cRPG
		cRPG => Suggestions Corner => Topic started by: Bobthehero on March 15, 2011, 08:40:56 pm
		
			
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				Arming sword and long arming sword uses the same model, so I suggest we use this one visitors can't see pics , please register or login
 
 
 For the long arming sword, since the model has actually a range of 100-102 (I asked CounterPoint to make it a bit longer) the sword also has a scabard and lods.
 
 The description wasnt changed but I assure you the model was updated.
 
 Linky: http://www.mbrepository.com/file.php?id=2060
 
 More screenies
 
 visitors can't see pics , please register or login
 (http://img156.imageshack.us/i/mb1pk.jpg/)
 visitors can't see pics , please register or login
 (http://img218.imageshack.us/i/mb3w.jpg/)
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				LE bump
			
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				Lovely Model
 Ehhhh How do i use it??
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				nice work
 +1
 
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				Not my work, its CounterPoint391's, the same guy who made the ninja mask and shurikens.
 
 Edit: new pics up
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				Lovely Model
 Ehhhh How do i use it??
 
 
 ^^^^^
 ????? :(
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				First, put the stuff in the Resource folder from the download in C:\Program Files\mountblade warband\Modules\ (whatever Module you want)\Resource, and the Textures in your module's Textures folder.
 
 Then, open up module.ini file and add
 
 load_module_resource = cp391_weapons
 
 after the load_resource ones.
 
 Open up item_kinds1.txt and add
 
 Code: [Select]
 
 itm_newsword Sword Sword 2  Sword1 0  Sword1_scabbard (This part must replace a model, look for itm_sword_medieval
 
 
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				First, put the stuff in the Resource folder from the download in C:\Program Files\mountblade warband\Modules\ (whatever Module you want)\Resource, and the Textures in your module's Textures folder.
 
 Then, open up module.ini file and add
 
 load_module_resource = cp391_weapons
 
 after the load_resource ones.
 
 Open up item_kinds1.txt and add
 
 Code: [Select]
 
 itm_newsword Sword Sword 2  Sword1 0  Sword1_scabbard (This part must replace a model, look for itm_sword_medieval)
 
 
 cant find module.ini or item_kinds_1.txt
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				cant find module.ini or item_kinds_1.txt
 
 
 Tried Ctrl+F and typing one of these in there?
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				Tried Ctrl+F and typing one of these in there?
 
 
 Problem is idk what folder it is in :(
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				in the cRPG folder also, the item kind is a mess, might take a while to find the right place.
			
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				in the cRPG folder also, the item kind is a mess, might take a while to find the right place.
 
 
 i tried to find it for 30 minutes before i gave up :(
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				Remember when you installed cRPG? Go in your warband folder then in modules then cRPG.
			
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				Remember when you installed cRPG? Go in your warband folder then in modules then cRPG.
 
 
 ya i found the ini and txt files but i'm confused as to what to replace in Txt file
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				Use the search thing in notepad, find itm_sword_medieval_c_long Long_Arming_Sword Long_Arming_Sword 2  sword_medieval_c_long 0  sword_medieval_c_long_scabbard
 
 replace with the line of code given.
 
 Edit: you gotta redo this every time the mod gets a patch, so keep the link for this thread or something.
 
 Even more edit: You gotta do this for EVERY single heirloom, since every heirloom is a different item.
 
 Even more and more edit: I accidentally kept a ) in the original code for the weapon, make sure you take it off.
 
 Last edit: Go it working myself, one last thing, if you replace a weapon with a modifier, you will have to add imodbits_ after the itm_ in itm_newsword
 
 Really last edit (I hope): If you use a weapon without scabbard (long espada eslanova for example) the sword wont have a scabbard.