)


                                     
/\

Warning: Smoothrichs textwall of glory!  Must read. Must have.



Title: Re: cRPG Ingame Feature - what is it you want?
Post by: GromSkull on November 26, 2012, 05:55:53 pm
Meh I voted for the changing/improving reward (XP/gold) system that would be kinda cool if they redo it.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: justme on November 27, 2012, 05:48:41 pm
why so laggy?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Shaksie on November 28, 2012, 05:59:01 am
General buff in pretty much everything, stamina related combat. Bashes implemented (functioning like a kick) and severe buff to kick.
Increase in graphics
Increase in complexity of maps (eg breakable environments [chop it and leave a mark, hit straw with torch and burn etc]
Rather than base weapons; have weapons crafted out of chosen material in chosen style etc, with different bonuses, also make looming affect texture (like in Finalboss' loom pack) and choose an area to improve when looming, specific to the chosen material/style
More realistic sounds
Overhaul quickchat function with better sounds etc
More game modes
More specialised items; a guy with a gigantic sword should not be able to duel as well as currently as a guy with a little sword etc.
Vast increase in possible skills with apt descriptions showing formulae used and direct affects etc
Slow health regen with healing skills + items to increase rate and possible revival
To reiterate some things; more realism plx.
Also, please make an in-game server with a shop, marketplace etc to increase immersion
Integrate Strategus more seamlessly into crpg
Decapitations  :twisted:
More in depth character customization
More comprehensive sieges with siege weapons etc (similar to map complexity)
Obviously a better gold/xp system
More comprehensive autobalance which incorporates playstyles; eg not putting all the archers and cav on one team
I know you already have most of these ideas but I believe they are indeed prudent.
Thankye for reading
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: IR_Kuoin on November 28, 2012, 08:52:41 am
Increase in graphics

Yeah go ahead and do that so we can play cRPG with less frames per second.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Shaksie on November 28, 2012, 09:24:14 am
Really, your computer can't handle a little more than M&B? Friend, stop being such a scab and spend some dollars so you can run Super Meat Boy as well as I can.
Also, I can run every game I have ever tried with maximum graphics and I cannot remember the last time I dropped below 30 fps due to normal gameplay; I highly doubt the improvements in graphics for cRPG would make reasonable computers lag.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: IR_Kuoin on November 28, 2012, 09:49:18 am
Really, your computer can't handle a little more than M&B? Friend, stop being such a scab and spend some dollars so you can run Super Meat Boy as well as I can.
Also, I can run every game I have ever tried with maximum graphics and I cannot remember the last time I dropped below 30 fps due to normal gameplay; I highly doubt the improvements in graphics for cRPG would make reasonable computers lag.

You fail to see my point. I can run Warband on highest graphics with 75+ fps on full servers. 120+ fps on Native. cRPG takes a lot more from your computer due to more stuff added to the game. I know for a fact that many people who have Warband don't have super good computers and many are forced to play cRPG on dx7 or dx9 with low graphic setting. Which is why its a great thing that Taleworlds added a option to turn the game down to dx7. Importing a ENB / ENB project to Warband would be interesting, but "improved" graphics shouldn't be forced onto the player. If you are so desperate at getting graphical improvements in cRPG / Warband you can always download the graphic enchanters.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kafein on November 28, 2012, 10:44:27 am
You fail to see my point. I can run Warband on highest graphics with 75+ fps on full servers. 120+ fps on Native. cRPG takes a lot more from your computer due to more stuff added to the game. I know for a fact that many people who have Warband don't have super good computers and many are forced to play cRPG on dx7 or dx9 with low graphic setting. Which is why its a great thing that Taleworlds added a option to turn the game down to dx7. Importing a ENB / ENB project to Warband would be interesting, but "improved" graphics shouldn't be forced onto the player. If you are so desperate at getting graphical improvements in cRPG / Warband you can always download the graphic enchanters.

This. Most ENB "enhancements" look terrible anyway.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Shaksie on November 28, 2012, 10:51:27 am
I want legitimate, well crafted, well optimised & integrated official improvements; no user made crap, I don't believe it would affect performance that much, at least what I have in mind wouldn't. Obviously it would make it a more taxing game but it could be done with a small amount of impact, with having extensive graphical settings available to cater for all.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kafein on November 28, 2012, 10:58:13 am
Btw Shaksie, do you have any idea of the work required to do what you suggest ?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Shaksie on November 28, 2012, 11:07:35 am
"what should we concentrate on?" suggests that they will put some extra effort into it when compared with other things.
I believe somewhere they said they want it to be ongoing? Well, this could be one of their ongoing projects :).
tl;rd= Yes I do but they can work on it as well as other things.
I would assist if required but I know nothing of how to implement these changes!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: IR_Kuoin on November 28, 2012, 11:15:37 am
Typical behavior from the Aus. community in cRPG. Warband graphics are already good enough as they are, I do believe they could have done a better job at optimizing the game for smoother frames though.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Shaksie on November 28, 2012, 11:20:24 am
Typical behavior from the Aus. community in cRPG.
... What is the meaning of this?
I do believe they could have done a better job at optimizing the game for smoother frames though.
Indeed...
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sagar on November 28, 2012, 08:47:22 pm
- Stamina related combat
Losing stamina when you fighting, blocking, running. Really great realism future - they make it very well in Chivalry : Medieval Warfare. If you exhausted - you cant swing well (you are weak and your hits are weak) or make a block (you taking hits thru block, because you don't have strength to hold a block). With stamina would be less spammers (because kicks must be more precise) and no kitting. Also make stamina for horses.
- Tweak blocking - Make it tap/block instead of holding
Click block in side you wish and block will hold 1 or 2 sec for example (you cant block forever because with block you losing  stamina). Blocking it would be more challenging and would not be endless duels.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kafein on November 28, 2012, 09:26:30 pm
- Tweak blocking - Make it tap/block instead of holding
Click block in side you wish and block will hold 1 or 2 sec for example (you cant block forever because with block you losing  stamina). Blocking it would be more challenging and would not be endless duels.

Stamina if done right is a good thing, but removing block holds means you have to remove attack holds, which will turn M&B combat into the brainless... thing chivalry is.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Shaksie on November 28, 2012, 10:05:10 pm
Not quite; holding a block should drain your stamina quite slowly, as should holding an attack but feinting/swinging, jumping and sprinting should be the key factors that tire your character out. Players could put ability points into stamina-related skills to prevent them from tiring out so quickly and recovering their stamina faster.
The bash system would increase the intensity of fights and the realism; a guy with a little sword could run up to a knight and beat the crap out of them with fists and his sword while the giant armoured guy, like in real life, would be far too heavy to move fast enough; this would also increase teamwork required (at least on Australian servers, we have almost no teamwork as of this moment).
Stamina would reduce the feint spam and attack holding in fights which in turn would further increase aesthetics of fights because they look ridiculous at the moment, let's be honest :).

By the way I very much don't want it to become like Chivalry, I just want a few new options so that noobs can actually stand a chance (however small) against good players; which would increase the playerbase due to new players not being frustrated. I also believe the added complexity of the game would allow good players to improve more; as far as I am concerned there is a point where a player physically cannot get better at the game (that isn't just me saying that, various of the top duellists of Australia convinced me of this).

Thankye for reading my ridiculous essays, I hope they are informative!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: zagibu on November 29, 2012, 01:19:32 am
Score += dmg * max(min((own level / enemy level), 10), 10)

This means a level 1 char damaging a level 30 char would get 10 times his dmg as score, and a level 30 char damaging a level 1 char would only get 1/10 of his dmg as score. Then give exp and gold bonus according to score.

Of course, the values can be fiddled with.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Shaksie on November 29, 2012, 02:03:23 am
That is a good formula for damage related xp/gold but there needs to be some way to incorporate team playing, not sure how though; proximity to combat is not enough.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Visconti on November 29, 2012, 02:37:23 am
New gamemode... conquest please...
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: IR_Kuoin on November 30, 2012, 01:41:57 pm
Adding stamina to cRPG would just be dull, I don't see how it can be a good mechanic, maybe only against feint spammers though :/
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: arowaine on December 03, 2012, 08:57:27 pm
still waiting on a shield bash :)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: SoA_Sir_ODHarry on December 04, 2012, 11:47:20 pm
First i was generally against Stamina when it was suggested because i think Melee is fine how it is.
But if u add breathing akay Stamina for Ranged Guys and Horses it would stop Archers from kitting and Cav from run arround like a Train 24/7.

Ranged:
Breahting for Ranged could simply make their Aim wiggel.The less Stamina they got the worster they are abel too aim or the less stamina the less hard they hit.Also that would decrease the kiting automaticlly...
Also optional In return for a Buff, every Shot could drain some Stamina, with a Skill for Stamina they can decide between slow Firerate and hard hitting or high Firerate.

Cav:
The Horses should be abel too just sprint  a relativ short Amount of Time that would fix the hole Cav Balance issue....The sprint time can be adjusted easily till its fit in the Gameplay.

So the only Problem is Melee in my Eyes since its fine.Could be generally have higher combat Speed.....but thats it.Just new Melee mechanics would justify Stamina for this classes in my opinion.Like Shieldbash or some new Stuff similar too kicking.

Maybe the Solution ,too left Melee mostly untouched but still use the Advantage of an Stamina System regards too Ranged and Cav, is how Stamina is gained by the Skillsystem.
I think also pure Range and Cav Players agree that the Melee System shouldnt be touched in the current Form.So i would give Ranged an obvisously but reasonabel Disadvantage.
Means:
For Exampel for all Melee spended WPF: 1h,2h and Pole are doubeld or tripeld Staminapoints gained in comparison too Ranged WPF:Archery,Xbow and Throwing.
Also Attributes that naturally used by INF Classes should give a huge Bonus at Stamina: Athl ,PS,IF,Shield in comparison too Ranged and Cav Attributes:PD,PT and Riding.
It would ofcourse kick crpg back into hard balancing Times but its the best way too improve the Depth in crpg me thinks.

If Stamina would be added while keep Melee untouched at first its not ment that it must stay like that.It would open up Possibilities too bring mor Depth in Melee aswell throug adding new Mechanics like Shieldbash,overworked Kicking,jumping,ducking,sprinting etc.. which use Stamina so Things alike not getting OP and staying reasonabel.
It just would mean doing it step by step :)

greetz OD
 

Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Mlekce on December 09, 2012, 03:08:50 pm
Add new Zimke's armors.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: SanGliers_Manouck on December 09, 2012, 05:30:37 pm
Could you add this boar helm ? :twisted: :twisted: :twisted:

http://forum.meleegaming.com/suggestions-corner/add-this-boar-helm/
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kirbyy on December 10, 2012, 04:18:08 pm
This game needs cars that can run people over, add a windshield wiper animation too, so I can wipe those dirty archers off too.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Haboe on December 15, 2012, 10:19:01 pm
I want dave back.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Pewpew on December 15, 2012, 11:51:51 pm
for the love of god please no stamina :|
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: bentrion on December 19, 2012, 12:22:59 pm
In all RPGs is it harder to become more powerful with high level. You need more time to gain next level and things that make u better.
But in cRPG all power gamer get more and more buffed with higher level. Each time u retire, your XP and Gold gain get buffed and u
get new levels faster and faster. The reason of this is that the time to retier is falling and u can improve your Equip faster what is
making u more powerful.

This is a kind of unbalance which is good for all powergamer that got many time, but all "casual" gamers have a hard start to this
Mod and perhaps they quiting it faster, then the old guys are so powerful, that u lose the fun of this game, cause u know, they
get faster and faster powerful and soon then can ignoring retierment and going for lvl 31+ what is making then stronger too.

cRPG need a change to be a RPG. Atm it is a funny game with high rewards for powergamers.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: The_Bloody_Nine on December 19, 2012, 10:26:54 pm
In all RPGs is it harder to become more powerful with high level. You need more time to gain next level and things that make u better.
But in cRPG all power gamer get more and more buffed with higher level. Each time u retire, your XP and Gold gain get buffed and u
get new levels faster and faster. The reason of this is that the time to retier is falling and u can improve your Equip faster what is
making u more powerful.

This is a kind of unbalance which is good for all powergamer that got many time, but all "casual" gamers have a hard start to this
Mod and perhaps they quiting it faster, then the old guys are so powerful, that u lose the fun of this game, cause u know, they
get faster and faster powerful and soon then can ignoring retierment and going for lvl 31+ what is making then stronger too.

cRPG need a change to be a RPG. Atm it is a funny game with high rewards for powergamers.

You can be a top player without any looms or superhigh level. Still I agree, current state of old players (playing this mod for years) having tons of looms is not newbiefriendly (at least psychologically) and should be changed.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Carthan on December 20, 2012, 01:07:26 am
I am only on my third gen, and I do agree that it can be difficult to start off (especially if you play in short bursts then take a long time off) however, beacuse I was so low level and under-equipped, I had to learn valuable skills like gold managment and proper blocking. I still am probably not that good (I like to think I am) but the challenging start only helps to build you stronger.
Every time I look at my xp per minute I look and say 'I am so glad I retired, I can finally level quickly  and know how to play proper xD"
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Malak_Dawnfire on December 20, 2012, 06:52:27 pm
As a first gen one of the most wild ideas that I had to figure out was the act of actually buying equipment off the website and making an account. I'd be nice if that was more intuitive than simply running around in starter gear for the first seven levels and finally asking "Where do I buy weapons?" Never coded a thing in my life so I'm sure doing this would be incredibly difficult/impossible to have the shop available in-game.

Just my 2 cents! 

As for the poll, I selected item balance and a new gold/xp system. I'm not entirely clear on what the actual in-balance of the current game is but I always think developers should always be working to make items viable or nerfing incredibly powerful ones.

I'd also like a different gold and XP system, the first one can be fine if you're in a good team but can be miserable leveling or acquiring money with a bad one.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Yachdiel on December 20, 2012, 09:25:51 pm
As a first gen one of the most wild ideas that I had to figure out was the act of actually buying equipment off the website and making an account. I'd be nice if that was more intuitive than simply running around in starter gear for the first seven levels and finally asking "Where do I buy weapons?" Never coded a thing in my life so I'm sure doing this would be incredibly difficult/impossible to have the shop available in-game.

Just my 2 cents! 

As for the poll, I selected item balance and a new gold/xp system. I'm not entirely clear on what the actual in-balance of the current game is but I always think developers should always be working to make items viable or nerfing incredibly powerful ones.

I'd also like a different gold and XP system, the first one can be fine if you're in a good team but can be miserable leveling or acquiring money with a bad one.

I actually believe if that was possible, that would be a great idea. That would really start to attract a bigger crowd. Possibly make Strategus ingame too, maybe add a multiplayer server you could connect to where it would take you to a screen that looks much like the click and go calradia of singleplayer, with the horses and whatnot.

Edit:

I also believe in the idea of adding new slots and gear, I don't know if that would be hard to code (thought I have seen it in another mod I believe) though. If not, maybe cosmetic items like capes could soak up all the gold floating around... yeah.... heraldic capes.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: akapraf on December 29, 2012, 11:34:05 pm
i want this with lvl 1 riding  :rolleyes:
visitors can't see pics , please register or login
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Vengt037 on January 29, 2013, 04:04:48 am
1. Thank you devs for everything.
2. There is still a bug where if you're a thrower and you're trying to pick up throwing weapons, it makes you drop your other throwing weapons even if you have open slots. I think this affects archers too. If you fixed this I would be super happy.
3. Thanks again.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: woody on January 30, 2013, 03:34:19 am
Having played Brytenwalda mod the stamina bar and the falling over every other step when going backwards is absurd.


Try it, its silly. The fighters are meant to be pros, boxers can fight for 40 mins and how many crpg/warband fights last that long? And yes you can swing a 2h sword 50 times without getting completely knackered.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tojo on January 30, 2013, 05:41:00 am
better animations for blocks, I would like to see
be good would it be to have more animations that would cycle for each block type

lets say if i block left it could be of 2-3 slight variations of the same block (angled up or down maybe)
or even when the enemy's wing makes contact with the block you could parry it sometimes up or down.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Haboe on January 30, 2013, 04:21:44 pm
I don't see massive changed in crpg gameplay happen anymore, there is however 1 thing i still want...


I want DaveUKR back
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tojo on February 02, 2013, 09:55:20 pm
I would like a new feature where i dont have 150+ ping on NA servers for no reason.

(i have checked its latencey problem on crpg end)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Jack Avenger on February 03, 2013, 05:46:31 pm
New xp and gold reward system would be great. Also new game mode would be better!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sagar on February 05, 2013, 11:12:34 am
I want patch. Big fat fucking patch!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: poikakoira on February 06, 2013, 01:23:21 pm
new kiting system, current kiting isint working like it should be :O thx!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: IR_Kuoin on February 06, 2013, 04:35:27 pm
new kiting system, current kiting isint working like it should be :O thx!

We don't want kiting archers to be able to run away from 15 players for over 3 minutes ...
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lannistark on February 06, 2013, 06:35:51 pm
I want lags to be forever gone. Might as well stop feeding my ping so much weed...
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Dravic on February 16, 2013, 10:31:46 pm
http://forum.meleegaming.com/suggestions-corner/compass-in-the-ui/

Do it!

I don't see massive changed in crpg gameplay happen anymore, there is however 1 thing i still want...


I want DaveUKR back

Your dreams came true today.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: SoA_Sir_ODHarry on February 24, 2013, 11:17:50 pm
i want throwabels war and redtessel spears!!!!NAO
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Andy on February 25, 2013, 06:20:27 am
I demand throwing crossbows, and also a bow that shoots flamberges. K THX BAI
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Algarn on February 25, 2013, 12:23:31 pm
NERF ARABIAN WAR HORSE  :D And decrease archer's skills in Defend the Virgin  :mrgreen:

Add a TDM and DM servers , upgrade mechanics , unban ladders  :wink: , ...

Thanks
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Anita_Henjaab on February 27, 2013, 04:07:09 am
Hoplites are really bad at duels (Shield AND spear) - see general discussion

can you maybe fix this a little?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Firebrand on March 01, 2013, 05:05:25 pm
After i realized devs are abandoned cRPG -  i want nothing in cRPG anymore. This mod is almost dead. And what is even worse that we will never see cRPG for M&B2: Bannerlord. And i am sure we barely will see melee: battlegrounds at all...  :evil:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tears of Destiny on March 01, 2013, 05:45:12 pm
After i realized devs are abandoned cRPG -  i want nothing in cRPG anymore. This mod is almost dead. And what is even worse that we will never see cRPG for M&B2: Bannerlord. And i am sure we barely will see melee: battlegrounds at all...  :evil:


Not even a month ago the devs updated with a patch like the message system, and TIL this means it is abandoned  :rolleyes:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Arathian on March 02, 2013, 11:36:34 am

Not even a month ago the devs updated with a patch like the message system, and TIL this means it is abandoned  :rolleyes:

Honestly, the message system isn't the biggest concern right now.

Adding a few more clothes would be great though.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Algarn on April 28, 2013, 06:53:09 pm
There are a lot of topics about add features ( ex : croutching) , better graphisms (ex : Korgoth's re-textures) or new items (dinamic colored armors)... but neither seems to have been read by devs ...
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sniger on April 30, 2013, 11:28:10 am
im sure bug and error fixing have priority
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: snowdenjester on May 02, 2013, 07:45:51 pm
battle with customizable armies.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: En_Dotter on May 03, 2013, 01:00:52 am
There is one option missing:
Make archers be something that isn't a joke.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: En_Dotter on May 03, 2013, 01:21:05 am
Also, a general reminder: we are often and desperately looking for really groundbreaking ideas. I mean stuff that we haven't though of and would be a great addition to the game. That could be new gamemode ideas, or new gameplay mechanics, or whatever. If you have something like this, please let us know (in general, the shorter your post, the better - if your idea is cool, we'll pick it up, even when it's only a one liner. And, if a one liner can't convince us, 2000 words can't either).

Ok i have to 2x post... This is the most retarded statement ever. Im sory chadz, i dont mean to be disrespectful but this is really really stupid. I write down this line:
"Make a game mode with elevators and teams must reach the top floor to win."

Wtf does my idea even mean??? What the hell am i talking about. Idea rejected. But if i write down an essay on my idea explaining every aspect, pro and con isnt it better? But seems u guys are too lazy to read bug threads or anything else so this post suits ur needs well. You havent even updated DTV EU server and you have updated NA? Do we even need to tell u to do a simple thing for the community, "make same game mode servers up to date so we dont have one up to date and one from stone age"? What about all those "good" suggestions. No friken word from dev team. When i had some ideas for this mod ppl always told me this "Dont bother, they wont do it or if they do it will happen in a year or 2". Why should we care? Show that u care about us. Read what we wrote so far and yes nerf archers, buff 2h, nerf cav, remove hopplites and make game only for 2h. As far as i know (and good thing my mate reminded me) infantry was a fodder in the wars, all wars up to date, but in this game anything that inst infantry is silly. GOOD JOB.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lord_Hawk on May 03, 2013, 01:44:30 am
Deathmatch and Team Deathmatch would be a great mode ofcourse. Commander Battle would be awesome, control npc characters and let them fight for you.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Algarn on May 03, 2013, 02:14:17 am
hundreds and hundreds of useless threads for suggestions because devs never read it ...  :mad: We need so much things , as a better upkeep/reward system, news items, maps, gamemodes, features, ...
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Martynyuu on May 16, 2013, 02:10:24 pm
No Multi, Kill stats/ Points loss in cause of a short disconnect caused by stupid internet connection would be fine for me :D
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Joker86 on May 16, 2013, 02:51:59 pm
I think this thread should be closed finally. It really has served its purpose, and there will most likely be nothing new implemented.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: F i n on May 16, 2013, 04:21:02 pm
I think joker should be closed finally. He really has served his purpose, and there will most likely be someone new implemented.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Joker86 on May 16, 2013, 10:24:45 pm
I think joker should be closed finally. He really has served his purpose, and there will most likely be someone new implemented.

I finally closed your mother. She really served her purpose, and there will most likely be someone new penetrated.


 :P
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: //saxon on May 16, 2013, 11:36:17 pm
After i realized devs are abandoned cRPG -  i want nothing in cRPG anymore. This mod is almost dead. And what is even worse that we will never see cRPG for M&B2: Bannerlord. And i am sure we barely will see melee: battlegrounds at all...  :evil:
fuck off. you unbeliever.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Paul on May 17, 2013, 06:22:32 am
Tydeus and I are working on smallish stuff. I do read suggestions but most are shit and I don't want to hurt feelings with posting there.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Rhygar666 on May 17, 2013, 10:08:51 am
i want to rip off my shirt like this
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Title: Re: cRPG Ingame Feature - what is it you want?
Post by: no_rules_just_play on May 17, 2013, 12:02:07 pm
i want to rip off my shirt like this
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Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lannistark on May 17, 2013, 12:28:43 pm
"Richard's dropped both this boyzz"

lol what an asshole, poor guy was too busy saying " Get outta ma face, get outta ma face." while taking his leather jacket of.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tooled on May 27, 2013, 11:27:06 am
I'd like to see some changes to the upkeep system.
For new players, or players with little gold and good gear, it can be hard to earn gold, while having a chance on the battlefield.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: IR_Kuoin on May 27, 2013, 11:39:03 am
I'd like to see some changes to the upkeep system.
For new players, or players with little gold and good gear, it can be hard to earn gold, while having a chance on the battlefield.

Made an alt, managed to get 100k gold and around 2k upkeep gear and still earn cash.

When you are in the peasant stage you can easily earn 50k before you even "need" to get gear.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tooled on May 29, 2013, 02:24:48 pm
Made an alt, managed to get 100k gold and around 2k upkeep gear and still earn cash.

When you are in the peasant stage you can easily earn 50k before you even "need" to get gear.
That is not my experience.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: JackieChan on May 29, 2013, 05:32:19 pm
http://forum.meleegaming.com/suggestions-corner/add-crouching!/
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Just A Random Pizza Guy on June 10, 2013, 10:35:03 am
Oh, lordy. I really want there to be more gamemodes. But It'd also be awesome for the enhanced mechanics, etc. ugh.

Edit: From the percentages I can tell I'm not the only one that feels this way.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: The_Bloody_Nine on June 10, 2013, 02:17:29 pm
look at the date  :wink:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Algarn on June 10, 2013, 02:21:38 pm
Add crouching ... 
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sylvari on June 13, 2013, 10:31:09 am
voice chat is a bad idea cuz for example american people dont want to listen turkish guys and ect
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: IR_Kuoin on June 13, 2013, 11:58:43 pm
voice chat is a bad idea cuz for example american people dont want to listen turkish guys and ect

NA server for Americans, EU for the rest.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Just A Random Pizza Guy on June 18, 2013, 04:12:57 am
I have changed my mind. Add fatigue/stamina. It would finally fix the balance gap between 2h, and 1h.



NERF THE DIRTY LONGSWORD SPAMMERS!!!1!!!one!!11!!!1eleven!1!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sir_Carealot on July 01, 2013, 01:32:01 am
Was playing on a deserted server with one of my friends over skype the other day. There were only 4 poeple online so it was 2vs 2.. It was fucking awesome!
I would love an Arena mode like there is in WoW. I don't actually play WoW but would love to play ranked and/or 2v2 3v3 up to maybe 5v5 games. It would be AWESOME!
.
.
.
IMO
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sir_Hans on July 06, 2013, 08:44:45 pm
Bring back deployable ladders to siege servers.

The crybabies who can't handle being ladderpulted by a troll don't have to play on the servers.

Siege servers were much more fun, epic, and populated when deployable ladders were around.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: darmaster on July 07, 2013, 12:04:18 am
a new/old exp system?

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Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Bazinga on July 07, 2013, 12:27:07 pm
a new/old exp system?


That would make me happy indeed. Not the old one, but a new new one. :)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: njames89 on July 09, 2013, 06:33:22 pm
What do you all think of adding a weekly item that is auctioned similar to the training lessons/plastic surgery that acts as a mystery box. It could have a very small chance of being +3 a small chance of +2 and a large chance of being a +1. As well as being a random item. I think it would be good to revitalize the marketplace as likely people would trade items that are not of their build. Just thinking about this as the market right now is very limited with what you can find on it.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: the real god emperor on July 09, 2013, 07:22:31 pm
Add poisoned weapons , flamed arrows , horse fall damage , and other shit stuff.

plzplzplz
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Algarn on July 09, 2013, 07:45:42 pm
no poisoned weapons , but boats , flaming arrows , croutching etc ... !!  :D
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: njames89 on July 09, 2013, 11:10:58 pm
I think having flaming arrows in strat would be interesting. Make an item that can be built with a fire in it and archers who use it get flaming arrows for a period of time.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sharpe on July 10, 2013, 12:09:34 am
I think having flaming arrows in strat would be interesting. Make an item that can be built with a fire in it and archers who use it get flaming arrows for a period of time.

You could have one engineer bring the materials to build the brazier and the lumber for the fire, and then have another engineer bring the flint, steel; to the light the fire, and a Tar/ Pitch Vase to coat the arrows.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lord_Kitazawa_of_Voodoo on July 10, 2013, 03:35:45 am
New weapons and armor would be great.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: En_Dotter on July 10, 2013, 02:56:04 pm
Update EU7 already...
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Jack1 on July 21, 2013, 04:35:04 pm
Add sound effects suck as "good fight noob" or "your gay"
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Prpavi on July 21, 2013, 05:08:18 pm
BUFF RANGED!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: En_Dotter on July 22, 2013, 02:16:25 pm
It would be nice to add white  hood with the mask and white hood. Mercenaries mod already has them. Those 2 items would fit perfectly with white lamellar vest (same "white" as lamellar). Its all done there, you would only need to ask Mercenaries mod devs to take the texture or who ever made it for them or something. It aint much but it would be nice to have a white set since we already have the black one.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: njames89 on July 24, 2013, 12:38:10 am
Adding more colours of existing armours could be good as well. I know a white coat of plates would be well appreciated from my faction!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: zDevilBox on July 24, 2013, 07:13:21 pm
http://forums.taleworlds.com/index.php/topic,280675.msg6688995.html#msg6688995
 :D
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Ealoseum on July 24, 2013, 08:23:50 pm
If you add flaming arrows(pretty sure this not gonna happen), make them damage more, but affect the bow accuracy(reduce it).
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Haboe on July 27, 2013, 02:26:51 pm
Weapon racks as items instead of construction site build.

Make weaponrack limit teambased.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sagar on July 27, 2013, 02:36:43 pm
New armors and weapons. At last one new weapon for each class, just to make something new and refreshing in mod.
Last year there was a few new 1H and polearms, but it will be exiting to see a new 2H, bow, crossbow or throwing weapon. :D
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Prpavi on July 27, 2013, 03:16:45 pm
We want to be able to wear dresses and makeup!

And to say Hello in a manly voice.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: MiszczPralki_Pl on July 27, 2013, 06:13:07 pm
Heraldic horses pls pls pls pls pls <3
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Adraman on July 28, 2013, 01:09:54 am
Camels :)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Normanguy on July 28, 2013, 10:15:53 pm
Get some new gear armors weapons etc!!:)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Jon_Schneebrunzer on August 06, 2013, 10:29:33 pm
Championship of the clans
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sagar on August 09, 2013, 09:31:52 am
What we want?
This weekend, new helmets - patch (new helmets from in game files) and double XP.
We ask too much ........ no.  :)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: FallenHeart on August 11, 2013, 04:25:41 am
Development Team chadz,
I am super excited this thread was created, though there are 48 pages already I do hope you see my post and the many others I've read with great ideas. That being said, it is a good idea to take care of your audience but if you do not expand you will never achieve anything better than what we are playing currently; however I would like to say, thank you for what you have done so far, and we look forward to future improvements.

1. Problem : A fully realized Stategus/Crpg joined experience. You are sitting on a gold mine sir. I say this being one of the many ready to give you my money for the experience I believe you can provide. The level of persistence current in the mod is passable, but in the end the battles are meaningless. Scrap the current Strategus. I hear too often players stating how pointless and horrible Strategus is . I can confess I have only recently attempted to use it because the interface lends nothing to desire playing that aspect. Answer: World Map with Controllable Territories, this can be hex based or territory lines, think PlanetSide 2. These territories would be determined by battle superiority much like current Strategus but on rotating 24 hour schedules. Clans would be the controlling entities, Clans with the highest member count on the Siege/Battle map would determine Territory control, alliances or mercenary entities could be given Gold/Xp per Map "Tile" Taken. Obviously Garrisoning would need to take place here to make for a minimum amount of players controlled attackers to be able to initiate and contest the "tile". Siege/Battle would be determined by "Tile" type Siege for an important structure "tile" etc.   What would winning do for the members of said clan? This takes us to #2.

2. Problem : Experience/Gold Gain : The current system was a fantastic change for the mod, the old XP boxes were insanity :P As much as I loved running to the center of the arena map and soaking up kills from other players it was unrewarding to say the least. Now that we have evolved in our play styles and gotten better due to the Match based System, it can be said that losing the bonus due to no direct fault of your own can be extremely frustrating or being a weirdo like me I do not like feeling rewarded for doing nothing when those 5 ladies or gentleman at the top carry the whole team map after map. Answers : There would be 2 "Multipliers" if you will . A : I do not believe the match based system is a bad one for the one off fights and day to day, keep it if another way is too complicated to implement. B : That clan tag is no longer just a _Word next to your name. See #1. Those "Tiles" you helped take? Well enjoy your clan/player based multiplier as well. Now we are not talking x1 or x5 mind you. We are talking X.10-.25 per tile you assisted in taking, which of course will be cumulative. This would carry with you to any battle you are in even post lost matches. You would lose this multiplier as your Clan loses said tiles and structures. The Mercenaries and Alliances members would get a one time pop of Gold and XP per "Tile" they helped take. Overall you would see an increase in Clan/Player interaction giving meaning to action and structure to your community.

3. Problem : Narrow "Classes" and "Play Styles" : The development team has done an amazing job balancing the game over time, this considering I am sure your limited time and resources (At the moment. GOLD MINE.). The real issue is the only persistence we have (Your edge over "Competition") are the stats and weapon choices. Weapon choices I would say is Fairly fantastic. Statistics and Character Builds to use these weapons.. not so much. Part 1 : You have  1 of 3 options, the minor tweaks outside of this are meaningless and for those that have been playing many years. A. STR Build. B. AGIL Build. C. Hybrid. This has served well in the past as a young mod. Today it is safe to say adding another statistic or two would be greatly beneficial. Even one statistic such as Stamina adds the Rock/Paper/Scissors effect so many profitable and popular games utilize. Stamina could be utilized as a balancing factor for your game play as well, cries over spamming.. solved. Not enough endurance to swing that 15 lbs. Long sword around? Add more Stamina. Thrower/Archery Spam - Want to sustain your level of fire rate? Add more Stamina. Part 2 : Dual Wielding 1-Hand weapons. I do not know the limitations of M&B Coding wise, however I believe DW would be an amazing addition to this mod. With so many ways this could be implemented I will outline just one Idea : Right and Left Weapons, Right and Left Mouse. No blocking possible but Chamber blocking (Parry) should be possible by Attacking Left or Right only VS. Appropriate incoming attack. Counter attack with the other unused attack possible post Chamber. Being so labor intensive I do not intend to actually see this but I wanted to add my 50 cents.

4. Other Items for consideration : A. Consider some small perks for donating. We do not want to see Pay to Win of course. But you deserve reward for your effort as well. Aesthetics are an easy place to start. B. Easy way to balance Cavalry besides the repair cost (No one likes feeding their damn horses) : %based destruction chance on impact for lances/spears etc. Shields take damage from impact, why not lances which in reality broke on first impact. Heir-looming lowers that chance obviously or hits to lower mass targets such as heads/arms. C. Shield bashing (Would require endurance obviously) Having training with period weaponry (Yea I am a nerd what?) Shields are heavy... but they were also a weapon in their own right, we do not see this represented in the mod to date. Nudge was a nice addition but Shield bashing would be a realistic way of adding much needed freshness to the game play. D. Better Usernames and Chat compliance. As of late the a large portion of the community has de-evolved into grade school humor at best and and downright offensive/bigoted at worst. Though you have admins on your servers. The usual response is: "Do not get offended you'll be better off." I know they do their best to police and stay neutral but at the same time, I believe the ties they hold to the community keeps them from wanting to appear "School-marm" like. I bring this up for one reason : Your community can make or break your success for a game/mod. I honestly see you/this being picked up by Tale-worlds someday with the right direction. Your community will stifle that by running off or just simply offending any new comers. Do what you will with this one. :) E. Come play some Crpg with us when you get the time :) I would love the chance to lock swords with chadz or anyone on the Development team.

Thank you for the time it took to read this, and thank you for CRPG,

FallenHeart

http://steamcommunity.com/id/FallenHeart (http://steamcommunity.com/id/FallenHeart)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Christo on August 11, 2013, 01:34:06 pm
2. Problem : Experience/Gold Gain : The current system was a fantastic change for the mod, the old XP boxes were insanity :P

No. Are you high? The multiplier/tick based system and heirloom whoring killed the mod.

4. Other Items for consideration : A. Consider some small perks for donating.

Absolutely not.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Moncho on August 11, 2013, 01:41:55 pm
@FallenHeart:

1. Suggested a couple of times, not going to happen (in cRPG/strat as a mod) as it is too much work.

2, what christo said (although he exaggerates), but lots of people have been asking for a different xp gold system, and it was promised some time ago.

3. Stamina would be awful. Suggested tons of times, hopefully does not make it in. Battles last at most 7 minutes, and in that time a trained soldier is not going to get exhausted.

4. is already in place, in the form of the heirloom lottery: http://forum.meleegaming.com/general-discussion/lottery-lardag-announcements/
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Clockworkkiller on August 12, 2013, 09:38:48 pm
Secondary melee mode for throwing knives and daggers!

Also MOAR weapons and armor

Also crouching

Also potatoes
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Drehar on August 15, 2013, 07:54:24 pm
I would like to see more interactive props on Team Death match. Bridges that can be destroyed, walls busted down, ladders to be placed, and objects to be thrown.

1. Destructible objects like bridges walls buildings
2. Seige Equipment that spawn in auto on the map to be constructed or placed
3. Barrels crates chairs tables on maps that can be picked up and thrown.
4. Spike pits that deal damage when players fall in.
5. Under water movement savearly penalized by armor
6. Wagons................
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Jon_Schneebrunzer on August 20, 2013, 08:21:57 am
Two more heraldic, a very light one and a medium-heavy is missing:
Like heraldic over Brigandine 45-50 and heraldic over leather 25-30
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Vovka on August 20, 2013, 01:00:22 pm
(click to show/hide)
developers are very busy with their new project, so let me answer for them
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Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Armpit_Sweat on August 20, 2013, 01:29:46 pm
1. Stamina bar ( nicely done in Dark Souls, that is exactly what I, personally, want )
2. Upkeep system change ( i hated it since the very first day it got implemented. it might be working, but it's very ugly, painfully ugly even )

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Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sir_Hans on October 10, 2013, 10:22:38 pm
I want battering rams for Siege servers!

Maybe not on every single map, but it would be nice for a few of the maps in the rotation to have a change from ladders & siege towers/ramps.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: AntiBlitz on October 11, 2013, 04:18:09 am
@FallenHeart:
3. Stamina would be awful. Suggested tons of times, hopefully does not make it in. Battles last at most 7 minutes, and in that time a trained soldier is not going to get exhausted.

LOL this statement, is absolutely stupid.


They did add alot of the asked for items....
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Scervo on October 11, 2013, 04:54:30 am
Stamina IS one of the things I hate most about chivalry though, so I really doubt I would enjoy them adding it to mount and blade. In chivalry, if you block like 4 times you run out of stamina and then just cant block anymore so you get hit. Not a fun mechanic at all. I don't care if never getting tired is unrealistic, so are most things that make games fun. The whole thing that makes them entertaining is that you get to do things that you can't do in your own life.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: MURDERTRON on October 11, 2013, 07:04:15 am
Stamina IS one of the things I hate most about chivalry though, so I really doubt I would enjoy them adding it to mount and blade. In chivalry, if you block like 4 times you run out of stamina and then just cant block anymore so you get hit. Not a fun mechanic at all. I don't care if never getting tired is unrealistic, so are most things that make games fun. The whole thing that makes them entertaining is that you get to do things that you can't do in your own life.

But attacking takes more stam than blocking.  It is there to prevent spammers, which give new crpg players a hard time.  It also makes fighting as a group more useful, it makes it much harder for someone to go all cyranule when being attacked by 4 guys.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lord_Kitazawa_of_Voodoo on October 24, 2013, 03:54:12 pm
This is somewhat of a small change, but could the marketplace filter have an option based on requesting or offering? Instead of seeing 5000 bodkins for sale, could I look only at the bodkins being requested?  A small, relatively unimportant change, perhaps, but it would be nice.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Jarlek on October 24, 2013, 06:36:35 pm
This is somewhat of a small change, but could the marketplace filter have an option based on requesting or offering? Instead of seeing 5000 bodkins for sale, could I look only at the bodkins being requested?  A small, relatively unimportant change, perhaps, but it would be nice.
Already exists.

In advanced view at the bottom, just above the search button.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: KingBread on October 24, 2013, 07:34:23 pm
I would like anything
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lord_Kitazawa_of_Voodoo on October 25, 2013, 07:13:41 am
(click to show/hide)

I guess you learn something new every day. Thanks bud!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sagar on October 25, 2013, 02:05:05 pm
Big fat patch till next Friday .... that is what we all want.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: woody on October 27, 2013, 06:58:30 pm
The ability to drop my chainmail trews and moon the enemy.

50 people mooning attackers from a castle would be a superb advertising gimmick.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: William_Marshal on November 02, 2013, 04:14:05 pm
delete commander poll
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Ellie on November 02, 2013, 08:44:08 pm
I want the NA servers to run smooth as the EU one.

There's constantly a bunch of shitty or broken animations on NA, ghost hits, phasing right through people, and often I see people sort of jerk across the map instead of walk/run.

Played for an hour or two on EU and saw very little of that, if any, despite the server having a higher ping and being more populated.

Seriously, I might switch to playing on the EU server full time just so that I can actually see what's happening properly.



Also,  it would be nice to have an option to dye/imprint any gear to have an optional banner on it, so you're not just stuck with heraldic armour or certain shields if you want one.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Dermik on November 03, 2013, 04:04:26 pm
Okay, and where is button for all ? c:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Ozan on November 13, 2013, 08:15:20 am
Strat  : 1-Sea battles,sea travel for next strat and maybe some islands for strat           map.Old AI system for  castles,villages and cities
            2-Ability to build new buildings (walls,towers) for fiefs.Repair system for destroyed walls and towers(ıt must be very expensive)
DtV:     1-more servers ( cuz we are waiting so long for to join.always full )
           2-or more than 30 player can join DTV (maybe 50,maybe no limit)
           3-ability to use horses
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Mr.K. on November 14, 2013, 11:10:31 am
Fix and bring back conquest aka siege beta. Replace all current siege maps with conquest type flag system. Have a community map making contest and give a loom point for the best three or something. Double XP weekend to test the new maps and game mode.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Uumdi on November 16, 2013, 06:58:23 am
Improve Strat battles.  Construction and spawn systems need a severe reworking, and the maps could be improved significantly.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: foxxx on November 19, 2013, 07:50:05 am
Add dragon slayer game mode.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: BattalGazi on November 19, 2013, 09:44:02 pm
Just please give me my shaska back, or add this:

http://forum.melee.org/suggestions-corner/new-1h-sword-yataghan/
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Siiem on November 22, 2013, 07:39:52 pm
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lord_Kitazawa_of_Voodoo on November 27, 2013, 07:20:08 am
Could you add the option to switch between arrows as an archer?
Like if I had a quiver of bodkins and a quiver of regular arrows, could you add an option that lets me toggle between arrow types?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sagar on November 27, 2013, 09:42:03 am
Hotfix for Flambard, Estoc ....
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Biggie_Smaxx on November 27, 2013, 09:46:22 pm
perfomance bugfixing (weaboo armor etc)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: karasu on November 28, 2013, 12:03:54 am
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Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Yazid on November 28, 2013, 09:10:51 am
camels?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: ARN_ on November 28, 2013, 12:09:52 pm
A small battle server where you can have fun playing with nice guys, more duelling based fighting without ganking.

Oh wait we had a server like that before...EU4...but some smart-ass decided to remove it...give it back!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Ronin on November 28, 2013, 01:24:01 pm
commander mode, rageball and eu4 is what I want. and maybe defend the village instead of viscount, but that gamemode is being worked out by people I trust so it has a bright future for me.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Yazid on December 04, 2013, 08:05:34 am
I'm keen on the stamina bar, it would make people think twice about wearing full plate and running around like its nobody's business at least without having to walk or have any support from anyone else.

For other classes it could be interesting as well.

Stamina might prevent the ton of spamming that goes on.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Porthos on December 04, 2013, 08:27:44 am
Seriously just bring back rageball already ffs.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: MountedRhader on December 07, 2013, 10:48:15 am
Essentials, like fixing the model for Flambard.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: BlindGuy on December 07, 2013, 06:10:38 pm
I want armours to no longer have ghosts in them.

eg: wear a byrnie, look from low angle: knees and byrnie not touching.

Wouldnt be hard to just make the model of the byrnie just 1% larger. its 3 clicks in blender...
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sir Gilinor on December 07, 2013, 09:53:52 pm
Not sure if this idea has already been thrown out there (I'm not willing to gander through all the pages to see), but deployable pavise shields would be pretty sick. They'd have to have low melee resistance so that they can be chopped down fairly easy, but have enough hit points to absorb from ranged attacks.

The only thing I can think of that would be tough putting this into the game is the amount of slots that it would take up. 1 slot for a man-sized pavise shield seems not enough, but if you put it at 2 then 90% of ranged units wouldn't be able to carry around while they're toting their 2 slot ranged weapon (and then having ammo on top of that). I don't know though, would add an interesting way to play though.

I'm pretty sure Mercenaries did something like that, I could be wrong though; I didn't spend enough time around that mod to pay much attention to anything.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Christo on December 08, 2013, 08:10:44 am
Deployable pavise was suggested countless times, was denied because reasons.

Really, either I can't remember a solid reason for it, or it was just completely ignored everytime it came up.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sir Gilinor on December 10, 2013, 08:54:02 am
Doesn't make much sense why. If it would be something hard to institute then I would get it, but it's something that I don't think would affect game balance, realism, or compatibility at all. Heck, I can't even think of a way you can troll with that kind of thing (I'm sure people would find something sooner or later). As long as it would be balanced alright, I don't think it would be a major problem at all, and if a tiny mod like Mercs can pull it off, I'm sure cRPG can handle it easily enough.

Just speculation though.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Plejaren_Starborn on December 11, 2013, 04:54:37 pm
New game modes ALWAYS keep games alive!!!   I (and i think also many other people) want the undying Capture the Flag!! And more !!  :mrgreen: It would make them game much more deep and playable   :D
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: spiritus on December 11, 2013, 09:14:11 pm
voted for strat battles and upkeep - I mean I have 32k equip as a horse archer - 22k only for the friggin horse. I'm using normal arrows, not barbed, tatar or bodkins... -  and I'm constantly loosing money because 8 riding skill doesnt have any influence on the horse repair chance...
goooooood horse archers deserve to loose 10k a tik!!!!! They ruin this mod!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sir_Firebus on December 12, 2013, 03:37:31 am
Not sure if this was mentioned before, or is even possible. But I think this game would be taken to a whole new level if people could lose limbs, or maybe if you get hit in the foot you start limping.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: NejStark on December 12, 2013, 01:16:38 pm
I can just see it now.

End of round, 3 melee guys on one team, one archer on the other. Archer is trapped. Melee guys hit him in the feet so he limps, and they kick him to death whilst saying 'Ranged my old friend!'

You just created hate crimes in crpg, Firebus. Well done.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Jarlek on December 12, 2013, 06:38:30 pm
I can just see it now.

End of round, 3 melee guys on one team, one archer on the other. Archer is trapped. Melee guys hit him in the feet so he limps, and they kick him to death whilst saying 'Ranged my old friend!'

You just created hate crimes in crpg, Firebus. Well done.
You say that as if it's a bad thing :/
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Molly on December 12, 2013, 07:54:40 pm
I want ranged players to be nerfed - unproportionally - so they all, except for a chosen few, simply stop playing that crap.

Thank you in advance.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: NejStark on December 13, 2013, 02:14:22 am
You say that as if it's a bad thing :/
I get shot to shit all the time and I like that there is ranged in the game. Not having archers and crossbows in a medieval skirmish/siege wouldn't feel right to me.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sir_Firebus on December 13, 2013, 04:16:05 am
I can just see it now.

End of round, 3 melee guys on one team, one archer on the other. Archer is trapped. Melee guys hit him in the feet so he limps, and they kick him to death whilst saying 'Ranged my old friend!'

You just created hate crimes in crpg, Firebus. Well done.
Just shoot all your enemies in the foot and run away to piss them off even more  :twisted:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Trikipum on December 17, 2013, 01:12:48 am
I want 2 persons on the same horse.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: BriNight on December 17, 2013, 02:51:42 am
ALL CHINESE PLAYERS WANT A strategus MAP FOR CN THAN ALL OF THE OPTIONS .      WHY DONT YOU GIVE US A strategus MAP???? THAT IS UNFAIR !!!!!!!!! !!!!!!!!!!!!!!!!!!!!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Paul on December 18, 2013, 02:48:59 pm
Prolly depends on if you are raman or varelse.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Leo_the_clumsy on December 23, 2013, 12:07:30 am
GIVE US EU4  BACK PLEASE  :mad:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Porthos on December 23, 2013, 03:27:59 am
GIVE US EU6  BACK PLEASE  :mad:
fixed
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Ronin on December 23, 2013, 05:40:22 pm
GIVE US Commander Mode  BACK PLEASE  :mad:
Fixed :lol:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Beowulf on December 23, 2013, 05:55:25 pm
I would love to see some more NPC's in games. Like group hunts or Killing a dragon or something.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: GRANDMOM on December 27, 2013, 05:34:27 pm
I want the option, as a commander of one of my own battles, to choose between more than one character of the guy applying for my battle. I would like to see this when I look at the applicants:

Grandmom shielder lvl 34
Grandmom HA lvl 28
Grandmom Pole lvl 18

I can choose anyone I want for my roster. The applicant can choose what kind of characters he wants me too choose from, but at least 3 I think at the most 6. The applicant can also choose not to level up any other character except the one he wants to play, I would then see this:

Grandmom shielder lvl 34
Grandmom HS lvl 1
Grandmom Pole lvl 1

I would then ofc choose the shielder, but this could also limit the chances for the applicant to get accepted for the battle.

What would this change do with the game?

1. More diversity in armygear - you could make an all cav army for instance, just make sure ypu have the gear for it
2. Give the commander the choice to make an army that suits the target he is attacking
3. Give the commander the ability to surprise the enemy he is attacking:
 - enemy has a all cav army and you know it - make acounter army of poles and archers only.
- enemy has choosen to have almost only archer gear in a castle, well fuck him I have 1500 shields in my 1500 man army.
4. More gear would be loomed in strat
5. Different typesof armies would roam the lands
6. More fun for people in battles, since different tactics would need to be used
7. More open field battles
8. Possibility to win battles due to what gear and what mercs you choose and prechosen tactics when building the army
9. Not one type of openfield battles but more difference
10. Harder to defend settlements since you never know what kind of army will attack, and that attacking army could be built just to counter whatever you have in terms of gear inside.
11. Intel of enemy armies would be more useful, "know your enemy" and adapt

Sorry if I said several things twice - writing from asmartphone and cant really scroll and see what I have written
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sharpe on December 30, 2013, 06:11:50 pm
I don't know if this would be possible, but if your faction owns a city and or castle they would be able to make watch towers they would give a LOS up to a certain point so you would be able to see different. Obviously you'd have to put a faction max on it but it would still be useful.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Arthur_ on January 01, 2014, 08:38:43 pm
BRING FIST CHAMBERING BACK 2014
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Jarold on January 02, 2014, 02:09:55 am
BRING FIST CHAMBERING BACK 2014

I've seen people fist chambering though...
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Arthur_ on January 02, 2014, 11:16:55 am
I've seen people fist chambering though...

Not on EU
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sagar on January 02, 2014, 09:52:26 pm
Devs, I want that you leave double xp like normal xp system, so next year in this time (if someone still play this mod) we have double xp - X20  :mrgreen:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Jack1 on January 11, 2014, 01:48:04 am
I played a game with a few people on neplianic wars called "left for partisan". Basically one person starts as partisan(Russian peasant) and whenever he kills a person that person is switched to a partisan. The game goes on whenever there are no more non-partisans. The game was hosted in tdm mode and an admin would have to switch players.

Not sure if this is possible to implement but I think it would be a fun game mode.

Thoughts?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sniger on January 11, 2014, 03:51:31 am
Seriously need to fix the lack of balance, its terrible atm. ALOT of 4-0 maps, not just occasionally, but several times per hour. When banner balance is in effect, everyone will get on same team despite class & level, it completely screws up the balance. If proper balanced, reward system would need to be changed though, since only very few or none would get high multiplier at any time. Good balance will sadly yield 3-4 maps, no x5 (lets keep valor out of this). I prefer good balance though. Good balance spawn good fights! Besides, the pop is slowly dropping for every day due to this poopish balance, its only breathing cus its kept artificially alive with DoubleXPee®.

Save the mod, fix the balance :)

http://forum.melee.org/suggestions-corner/suggestion-56942/
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sir_Tulpus on January 11, 2014, 01:45:32 pm
I love all this Weapons in crpg, thats an important piont for me because its great fun to find your own style. I dont think my idea is the best, but its pretty good.
Why dont you put some weapons and armors in the game that are from films? i think much people would love that too.
For example some weapons and armors from Lord of the rings, gladiator, eragon and whatever.
I think its a great idea.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Hakku on June 08, 2014, 11:08:41 am
New kind of siege

i would like to fight in a big battle between 2 castles and a huge fighting area
where the armys of the castles have to conquer each other. I dont know if this is possible but it should be pretty fun
also add some npcs wich are spawning at some time that you can have some fun even if there are not many players on the server.
And you can get xp and gold for each flag you conquer on the battlefield between the castles and you get an extra bonus for conquer the other castle like in dtv.


i tried these conquest maps and they are pretty fun if there are a lot of people and many other players think so too the only problem is the multi, so give double or tripple multi - thats the other idea xD

Title: Re: cRPG Ingame Feature - what is it you want?
Post by: zmaj on June 09, 2014, 01:09:54 pm
I'm actually thinking of making some changes in "walk/run" option where you could run for some time, meaning you run so long as you're HP is, decreasing you're run in time as you stamina bar goes down,but not decreasing HP, stamina would increase in some short time again,
Also would be nice if there would be a bit cheaper repairs.;)

PS almost forgot last change would be ERASE ARCHERS :P
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Vebb on June 09, 2014, 08:12:33 pm
I feel making siege equipment more accesable on NA1 would be amazing there is nothing more fun that building a fort with your buddies on NA1
Also i think adding more vertical depth to maps would be alot of fun cause it adds tactics and more thinking with your team with a non vertical map all you do is run around and kill people mabe there is an obstacle there but all you do is run around it with vertical aspects in maps you can ambush hold a point using high ground rush an archer tower there is so much more to do
So all in all i think adding more accesable siege equipment on battle servers and add moer vertical aspects and depth to maps
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: woody on June 09, 2014, 09:06:20 pm
I know I have posted this before but I really want to able to moon the opposition.

The idea of standing on a castle wall dodging arrows with my arse hanging out just appeals.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Vebb on June 09, 2014, 10:40:44 pm
Elephants imo
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: StonedSteel on June 10, 2014, 12:59:18 am
what should we concentrate on?

i know i know, i should be posting about wanting to ride a unicorn, thats riding a bear, thats armed with a tommygun.

but tbh, i just want the old valor system back. you may not want to admit banner balance is broken, but with valor it didnt really matter as long as you tried.

right now, mod is frustrating and unrewarding, getting less and less worth the time for the fun i have playing it.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Vebb on June 10, 2014, 07:25:12 pm
War elephants multiple people can ride if that was possible it would make this mod 10x more interesting
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Dexxtaa on June 10, 2014, 09:59:11 pm
Trex and stealth features.

Vebb: http://forum.melee.org/suggestions-corner/(game-type)-mammoth-hunt/

Also,
visitors can't see pics , please register or login
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: jack786 on June 21, 2014, 04:50:41 pm
Unban everyone! You will get back playerbase of 1000+ players.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: RD_Professor on July 03, 2014, 10:47:57 pm
I think that it would be best to improve features already in the game (especially repairs/upkeep) and then maybe add a few more modes. I'd imagine it would help expand the player base by making it more accessible to your everyday mb player and just making it a more enjoyable experience for the people who already play the game. Adding more things into the combat system would require waaay too much time to balance correctly and would probably annoy a lot of players in the process. Keep it as simple as it already is.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: nilloc93 on July 10, 2014, 12:15:37 pm
remove upkeep, return to the tin can days
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sniger on July 10, 2014, 04:29:49 pm
remove upkeep, return to the tin can days

Mount & Mount: Platearmor
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Hearst_ on July 11, 2014, 04:26:13 pm
I want my magical kicks back!!!!!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Jens_Langkniv on July 11, 2014, 07:59:41 pm
i have to say xp/gold system and stamina i still think you should get gold/xp each minute as you do now maybe reduced ammount but gain some xp and gold each time you kill someone or maybe a round end bonus thats based on points earned during the round?

also i belive stamina will imrprove the game balance alot say spammers wont have it easy keep spamming if they run out of stamina and their movements becomes slugish and slow right? this could be used also on ranged might lose stamina as long they hold their attack.

also i want fluffy bunnies in the game as mount!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Mr_Sativa on July 21, 2014, 01:34:11 pm
ITEM SUGGESTION: Spiked boots, in various forms, fur or plate or w/e. Simply gives armor, has weight, and when you use kick and hit, the oppenent recieves 1-10 piercing damage, depending on the shoe and foe and his/hers armor. Make or break? :D
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sniger on July 21, 2014, 01:37:44 pm
I want to sack every single dev. If this means the mod will go stall and not be further developed ruined, GOOD!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sagar on July 23, 2014, 01:58:13 pm
Spectating after dead (battle and siege)

How about to remove spectating enemy units - enable spectate only friendly units.
I will be much more interesting, no ghosting .. etc.,

For example:
- on siege (right now as defender) if you die, you can easily see from spectator enemy units at back door and alert your team ...
- on battle you will not be able to tell where are enemy units - there would be a moment of surprise, ambush, hidden kill ...

Lots of other games use this settings, so it will be much more intense and interesting.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Screaming Idiot on July 29, 2014, 07:09:12 pm
Also,
(click to show/hide)

As someone who studies medieval craftsmanship, smithing, and production of arms, I classify that armor as 0/10 (wouldn't nerf) due to:
and many more
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Krex on August 01, 2014, 01:51:42 pm
Spectating after dead (battle and siege)

How about to remove spectating enemy units - enable spectate only friendly units.
I will be much more interesting, no ghosting .. etc.,

For example:
- on siege (right now as defender) if you die, you can easily see from spectator enemy units at back door and alert your team ...
- on battle you will not be able to tell where are enemy units - there would be a moment of surprise, ambush, hidden kill ...

Lots of other games use this settings, so it will be much more intense and interesting.
Thats an option even Native has.Just geta serveradmi n to turn it on.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Breidr on August 03, 2014, 05:39:58 am
Replace Multiplier 2014
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sagar on August 03, 2014, 12:13:08 pm
Make Bastard Sword one slot. It is become much expensive (double) and it is shorter and have less weight than some 1h swords.
So finally hybrids, xbowers, archers, throwers ... can have true 2h as a weapon.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Grumbs on August 03, 2014, 12:26:50 pm
Make Bastard Sword one slot. It is become much expensive (double) and it is shorter and have less weight than some 1h swords.
So finally hybrids, xbowers, archers, throwers ... can have true 2h as a weapon.

I'd argue ranged already have too much strength in the melee role and don't need even more. There need to be compelling reasons for people to not take a ranged class with how the game is atm

Even the 0 slot 1 handers are far too good. Look at Broad Short Sword. It has decent swings + a better stab than some polearms/2 handers, and thats not just the damage. That means you can use the highest slot bows/xbows + 2 stacks of ammo (or 1 with a xbow + a good shield). You can already use 2 handers with a bow, you just have less ammo and use a 1 slot bow. That at least has some downsides but is still OP
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sagar on August 03, 2014, 12:34:33 pm
Yea but they can change stats (nerf it).
I think that will be a good thing to have a nice looking 2h sword with sheath and 1 slot.
When I see a Langes Messer, no sheath, ugly polearm animation ... it sucks.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Porthos on August 03, 2014, 01:37:30 pm
I want this (http://forum.melee.org/general-discussion/my-opinion-mkay/)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sagar on August 04, 2014, 10:42:43 pm
Couple new armors.

Half of server is running around in this
(click to show/hide)

We need more armors with similar status as Mail Shirt with Fur and Byrnie.
Zagibu already did a good job with Pino pack - http://forum.melee.org/suggestions-corner/pinos-armours-osp/
(click to show/hide)

Also, it will be very good if we can get Zagibu Blackened armors - http://forum.melee.org/suggestions-corner/blackened-armors/
(click to show/hide)


Or Zimke Black armor (http://forum.melee.org/suggestions-corner/blackened-armors/msg1016501/#msg1016501)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Macbeth3 on August 04, 2014, 11:11:00 pm
You ask what I want? Sure!

(click to show/hide)

(click to show/hide)

*Meow* =3
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Azuma on October 17, 2014, 02:38:31 pm
ARCHERY JUMP COME BACK !!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Kaido on October 19, 2014, 07:58:22 am
ARCHERY JUMP COME BACK !!

You just want to watch the world burn,don't you..
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: jergu on October 19, 2014, 09:10:16 am
WHAT WE WANT IS A TIMER COUNTING DOWN HOW LONG TILL NEXT PATCH!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Dr_Device on October 21, 2014, 12:05:25 am
Revamped gold/exp system. The current system punishes both sides if the match up is balanced and interesting, and instead rewards one sided stomp fests.

A standard "Play game, get gold and exp." system would probably work best. The problem with performance based rewards is the rich get richer. The best players get all the gold and experience and leave everyone else behind in the progression curve. If there's a bigger turn off than getting completely curb stomped for a new player, it's going to be feeling like their character is not progressing at all.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Grand_Master on October 21, 2014, 12:15:58 am
Bug fixes
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: _Zetan_ on October 25, 2014, 07:15:04 pm
Grumbs you have to be high or just hate getting shot at. Archery is nerfed to the fucking knees. I heard there is a Nerf football like game to play if thats your goal. OH shit I forgot it is C-rpg visitors can't see pics , please register or login
 
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: The_Bloody_Nine on October 25, 2014, 09:24:03 pm
look at date from grumbs post.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: andreakarasho on October 26, 2014, 09:07:41 am
add
(click to show/hide)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Grand_Master on October 26, 2014, 10:03:32 am
add
(click to show/hide)


Hmm,since patch added sci-f armors,it could be possible,sooner or later
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sagar on November 07, 2014, 02:17:50 pm
Want ..... Fix-Patch
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sagar on March 24, 2015, 10:04:20 am
Make auction for Heirloom Exchange more often like Exclusive Banner.
There is not much offers on market, so this way we can change wanted weapons and armors.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Doom_Carrot on June 07, 2015, 03:29:21 am
I don't know, maybe fix strategus.  :rolleyes:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tristan_of_Erzoth on June 08, 2015, 02:50:11 am
I don't know, maybe fix strategus.  :rolleyes:
Nice necro m8. Also haven't you been playing strat for like 4 days or something?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Doom_Carrot on June 08, 2015, 04:55:28 pm
Nice necro m8. Also haven't you been playing strat for like 4 days or something?

Sorry, I saw a posts between Nov and March so I figured this topic was ok to necro on. Anyways, I have been playing for like 2 weeks now (I know, not much).

But my point is even stronger. I would like to experience a working crpg before it dies, if it does.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tristan_of_Erzoth on June 08, 2015, 10:02:15 pm
Sorry, I saw a posts between Nov and March so I figured this topic was ok to necro on. Anyways, I have been playing for like 2 weeks now (I know, not much).

But my point is even stronger. I would like to experience a working crpg before it dies, if it does.
Fair enough
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tojo on June 09, 2015, 02:53:41 am
Doom_Carrot, unfortunately you missed the tail end of the golden age of strat. The big factions quit strat in 2013, and with the FCC being dissolved that year and Kesh not keeping it alive, the diplomacy and experience wont be the same. Strategus in combination with CRPG was the most unique and exciting MMOish experience I have ever had and am sad to see it go this way.

EU has a slightly more active community and player base if you want to try strat on the EU side!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Doom_Carrot on June 09, 2015, 03:53:24 pm
Well, Eu is currently broken  :lol:

But yeah, I'm a bit late unfortunately. Oh well.  :?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Tristan_of_Erzoth on June 09, 2015, 11:00:50 pm
Doom_Carrot, unfortunately you missed the tail end of the golden age of strat. The big factions quit strat in 2013, and with the FCC being dissolved that year and Kesh not keeping it alive, the diplomacy and experience wont be the same. Strategus in combination with CRPG was the most unique and exciting MMOish experience I have ever had and am sad to see it go this way.

EU has a slightly more active community and player base if you want to try strat on the EU side!
NA will hopefully be getting more active soon. It might be that the times of peace are coming to an end.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: VerticeLupus on June 10, 2015, 12:16:16 am
NA will hopefully be getting more active soon. It might be that the times of peace are coming to an end.

I do hope so! I belong to the Crusaders of Acre and I've been off and on recently. Took part in a pretty hilarious Strat battle just last week and I had a great time!

~Lupus.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Sir_Rugin on June 17, 2015, 06:35:00 pm
Stamina and all that would be great, but some core stuff needs tweaking, if possible.

1) Horse death should have physics/knockdown effect. Horse death should not negate the attack or couch of the rider.*

2) Blocking shield bash should still provide at least most of the shield protection against enemy swing. It should not leave you wide open.

3) Bracing with long spears and pole-arms. (*To balance against new cav physics.)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Rando on June 19, 2015, 10:24:56 pm
Stamina and all that would be great, but some core stuff needs tweaking, if possible.

1) Horse death should have physics/knockdown effect. Horse death should not negate the attack or couch of the rider.*

2) Blocking shield bash should still provide at least most of the shield protection against enemy swing. It should not leave you wide open.

3) Bracing with long spears and pole-arms. (*To balance against new cav physics.)

Disagree on the shield bash part, but cav could use something to make it more appealing for sure. As it stands, cavalry is only really use-able by the most longtime skilled players in an effective manner. For everyone else, it is a massively nerfed class that is extremely expensive to maintain. If someone doesn't want to get hit by your couch lance, or they are an agi build and want to dodge your lance thrust - they can, and will 100% of the time. I can even dodge cav easily on a strength build, the only time they ever hit is if it's from behind.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: matt2507 on June 19, 2015, 11:21:42 pm
the only time they ever hit is if it's from behind.

So you are hit 99.9% of the time right ?

 :mrgreen:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Albus on June 21, 2015, 06:49:52 am
More bows!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Palurgee on June 21, 2015, 07:14:28 am
more patches
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: pogosan on June 22, 2015, 07:52:35 am
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: BlackFysh on June 22, 2015, 10:25:38 pm
at this point i just want patch notes. 
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: SirPsychotron on June 23, 2015, 10:57:58 am
Not on the list, but fixing problems on the c-rpg website on the store page (Missing and wrong images for items).
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: njames89 on June 24, 2015, 05:04:36 pm
Add people who care about strategus to the strategus development team! It still needs improvement!!!!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: StonedSteel on June 24, 2015, 08:09:36 pm
+7 to plate, a increase in gold \ xp, plated doneI love you i guess...not much, just, u know

THE THINGS U PROMISED US


those would be nice...
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: SirPsychotron on June 25, 2015, 02:30:02 am
It would be nice for you to fix the store images, I mean, it doesn't sound that hard to do and shouldn't take too much work to do.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Doom_Carrot on June 25, 2015, 07:46:57 pm
I think at this point the best thing the devs can give us....

IS NEW LEADERSHIP

Actual dependable people should be developing this I think. Not a few guys who wouldn't suck togora's tits for it to succeed anymore...  :?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Paul on June 26, 2015, 12:54:24 pm
Good luck finding motivated, dependable and able people that don't go MIA after a few weeks. It doesn't actually get better at the twilight days of a game's life cycle.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: StonedSteel on June 26, 2015, 08:37:24 pm
knowing this, the professional thing to do, would be to leave the game in a good place and never allow others to patch it again.

This games life's cycle is not at its end due to us players, but to Dev's failures.

"Good luck finding motivated, dependable and able people that don't go MIA after a few weeks"

again, know that this indeed the case, and knowing that you lads are leaving it in unstable hands...you should have left the game in a good state, and said thats the end of it.

instead we got a patch which broke the only thing you Devs have done right in a long long time...double xp was supposed to stay, currently, it is just another one of Donkey Crews many failures as Developers.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Doom_Carrot on June 27, 2015, 02:23:43 am
Good luck finding motivated, dependable and able people that don't go MIA after a few weeks. It doesn't actually get better at the twilight days of a game's life cycle.

Umm... I'm pretty sure that would be quite doable, seeing as almost everybody who plays crpg currently are no lifers who play this game every day...
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Voncrow on June 28, 2015, 08:17:23 am
Umm... I'm pretty sure that would be quite doable, seeing as almost everybody who plays crpg currently are no lifers who play this game every day...

That doesn't make someone dependable or capable. That doesn't even guarantee that they are motivated. So no, it's not.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Dynamics_BRD on June 29, 2015, 08:15:58 pm
more patches
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: StonedSteel on June 29, 2015, 08:22:34 pm
fuck no plz, god no, NO MORE FUCKING PATCHED , every patch makes this game worse and worse ffs, make a final version and quit fucking with it


i dont even play battle anymore now that double xp is gone, i rarly played battle b4 double xp existed, double xp brought me out of dtv and onto battle, as for once, you could spend a hour on each mode and make good rewards

you could make 800k in a hour long x5 spree...thats an hour of my life for a mere 800k...an hour is NOT worth 400k, especially when you can make a million on DTV


you finally made it so people could grind battle without going at a snails pace...then you patched the game to fix the banner balance the last patch broke...now we have to patch the xp the last patch broke...now we have to patch the game again, not only to give what was promised, but to fix the things the last patch broke, all the while forseably breaking something else the day the new patch comes

ya, i want the xp \ gold fixed, but tbh, im cringing wondering wtf the next patch will break.


Title: Re: cRPG Ingame Feature - what is it you want?
Post by: StonedSteel on June 29, 2015, 08:25:48 pm
Dupri has brought it to my attention that i am a impatient cunt and that XP \ Gold HAS been fixed...i cant test it right now, but ill take him at his word.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Rando on June 29, 2015, 11:41:47 pm
Improving Strat + Item Balance.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: njames89 on June 30, 2015, 01:40:42 am
Dupri has brought it to my attention that i am a impatient cunt and that XP \ Gold HAS been fixed...i cant test it right now, but ill take him at his word.

It is indeed fixed. A million xp an hour seems to be possible now.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Teeth on June 30, 2015, 12:55:00 pm
Umm... I'm pretty sure that would be quite doable, seeing as almost everybody who plays crpg currently are no lifers who play this game every day...
Is there anything you do understand?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: njames89 on July 01, 2015, 11:15:19 pm
Good luck finding motivated, dependable and able people that don't go MIA after a few weeks. It doesn't actually get better at the twilight days of a game's life cycle.

I accept your nomination paul. Ty.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Paul on July 03, 2015, 12:22:28 pm
I only had the "motivated" perk but since my smile and optimism is gone, I lost that as well.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Vibe on July 03, 2015, 12:23:29 pm
bulge slider pls
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Peasant_Woman on July 04, 2015, 08:45:40 pm
I only had the "motivated" perk but since my smile and optimism is gone, I lost that as well.

What quantity of butter will it take to bring your smile back?
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Boondock188 on August 31, 2015, 06:46:59 am
like devs actually look at this post anymore lol
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Materia on August 31, 2015, 04:37:10 pm
Bugs be gone. I consider many features bugs.

Whats the point of wearing full set of heavy armor, with ironflesh at lvl 9, if Im going to get 1 hit KO? I might as well have no armor at all, and no ironflesh. This is ridiculous, there was this one guy yesterday on EU server, who just kept on 1 hitting everyone.

AGI build need to be gone, though I did try it, and I cant seem to be getting any fun of it. Surely spam technique is effective, since many people will never be able to block efficiently, but even if they do block, return time of the weapon, and ready to attack time, takes so long, they will be dead, before they do anything.

There need to be some spawn protection timer, so once someone spawns later, s/he will not be attack by some bundle of sticks CAV waiting at the border of the map, behind the spawn, or make a spawn area, where no enemy attack works, that would fix the bundle of sticks CAV spawn killers.

Get rid of retards from the game, send them where they belong, to a circuss, or somewhere else. I expect a face to face fighting, not spinning around, and running around, fucking with enemies.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: McKli_PL on September 01, 2015, 02:53:32 am
Just need more players, merge Chn1 with Eu and tell them, that playing with 300 ping is ok :mrgreen: :evil: :lol:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Danetti on September 03, 2015, 10:21:13 am
Just need more players, merge Chn1 with Eu and tell them, that playing with 300 ping is ok :mrgreen: :evil: :lol:

300 ping C-rpg:
(click to show/hide)
-----------------------------------
(click to show/hide)
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Lord_Carlos on September 09, 2015, 08:15:34 am
M
300 ping C-rpg:
(click to show/hide)
-----------------------------------
(click to show/hide)

My  best score was 7:5. On chninese server

Also its fun  :mrgreen: :mrgreen: :D :D

Title: Re: cRPG Ingame Feature - what is it you want?
Post by: njames89 on September 09, 2015, 08:43:35 am
I want EU strat back. Blackbird is a terrible guest  :lol:
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: njames89 on September 09, 2015, 07:59:35 pm
lol Heskeytime advocating no eu strat
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Rebelyell on September 11, 2015, 03:43:56 am
You are just buthurt because you cant be strat shitlord. I ask you why!? You are  greate forum shitlord. Be proud of that!!!
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Rebelyell on September 11, 2015, 06:10:02 pm
I know what a real strat shitlord can do, so I know i'm small fry.

I have 0 troops, 0 allies and 0 gear. I certainly do not have powerful friends or a sizeable shiny army of my own with amazing gear for all classes and a full complement of siege equipment, so nobody should be expecting any attacks from me. People should maintain the assumption that I do not play this game, and absolutely disregard me if they spot me on the map, regardless of how many troops I have.
1 strat rule If you can fuck someone up with no consequences you fuck him hard
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: bredeus on September 16, 2015, 10:01:17 am
That's why we were wiped four times
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Dekkers on September 16, 2015, 02:37:19 pm
Is this topic still being used?

If so, I wouldn't focus on anything crazy seeing as the mod is already quite old. Maybe some retextures (think of for example the Two Handed Sword) and some small changes that do add a lot of refreshing.

Think of a new map rotation, removing ''shitty'' maps and getting some of the older, more populair maps back. I mean, people do leave the server when they play on 'shitty' maps/scenes.
Also, some small updates such as the max amount of fog. I mean, sometimes there's so much fog that a match becomes unplayable.

I hope I am not repeating other people too much, but hopefully you can understand that I am not going to read three years of posts :p
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: BlackxBird on September 16, 2015, 02:44:38 pm
new maprotation is already done, it will be implemented in the next patch. And actually the only thing cRPG atm needs is a FUCKING SERVER RESTARD.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: Dekkers on September 16, 2015, 04:54:07 pm
What about small things such as the maximum amount of fog?

I mean, I don't think there are many people who like having so much fog that they can't even locate the position of the enemy. Forgive me if I am wrong about this, but that's what it felt like to me.
Title: Re: cRPG Ingame Feature - what is it you want?
Post by: kono yaro! on September 16, 2015, 09:51:41 pm
i want Al_adin's flying carpet and staff of inferno. thanks