cRPG

cRPG => General Discussion => Topic started by: Christo on April 27, 2012, 05:44:57 pm

Title: Warband 1.152 update released. Mod is ded for some time again?
Post by: Christo on April 27, 2012, 05:44:57 pm
1.152 Changelog:

Common:
- Bugs related with sounds and music have been fixed. Disable music option now works correctly.
- Muskets sticking to left hand after reloading bug has been fixed.

Single player:
- Several dialog text fixes.
- Lords now defect even faster when their faction has no centers left.
- Minor fix on faction AI.

Multiplayer:
- Trees with bad physics that caused missiles to pass through them have been fixed.
- Switching module without closing the application now works.
Title: Re: Warband 1.152 update released. Mod is ded for some time again?
Post by: bosco on April 27, 2012, 05:45:52 pm
Yeah, just noticed this.
Title: Re: Warband 1.152 update released. Mod is ded for some time again?
Post by: bosco on April 27, 2012, 05:48:04 pm
Looks like everything still works fine.
Title: Re: Warband 1.152 update released. Mod is ded for some time again?
Post by: Zanze on April 27, 2012, 06:27:16 pm
How is mod dead? I saw siege maxed out and battle close to it the other day.
Title: Re: Warband 1.152 update released. Mod is ded for some time again?
Post by: Elmokki on April 27, 2012, 06:31:29 pm
It works because the patcher atm makes you launch 1.431 client anyway
Title: Re: Warband 1.152 update released. Mod is ded for some time again?
Post by: Nehvar on April 27, 2012, 06:53:08 pm
Mod will be fine.  The last update put renamed 1.143 versions of the exe and fmodex in your folder and it uses those instead of the 1.15x files when you launch via the cRPG launcher.  New updates to the core files should have no effect on cRPG.
Title: Re: Warband 1.152 update released. Mod is ded for some time again?
Post by: cmp on April 27, 2012, 06:54:59 pm
If I start porting today we should have a proper 1.152 by tomorrow, but apparently there are still problems with sound so I'm gonna wait a couple more hours.
Title: Re: Warband 1.152 update released. Mod is ded for some time again?
Post by: Oberyn on April 27, 2012, 07:01:01 pm
I guess waiting for them to patch their patch was a wise idea. cmp knows TW too well :P.
Title: Re: Warband 1.152 update released. Mod is ded for some time again?
Post by: Christo on April 27, 2012, 07:11:16 pm
I guess waiting for them to patch their patch was a wise idea. cmp knows TW too well :P.

Well, TW devs announced that a fix will come out at some point, because they screwed up the sound engine (among other things).
Title: Re: Warband 1.152 update released. Mod is ded for some time again?
Post by: Armpit_Sweat on April 27, 2012, 07:12:39 pm
If I start porting today we should have a proper 1.152 by tomorrow, but apparently there are still problems with sound so I'm gonna wait a couple more hours.

Being able to witness the development since 2010, i am very impressed with the current update frequency and increasing quality of cRPG.
 
A very fine work, sir!
Title: Re: Warband 1.152 update released. Mod is ded for some time again?
Post by: CrimsonPigII on April 27, 2012, 08:09:01 pm
mine auto updated but now get the 'steam unavailable, try again later' message

So here i sit 300,000exp away from reaching level 31.....come on steam get your a** into gear!! :mad:
Title: Re: Warband 1.152 update released. Mod is ded for some time again?
Post by: chadz on April 27, 2012, 08:24:07 pm
Being able to witness the development since 2010, i am very impressed with the current update frequency and increasing quality of cRPG.
 
A very fine work, sir!

I'm terribly sorry, but it seems you are confusing cRPG with some other mod.
Title: Re: Warband 1.152 update released. Mod is ded for some time again?
Post by: Tanken on April 27, 2012, 08:33:24 pm
I'm terribly sorry, but it seems you are confusing cRPG with some other mod.

(click to show/hide)
Title: Re: Warband 1.152 update released. Mod is ded for some time again?
Post by: Ganner on April 27, 2012, 10:39:59 pm
I'm terribly sorry, but it seems you are confusing cRPG with some other mod.

/generic foreign accent
 Its funny cause its true!

/point laugh
Title: Re: Warband 1.152 update released. Mod is ded for some time again?
Post by: Armpit_Sweat on April 28, 2012, 01:27:59 am
I'm terribly sorry, but it seems you are confusing cRPG with some other mod.


I really meant it :) Many great models + fixed old. Multiple balance, rebalance patches. Webpage updated. Strategus working ( i don't play it, but it seems to be working ). cRPG launcher.  <--- All that in relatively short time, compared to "no upkeep" period.

Title: Re: Warband 1.152 update released. Mod is ded for some time again?
Post by: Son Of Odin on April 28, 2012, 01:36:47 am

I really meant it :) Many great models + fixed old. Multiple balance, rebalance patches. Webpage updated. Strategus working ( i don't play it, but it seems to be working ). cRPG launcher.  <--- All that in relatively short time, compared to "no upkeep" period.

>I really meant it :) Many great models + fixed old. Multiple balance, rebalance patches. Webpage updated. Strategus working ( i don't play it, but it seems to be working ). cRPG launcher.  <--- All that in relatively short time, compared to "no upkeep" period.
>Multiple balance, rebalance patches. Webpage updated. Strategus working ( i don't play it, but it seems to be working ).
>Webpage updated. Strategus working ( i don't play it, but it seems to be working ).
>Strategus working ( i don't play it, but it seems to be working ).
>Strategus working

(click to show/hide)