cRPG
cRPG => Suggestions Corner => Topic started by: Kulin_ban on April 30, 2012, 12:31:34 pm
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HACKED
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Defense would have a Huge advantage. I do like the concept though.
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If you slow down sieging, you have to increase the time limit for rounds, otherwise it'll be a defence win every single round.
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This idea should be considered, but I'm afraid this will be too huge advantage for defenders.
We can try for week, two and then we will see.
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Maybe give both teams 1 life + 3 respawns?
Are you fucking kidding me? You want to convert siege into battle?
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the best part of siege is that no one gives a crap if they die, so everyone plays reckless trying to pull off Rambo-like feats. It's the only place where you can actually kill the truly elite players, because they often end up in 5v1 situations (and sometimes win).
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Very good idea. I play this at some native servers and it is very nice and refreshing experience. Round should last much longer 12 - 15 min.
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Sounds like it would be a very boring time of people hiding constantly. Would you also give ranged only 1 shot each?
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Would be better IMO if attackers get more lives than defenders, if timers are made longer, and if siege equipment (cats) and ladders would work... those settings would make me play siege 90% of the time.
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in it's current state, is just a spam clusterfuck.
And that's exactly why I play siege :wink:
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I'd rather increase both time limit and respawn time for attackers.
Also with a longer timer we could add some 22nd maps (if they agreed of course) since they're balanced around longer timers.
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- players have different game and skill levels
- more boring than battle
- we havent TDM server of cRPG(not Strategus) that why siege is only one way to get fun of bloody fight
btw I hate lifes limit on 22nd server
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Ok but on a 120 person server defenders get 40 and attacker get 80....otherwise fuck off back to battle..
We don't need two servers with ticket limits....
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It is,
defenders have 5 tickets each and attackers have unlimited tickets. Where also maps are much more bigger (and better with strategic positions that make sense) and there are 3-4 guys on the server who have over 40 body armor. So people die easier, that causes attackers to be weaker (ranged kills). Which balances things out. This needs suggestion needs more planning to get implemented.
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Hardcore siege
-10-15min time
-5 spawns(defenders)
-10(attackers) or unlimited
-10 second spawn time (Defenders)
-20second spawn (attacker)
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Map plays a huge factor. Using the same method with current maps is just... retarded. Actually, current maps are crap when they are compared to 22nd siege maps. Even defending for 5 minutes is sometimes too much in cRPG, because of the high frequency of armor and nerfed archery factor.
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Map plays a huge factor. Using the same method with current maps is just... retarded. Actually, current maps are crap when they are compared to 22nd siege maps. Even defending for 5 minutes is sometimes too much in cRPG, because of the high frequency of armor and nerfed archery factor.
This. On top of that 22nd maps usually have less backdoors / ladders so they're easier to defend.
As Kulin said this should be tested on EU5 (with full server if possible, otherwise it doesn't show anything) with 22nd maps and 10 min timer.