cRPG
cRPG => Suggestions Corner => Topic started by: Safavid on March 17, 2011, 06:11:46 pm
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I was hoping that we could use smaller maps or more plains/steppe maps that have less items to create massive lag and fps down to 5. The last few games have been nothing but people complaining about lag and fps rates due to massive players and big maps with too many trees/buildings.
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You shoulda posted this in the scene editing section. Also if trees and buildings reduce your FPS you just need a new whole need rig or at least vid card. Really sucks to hear that i know but that's the fact of it.
peace
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The Blank maps are the new maps and they shouldn't be removed, only the Bazaar is laggy so far, I haven't seen people complaining about other maps. The battle servers desperately needed new maps, removing them would be silly.
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I have a rather weak computer myself - but vote for keeping the new maps.
Just a suggestion to the developers: don't squeeze in everything that might be cool, keep resource-hungy stuff to a minimum, and think twice about the size of the map - that "Helm's Deep"-map is already almost too big for a 80 or 100 slot server - only is fun on the 200+ slot native server, and some new ones include whole towns that no-one will ever really explore in 6 minutes, but they still eat resources and add lagggg on a server that is seemingly not the strongest either...
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If you play on the NA servers, there's an active thread to vote off maps. If you play on one of the EU servers, there was a thread to vote off maps. If you failed to check either, oh well.