cRPG

cRPG => Suggestions Corner => Topic started by: Kulin_ban on April 30, 2012, 12:31:34 pm

Title: HACKED
Post by: Kulin_ban on April 30, 2012, 12:31:34 pm
HACKED
Title: Re: Siege mode respawn limit
Post by: Rainbow on April 30, 2012, 12:43:26 pm
Defense would have a Huge advantage.  I do like the concept though.
Title: Re: Siege mode respawn limit
Post by: Ptolemy on April 30, 2012, 03:03:04 pm
If you slow down sieging, you have to increase the time limit for rounds, otherwise it'll be a defence win every single round.
Title: Re: Siege mode respawn limit
Post by: Kalp on April 30, 2012, 05:40:22 pm
This idea should be considered, but I'm afraid this will be too huge advantage for defenders.

We can try for week, two and then we will see.
Title: Re: Siege mode respawn limit
Post by: Falka on April 30, 2012, 06:04:27 pm
Maybe give both teams 1 life + 3 respawns?
Are you fucking kidding me? You want to convert siege into battle?
Title: Re: Siege mode respawn limit
Post by: Phew on April 30, 2012, 07:29:32 pm
the best part of siege is that no one gives a crap if they die, so everyone plays reckless trying to pull off Rambo-like feats. It's the only place where you can actually kill the truly elite players, because they often end up in 5v1 situations (and sometimes win).
Title: Re: Siege mode respawn limit
Post by: Sagar on April 30, 2012, 07:58:25 pm
Very good idea. I play this at some native servers and it is very nice and refreshing experience. Round should last much longer 12 - 15 min.
Title: Re: Siege mode respawn limit
Post by: Godwin on April 30, 2012, 08:08:30 pm
Sounds like it would be a very boring time of people hiding constantly. Would you also give ranged only 1 shot each?
Title: Re: Siege mode respawn limit
Post by: Zlisch_The_Butcher on April 30, 2012, 08:32:36 pm
Would be better IMO if attackers get more lives than defenders, if timers are made longer, and if siege equipment (cats) and ladders would work... those settings would make me play siege 90% of the time.
Title: Re: Siege mode respawn limit
Post by: Falka on May 01, 2012, 10:23:34 am
in it's current state, is just a spam clusterfuck.

And that's exactly why I play siege  :wink:

(click to show/hide)
Title: Re: Siege mode respawn limit
Post by: Deathwhisper on May 01, 2012, 05:52:26 pm
I'd rather increase both time limit and respawn time for attackers.

Also with a longer timer we could add some 22nd maps (if they agreed of course) since they're balanced around longer timers.
Title: Re: Siege mode respawn limit
Post by: Dark_Blade on May 01, 2012, 11:16:54 pm
-

- players have different game and skill levels
- more boring than battle
- we havent TDM server of cRPG(not Strategus) that why siege is only one way to get fun of bloody fight

btw I hate lifes limit on 22nd server
Title: Re: Siege mode respawn limit
Post by: martyrAD on May 01, 2012, 11:48:03 pm
Ok but on a 120  person server defenders get 40 and attacker get 80....otherwise fuck off back to battle..


We don't need two servers with ticket limits....
Title: Re: Siege mode respawn limit
Post by: Ronin on May 02, 2012, 12:05:36 am
It is,
defenders have 5 tickets each and attackers have unlimited tickets. Where also maps are much more bigger (and better with strategic positions that make sense) and there are 3-4 guys on the server who have over 40 body armor. So people die easier, that causes attackers to be weaker (ranged kills). Which balances things out. This needs suggestion needs more planning to get implemented.
Title: Re: Siege mode respawn limit
Post by: Herkkutatti666 on May 02, 2012, 09:10:57 am
Hardcore siege
-10-15min time
-5 spawns(defenders)
-10(attackers) or unlimited
-10 second spawn time (Defenders)
-20second spawn (attacker)
Title: Re: Siege mode respawn limit
Post by: Ronin on May 02, 2012, 12:57:02 pm
Map plays a huge factor. Using the same method with current maps is just... retarded. Actually, current maps are crap when they are compared to 22nd siege maps. Even defending for 5 minutes is sometimes too much in cRPG, because of the high frequency of armor and nerfed archery factor.
Title: Re: Siege mode respawn limit
Post by: Deathwhisper on May 02, 2012, 02:54:00 pm
Map plays a huge factor. Using the same method with current maps is just... retarded. Actually, current maps are crap when they are compared to 22nd siege maps. Even defending for 5 minutes is sometimes too much in cRPG, because of the high frequency of armor and nerfed archery factor.

This. On top of that 22nd maps usually have less backdoors / ladders so they're easier to defend.

As Kulin said this should be tested on EU5 (with full server if possible, otherwise it doesn't show anything) with 22nd maps and 10 min timer.