cRPG

cRPG => Suggestions Corner => Topic started by: Thalamond on March 18, 2011, 01:45:46 am

Title: Add Battle standards in cRPG (as in Vikingr)
Post by: Thalamond on March 18, 2011, 01:45:46 am
As the title says. For the uninformed, those standards are weapons with no attack acting like a polearm. When equipped they heal a small amount of hp (3% of ones max hp) every 3 seconds, to all allied players except the player using the standard.
The amount healed, and whether it should be percentages, or just a static amount, could of course be changed, if it is unbalanced this way.

This would give some much needed tactics to cRPG, since it would make better sense to stick with a flag carrier in a larger group. Also battles would look nicer, and more organised this way (even though they are not). Please only serious comments  :)
Title: Re: Add Battle standards in cRPG (as in Vikingr)
Post by: Sir_Xormanec on March 18, 2011, 01:55:11 am
+1
Title: Re: Add Battle standards in cRPG (as in Vikingr)
Post by: Trippin on March 18, 2011, 01:59:25 am
Let's add magical wizard staffs that shoot fireballs too.
Title: Re: Add Battle standards in cRPG (as in Vikingr)
Post by: TomMyyY on March 18, 2011, 02:19:10 am
Just get some guys together and build a healing tent.
Title: Re: Add Battle standards in cRPG (as in Vikingr)
Post by: Diomedes on March 18, 2011, 02:36:32 am
I'd be happy with this if it cost a fair chunk of change to buy/use/repair the standard.  Though it certainly wouldn't reinvent gameplay (we don't want it to anyway), it would give a good default means for non-guild players to fight in group on a battlefield without flooding the chat.  If you give it the same length and stats as a bamboo spear I'd think it would be quite balanced as a weapon too.  And really, 2 points of health per 3 seconds is not that much (or whatever it would be).  The other main use would be in street/hallway fighting where throwers are tossing stuff back and forth while 2h/polearm players look for an opening.  A small hp bonus would build some confidence in the non-shielded players and encourage more active combat.

Also, hopefully, it would look cool.
Title: Re: Add Battle standards in cRPG (as in Vikingr)
Post by: Safavid on March 18, 2011, 02:50:09 am
This idea of the battle standard sounds excellent: http://www.youtube.com/watch?v=ltLA22xZuf0 Men can do more when they have a common goal. 
Title: Re: Add Battle standards in cRPG (as in Vikingr)
Post by: Felagunda on March 18, 2011, 02:59:43 am
+ 1 Would be awesome.  Are the standards just the banners in full form though like the whole 132 X 330 pic of the current banners?
Title: Re: Add Battle standards in cRPG (as in Vikingr)
Post by: Thalamond on March 18, 2011, 10:15:25 am
In Vikingr they are seperate models. To me though, the important thing is to get these into the game mainly for the gameplay more than looks - other people should decide the models/textures :)
Title: Re: Add Battle standards in cRPG (as in Vikingr)
Post by: ToxicKilla on March 19, 2011, 01:18:50 pm
This idea of the battle standard sounds excellent: http://www.youtube.com/watch?v=ltLA22xZuf0 Men can do more when they have a common goal.

I don't like the end of that video...

On topic:
  Standards would be great! +1
Title: Re: Add Battle standards in cRPG (as in Vikingr)
Post by: Tempest on March 19, 2011, 01:41:51 pm
Battles would look much more better and it would definitely create more opportunity in tactics. +1
Title: Re: Add Battle standards in cRPG (as in Vikingr)
Post by: Rebelyell on March 20, 2011, 12:47:28 am
no
Title: Re: Add Battle standards in cRPG (as in Vikingr)
Post by: Thalamond on March 20, 2011, 02:41:18 am
Yes.
Title: Re: Add Battle standards in cRPG (as in Vikingr)
Post by: Damatacus_ATS on March 20, 2011, 02:56:49 am
I think a standard should increase damage or speed for people near by, as it is supposed to be a inspirational symbol
Title: Re: Add Battle standards in cRPG (as in Vikingr)
Post by: Joxer on March 20, 2011, 03:08:53 am
Add standards but with 0 effects. If they dont inspire your team as they are then too bad for you to be in a sucky team.
Title: Re: Add Battle standards in cRPG (as in Vikingr)
Post by: Diomedes on March 20, 2011, 03:32:15 am
Make pikes and heavy lances with national colours on them (Sarranid, Nord, etc.).  That way any player, footman or horsemen, could buy the set and anyone can lead who wants to.  Any tangible bonuses would be too weird to implement, I imagine, though a modder could probably correct me on that.
Title: Re: Add Battle standards in cRPG (as in Vikingr)
Post by: Thalamond on March 20, 2011, 12:17:28 pm
erhmm dude, its already in the Vikingr mod (which is multiplayer), so why would it be weirder with cRPG?

And the guy who said "then you just need a better team" you obviously just want cRPG to stay the same, so what does your opinion matter anyway..
i don't mean to be rude, it's just, i think its a shame that so many people are ruining the Suggestions Corner with stupid/negative comments instead of constructive ones.
Title: Re: Add Battle standards in cRPG (as in Vikingr)
Post by: Joxer on March 20, 2011, 12:24:26 pm
So we should artificially make sure that teams dont suck. So sucky teams dont lose as easily? No thx.
Title: Re: Add Battle standards in cRPG (as in Vikingr)
Post by: Thalamond on March 20, 2011, 12:33:01 pm
Well no, the buffs would be quite minor. If we used the 3% hp every 3 sec. i originally suggested, then the stronger team would still easily be able to kick the weak teams ass. In combat, attacks usually take around 20-100% of ones hp depending on their skills/weapon and your hp/armor, so basicly, it wouldn't change much, if the teams were completely unbalanced  :wink:
Title: Re: Add Battle standards in cRPG (as in Vikingr)
Post by: Fluffy_Muffin on March 20, 2011, 12:37:24 pm
No, already have healing tents
Title: Re: Add Battle standards in cRPG (as in Vikingr)
Post by: Thalamond on March 20, 2011, 12:39:52 pm
No we don't.  :lol:


EDIT:
So, any chance this will get implemented?