So with cmp opening the on_agent_hit pandora's box with his ninja bump slash nerf, I thought it is time to make the old dream of weight based extra punch damage come true. I'd make it so that everytime unarmed damage is dealt unmounted and the damage dealer is punching, the old damage is substituded with this new damage:
new_damage = old_damage*(1+gloves_weight/2) + old_raw_damage * gloves_weight / 10
This formular consists of 2 summands. The first is a weight based multiplication of the post armor damage. It will be most significant against unprotected players, like peasants. The heaviest gauntlet with 2.1 weight will do about double damage here. The second summand uses the raw damage which adds an armor ignoring effect. It has very low damage though, but it allows a player to at least interupt an armored foe when delivering a decent punch with heavy gauntlets. The raw damage does include speed bonus though, so badly done attacks will still bounce.
I think this will add something to the game because it allows a very skilled player with decent chamberblock ability to defeat armed, armored players hand-to-hand. Removed the kick damage bonus.
- (set_fixed_point_multiplier, 1),
- buffed raw damage from /10 to /8.