cRPG

cRPG => Suggestions Corner => Topic started by: Bobthehero on March 15, 2011, 08:40:56 pm

Title: So we have 2 weapons using the same model...
Post by: Bobthehero on March 15, 2011, 08:40:56 pm
Arming sword and long arming sword uses the same model, so I suggest we use this one visitors can't see pics , please register or login


For the long arming sword, since the model has actually a range of 100-102 (I asked CounterPoint to make it a bit longer) the sword also has a scabard and lods.

The description wasnt changed but I assure you the model was updated.

Linky: http://www.mbrepository.com/file.php?id=2060

More screenies

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 (http://img156.imageshack.us/i/mb1pk.jpg/)
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 (http://img218.imageshack.us/i/mb3w.jpg/)
Title: Re: So we have 2 weapons using the same model...
Post by: Bobthehero on March 18, 2011, 02:10:03 am
LE bump
Title: Re: So we have 2 weapons using the same model...
Post by: KaleLord on March 18, 2011, 03:21:19 pm
Lovely Model
Ehhhh How do i use it??
Title: Re: So we have 2 weapons using the same model...
Post by: Rebelyell on March 18, 2011, 04:01:55 pm
nice work
+1
Title: Re: So we have 2 weapons using the same model...
Post by: Bobthehero on March 18, 2011, 06:20:14 pm
Not my work, its CounterPoint391's, the same guy who made the ninja mask and shurikens.

Edit: new pics up
Title: Re: So we have 2 weapons using the same model...
Post by: KaleLord on March 18, 2011, 10:03:48 pm
Lovely Model
Ehhhh How do i use it??

^^^^^
????? :(
Title: Re: So we have 2 weapons using the same model...
Post by: Bobthehero on March 18, 2011, 10:05:50 pm
First, put the stuff in the Resource folder from the download in C:\Program Files\mountblade warband\Modules\ (whatever Module you want)\Resource, and the Textures in your module's Textures folder.

Then, open up module.ini file and add

load_module_resource = cp391_weapons

after the load_resource ones.

Open up item_kinds1.txt and add

Code: [Select]

 itm_newsword Sword Sword 2  Sword1 0  Sword1_scabbard (This part must replace a model, look for itm_sword_medieval

Title: Re: So we have 2 weapons using the same model...
Post by: KaleLord on March 18, 2011, 10:26:16 pm
First, put the stuff in the Resource folder from the download in C:\Program Files\mountblade warband\Modules\ (whatever Module you want)\Resource, and the Textures in your module's Textures folder.

Then, open up module.ini file and add

load_module_resource = cp391_weapons

after the load_resource ones.

Open up item_kinds1.txt and add

Code: [Select]

 itm_newsword Sword Sword 2  Sword1 0  Sword1_scabbard (This part must replace a model, look for itm_sword_medieval)

cant find module.ini or item_kinds_1.txt
Title: Re: So we have 2 weapons using the same model...
Post by: Maira on March 18, 2011, 10:30:16 pm
cant find module.ini or item_kinds_1.txt

Tried Ctrl+F and typing one of these in there?
Title: Re: So we have 2 weapons using the same model...
Post by: KaleLord on March 18, 2011, 10:32:38 pm
Tried Ctrl+F and typing one of these in there?

Problem is idk what folder it is in :(
Title: Re: So we have 2 weapons using the same model...
Post by: Bobthehero on March 18, 2011, 11:28:06 pm
in the cRPG folder also, the item kind is a mess, might take a while to find the right place.
Title: Re: So we have 2 weapons using the same model...
Post by: KaleLord on March 19, 2011, 03:02:57 am
in the cRPG folder also, the item kind is a mess, might take a while to find the right place.

i tried to find it for 30 minutes before i gave up :(
Title: Re: So we have 2 weapons using the same model...
Post by: Bobthehero on March 19, 2011, 04:05:33 am
Remember when you installed cRPG? Go in your warband folder then in modules then cRPG.
Title: Re: So we have 2 weapons using the same model...
Post by: KaleLord on March 20, 2011, 03:26:46 am
Remember when you installed cRPG? Go in your warband folder then in modules then cRPG.

ya i found the ini and txt files but i'm confused as to what to replace in Txt file
Title: Re: So we have 2 weapons using the same model...
Post by: Bobthehero on March 20, 2011, 03:57:03 am
Use the search thing in notepad, find itm_sword_medieval_c_long Long_Arming_Sword Long_Arming_Sword 2  sword_medieval_c_long 0  sword_medieval_c_long_scabbard

replace with the line of code given.

Edit: you gotta redo this every time the mod gets a patch, so keep the link for this thread or something.

Even more edit: You gotta do this for EVERY single heirloom, since every heirloom is a different item.

Even more and more edit: I accidentally kept a ) in the original code for the weapon, make sure you take it off.

Last edit: Go it working myself, one last thing, if you replace a weapon with a modifier, you will have to add imodbits_ after the itm_ in itm_newsword

Really last edit (I hope): If you use a weapon without scabbard (long espada eslanova for example) the sword wont have a scabbard.