cRPG

cRPG => Suggestions Corner => Realism Discussion => Topic started by: Anuran on May 10, 2012, 08:15:25 pm

Title: Slower if you are wounded
Post by: Anuran on May 10, 2012, 08:15:25 pm
My suggestion is not too long, it's just simple: If you are wounded you are getting slower. It's unrealistic if you only have 1% hp but can still run like the wind... I think it's more realistic to get slowed down if you are wounded. Not much slower but at least a bit... You should still be able to fight. ;)
Title: Re: Slower if you are wounded
Post by: BlackMilk on May 10, 2012, 08:21:28 pm
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Title: Re: Slower if you are wounded
Post by: Teeth on May 10, 2012, 08:30:18 pm
The game is already very slow. I don't think anyone would enjoy this. Movement speed is kinda super important.
Title: Re: Slower if you are wounded
Post by: Adamar on May 11, 2012, 11:17:04 am
This would be cool with stamina, if you lost a certain amout of health, no more stamina...
Title: Re: Slower if you are wounded
Post by: Digglez on May 11, 2012, 07:50:30 pm
The game is already very slow. I don't think anyone would enjoy this. Movement speed is kinda super important.

getting snared by an arrow to da kneecap or axe to the hamstring doesnt slow down the game, it makes it faster.  Effectiveness of kiting is greatly reduced and people are FORCED to fight, not run.
Title: Re: Slower if you are wounded
Post by: Son Of Odin on May 11, 2012, 10:50:51 pm
getting snared by an arrow to da kneecap or axe to the hamstring doesnt slow down the game, it makes it faster.  Effectiveness of kiting is greatly reduced and people are FORCED to fight, not run.
Forced to die without any chance more rather. Archers would run to the hills just like always. They are not getting damaged and manage to shoot one arrow to someone's knee. The archer gains even more advantage.
Title: Re: Slower if you are wounded
Post by: Chagan_Arslan on May 13, 2012, 11:34:55 am
they wont do it, infantry would actually have to think and not rely on heavy loomed armor in battle, ranged classes would be actually useful with this change and it might cause a big switch from 2h to 1h/shield classes, i think infantry players are just not ready for this, but its a good idea i like it
Title: Re: Slower if you are wounded
Post by: F i n on May 13, 2012, 11:38:13 am
No you
Title: Re: Slower if you are wounded
Post by: Okkam on May 13, 2012, 11:41:28 am
they wont do it, infantry would actually have to think


Muahhaaahhhaaaahhaaaaaaaa.
Thank you Chagan, you made my day.
Title: Re: Slower if you are wounded
Post by: Miwiw on May 13, 2012, 03:17:38 pm
Of course horses should also be slower if wounded. :P
Title: Re: Slower if you are wounded
Post by: Chagan_Arslan on May 13, 2012, 04:49:03 pm

Muahhaaahhhaaaahhaaaaaaaa.
Thank you Chagan, you made my day.

glad i did :) just saw a map where infantry was running around in circles trying to get to the other melee blob that was doing the same, oh the laughs, i think the map was called Commercial City ;]

Of course horses should also be slower if wounded. :P

yes it would be only fair if it affects all the classes
Title: Re: Slower if you are wounded
Post by: dodnet on May 15, 2012, 04:44:54 pm
No.
Title: Re: Slower if you are wounded
Post by: Peasant_Woman on May 15, 2012, 05:15:23 pm
I'd say yes if only melee weapons could cripple you. Ranged don't have to engage melee ever anyway if they don't want to as it is.