Dude you're simply a gift from god. Ask to forum managers to sticky your threads already.Thank you, it's good idea but i don't know how ask the forum manager of this.
very sharp stuff, you have a gift!Thanks
My only suggested tweak is to allow a space to enter a set number, much like the default calculator. If I know that I want to have 24 strength for example I'd prefer entering it in, not messing with a slider.
Looks nice, one suggestion, allow more than 1750 as the experience gained per minuteYou need set the exp per minute in x1
Can it show HP ?
My only suggested tweak is to allow a space to enter a set number, much like the default calculator. If I know that I want to have 24 strength for example I'd prefer entering it in, not messing with a slider.Done, double click in number of Level, Ironflash ... and change manualy the number
Looking good (although I'd appreciate if you credited me when you directly copy my code :p). Lovely new usability features, the sliders work great.Sorry friend, I forgot. Even the number of lives forgotten show. :oops:
Make a thread similar to mine that collects your calculators under one thread and I'll sticky it to this section.
Now it showing the number of HPCan it show HP ?Yes, I'd love to see the HP!
And great job!!!
one problem: you are using his old wpf values, the ones that do not account for numbers starting at 0 rather than 1, so putting my build into this results in having more wpp than i shouldPerhaps, at this moment there is no way to verify this. I am using calculations Calculator Pack (http://infinitum.dyndns.org/crpg/calc.htm) created by Espu (http://forum.c-rpg.net/index.php?action=profile;u=289). For it to him many thanks. I'll see what can be done, but I think the error in the 1-2 WPF acceptable
Perhaps, at this moment there is no way to verify this. I am using calculations Calculator Pack (http://infinitum.dyndns.org/crpg/calc.htm) created by Espu (http://forum.c-rpg.net/index.php?action=profile;u=289). For it to him many thanks. I'll see what can be done, but I think the error in the 1-2 WPF acceptable
function getNextWPFCost(wpf) {
var cost = 0;
if (wpf < 51){
cost = 1;
} else if (wpf < 72) {
cost = 2;
} else if (wpf < 88) {
cost = 3;
} else if (wpf < 101) {
cost = 4;
} else if (wpf < 113) {
cost = 5;
} else if (wpf < 124) {
cost = 6;
} else if (wpf < 134) {
cost = 7;
} else if (wpf < 143) {
cost = 8;
} else if (wpf < 151) {
cost = 9;
} else if (wpf < 160) {
cost = 10;
} else if (wpf < 167) {
cost = 11;
} else if (wpf < 175) {
cost = 12;
} else if (wpf < 182) {
cost = 13;
} else if (wpf < 189) {
cost = 14;
} else if (wpf < 195) {
cost = 15;
} else if (wpf < 201) {
cost = 16;
} else if (wpf < 208) {
cost = 17;
} else {
cost = 18;
}
return cost;
}
well no, it can be fixed by lowering the values in the (wpf < #) by 1. the reason for this change is that wpf actually starts at 1 in every weapon skill, while the function assumes it starts at 0.All the conditions are correct and there is no need to correct them. But this post gave me an idea where to find the error. Thank you.
Level: 1 8 17 22 26 30 31
Strength: 3 12 12 12 12 12 12
Agility: 3 3 12 18 21 24 24
Attr to skill: 0 0 0 1 2 3 4
Skill to attr: 0 4 8 8 8 8 8
Athletics: 0 0 4 6 7 8 8
Riding: 0 0 0 0 2 5 6
Horse Archery: 0 0 0 0 3 4 4
Power Draw: 1 4 4 4 4 4 4
Weapon Master: 0 1 2 6 7 8 8
Archery: 31 73 102 147 160 172 172
using cRPG NewGen calc (http://alpha-lider19.ru/MB)
Began to make calculator melee damage.
It turns out nice. You can see it in the same place where the basic calculator.
However I cannot find the correct calculation of damages for the shield, given the weapons against him.
If someone share a link, I'll be deeply grateful.
ehmm... I cant give more than 35 attributes! meh
Great job man!Thank you
awesome calculator
This is from what I know. I may be wrong but:Thanks for the info, I'll try to implement.
1. double the base damage if the weapon has the shield bonus
2. calculate damage reduction from armor using shield's resistance as armor
3. multiply damage by (1 - 0.08*s) where s is the shield skill of the shield bearer (ie 8% damage reduction for each point in shield skill)
What I may be telling wrong is the order of these things. They all should happen, but they could definitely happen in some other order.
What happened?Sorry. Maintenance work.
Sorry. Maintenance work.awesome :)
Forgot paid off hosting.
Today, I finding coin, and get paid.
Don't worry. Everything will be fine.
awesome :)Now it works.
GIVE IT BACK! =D
We need the NewGen calc back!
GIVE IT BACK! =D
NOOO, DON'T LET WILTZU GET IDEAS FOR NEW BUILDS!!!My apologies, there was no money to extend the hosting :)
How long would 5e keep it up?At least six months
Armor weight modified proficiency = base proficiency * (1 - 0.01 * effective armor weight)
Effective armor weight = 2*head armor weight + body armor weight + leg armor weight + 4*hand armor weight - 10
(Source: WaltF4, updated 31.7.2012 based on the new formula)
Level: 30 31 32 33 34 35
Strength: 30 30 30 30 30 30
Agility: 9 10 12 13 14 15
Attr to skill: 0 0 0 0 0 0
Skill to attr: 8 8 10 10 10 10
Ironflash: 10 10 10 10 10 10
Power Strike: 10 10 10 10 10 10
Shield: 0 0 0 0 0 0
Athletics: 3 3 3 4 4 5
Riding: 0 0 0 0 0 0
Horse Archery: 0 0 0 0 0 0
Power Draw: 0 0 0 0 0 0
Power Throw: 0 0 0 0 0 0
Weapon Master: 0 0 0 0 1 1
One Handed: 1 1 1 1 1 5
Two Handed: 1 1 1 1 1 1
Polearm: 111 111 115 117 124 125
Archery: 1 1 1 1 1 1
Crossbow: 1 1 1 1 1 1
Throwing: 1 1 1 1 1 1
using cRPG NewGen calc (http://alpha-lider19.ru/MB)Level: 31 32 33 34 35
Strength: 28 30 30 30 30
Agility: 12 12 12 14 15
Attr to skill: 0 0 1 1 1
Skill to attr: 8 10 10 12 12
Ironflash: 9 9 10 10 10
Power Strike: 9 9 10 10 10
Shield: 0 0 0 0 0
Athletics: 4 4 4 4 5
Riding: 0 0 0 0 0
Horse Archery: 0 0 0 0 0
Power Draw: 0 0 0 0 0
Power Throw: 0 0 0 0 0
Weapon Master: 1 1 1 1 1
One Handed: 4 4 5 5 5
Two Handed: 1 1 1 1 1
Polearm: 116 120 121 121 125
Archery: 1 1 1 1 1
Crossbow: 1 1 1 1 1
Throwing: 1 1 1 1 1
using cRPG NewGen calc (http://alpha-lider19.ru/MB)
Link stop working for anyone else?yes, i was using this calculator for every time i needed to build character :(
yea broken link
wpf_gained_per_WM_increase = 55 + 20 * new_WM_value
wpf_gained_per_AGI_increase = 14
sum formula: 15+55*WM+20*(WM*(WM+1)/2)+14*AGI
cost formula: floor(.0005*wpf^2+3)