cRPG

cRPG => Beginner's Help and Guides => Topic started by: Urukghash on April 24, 2012, 05:18:47 pm

Title: cRPG NewGen Character builder & Archer damage calculator
Post by: Urukghash on April 24, 2012, 05:18:47 pm
My vision of cRPG character calculator. Why I create the Archer calculate first? Because my ping is too slow to enjoy from close combat. :wink:
The toolkit can currently be found at http://alpha-lider19.ru/MB/ (http://alpha-lider19.ru/MB/). It is hosted in my home server, please avoid DDoS.

Functionality

NewGen Character builder
(click to show/hide)
Helps with designing your character. Allows you to create different build your character and plan for its development from first to last level

Archer damage calculator
(click to show/hide)
Calculates potential weapon damages (min-max) for given character stats, bows and target armor, hitpoints. Can be used to evaluate relative epicness of each weapon against different armor levels



Link
cRPG new generation calculator of Character builder & Archer damage calculator (http://alpha-lider19.ru/MB/)



Feature

NewGen Character builder
visitors can't see pics , please register or login
The new interface CRPG calculator. More convenience and ease. You can easily change any values ​​as using sliders or by double clicking on the value you want to change using the keyboard.
visitors can't see pics , please register or login
Opportunity to see how long it takes to go to the next level. You set how many exp gain in one minutes in 1x multiplayer and you can see how long it takes to go to the next level.
(click to show/hide)
visitors can't see pics , please register or login
Ability to design your character's evolution. You can customize how you want to see your character at the 31 level and on the basis of this plan of development from 1 to the 31 level
visitors can't see pics , please register or login
Ability to save work and switch between them easily.
visitors can't see pics , please register or login
The ability to share with other players on the forum link to the development of your character.
(click to show/hide)
The ability to create images with the main characteristics of your character and his funny sketch for display on the form.
In the future, creating a calculator for the soldiers on the similarity calculator for archers.

Archer damage calculator
visitors can't see pics , please register or login
You can easily change any values ​​as using sliders and clicks for select weapons and his level. (for select level of bow or arrow you need click in white circle is normal, strong, fine and masterwork level of bows)
visitors can't see pics , please register or login
Opportunity to see both displays armor and helmet on the enemy. In accordance with the chosen level of armor.
visitors can't see pics , please register or login
Display how many need arrows for kill enemy (min-max) if you shoot into the body or head.
Ability to calculate damages for horse archer.
The calculation of the maximum range of archery.
Calculation of damage depending on range target.



Thenks

•Special thanks to Espu (http://forum.c-rpg.net/index.php?action=profile;u=289) for algorithms his calculator (http://infinitum.dyndns.org/crpg/calc.htm) (discussed here (http://forum.c-rpg.net/index.php/topic,37.0.html)) formed the basis for my calculators (http://alpha-lider19.ru/MB/), NewGen Character builder (http://alpha-lider19.ru/MB/), and a Archer damage calculator (http://alpha-lider19.ru/MB/?go=archercalc). Especially in the NewGen Character builder (http://alpha-lider19.ru/MB/), where the logic is based on its algorithms.

•Cup1d (http://forum.c-rpg.net/index.php?action=profile;u=1043) for his prompt where (http://forum.c-rpg.net/index.php/topic,25405.0.html) you can search for data on air resistance. It is quite possible that I will implement it in Archer damage calculator (http://alpha-lider19.ru/MB/?go=archercalc).
•Many thanks to all (http://jquery.org/team) those who have developed and continues to improve jQuery (http://jquery.com/). You make the world of Web much more convenient and interesting.

Thanks to all authors of images that I use in my calculator:
•PixelMixer (http://pixel-mixer.com/) for picture visitors can't see pics , please register or login
 (http://findicons.com/icon/2982/tick?id=396563)
•Mihail Nikitin (http://miniartx.deviantart.com/) for picture visitors can't see pics , please register or login
 (http://findicons.com/icon/73116/broken_heart?width=72)
•Oxygen Team (http://www.oxygen-icons.org/) for picture visitors can't see pics , please register or login
 (http://www.iconfinder.com/icondetails/9219/48/)
•Aha Soft (http://www.aha-soft.com/) for picture visitors can't see pics , please register or login
 (http://findicons.com/icon/66436/shield?id=392110)
•And to all those who said their suggestions and comments.


If you have suggestions about new functionality, please make a post. I'm always looking for interesting stuff to code, so decent suggestions have a good chance to be implemented.

Use it and kill them all, my dear friends
PS: Sorry for my English  :oops:
PSS: Waaaarrgggghhhh  :D

update 0.1: In NewGen Character builder (http://alpha-lider19.ru/MB/) appeared ability to save work and switch between them easily.
Title: Re: cRPG calculator is a new generation of
Post by: Ronin on April 24, 2012, 06:16:09 pm
Dude you're simply a gift from god. Ask to forum managers to sticky your threads already.
Title: Re: cRPG calculator is a new generation of
Post by: MrShine on April 24, 2012, 06:26:17 pm
very sharp stuff, you have a gift!

My only suggested tweak is to allow a space to enter a set number, much like the default calculator.  If I know that I want to have 24 strength for example I'd prefer entering it in, not messing with a slider.
Title: Re: cRPG calculator is a new generation of
Post by: CrazyCracka420 on April 24, 2012, 06:31:53 pm
Looks nice, one suggestion, allow more than 1750 as the experience gained per minute
Title: Re: cRPG calculator is a new generation of
Post by: Urukghash on April 24, 2012, 07:10:02 pm
Dude you're simply a gift from god. Ask to forum managers to sticky your threads already.
Thank you, it's good idea but i don't know how ask the forum manager of this.
It would be nice to have a cubicle for all of my crafts  :D

very sharp stuff, you have a gift!

My only suggested tweak is to allow a space to enter a set number, much like the default calculator.  If I know that I want to have 24 strength for example I'd prefer entering it in, not messing with a slider.
Thanks
Ok, I'll do it soon

Looks nice, one suggestion, allow more than 1750 as the experience gained per minute
You need set the exp per minute in x1
For example, "Time:   00:12-01:03," is if you have x5 you get a new level after 12 minutes, but if you have x1 it takes 1 hour and 3 minutes  :wink:
Title: Re: cRPG calculator is a new generation of
Post by: Espu on April 24, 2012, 10:53:30 pm
Looking good (although I'd appreciate if you credited me when you directly copy my code :p). Lovely new usability features, the sliders work great.

Make a thread similar to mine that collects your calculators under one thread and I'll sticky it to this section.
Title: Re: cRPG calculator is a new generation of
Post by: Elindor on April 24, 2012, 10:54:02 pm
Can it show HP ?
Title: Re: cRPG calculator is a new generation of
Post by: Mallets on April 25, 2012, 02:42:49 am
Can it show HP ?

Yes, I'd love to see the HP!

And great job!!!
Title: Re: cRPG calculator is a new generation of
Post by: naruto_goku_sephiroth_420 on April 25, 2012, 04:46:41 am
one problem: you are using his old wpf values, the ones that do not account for numbers starting at 0 rather than 1, so putting my build into this results in having more wpp than i should
Title: Re: cRPG calculator is a new generation of
Post by: Urukghash on April 25, 2012, 06:26:30 am
My only suggested tweak is to allow a space to enter a set number, much like the default calculator.  If I know that I want to have 24 strength for example I'd prefer entering it in, not messing with a slider.
Done, double click in number of Level, Ironflash ... and change manualy the number

Looking good (although I'd appreciate if you credited me when you directly copy my code :p). Lovely new usability features, the sliders work great.

Make a thread similar to mine that collects your calculators under one thread and I'll sticky it to this section.
Sorry friend, I forgot. Even the number of lives forgotten show.  :oops:
Now it all okay
I'll try to make this topic resembling yours. I should add here the description of the  archer calculator. At least try


Can it show HP ?
Yes, I'd love to see the HP!

And great job!!!
Now it showing the number of HP

one problem: you are using his old wpf values, the ones that do not account for numbers starting at 0 rather than 1, so putting my build into this results in having more wpp than i should
Perhaps, at this moment there is no way to verify this. I am using calculations Calculator Pack (http://infinitum.dyndns.org/crpg/calc.htm) created by Espu (http://forum.c-rpg.net/index.php?action=profile;u=289). For it to him many thanks. I'll see what can be done, but I think the error in the 1-2 WPF acceptable
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Espu on April 25, 2012, 12:05:47 pm
Great, stickied. Keep up the good work!
Title: Re: cRPG calculator is a new generation of
Post by: naruto_goku_sephiroth_420 on April 25, 2012, 01:50:50 pm
Perhaps, at this moment there is no way to verify this. I am using calculations Calculator Pack (http://infinitum.dyndns.org/crpg/calc.htm) created by Espu (http://forum.c-rpg.net/index.php?action=profile;u=289). For it to him many thanks. I'll see what can be done, but I think the error in the 1-2 WPF acceptable

well no, it can be fixed by lowering the values in the (wpf < #) by 1. the reason for this change is that wpf actually starts at 1 in every weapon skill, while the function assumes it starts at 0.
Code: [Select]
function getNextWPFCost(wpf) {
var cost = 0;

if (wpf < 51){
cost = 1;
} else if (wpf < 72) {
cost = 2;
} else if (wpf < 88) {
cost = 3;
} else if (wpf < 101) {
cost = 4;
} else if (wpf < 113) {
cost = 5;
} else if (wpf < 124) {
cost = 6;
} else if (wpf < 134) {
cost = 7;
} else if (wpf < 143) {
cost = 8;
} else if (wpf < 151) {
cost = 9;
} else if (wpf < 160) {
cost = 10;
} else if (wpf < 167) {
cost = 11;
} else if (wpf < 175) {
cost = 12;
} else if (wpf < 182) {
cost = 13;
} else if (wpf < 189) {
cost = 14;
} else if (wpf < 195) {
cost = 15;
} else if (wpf < 201) {
cost = 16;
} else if (wpf < 208) {
cost = 17;
} else {
cost = 18;
}

return cost;
}
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Cyclopsided on April 25, 2012, 02:20:29 pm
Linking this in Solid Builds.
Awesome calculator
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: HUtH on April 25, 2012, 10:56:06 pm
dat is osom  :shock:
Title: Re: cRPG calculator is a new generation of
Post by: Urukghash on April 26, 2012, 01:52:37 pm
well no, it can be fixed by lowering the values in the (wpf < #) by 1. the reason for this change is that wpf actually starts at 1 in every weapon skill, while the function assumes it starts at 0.
All the conditions are correct and there is no need to correct them. But this post gave me an idea where to find the error. Thank you.

Implemented the ability to publish a plan for character development on the forum. That's how it looks:
Code: (Druzhina_Urughash) [Select]
Level:            1   8  17  22  26  30  31

Strength:         3  12  12  12  12  12  12
Agility:          3   3  12  18  21  24  24

Attr to skill:    0   0   0   1   2   3   4
Skill to attr:    0   4   8   8   8   8   8

Athletics:        0   0   4   6   7   8   8
Riding:           0   0   0   0   2   5   6
Horse Archery:    0   0   0   0   3   4   4
Power Draw:       1   4   4   4   4   4   4
Weapon Master:    0   1   2   6   7   8   8

Archery:         31  73 102 147 160 172 172
using cRPG NewGen calc (http://alpha-lider19.ru/MB)
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Urukghash on April 28, 2012, 08:50:22 am
Added some feature: "Clone Plan" and "max" for selects max level weapon proficiencies.
And now if you move to Archer calc, parameters auto set by current (Strength, Power Draw и Archery) in sliders.
Everything happens very convenient.
p.s.: sorry for my english
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Urukghash on May 01, 2012, 08:46:07 am
Began to make calculator melee damage.
It turns out nice. You can see it in the same place where the basic calculator.
However I cannot find the correct calculation of damages for the shield, given the weapons against him.
If someone share a link, I'll be deeply grateful.
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Elmokki on May 01, 2012, 11:16:50 am
Began to make calculator melee damage.
It turns out nice. You can see it in the same place where the basic calculator.
However I cannot find the correct calculation of damages for the shield, given the weapons against him.
If someone share a link, I'll be deeply grateful.

This is from what I know. I may be wrong but:

1. double the base damage if the weapon has the shield bonus
2. calculate damage reduction from armor using shield's resistance as armor
3. multiply damage by (1 - 0.08*s) where s is the shield skill of the shield bearer (ie 8% damage reduction for each point in shield skill)

What I may be telling wrong is the order of these things. They all should happen, but they could definitely happen in some other order.
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Vicious666 on May 08, 2012, 11:04:44 am
Level:           35

Strength:        15
Agility:         27

Skill to attr:    4

Ironflash:        5
Power Strike:     5
Shield:           6
Athletics:        7
Weapon Master:    9

1h wpf 184
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Rage_Guy on May 19, 2012, 11:52:18 am
Great job man!
awesome calculator
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: wanteds on June 16, 2012, 09:29:33 pm
ehmm... I cant give more than 35 attributes! meh
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Urukghash on June 22, 2012, 01:00:05 pm
ehmm... I cant give more than 35 attributes! meh

Special for you and Kalp in experiment site i changed max attributes on 40 ;)
Available at this url (http://al19.ru/MB2/)
Normal or need more?

Great job man!
awesome calculator
Thank you

This is from what I know. I may be wrong but:

1. double the base damage if the weapon has the shield bonus
2. calculate damage reduction from armor using shield's resistance as armor
3. multiply damage by (1 - 0.08*s) where s is the shield skill of the shield bearer (ie 8% damage reduction for each point in shield skill)

What I may be telling wrong is the order of these things. They all should happen, but they could definitely happen in some other order.
Thanks for the info, I'll try to implement.

Also, I found a nasty bug in the calculation of melee damage. If you chose the calculation for the battle with a shield, the calculations were not correct.
Now all the bugs are fixed and everything works fine. :)
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Joseph Porta on June 26, 2012, 04:08:42 am
What happened?
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Urukghash on June 26, 2012, 05:27:11 am
What happened?
Sorry. Maintenance work.
Forgot paid off hosting.
Today, I finding coin, and get paid.
Don't worry. Everything will be fine.
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Froto_the_Loc on June 26, 2012, 08:24:09 am
The Russians! They've taken my build maker!
I can not do it alone.
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Joseph Porta on June 26, 2012, 04:48:31 pm
Sorry. Maintenance work.
Forgot paid off hosting.
Today, I finding coin, and get paid.
Don't worry. Everything will be fine.
awesome :)
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Urukghash on June 26, 2012, 06:51:32 pm
awesome :)
Now it works.
And for the next six months, these incidents are not expected. ;)
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Joseph Porta on June 26, 2012, 07:09:44 pm
awesome, thanks mate. :)
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Urukghash on July 10, 2012, 09:23:28 am
Just for fun make ​​a page where you can see where we are.
Based on visits to the calculator.
For the sake of curiosity.
Meet a globe: where we are. (http://al19.ru/MB/whereweare.html) :D
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Arrowblood on July 10, 2012, 12:08:01 pm
hahahahah i found artem rus place.
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Dooz on July 30, 2012, 11:52:33 am
Were helmet and glove weights in fact doubled with recent patches? If so, is this reflected in the weapon damage calculator when you plug in weights and wpf and it gives you the effective wpf? It's a very useful tool I use all the time to figure out exactly how much wpf I need with what armor and so on, I'd love to know if it's still accurate.

Oh and uh, just to clarify, when I say the weights were doubled, I mean the weight penalties to wpf not the actual weight of the armor which would be listed.
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Dooz on August 14, 2012, 07:25:32 pm
Follow up to previous post, but in another thread. Effective wpf readout may be incorrect with this calculator?

http://forum.meleegaming.com/beginner's-help-and-guides/a-question-about-wpf/msg581105/#msg581105 (http://forum.meleegaming.com/beginner's-help-and-guides/a-question-about-wpf/msg581105/#msg581105)
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Ptolemy on September 27, 2012, 10:08:42 am
Website is locked.
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Firebrand on September 28, 2012, 05:48:24 am
Yeah thats bullshit, all my build plans are gone forever!  :evil: :evil: :evil:
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: fosr on September 30, 2012, 06:27:58 am
Web expired... :|
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Wiltzu on October 01, 2012, 03:16:27 pm
GIVE IT BACK! =D
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Joseph Porta on October 02, 2012, 02:11:10 am
GIVE IT BACK! =D

NOOO, DON'T LET WILTZU GET IDEAS FOR NEW BUILDS!!!
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Urukghash on October 02, 2012, 05:12:50 pm
We need the NewGen calc back!
GIVE IT BACK! =D
NOOO, DON'T LET WILTZU GET IDEAS FOR NEW BUILDS!!!
My apologies, there was no money to extend the hosting :)
But now everything is fine and everything works.
ps: thx to Luca Banus for 3 bucks, just saw  today on Paypal :)
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Wiltzu on October 02, 2012, 06:06:44 pm
How long would 5e keep it up?
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Urukghash on October 02, 2012, 06:26:02 pm
How long would 5e keep it up?
At least six months
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: yakri on October 06, 2012, 12:42:34 am
Is the exp calculated on this exactly the way it says? I.e. It says on second gen level 31 takes is 32 hours and X minutes (1030exp/min). So is it that how fast you will level with 1x all the time, or does it take average exp multi into account?
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Dooz on October 10, 2012, 07:13:24 pm
This may be my third time bringing this up, blame yourselves.

The "Effective WPF" readout in the "Mele Damage calc" section does not correspond with the manual number crunching based on the Game Mechanics Megathread formula.

Quote
Armor weight modified proficiency = base proficiency * (1 - 0.01 * effective armor weight)
Effective armor weight = 2*head armor weight + body armor weight + leg armor weight + 4*hand armor weight - 10
(Source: WaltF4, updated 31.7.2012 based on the new formula)

According to the latter, taking my character's gear for example, the effective armor weight would be 2*2.4 + 9.4 + 2.6 + 4*0.1 - 10 = 7.2
Therefore, the Effective WPF with 110wpf for example would be 110 * (1 - 0.01 * 7.2) = 102.08

However, with the character calculator, when setting the wpf to 110 and plugging in all the armor weights, the Effective WPF readout says 96.

The only caveat is I am a dumb dumb, and even though I used a calculator and ran the numbers dozens of times, I wouldn't put myself past having made some stupid mistake that renders the result inaccurate. If so, do point it out so we can all move on with our lives. Barring this however, there is an inaccuracy with the character planner effective wpf readout at the moment. And sure, plenty of players don't consider wpf to matter, but to those that know it does and would like to plan their builds around a fine tuned set of numbers, I'd love to have this addressed at least, if not fixed to reflect the current formula.
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Ikaguia on October 15, 2012, 09:33:24 am
Code: (Smurfs_Kaisegr) [Select]
Level:           30  31  32  33  34  35

Strength:        30  30  30  30  30  30
Agility:          9  10  12  13  14  15

Attr to skill:    0   0   0   0   0   0
Skill to attr:    8   8  10  10  10  10

Ironflash:       10  10  10  10  10  10
Power Strike:    10  10  10  10  10  10
Shield:           0   0   0   0   0   0
Athletics:        3   3   3   4   4   5
Riding:           0   0   0   0   0   0
Horse Archery:    0   0   0   0   0   0
Power Draw:       0   0   0   0   0   0
Power Throw:      0   0   0   0   0   0
Weapon Master:    0   0   0   0   1   1

One Handed:       1   1   1   1   1   5
Two Handed:       1   1   1   1   1   1
Polearm:        111 111 115 117 124 125
Archery:          1   1   1   1   1   1
Crossbow:         1   1   1   1   1   1
Throwing:         1   1   1   1   1   1
using cRPG NewGen calc (http://alpha-lider19.ru/MB)

Code: (Smurfs_Kaisegra) [Select]
Level:           31  32  33  34  35

Strength:        28  30  30  30  30
Agility:         12  12  12  14  15

Attr to skill:    0   0   1   1   1
Skill to attr:    8  10  10  12  12

Ironflash:        9   9  10  10  10
Power Strike:     9   9  10  10  10
Shield:           0   0   0   0   0
Athletics:        4   4   4   4   5
Riding:           0   0   0   0   0
Horse Archery:    0   0   0   0   0
Power Draw:       0   0   0   0   0
Power Throw:      0   0   0   0   0
Weapon Master:    1   1   1   1   1

One Handed:       4   4   5   5   5
Two Handed:       1   1   1   1   1
Polearm:        116 120 121 121 125
Archery:          1   1   1   1   1
Crossbow:         1   1   1   1   1
Throwing:         1   1   1   1   1
using cRPG NewGen calc (http://alpha-lider19.ru/MB)
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Elindor on January 10, 2013, 12:16:05 am
Link stop working for anyone else?
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Latvian on January 10, 2013, 03:05:39 am
Link stop working for anyone else?
yes, i was using this calculator for every time i needed to build character :(
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: MLCA on January 10, 2013, 03:08:53 am
yea broken link
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Wiltzu on January 10, 2013, 02:35:18 pm
yea broken link

donate and it will not go broken
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Phew on March 03, 2013, 03:47:10 am
cmp says this calculator doesn't have the current soak/mitigation formula:

http://forum.meleegaming.com/game-balance-discussion/fix-armor-soak-whatever-formulas/msg733333/#msg733333 (http://forum.meleegaming.com/game-balance-discussion/fix-armor-soak-whatever-formulas/msg733333/#msg733333)

Perhaps it could be updated?
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Joseph Porta on March 18, 2013, 12:02:29 pm
It's offline.  :cry:

Damn Kulin was first.  :cry: :cry: :cry:
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: kinngrimm on March 20, 2013, 02:05:45 pm
seems to be back online, nice tool! erm when i look at espus dmg calculator there is the option to adjust the enemies armor value, do you have a similar thing ?
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Sir_Hans on May 25, 2013, 06:04:32 am
Awesome character planner! I've used this so much!!! Very helpful!!!  :mrgreen:

I just noticed when I save a plan, it mispells "Power Draw" as "Power Drow" :P
Someone's probably already mentioned this but I thought I would anyways.

Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Killer on September 19, 2013, 10:53:42 pm
Good NewGen Charter builder just about to retire after my first gen so it is very helpful
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: MrDeucer on September 28, 2013, 09:28:36 pm
This helped a noob like me a lot!
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Vermilion on November 18, 2013, 06:43:17 pm
Any chance of getting this updated with the new WPF formula ??  :mrgreen:

Code: [Select]
wpf_gained_per_WM_increase = 55 + 20 * new_WM_value
wpf_gained_per_AGI_increase = 14
sum formula: 15+55*WM+20*(WM*(WM+1)/2)+14*AGI
cost formula: floor(.0005*wpf^2+3)

http://forum.melee.org/general-discussion/wpp-sum-and-cost-formula-rework(includes-wm)/
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: HUtH on November 18, 2013, 08:51:02 pm
seconded
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Switchtense on November 20, 2013, 01:33:36 am
yes please :)
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: kinngrimm on December 11, 2013, 07:06:10 pm
bump

is it updated?
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Tovi on December 16, 2013, 10:41:54 am
no
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Lord_Kitazawa_of_Voodoo on January 13, 2014, 07:04:56 am
Any plans to update the calculator so that it shows the new WPF system?

Just realized this has already been posted; I apologize for my retardation.
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: karasu on February 22, 2014, 07:31:13 pm
Can we get it back up please? :)
Title: Re: cRPG NewGen Character builder & Archer damage calculator
Post by: Urukghash on March 03, 2015, 03:00:52 pm
Hello everyone.

I'm back in the game.
I see that a lot has changed.
Therefore i began to alter calculator.
Already, you can start to use it. The new version, according to a new logic, can be found here (http://alpha-lider19.ru/mb2015/) (first loaded long enough).

Especially for b0nk, button maximum near Strength :D

Glad to see you all again :)
See you in the game.

p.s.: Waaaarrgggghhhh