Must say you've highlighted all my gripes with the skill system. In already bored with the weapon attacks. Would love it to be as customisable as the first.
Bad builds? You mean like op builds? Lame. They should at least make weapon skill variations.
then you'd have newbies that would run N/R builds using 3 blood magic spells, 2 minion master skills and have charm/comfort animal.
Btw: I miss dwarves
Me and Mholes were on yesterday midnight 2v6 and we won, had all kind of little battles together and won like 6 of them.
Also, sorry people, the Norn race and starting zone are fucking crap
Can you put a "didn't play, want to see result" in please because I don't want to fuddle the result with false inputs! :)
This is why I made a Norn in the beta actually. I never liked them in gw1 so I tried Norn just to mess around during the beta (I always make some big mistake with my first character). The Norn storyline didn't appeal to me either. I was also disappointed that they locked the asura and sylvari.
Not sure. But they reckoned we should have one a month until release now.don't count on that, i'd expect a mid-late summer release at this stage. anything earlier seems unlikely as theres still quite a bit of testing to do and then they need to optimize the game after that.
don't count on that, i'd expect a mid-late summer release at this stage. anything earlier seems unlikely as theres still quite a bit of testing to do and then they need to optimize the game after that.
Yeah, their official statement was "several once-per-month beta weekends after first one at the end of April".
- skill system
It's beyond belief to be honest how can you can go from Guild Wars 1, which had fully customizable skill-bar, where you could make any character you desired, from an archer-healer to melee elementalist, focus your toon around any elite skill you wanted, mix whichever classes you chose. That's what I loved the most about Guild Wars, the freedom of character creation and usage, so many options, so much variability, nothing set in stone.
In Guild Wars 2 whole left side of your skill bar is locked to your weapon. Longbow has pre-defined 4 attack skills, great sword has pre-defined 4 attack skills, you can't do jack about it, nothing to be changed to suit your style more or alter the general idea of your character build. I played my ranger to like level 14, I'm bored to death already with the skills I'm forced to use. Surely I could just switch to shortbow, but that doesn't change the fact that you don't define your character and his weapon choice, your weapon choice defines your character and your gameplay, two guys using shortbows will have exactly same main skills. I can't imagine the boredom of the next 65 levels of using same 4 skills.
Apart from those pre-defined "main" skills you have your second weapon, ie. melee weapon for ranger, which has another pre-defined 4 skills of it's own, you can, and most people probably do, switch to it in combat, that's one positive. The fifth skill is healing, everyone has it, you can't put anything in that slot apart from a healing spell, you can pick one of three or four.
And then, finally, you have 3 "utility" slots, which you can change. The problem is that there's a total of maybe 15 skills to choose from, for ranger about 5 of them is, from what I could tell, PVE only. On top of that you have traits, which are utility too.
I think by now you're starting to get the picture where this game went from fully customizable 8 slot skillbar and 120-140 skills per profession and you could have two.
I loved the story of the char, that was cool. I didn't make a human because i want to play that when it's out.
The skills were pretty awesome, but i didn't really like the PvP arena. Probally nothing for me.
By PvP arena you mean WvW or the instanced battleground type stuff?
I'll probably skip the instanced stuff, myself. Looks amusing but after years of WOW, WAR, Rift, SWTOR, etc, I'm just basically sick and tired of these PvP minigames. WvW has some real meat to it, though. I played nothing but that all weekend and still have so many things I need to test and play with.
I mean the arena. Haven't tried the WvW, but didn't know it was that cool. Gonna try it during the stress test.
The weapon skills are a minus, just 5 to live with.
Weapon swap.
Plus if you are elementalist you have 20 abilities with 1 weapon
Weapon swap.
Plus if you are elementalist you have 20 abilities with 1 weapon
Yeah, i know. But who's gonna change their weapons alot in PvP? "Oh, my dual pistols are out of range, let me get my rifle. *5 seconds later* Alright, they're in my range again, let's switch back."
Yeah, i know. But who's gonna change their weapons alot in PvP? "Oh, my dual pistols are out of range, let me get my rifle. *5 seconds later* Alright, they're in my range again, let's switch back."
"Weapon swap" in GW2 terms means you equip two sets of weapons and you have a button to swap between them instantly.
Really if you aren't swapping weapons in battle, you're probably doing something wrong.
Elementalist and engineers don't get weapon swaps but get some different mechanics that actually gives them more options.
Yeah, i know. But who's gonna change their weapons alot in PvP? "Oh, my dual pistols are out of range, let me get my rifle. *5 seconds later* Alright, they're in my range again, let's switch back."
Saw a video of a thief swapping between shortbow and daggers. Apparently one of the shortbow abilities will teleport you to wherever the arrow hits. So he'd shoot the bow at someone, which would teleport him there, then he'd switch to daggers and slice them up.
It actually stands like that in the changelog ^. To me, it does sound very awesome :D. Manual aiming, i guess? Like Tera?
No, it's a cosmetic fix more or less. It says they go in the direction you look if you have no target.
Many of you have been asking about when we will have our second Beta Weekend Event. As we are approaching a long weekend in many parts of the world, we understand that some of you want to make plans for that. To help you with that we can confirm that we will NOT be running BWE2 this coming weekend.
Our BWE1 was super successful, we exceeded our expectations. As some of you might have experienced first hand, this lead to some technical issues. To make sure we are not running into the same situation for BWE2, we recently had a stress test, and we are currently deploying a lot of additional hardware in our datacenters.
We will be able to tell you exactly when BWE2 will take place as soon as all the hardware has been deployed. We are not withholding a date intentionally, we want to make sure that BWE2 will be a really great experience for all of you.
I hope this helps a bit in understanding where we are standing you all have a really relaxing long weekend! ~MK
No, it's a cosmetic fix more or less. It says they go in the direction you look if you have no target.
It wouldn't be just cosmetic if you can use this feature to your advantage. For example, the skill mentioned early teleports you to where you last fired an arrow. Wouldn't this allow you to pick a spot by looking there and firing?