cRPG

cRPG => Suggestions Corner => Realism Discussion => Topic started by: Tuonela on May 12, 2012, 11:54:24 pm

Title: Lances should break when damaged
Post by: Tuonela on May 12, 2012, 11:54:24 pm
Lances are indestructible in cRPG which makes them way overpowered. The damage they deal should be mirrored to the lance which should have like 100-200 hp depending from the lance. This would make them less overpowered and it would force people to actually think who to kill instead of killing people who are AFK.
Title: Re: Lances should break when damaged
Post by: Torben on May 13, 2012, 12:05:15 am
this,  and arrows of any kind should not be able to penetrate plate armor,  as their iron poky ends are of lesser strength than the plates steel.
Title: Re: Lances should break when damaged
Post by: Chagan_Arslan on May 13, 2012, 12:29:49 am
Lances are indestructible in cRPG which makes them way overpowered. The damage they deal should be mirrored to the lance which should have like 100-200 hp depending from the lance. This would make them less overpowered and it would force people to actually think who to kill instead of killing people who are AFK.

what a well thought point you made, lets just make lancers explode when attacking an afk, the explosion can be explained by the inner shame they are brining upon themselfs

making destructible lance or making them explode so that they wont kill afk, i think its only fair
Title: Re: Lances should break when damaged
Post by: ArchonAlarion on May 13, 2012, 09:54:23 am
Make the breaking chance based on a certain threshold of damage that the lance deals, preferably something high, like a couch. This kind of thing has been done in other mods.

Even better would be if the chance of breaking was based on something the player has done "wrong", like hitting a shield, not getting a head-shot, not couching, etc. That way the breaking is penalizing poor lance use.
Title: Re: Lances should break when damaged
Post by: Torben on May 13, 2012, 09:59:36 am
Make the breaking chance based on a certain threshold of damage that the lance deals, preferably something high, like a couch. This kind of thing has been done in other mods.

Even better would be if the chance of breaking was based on something the player has done "wrong", like hitting a shield, not getting a head-shot, not couching, etc. That way the breaking is penalizing poor lance use.

i actually like that.  and give old lance angle back.
Title: Re: Lances should break when damaged
Post by: Aleskander on May 16, 2012, 08:33:13 pm
Sure, but make them actually do 100-200 damage...
Title: Re: Lances should break when damaged
Post by: Gurnisson on May 16, 2012, 08:34:53 pm
Quote
Lances should break when damaged

No, they should not.
Title: Re: Lances should break when damaged
Post by: Vexus on May 16, 2012, 08:36:33 pm
Gameplay Balance > Realisim
Title: Re: Lances should break when damaged
Post by: Christo on May 16, 2012, 08:42:49 pm
If lances would break, all other weapons should break as well.
Title: Re: Lances should break when damaged
Post by: _Tak_ on May 16, 2012, 08:47:29 pm
Humm good idea but make it break on all weapons not just lance to make it more realistic
Title: Re: Lances should break when damaged
Post by: Aleskander on May 16, 2012, 08:50:51 pm
Make any polearm that stops a horse break
inb4 inf rage
Title: Re: Lances should break when damaged
Post by: Bobthehero on May 16, 2012, 08:56:38 pm
If lances would break, all other weapons should break as well.

Unrealistic.
Title: Re: Lances should break when damaged
Post by: Overdriven on May 17, 2012, 07:42:45 pm
Unrealistic.

Not really. Lances in crpg aren't tournament lances which are designed to shatter. These are the same as any other polearm from that point of view. Therefore all polearms/weapons with a wooden shaft should have a chance of breaking it this was added.
Title: Re: Lances should break when damaged
Post by: Oberyn on May 17, 2012, 08:53:38 pm
If you wanna go realistic with lances the only option is having a physics system that supports weapons catching in armor/shields/flesh. Is that even possible with Warband engine? And it would change the combat mechanics a lot.
Title: Re: Lances should break when damaged
Post by: Cup1d on May 17, 2012, 10:39:38 pm
If you wanna go realistic with lances the only option is having a physics system that supports weapons catching in armor/shields/flesh. Is that even possible with Warband engine? And it would change the combat mechanics a lot.


blunt weapons will shine, like it was in real life.

Title: Re: Lances should break when damaged
Post by: Life on May 17, 2012, 10:43:58 pm
Lances are indestructible in cRPG which makes them way overpowered. The damage they deal should be mirrored to the lance which should have like 100-200 hp depending from the lance. This would make them less overpowered and it would force people to actually think who to kill instead of killing people who are AFK.

You mean they degrade in their efficiency and damage as they are used each round? i think thats a good idea to slightly nerf cav while also making cav go for the more threatening enemies such as tin cans.
Title: Re: Lances should break when damaged
Post by: Bobthehero on May 17, 2012, 11:54:45 pm
Not really. Lances in crpg aren't tournament lances which are designed to shatter. These are the same as any other polearm from that point of view. Therefore all polearms/weapons with a wooden shaft should have a chance of breaking it this was added.

Some have metal nails to reinforce them, and most poles are made of rather sturdy wood.
Title: Re: Lances should break when damaged
Post by: Rebelyell on May 18, 2012, 03:25:03 am
yes but only with old lance angel system
Title: Re: Lances should break when damaged
Post by: Overdriven on May 18, 2012, 03:33:59 am
Some have metal nails to reinforce them, and most poles are made of rather sturdy wood.

The same as lances  :?
Title: Re: Lances should break when damaged
Post by: Bobthehero on May 18, 2012, 07:21:12 am
Lances aren't swung by footmen, there's the horse to take into account.
Title: Re: Lances should break when damaged
Post by: Wraist on May 18, 2012, 08:40:52 pm
The same as lances  :?

You made me really curious, how do lances work? I assumed that if they hit an infantry guy, they'd die and the lance would break/be discarded since it's lodged into a guy.
Title: Re: Lances should break when damaged
Post by: Overdriven on May 19, 2012, 02:57:31 am
Then I shall assume the same for any other polearm that has safely lodged itself in armour and flesh.
Title: Re: Lances should break when damaged
Post by: Bobthehero on May 19, 2012, 03:12:47 am
Lance on the back of a horse, there's all the energy of the horse behind the blow, hence why the lance break.
Title: Re: Lances should break when damaged
Post by: Overdriven on May 19, 2012, 03:17:29 am
Assumption. It doesn't have to break.

Besides, 2H sword going through the wooden shaft of a polearm...guess what's going to happen.
Title: Re: Lances should break when damaged
Post by: Bobthehero on May 19, 2012, 03:23:54 am
Mmmm hardened wood, hitting on the the metal parts, besides noone block like in Warband IRl, that's dumb.

Edit: You don't even need a 2 handed sword, I've done very scientific test on wooden pole using a sharp arming, friend held the pole in the air, I smashed, it broke, but that was shitty wood, you could break the pole on your knee, you shouldn't be able to break a lance on your knee, as far as I know.
Title: Re: Lances should break when damaged
Post by: Overdriven on May 19, 2012, 03:25:23 am
Again assumption. Which is why this is a realism discussion and not game balance.
Title: Re: Lances should break when damaged
Post by: Wraist on May 19, 2012, 05:07:48 am
Then I shall assume the same for any other polearm that has safely lodged itself in armour and flesh.

There's a huge difference between stabbing somebody from the ground and stabbing somebody from a horse, assuming that the horse is moving
Title: Re: Lances should break when damaged
Post by: Smoothrich on May 19, 2012, 05:14:54 am
If you add a chance for lances to break, also add a chance for the lance to get nooked into someone's armor or ribcage, so you pick an enemy (or teammate) up on the edge of your lance and drag their soon to be lifeless body across the map.

Title: Re: Lances should break when damaged
Post by: Auphilia on May 19, 2012, 05:59:12 am
Lances are pierce weapons right? So with more force, technically you have a cleaner/smoother pierce. Which would decrease the chances of a lance breaking in comparison to it being thrust by a footman who might not have had enough force to pierce the armor, causing the lance to break. Which also leads to the question, does it take more force to pierce armor or to break a lance? If it is the later, then lances should almost never be broken from piercing armor, regardless of the force. It would make more sense to have the lances just get stuck into the corpse with the option of manually pulling it back out for re-use with a SLIGHT chance of the lance breaking on top of this. I think the most important factor in whether or not a lance breaks is the angle it is being thrust at.
Title: Re: Lances should break when damaged
Post by: dodnet on May 21, 2012, 01:54:36 pm
Make a random chance the horse breaks instead of the lance  :mrgreen: