cRPG

cRPG => Suggestions Corner => Topic started by: Punked on May 13, 2012, 06:01:01 pm

Title: Herilooms and Breakage.
Post by: Punked on May 13, 2012, 06:01:01 pm
Hey guys I would like to point out... if you have a masterworked Weapon wouldnt that weapon be better made? well since you get all these stat bonuses from Heirlooming your weapon shouldnt that already point out that this would be a pretty well constructed weapon? I would think so. So here is my proposal, if our weapons become MasterWorked wouldnt they break less? If you are going to spend 3 generations on trying to get a weapon or Body armor set MasterWorked wouldnt you think you have suffered through enough breakage? The point of all this is MasterWorked would mean better made so shouldnt this mean break less? To my knowledge MasterWorked  would break less, since it is better made then the rest. Lets put this in to perspective "Well Made" Crossbow still breaks at 733 Gold and has the same amount of breakage then a Regular Crossbow. Yes I have thought about the issue about the Longer you have the weapon the more maintenance you will need to keep that valuable item in check but if you are going to keep "Forging that weapon" to make it better wouldn't you think you should have a lesser chance to break it? Im not asking for a whole heirloom buff that would make Heirlooms OP I would like to see some changes in our herilooms breakage. I am not suggesting that if you have no WPF in that item that it will never break just for that fact that it is MW im just saying it would be nice to have that item break less.


 I would like to see some input on this thread to see what other people think.
Title: Re: Herilooms and Breakage.
Post by: San on May 13, 2012, 06:22:26 pm
Heirlooms should probably break more often. Either way, you pointed it out yourself. They are very old, but still well made. Balances each other out (as far as the game's concerned).
Title: Re: Herilooms and Breakage.
Post by: Skrubb on May 13, 2012, 06:24:51 pm
San, I've gotta agree with Ryan here. Better made items are made to last longer. Also they are usually better used by the soldier because they are experienced enough to weild the better weapon or armor. I too am a victim of certain items breaking much more often than they should. I one up Ryan. +1
Title: Re: Herilooms and Breakage.
Post by: Punked on May 13, 2012, 06:28:30 pm
Heirlooms should probably break more often. Either way, you pointed it out yourself. They are very old, but still well made. Balances each other out (as far as the game's concerned).

Lets RP here, if i am going to hand down my heirloom to my son wouldnt i have taught him how to use my weapon? Hence, the break less. if the weapon is properly used it would break less. wouldnt it?
Title: Re: Herilooms and Breakage.
Post by: Miwiw on May 13, 2012, 07:02:03 pm
A MW weapon should break as often as any normal weapon imo. That's just fair to other people who do not have masterworked items. A masterwork weapon already has better stats, that's enough.
Title: Re: Herilooms and Breakage.
Post by: Punked on May 13, 2012, 07:12:47 pm
A MW weapon should break as often as any normal weapon imo. That's just fair to other people who do not have masterworked items. A masterwork weapon already has better stats, that's enough.

good point but u spent 3 generations with that weapon and crafted it every time better then the last so wouldnt that also mean better the weapon the better made which also means less breakage. no?
Title: Re: Herilooms and Breakage.
Post by: sF_Guardian on May 13, 2012, 07:24:44 pm
good point but u spent 3 generations with that weapon and crafted it every time better then the last so wouldnt that also mean better the weapon the better made which also means less breakage. no?

Dude, this is no matter of realism, its a matter of game balance, BIG - !
Title: Re: Herilooms and Breakage.
Post by: Miwiw on May 13, 2012, 07:26:33 pm
good point but u spent 3 generations with that weapon and crafted it every time better then the last so wouldnt that also mean better the weapon the better made which also means less breakage. no?

It would make sense, but hell, we are playing a game. never forget that. If someone else pays more money for the same item, something goes wrong. You already have an advantage if an item is +3.
Title: Re: Herilooms and Breakage.
Post by: Punked on May 13, 2012, 07:33:00 pm
It would make sense, but hell, we are playing a game. never forget that. If someone else pays more money for the same item, something goes wrong. You already have an advantage if an item is +3.

not asking to increase the chances for regular items just the decreased repair chance. yes its a game, but a game that i would play for a certain amount of time to get that +3 benefit. just like retiring give u a benefit to exp.
Title: Re: Herilooms and Breakage.
Post by: Zlisch_The_Butcher on May 13, 2012, 07:41:31 pm
A MW weapon should break as often as any normal weapon imo. That's just fair to other people who do not have masterworked items. A masterwork weapon already has better stats, that's enough.
I disagree (note I only have a single 1+ throwing lance), everyone with dedication can get looms (even though devs made it harder with shithead 5% tax).
Title: Re: Herilooms and Breakage.
Post by: El_Infante on May 13, 2012, 07:43:46 pm
-1.

Upkeep is the only way to avoid full plated tincans with crossbows, plated chargers and flamberges everywhere. Decreasing the ratio upkeep on masterworked items will increase the amount of that builds that can ruine the game.
Title: Re: Herilooms and Breakage.
Post by: rustyspoon on May 13, 2012, 07:51:00 pm
Hey guys I would like to point out... if you have a masterworked Weapon wouldnt that weapon be better made? well since you get all these stat bonuses from Heirlooming your weapon shouldnt that already point out that this would be a pretty well constructed weapon? I would think so. So here is my proposal, if our weapons become MasterWorked wouldnt they break less? If you are going to spend 3 generations on trying to get a weapon or Body armor set MasterWorked wouldnt you think you have suffered through enough breakage? The point of all this is MasterWorked would mean better made so shouldnt this mean break less? To my knowledge MasterWorked  would break less, since it is better made then the rest. Lets put this in to perspective "Well Made" Crossbow still breaks at 733 Gold and has the same amount of breakage then a Regular Crossbow. Yes I have thought about the issue about the Longer you have the weapon the more maintenance you will need to keep that valuable item in check but if you are going to keep "Forging that weapon" to make it better wouldn't you think you should have a lesser chance to break it? Im not asking for a whole heirloom buff that would make Heirlooms OP I would like to see some changes in our herilooms breakage. I am not suggesting that if you have no WPF in that item that it will never break just for that fact that it is MW im just saying it would be nice to have that item break less.


 I would like to see some input on this thread to see what other people think.

If this happened, I would have even more money than I already do. All it would do is benefit people who have been playing longer. Not a good idea.
Title: Re: Herilooms and Breakage.
Post by: Ronin on May 13, 2012, 08:08:39 pm
In short: As for realism, yes; as for balance, no.
+1 to the main post for the witty writing.
Title: Re: Herilooms and Breakage.
Post by: Miwiw on May 13, 2012, 08:31:37 pm
I disagree (note I only have a single 1+ throwing lance), everyone with dedication can get looms (even though devs made it harder with shithead 5% tax).

dedication by playing this game 10 hours a day? that is more addiction and it still gives every long-time player a high advantage over others. If they played with mid-gear until now they can really switch to heavier gear making them less easy to kill (of course theres the weight penalty, but for tanks it does not matter anyway).

But fine, lets say you have to pay 10 gold less for a +3. That would be fair. :P

(btw I have my looms and would of course like to pay less gold. But no, I do not see it being fair in any way)
Title: Re: Herilooms and Breakage.
Post by: The_Bloody_Nine on May 13, 2012, 10:04:46 pm
In short: As for realism, yes; as for balance, no.
+1 to the main post for the witty writing.
exactly, with this argumentation this belongs into the realism board. I see no benefit for gameplay and balance.
Title: Re: Herilooms and Breakage.
Post by: HUtH on May 13, 2012, 11:40:02 pm
it's like some tax allowance for rich players, I don't like it :P
Title: Re: Herilooms and Breakage.
Post by: Visconti on May 14, 2012, 04:12:48 am
To be honest, i see enough people crutching their MW armor and weapons, if they made it less expensive to wear such items it would just make it so much worst. I like the idea, but for balance reasons, it should stay as is.
Title: Re: Herilooms and Breakage.
Post by: RandomDude on May 14, 2012, 11:08:53 am
Shooting myself in the foot, but if +3 items broke less, it would just give older players more of an advantage.
Title: Re: Herilooms and Breakage.
Post by: Overdriven on May 14, 2012, 11:37:29 am
I like this idea so +1. Though I can equally see the reasons not to.