cRPG
cRPG => General Discussion => Topic started by: Elmetiacos on April 26, 2012, 03:08:15 am
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Does anyone remember how a long time ago - I can't even remember if it was a Native problem or a crpg problem - on plains maps horses would just suddenly stop and rear up, despite there being apparently nothing in the way to stop them? Well, I'm afraid I have to report that this bug is back: it happened to me twice on the Field Battle map, riding through open ground and the second time it also affected an enemy rider who was alongside me. Both our horses struck an "invisible wall" in the middle of the map and reared up.
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I remember something like this, can't say i've noticed anything recently though...
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Probably a bug in the map. There was a bridge map on ATS server, after some changes some trees had collision elsewhere, and apparently unfixable.
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Probably a bug in the map. There was a bridge map on ATS server, after some changes some trees had collision elsewhere, and apparently unfixable.
That's just because ATS removed trees from the map but were too lazy to remove the hitboxes.
In the same essence that they fuckin' loved removing a single bush in the map so that I had to download it all over again for it.
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That's just because ATS removed trees from the map but were too lazy to remove the hitboxes.
In the same essence that they fuckin' loved removing a single bush in the map so that I had to download it all over again for it.
Don't think it was laziness...
Since this bug has been around since beta. Something about the primitive editor.
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It is not a game bug, it is more of a map design flaw. There is invisible objects you can not see that you just happen to be running into.
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Don't think it was laziness...
Since this bug has been around since beta. Something about the primitive editor.
Could be, I am not familiar myself with mapmaking, I'm just assuming things since I can't be for sure.
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Sounds like a map error to me. There are plenty of these on siege with new maps. They tend to get fixed pretty quick.
I'm just assuming things since I can't be for sure.
That comment made me giggle.
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I know it also sometimes showed up where some people would see trees but others wouldn't, and I think it had something to do with tree or grass density (or the other tree or grass settings). When I lived at home my bro and I would have our computers in the same room playing on the same map and he would have trees in places I didn't and vice versa, we'd randomly run into invisible trees. I think it's mainly map issues now, I haven't seen this in a long ass time (and I think it was on native).
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Sounds like a map error to me. There are plenty of these on siege with new maps. They tend to get fixed pretty quick.
That comment made me giggle.
Just trying to be honest here, why does it make you giggle?
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Is it a bug? Or is it the combined hate of every infantry player in all of c-rpg forcing your horse to stop simply through will power alone.
I think its the hate thing, but I'm not infantry so its not me I can't be blamed.
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At first I thought I must be getting some extreme lag so that I'd actually run into a fence but on my screen thought I was still in the middle of the field, so I quit and came back. Then I remembered this old bug... there was an explanation for it but it's so long ago I can't remember quite what it was. It isn't an error by the map maker, because it used to happen on random plains and steppe rather than user created maps and it only happens to galloping horses.
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There isn't by chance a very small rock you just haven't noticed? I know that happens to me all the time. Running a long happily then a rock less than half a foot high makes your horse rear.
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No, after I was dead I looked carefully at the little hay stacks to make sure none were actually rocks. The second time, both our horses reared at the same time and a rock couldn't be big enough not to see and yet stop two horses running side by side.
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Just trying to be honest here, why does it make you giggle?
Because it sounds like a creationist argument.