cRPG
cRPG => Beginner's Help and Guides => Topic started by: Ronin on May 09, 2012, 08:50:03 pm
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I do have a few questions:
1-How does the accuracy value work for ranged weapons? Some bows have 97, some have 99. Some even have 101.
2-Is there a maximum accuracy? Cause my MW Yumi has 102 Accuracy at the crpg website. But this number is shown as 100 in-game menu. Meaning that, 100 is the maximum?
3-Does power draw has other effects, other than the damage and wpf reduction? Let me give an example
Does it make a difference if I am using a bow with 5 PD requirement and have 6 PD? I mean, does it make the crosshair smaller and allow me to hold it accurate for longer? Also, does PD has an effect on missile speed?
Thanks in advance.
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Accuracy in game is bugged on some weapons, its stats are what are listed on web page.
Damage effects accuracy, the more damage, the less accurate the weapons are, thats why most weapons get more accurate when there damage raises.
Higher damage weapons get more accuracy. Usually.
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1-How does the accuracy value work for ranged weapons? Some bows have 97, some have 99. Some even have 101.
Each damage point decreases the accuracy by 1.
Short Bow 96 - 16 = 80
Bow 96 - 18 = 78
Nomad Bow 96 - 20 = 76
Tatar Bow 97 - 22 = 75
Horn Bow 97 - 24 = 73
Yumi 100 - 26 = 74
Rus Bow 100 - 28 = 72
Long Bow 101 - 31 = 70
2-Is there a maximum accuracy? Cause my MW Yumi has 102 Accuracy at the crpg website. But this number is shown as 100 in-game menu. Meaning that, 100 is the maximum?
100+ accuracy values wont show ingame, but it works correctly.
3-Does power draw has other effects, other than the damage and wpf reduction? Let me give an example
Does it make a difference if I am using a bow with 5 PD requirement and have 6 PD? I mean, does it make the crosshair smaller and allow me to hold it accurate for longer? Also, does PD has an effect on missile speed?
In crpg PD up to 5 raises wpf and PD 6+ reduces wpf.
Reticle size, hold time and draw speed is controlled by wpf(also by wpf from PD)
Damage calculation
raw_damage = (bow_damage + arrow_damage) * (archery_wpf * 0.01 * 0.15 + 0.85) * (min(power_draw, difficulty + 4) * 0.14 + 1) + strength / 5.0
Missile speed caluculation
Initial arrow speed in meters per second = bows shoot speed x square root of ((power draw x 0.12) + 1.0) x 1.2 (PD capped at bow difficulty+4)
So yes PD effects the missile speed.
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Thanks for the detailed information. Yet, I still do not know what actually accuracy does. Does it have an impact on the crosshair size?
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Thanks for the detailed information. Yet, I still do not know what actually accuracy does. Does it have an impact on the crosshair size?
Yes.
Accuracy only effects the reticle size(the crosshair) nothing else.
Edit:
So it makes the weapon more accurate :wink:
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Thanks alot. Seems like they nerfed, nerfed and nerfed archery in order to please 13 years old 2handers.
Then let me ask one more question. Does the difference between your PD and the bow's PD requirement make any difference? Deciding between a horn bow or Yumi if you have 6 PD for example.
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y u no nerf cav?
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Ronin, archery was nerfed in crpg because it was ridiculously overpowered in native. There was also a time when crpg archery was stronger than native archery too
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Ronin, archery was nerfed in crpg because it was ridiculously overpowered in native. There was also a time when crpg archery was stronger than native archery too
i remember robin locksley and kesh raping the eu servers with 200m headshots and 200+ wp,f i miss this days :cry:
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Eh it's still true. They decreased the usefulness of archery in every possible way, most probably to please other classes. Accuracy, missile speed, damage, fire rate, projectile vision, upkeep. Archery might be a bit overpowered in native multiplayer, but I do not remembed I whined when I get shot as a foot soldier. That is probably either my fault, or odds were against me. Even with cavalry, there are ways to decrease the chance gotten shot. You do not have to share my point of view, but you can not deny they nerfed and nerfed the archery.
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While I think a slight buff would be best, archery isn't in a bad spot. Like any other class it has a difficulty curve, arguably less rewarding than others. But if you stick with it and practice you can be pretty good and really turn the tide in matches. Just need more people to pick up the bow and practice them shots :)
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1. crutch power draw, ignore weapon master
2. shoot in a blob so big you HAVE to hit anyone
3. go to forum and see melees whine about lazer accuracy
4. ...
5. profit archery nerf
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Thanks alot. Seems like they nerfed, nerfed and nerfed archery in order to please 13 years old 2handers.
Then let me ask one more question. Does the difference between your PD and the bow's PD requirement make any difference? Deciding between a horn bow or Yumi if you have 6 PD for example.
The bow requirement wont change anything of how PD works.
It will just set the maximum PD amout which effects the bow(it is bow pd requirement +4)
So for example if you use the short bow.
It has a requirement of 1PD and PD up to 5 will effects the bow stats.
PD 6+ wont effect the sats of this bow.
The yumi will allways do more damage than the hornbow(with the same build), doesnt matter how much PD, wpf, and str you have.
Damage with 6PD 150wpf and 18str:
Yumi Horn Bow
= 55.03 = 51.07
The shown item stats of a bow are just the base values without any multipiler from PD, wpf and str.
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Yeah I know how damage with PD system works. It is explained in the warband manual. But dude I can't thank you enough for your detailed explenations.