cRPG
cRPG => Suggestions Corner => Topic started by: Vodner on May 16, 2012, 10:42:25 am
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Currently holds are a fantastic way to generate some extra damage on melee attacks.
For those who aren't aware, the bonus is calculated based on hold time, and works as follows (source (http://forums.taleworlds.com/index.php/topic,168722.msg4090900.html#msg4090900))if hold_time >= 1.1
hold_bonus = 1.2
elif hold_time >= 0.6:
hold_bonus = (1.1 - hold_time) * 0.6 + 1.2
elif hold_time >= 0.5:
hold_bonus = 1.5
else:
hold_bonus = hold_time + 1.0
raw_damage = weapon_damage * (clamp(hold_bonus, 1.0, 2.0) * 0.5 + 0.5)
What would be nice (and more intuitive) would be some sort of subtle UI feedback while holding an attack, indicating how large the current bonus is. With the recent addition of the drowning countdown, it appears to be possible to add new UI elements.
Even something along the lines of a very subtle sound or flash at the 0.5s mark would be nice.
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The less UI the better. Would be awesome if people couldn't see their health, etc. No UI in this game = Best UI.
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I'm not for this, the less UI the better, like Khorin said. Also mastering this without the indicators is better.
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Im using Stigs UI with everything off, the immersion is much better. Its awesome everyone should try it 8-)
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Just use the female scream for this. If you hold an attack the scream gets louder and louder till you're deaf or so annoyed that you finally release the attack button.
They could also add a multiplier sound for that: "2x combo!", "3x combo", 4x combo!" "Attack NOW!" :mrgreen:
Im using Stigs UI with everything off, the immersion is much better. Its awesome everyone should try it 8-)
Hmm... can you disable everything in Stig UI? I dont like the looks of it, but disabling the whole UI sounds great.
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Add flying numbers and knockdown messages while you're at it ;)
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This isn't a game of chess, it's a medieval battle simulator. No need for more indicators. Visual indicators are the worst part of War of the Roses, imho.
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This isn't a game of chess, it's a medieval battle simulator.
I'm pretty sure they had HUDs in their helmets back then. 8-)
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Hmm... can you disable everything in Stig UI? I dont like the looks of it, but disabling the whole UI sounds great.
Lol yea you can play without anything on your screen, you can even go to the extreme and disable the score tab
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Link?
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Link?
Somewhere in there: http://forum.c-rpg.net/index.php/topic,27873.0.html
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I would like this,partly because while I know the general timings I don't have a great way of testing whether my timing is correct or I've been off this whole time.
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Im using Stigs UI with everything off, the immersion is much better. Its awesome everyone should try it 8-)
Thanks for the tip! It's great.
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I've used Stig's UI without indicators for some time. It's kinda strange but you'll get used to it. Best thing is that you won't care about teamhits/bumps because you won't know how much damage those did.
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Yep, it praticaly removes 90% of the rage in this game. You will take an arrow/bolt but you just wont give a shit and will continue fighting calmly :D