cRPG

cRPG => General Discussion => Topic started by: FRANK_THE_TANK on May 07, 2012, 11:21:58 am

Title: Real Talk: With Frank
Post by: FRANK_THE_TANK on May 07, 2012, 11:21:58 am
http://www.youtube.com/watch?v=cdaAWFoWr2c

Moving on.

The current "tax" that has been put on trades kind of resembles a Tobin Tax. It does some what impact the amount of money I am generating and since the market changes I've only had 1 trade :/ Which is a lot less than what I am normally use to when I'm really trying to shift shit about. So it is having an impact. I mostly generate money through trade+ trading, I demand some cash on top for what ever I'm trading and I don't care at all what I get or have so long as it can be moved, which basically just means no pitch forks or torches.

I do however have a question, is the new "tax" an attempt to drive down the money supply and hopefully cause deflation?

If so, I have a couple of ideas that will do it a whole lot faster and with the added benefit of not being a shot gun style solution.

Introduce a pay to respec system. 800k and you get a respec without taking any penalty on XP, it is a huge potential gold sink that gives people something they want and will burn lots and lots of evil, evil gold.

Another solution to throw into the mix is pay to break down a loom. 1.3mill will break down a +3 and turn it into 3 loom points for trade.

Now I hear you say "But Frank you brainless fuck they can sell those 3 points for more than they paid!". Yes, yes they can. The thing is that doesn't matter, sure in the very short term a couple of people will win, but it won't take long at all for the market to go bust and for supply to blow out demand and cause a crash. On top of that it will smash the gold supply, and it will be the players choice to burn the gold.

Leave the tax in but add these two as well. That will cause deflation in the market, really, really quickly. I think they call it a crash.

But I still have question... Given everyone has the exact same capacity to generate gold why does inflation matter? Every time the prices have gone up so has the value of a loom point, hell the loom points have been a major reason for the price hikes. That however hasn't stopped anyone from getting a loom. It has in fact enabled me to turn 3 loom points into 7 plus change... I really still don't know what we are trying to fix here.

Title: Re: Real Talk: With Frank
Post by: Kafein on May 07, 2012, 11:47:29 am
http://www.youtube.com/watch?v=cdaAWFoWr2c

Moving on.

The current "tax" that has been put on trades kind of resembles a Tobin Tax. It does some what impact the amount of money I am generating and since the market changes I've only had 1 trade :/ Which is a lot less than what I am normally use to when I'm really trying to shift shit about. So it is having an impact. I mostly generate money through trade+ trading, I demand some cash on top for what ever I'm trading and I don't care at all what I get or have so long as it can be moved, which basically just means no pitch forks or torches.

I do however have a question, is the new "tax" an attempt to drive down the money supply and hopefully cause deflation?

If so, I have a couple of ideas that will do it a whole lot faster and with the added benefit of not being a shot gun style solution.

Introduce a pay to respec system. 800k and you get a respec without taking any penalty on XP, it is a huge potential gold sink that gives people something they want and will burn lots and lots of evil, evil gold.

Another solution to throw into the mix is pay to break down a loom. 1.3mill will break down a +3 and turn it into 3 loom points for trade.

Now I hear you say "But Frank you brainless fuck they can sell those 3 points for more than they paid!". Yes, yes they can. The thing is that doesn't matter, sure in the very short term a couple of people will win, but it won't take long at all for the market to go bust and for supply to blow out demand and cause a crash. On top of that it will smash the gold supply, and it will be the players choice to burn the gold.

Leave the tax in but add these two as well. That will cause deflation in the market, really, really quickly. I think they call it a crash.

But I still have question... Given everyone has the exact same capacity to generate gold why does inflation matter? Every time the prices have gone up so has the value of a loom point, hell the loom points have been a major reason for the price hikes. That however hasn't stopped anyone from getting a loom. It has in fact enabled me to turn 3 loom points into 7 plus change... I really still don't know what we are trying to fix here.

The devs are working on other anti-inflation measures. In fact those represent small amounts of coding work so they are nearly ready to be put on the production server. Announcing anything precise would skew things though so I won't say what it actually is.

Also, the transaction tax is doing very well. It leaves people shifting items on a casual basis almost unscathed but hits heavily those that play the market to get money, sell heirloom points or generate money through leeching (obviously the latter are the primary target).

Inflation matters because it has an impact on how effective the upkeep is.
Title: Re: Real Talk: With Frank
Post by: Stabby_Dave on May 07, 2012, 11:50:43 am
visitors can't see pics , please register or login
Title: Re: Real Talk: With Frank
Post by: Kafein on May 07, 2012, 11:54:28 am
Quote from: Someone
Ill just comment on the thing you have said about paying 1.3 mil to break down a +3

1. Buy cheapest +3 for 1.1 mil
2. Break down for 1.3mil
3. Sell Points for 1.8 mil
4. Repeat
5. ???
6. Profit

1.8-1.1-1.3 = -0.6

=> ???
=> Loss

Also, at the instant this becomes possible, the prices of heirloom points will plummet.
Title: Re: Real Talk: With Frank
Post by: EyeBeat on May 07, 2012, 12:05:31 pm
I was talking to meow about maybe having the server just put up heirloom points for sale at an average price.  That way people can not get rich off of looms and constantly wear the best of everything eventually.

This way people will sell looms at lower prices if they want their looms to sell that is...
Title: Re: Real Talk: With Frank
Post by: Joker86 on May 07, 2012, 01:24:48 pm
But I still have question... Given everyone has the exact same capacity to generate gold why does inflation matter? Every time the prices have gone up so has the value of a loom point, hell the loom points have been a major reason for the price hikes. That however hasn't stopped anyone from getting a loom. It has in fact enabled me to turn 3 loom points into 7 plus change... I really still don't know what we are trying to fix here.

It affects the frequency with which you can buy items. In real life, with higher inflation usually salaries go up, too (though not proportionally, in most cases, that's why no one likes inflation), so that you don't feel it that much.

But in cRPG you ALWAYS earn (50gold/minute)xmultiplier, which means that you are basically capable of paying ANY price, but the higher latter is, the longer you have to wait.

Why don't you make the game sell loom points for 500k and buy for 450k? That way, if you want to buy an item, you don't pay more than 500k per level, but on the other hand, if you want to sell it, you won't get more than 500k either. Inflation is stopped, deflation too, you get constant prices for all items (a loom point is a loom point, be it stuck in stones or a plated charger), and everyone except of "traders" is happy.

Yes, this system doesn't really encourage high level character to retire to get loom points, but where is the difference to the current market system?

But perhaps the idea is utter shite, it just came to my mind while typing, so I might have overseen something.  :?
Title: Re: Real Talk: With Frank
Post by: Stabby_Dave on May 07, 2012, 01:59:35 pm
1.8-1.1-1.3 = -0.6

=> ???
=> Loss

Also, at the instant this becomes possible, the prices of heirloom points will plummet.

Please reread my post.
Title: Re: Real Talk: With Frank
Post by: Cyclopsided on May 07, 2012, 02:05:09 pm
good correction my dear.

Also frank, I love some of these ideas.
Title: Re: Real Talk: With Frank
Post by: Kafein on May 07, 2012, 02:09:17 pm
Please reread my post.

Ok I remove your name
Title: Re: Real Talk: With Frank
Post by: Stabby_Dave on May 07, 2012, 04:08:30 pm
Ok I remove your name

:D
Title: Re: Real Talk: With Frank
Post by: polkafranzi on May 07, 2012, 04:17:30 pm
Permaban anyone who spends more time here: http://www.c-rpg.net/index.php?page=marketplace
and here: http://forum.c-rpg.net/index.php/board,62.0.html
instead of actually playing the fucking game.

That would be my solution if i was the gods.
Title: Re: Real Talk: With Frank
Post by: FRANK_THE_TANK on May 07, 2012, 04:40:52 pm
Fuck you polkafranzi how dare you claim I'm not playing the game. You do know this is a really shitty market simulator right?
Title: Re: Real Talk: With Frank
Post by: Arathian on May 07, 2012, 05:46:13 pm
Permaban anyone who spends more time here: http://www.c-rpg.net/index.php?page=marketplace
and here: http://forum.c-rpg.net/index.php/board,62.0.html
instead of actually playing the fucking game.

That would be my solution if i was the gods.

no, fuck you commie bastard.

If anything, we should promote trading. Adding more aspects to a game that people can enjoy is never bad.
Title: Re: Real Talk: With Frank
Post by: Falka on May 07, 2012, 05:49:10 pm
Quote
Introduce a pay to respec system. 800k and you get a respec without taking any penalty on XP, it is a huge potential gold sink that gives people something they want and will burn lots and lots of evil, evil gold.
+1  :wink:
Title: Re: Real Talk: With Frank
Post by: Andswaru on May 07, 2012, 05:52:02 pm
I +1 the above post, but maybe only 250k per respec?
Title: Re: Real Talk: With Frank
Post by: Kajia on May 07, 2012, 05:55:32 pm
... all this madness :shock:
why not get rid of money?
Title: Re: Real Talk: With Frank
Post by: Lemmy_Winks on May 07, 2012, 06:12:15 pm
Permaban anyone who spends more time here: http://www.c-rpg.net/index.php?page=marketplace
and here: http://forum.c-rpg.net/index.php/board,62.0.html
instead of actually playing the fucking game.

That would be my solution if i was the gods.

Frank spends about 10-15 times more time on the forums than he does actually playing the game, and by playing i mean contributing nothing to his team and going 0-6 or just sitting in team speak talking while on the spectator team.
Title: Re: Real Talk: With Frank
Post by: FRANK_THE_TANK on May 07, 2012, 06:45:43 pm
Lies Lemmy winks you morning star nub! LIES!
Title: Re: Real Talk: With Frank
Post by: OpenPalm on May 07, 2012, 10:09:49 pm
HEY!  Morningstars are badass!
Title: Re: Real Talk: With Frank
Post by: Spleen on May 07, 2012, 10:31:47 pm
Wasnt the "turn mw items into x loompoints" idea scrapped months ago?
Title: Re: Real Talk: With Frank
Post by: FRANK_THE_TANK on May 08, 2012, 01:35:09 am
Yeah it was, but it was just turn 3 points into 2 points. This is about a gold sink. Keep the volume of points up, more points + less money may = deflation.
Title: Re: Real Talk: With Frank
Post by: Arathian on May 08, 2012, 01:40:26 am
Yeah it was, but it was just turn 3 points into 2 points. This is about a gold sink. Keep the volume of points up, more points + less money may = deflation.
agreed. It is a good idea.


I have said it twice already, I will keep repeating it until a mod reads it:

ADD BENEFICIAL GOLD SINKS. Negative gold sinks (eg repairs) while they must exist, are always as avoided as possible. The best way to remove millions from the economy is to make players WANT to waste their dosh.

Add respec for gold. Add disintergrating of items for gold. Add prettier horse armor for gold
(click to show/hide)
etc


Seriously, how hard can this be?
Title: Re: Real Talk: With Frank
Post by: FRANK_THE_TANK on May 08, 2012, 04:51:14 am
Word to the wise liquidate your assets and invest in gold like the Japanese :p
Title: Re: Real Talk: With Frank
Post by: Arathian on May 08, 2012, 05:05:22 am
Word to the wise liquidate your assets and invest in gold like the Japanese :p

(click to show/hide)