http://www.youtube.com/watch?v=cdaAWFoWr2c
Moving on.
The current "tax" that has been put on trades kind of resembles a Tobin Tax. It does some what impact the amount of money I am generating and since the market changes I've only had 1 trade :/ Which is a lot less than what I am normally use to when I'm really trying to shift shit about. So it is having an impact. I mostly generate money through trade+ trading, I demand some cash on top for what ever I'm trading and I don't care at all what I get or have so long as it can be moved, which basically just means no pitch forks or torches.
I do however have a question, is the new "tax" an attempt to drive down the money supply and hopefully cause deflation?
If so, I have a couple of ideas that will do it a whole lot faster and with the added benefit of not being a shot gun style solution.
Introduce a pay to respec system. 800k and you get a respec without taking any penalty on XP, it is a huge potential gold sink that gives people something they want and will burn lots and lots of evil, evil gold.
Another solution to throw into the mix is pay to break down a loom. 1.3mill will break down a +3 and turn it into 3 loom points for trade.
Now I hear you say "But Frank you brainless fuck they can sell those 3 points for more than they paid!". Yes, yes they can. The thing is that doesn't matter, sure in the very short term a couple of people will win, but it won't take long at all for the market to go bust and for supply to blow out demand and cause a crash. On top of that it will smash the gold supply, and it will be the players choice to burn the gold.
Leave the tax in but add these two as well. That will cause deflation in the market, really, really quickly. I think they call it a crash.
But I still have question... Given everyone has the exact same capacity to generate gold why does inflation matter? Every time the prices have gone up so has the value of a loom point, hell the loom points have been a major reason for the price hikes. That however hasn't stopped anyone from getting a loom. It has in fact enabled me to turn 3 loom points into 7 plus change... I really still don't know what we are trying to fix here.
Ill just comment on the thing you have said about paying 1.3 mil to break down a +3
1. Buy cheapest +3 for 1.1 mil
2. Break down for 1.3mil
3. Sell Points for 1.8 mil
4. Repeat
5. ???
6. Profit
But I still have question... Given everyone has the exact same capacity to generate gold why does inflation matter? Every time the prices have gone up so has the value of a loom point, hell the loom points have been a major reason for the price hikes. That however hasn't stopped anyone from getting a loom. It has in fact enabled me to turn 3 loom points into 7 plus change... I really still don't know what we are trying to fix here.
1.8-1.1-1.3 = -0.6
=> ???
=> Loss
Also, at the instant this becomes possible, the prices of heirloom points will plummet.
Please reread my post.
Ok I remove your name
Permaban anyone who spends more time here: http://www.c-rpg.net/index.php?page=marketplace
and here: http://forum.c-rpg.net/index.php/board,62.0.html
instead of actually playing the fucking game.
That would be my solution if i was the gods.
Introduce a pay to respec system. 800k and you get a respec without taking any penalty on XP, it is a huge potential gold sink that gives people something they want and will burn lots and lots of evil, evil gold.+1 :wink:
Permaban anyone who spends more time here: http://www.c-rpg.net/index.php?page=marketplace
and here: http://forum.c-rpg.net/index.php/board,62.0.html
instead of actually playing the fucking game.
That would be my solution if i was the gods.
Yeah it was, but it was just turn 3 points into 2 points. This is about a gold sink. Keep the volume of points up, more points + less money may = deflation.agreed. It is a good idea.
Word to the wise liquidate your assets and invest in gold like the Japanese :p