cRPG

cRPG => Suggestions Corner => Topic started by: Elindor on April 16, 2012, 03:27:59 am

Title: More RPG in CRPG - Communal Grounds Server?
Post by: Elindor on April 16, 2012, 03:27:59 am
Communal Grounds Server
+1 THIS IF YOU LIKE THE IDEA...

People like the persist as their characters even when they are not in combat or something - hence why MMO's are so popular.  Crpg has added so much onto MB but to take it one step further and to bring more RPG and persistance to crpg, I think it would be great to have a special server which people could log into when they are not in a siege/battle/other server and "hang out" in a persistant environment.  It could be a medieval town that players can walk though and experience things and just "mill around".

** Things that could be done here include a market, a training area, a duels area, an inn, a church, etc. **

(All combat would be disabled on this server, except special exceptions which I explain below) This includes kicking possibly and perhaps even no collision so no one can block doors, etc other troll stuff

The Market
This could be a collection of buildings/tents etc that exhibit the same wares that the website offers.  Players could SEE the items before them on tables/racks, etc, and purchase them from the shops (this would sync with the crpg website of course). 
Perhaps players could even try out various weapons/armor in nearby designated areas to see if they like them before purchasing.

Training Areas
This would be an area near the market where players could test out new weapons or ones they are looking to buy, or just practice their skills on dummies.  A duel arena could be off of this area where dueling is enabled.  A jousting area would be available with dummies for cav to practice couching, archery area for archers, etc.

The Inn
Fact is, people like the mill around online even when they aren't in the middle of combat or something - hence why MMO's are so popular.  Much of this is the desire to just persist as their character and hang out with others.  The Inn would be that - a place to hang out and such .  Unfortunately MB has no sitting mechanic, but thats ok everyone can stand.  This would be all about the environment and the modeling - beer and ale and fireplaces and such - of course none of it could be interacted with but thats ok.  Its all for the effect.  People could just talk here - compare builds, talk about each others moms', recruit for clans, etc etc.

The Church
No, no rosaries.  This would be all legislative stuff - records, etc.  Here you could do much of the same things that the website allows you to do such as - changing your name, respeccing, assigning points to your build, retiring, etc.  If these things are not possible in this way - it could just be a nice RP thing to have in the town - what medieval town didnt have a church?

War Room? (STRAT MAP) - perhaps there could be a room (a tent or maybe inside the keep near this village) where there is a big map layed out on a table and when you "F" on it or something it opens up a window with an updated status of the Strategus map?  Battle schedules could be listed here as well....who knows?

OTHER - other ideas are welcome!

----

Some or much of this could be hard to code in...but I think even with some of the basic elements of this - this could be a really cool thing to add more persistance to CRPG and keep people around more even if they just feel like taking a 15 min break from combat.


Thoughts?

EDIT - I could see there being a minimal tick (4 exp/2 gold per minute) if people found that necessary, but personally I would vote NOT to have a tick at all.
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Tzar on April 16, 2012, 03:33:28 am
Nice ideas but tbh i know most cRPG players only log in to go bash some skulls in an rape stuff then rage quit an go do something else  :lol: i doubt that you will find many people to hang out with on such a server since there is no xp or gold to be had or victims to crush  :)

I think something like persistent world for cRPG could be fun tho  :)
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Elindor on April 16, 2012, 03:37:08 am
Probably somewhat right :)  I think you might get more people than you think though.  Of course, much of the conversation would be "i slept with your mom" and "my balls itch" but you might also get "hey, PLAYER_X, you just pwned me in the battle server - whats your build?  Can you teach me how to ____ better?"

It could happen :)

Perhaps there could be VERY small ticks?  Like 4 exp and 2 gold every min?
I don't know
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Player_01 on April 16, 2012, 03:53:30 am
Sounds a lot like PW, neat idea though.

My two cents would be to add a 1x tick every minute after you've dueled to keep people interested and to make sure people don't just AFK leech.
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Christo on April 16, 2012, 03:58:40 am
cRPG could use more RPG indeed.

(click to show/hide)

But in my opinion, not only this way the OP wrote, but when it comes to character customization as well.

And I'm not talking about armors, more skills and variety to make yourself unique would be great.
Yeah, I know we have our limits and everything, but still, don't you agree?

PS: Also, how could I forget interactions: Taunts, stuff like sitting etc, would make this game awesome!  :)
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Tomas_of_Miles on April 16, 2012, 05:16:43 am
cRPG has the potential to be a better PW than PW.
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Mallets on April 16, 2012, 05:18:14 am

The Market
This could be a collection of buildings/tents etc that exhibit the same wares that the website offers.  Players could SEE the items before them on tables/racks, etc, and purchase them from the shops (this would sync with the crpg website of course). 
Perhaps players could even try out various weapons/armor in nearby designated areas to see if they like them before purchasing.


The part in "red" would interest me the most!  I mean really interest me!!!

It might be tough for programmers to sync the website shop and this PW Market (maybe not).  It's a cool idea to be able to purchase items there... and I'm not against it.  At the same time, I find the website easy enough (at least I did after the first few hours in the game).

But to be able to try out... try on... different armors & weapons to see how you look... that'd be awesome!  Have all the weapons and armor available in multiple shops... for a decently cheap price compared to the cRPG Shop.  Maybe 10% of the Shop price or something (that's just a random figure really, but seems good).  Pay the cost, and you get to have the armor only while you are in this PW server.  Once you leave it is gone.  But it would allow you to see how sexy (or unsexy) you look in a particular armor configurations.  I'm tired of spending money on armors that I thought were cool looking... only to discover I look like a big gay boy!

Now of course, the weapons/armors you've purchased in the cRPG shop are available to you in this PW.  But you can still spend a small amount to try out armors & weapons.  Even go duel if you'd like.  But they disappear once you leave the PW server.  Basically they don't say to your cRPG website.  Don't know much about programming... but maybe it could work like when you pick up someones weapon in-game.  It's not yours... but you can use it for the time being.
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Tomas_of_Miles on April 16, 2012, 05:24:55 am
Here's another feasible suggestion: run another server on Duel/deathmatch. Change the time/point limit to something ridiculously high as to prolong the game. This could also be a chance for map makers to flex their muscles and make some tasty large town/village/city/ wilderness maps.
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Elindor on April 16, 2012, 08:07:40 am
+1 the original post if you like  :!:

oh - and here's something of what it could look like in the market
(click to show/hide)

oh and mallets i agree - you could try out weapons/armor in this server but unless you PURCHASE them from the shop they do not leave the server with you
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Mallets on April 16, 2012, 05:36:31 pm
oh and mallets i agree - you could try out weapons/armor in this server but unless you PURCHASE them from the shop they do not leave the server with you

 :D  Man... how amazing & convenient that would be!  To be able to try on outfits (an armor set) before you have to spend 10k plus gold on it.  It would have folk money... and even more importantly, a lot of headache and frustration.  Especially with folks Alts... seeing you can't resell your armor/weapons in Marketplace, where you'll only incur a slight loss.
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Elindor on April 16, 2012, 06:06:44 pm
some more images....just for kicks

village image
(click to show/hide)

village image
(click to show/hide)

inside a shop
(click to show/hide)

some armor displays
(click to show/hide)

tavern
(click to show/hide)

tavern
(click to show/hide)

tavern
(click to show/hide)

shop keepers
(click to show/hide)
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Ronin on April 16, 2012, 06:17:08 pm
As a PW lover, I support this idea!!!! +1

Though, I am too lazy to read all that is written here at the moment. But you seem like a smart guy. I'm sure you've covered all the basics and the details magnificently. Go on bro! :)
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Garem on April 16, 2012, 06:52:20 pm
I would probably never, ever use this but it's an interesting idea nonetheless.

It would be nice as a place for large community events, such as tournaments and such.
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Thomek on April 16, 2012, 06:57:48 pm
I think it's a great idea.

What if some established clans could design their own building and ask the mapmaker to implement it?

I do think such a town/place would be used, if not just like an irc for the players to hang out in.

Most of all I think it's a question if someone would volunteer to build the town. I don't think it would kill the servers to run such a map.

It's a beginning at least, then more features could be added later. cRPG players could also get to know each other in a different way than battle and irc.

What would be great though would be a chat system where you don't talk to everyone at the same time.

Area based, or just private :)

Some dev feel tempted?
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Ronin on April 16, 2012, 07:00:48 pm
What would be great though would be a chat system where you don't talk to everyone at the same time.
Have you played PW before? This is something done in PW already, that the devs can use it if they ask nicely perhaps :)
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Elindor on April 16, 2012, 07:22:17 pm
Thomek, I agree - it could be a communal meeting place instead of IRC or whatever - maybe there is a theatre where people can sit and discuss things.

As to clan buildings - i could see that being an issue....maybe there is an area with a bunch of tables in a row and each one  can have a clan banner on it and clans can prepare a 200 character blurb about themselves that if someone presses "F" on the table they read that blurb?

Chat - maybe there is global and another one right around you?  I dont know if thats possible.  Perhaps just a mechanism to talk specifically to one person or something.

Also - even if theres a lot of people on this server, its no big deal because this server isnt about combat so ping/lag is not an issue.  It could even be hosted on a lower end server.

* I know my original post says this but - this would add SO much to crpg and give it LIFE outside of pure combat all the time, extending the LIFE of the mod and the players who populate it *
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Bulzur on April 16, 2012, 09:59:10 pm
Only if there's camels.
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Ronin on April 16, 2012, 10:08:23 pm
...Perhaps just a mechanism to talk specifically to one person or something.
This is done in PW either. Admins can do that. They select the player from the menu. Pain in the arse though, if server has more than 60 players; even when the list is set according to the kingdoms.

I think you should play PWmod Elinder, if you still haven't. You'll be enjoying a lot.
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Elindor on April 16, 2012, 10:10:39 pm
I have heard about it - will check it out.

But I'd rather see this element introduced to CRPG :)
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Dexxtaa on April 16, 2012, 10:16:51 pm
I like these ideas.

I can see people asking for dueling lessons etc, and some vets standing around the tavern chatting and noticing the poor guy asking for help.
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Bulzur on April 16, 2012, 10:29:23 pm
I like these ideas.

I can see people asking for dueling lessons etc, and some vets standing around the tavern chatting and noticing the poor guy asking for help.

And not bothering to help, unless the guy has some diplomacy skill, or offer a drink to the vets' table.
Wich is how it should be, definitely !
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Ronin on April 16, 2012, 10:37:02 pm
The only thing to keep in mind when to designing this kind of gamemode is also thinking carefully on balance among classes. HA, lancer, shielder, twohander etc etc. Not that it has to include combat. Just keep in mind. Take riding for example. It might be a huge adventage.

And finally we may have swashbucklers to be useful. Just add ships to this gamemode, and make swashbucklers to be able to use them :D
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Elindor on April 16, 2012, 10:42:51 pm
Hmm, Ronin im confused by your post....

I was thinking this would be just a big map of a medieval village or town - keep, market, some tents, an inn, a church, some little arenas, etc...and thats it - not a whole world like PW

Also - I was thinking that combat would be DISABLED in this server.  Its just a place for players to go hang out, talk, practice things, mess with new weapons/armor, etc between time on the siege/battle servers.

...although it would be cool if this town was on the shore of some lake/ocean and there were some ships to run around on too.
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Dexxtaa on April 16, 2012, 11:15:59 pm
The only thing to keep in mind when to designing this kind of gamemode is also thinking carefully on balance among classes. HA, lancer, shielder, twohander etc etc. Not that it has to include combat. Just keep in mind. Take riding for example. It might be a huge adventage.

And finally we may have swashbucklers to be useful. Just add ships to this gamemode, and make swashbucklers to be able to use them :D

inb4 oops wrong thread
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: HUtH on April 16, 2012, 11:45:27 pm
+1 for the sake of role playing
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Ronin on April 17, 2012, 11:26:01 am
Hmm, Ronin im confused by your post....

I was thinking this would be just a big map of a medieval village or town - keep, market, some tents, an inn, a church, some little arenas, etc...and thats it - not a whole world like PW

Also - I was thinking that combat would be DISABLED in this server.  Its just a place for players to go hang out, talk, practice things, mess with new weapons/armor, etc between time on the siege/battle servers.

...although it would be cool if this town was on the shore of some lake/ocean and there were some ships to run around on too.
I do not think disablind combat is possible, if you have weapons. Well that would mean to removing 4 attack directions from all weapons only for this server, which seems hardly possible. By the balance issues I just meant that cav players would be able to travel the map more quickly, depending on how large the map is going to be. I just wanted you to invite to think of this factor if it is going to get in the way. That's all about it :wink:

inb4 oops wrong thread
Now, english version please for everyone to understand..
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Gnjus on April 17, 2012, 12:01:05 pm
So Ronin.....you're an upgraded Centaur in real life ?
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Inferio on April 17, 2012, 12:19:10 pm
I think it's cool idea!
I want see it in cRPG
+1 :D
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Elindor on April 17, 2012, 04:44:40 pm
Combat could be disabled the same way duel servers work (no collision)  ....
Maybe weapons can have no collision with players, just with target dummies....not sure.
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Elindor on April 18, 2012, 02:11:26 am
More +1's!  :mrgreen:
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Tomas_of_Miles on April 18, 2012, 03:16:15 am
Maybe this could be kicked off with the map first. Someone could make a city square/marketplace map for the duel server and see how things go from there.
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Elindor on April 18, 2012, 04:05:49 am
Yeah building the map could be step one, and then disabling combat somehow

- Step two could be adding the wares to LOOK at (not necessarily interactable even and also probably not synced with website at first)

- Step three could be allowing people to interact with (pick up) the wares to look at and see on themselves, etc.

- Step four could be syncing the shops with the website shop

- Step five could be chat systems (person to person, local area, etc)
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: TurmoilTom on April 18, 2012, 04:31:48 am
Would be sweet if getting drunk on enough ale temporarily randomizes all of your key-bindings and sensitivity.
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Ronin on April 18, 2012, 01:26:42 pm
So Ronin.....you're an upgraded Centaur in real life ?
Yeah I am. I also have 8 athletics in real life and it actually works like 8 riding since I am a centaur :)
Title: Re: More RPG in CRPG - Communal Grounds Server?
Post by: Elindor on April 19, 2012, 10:14:31 pm
shameless bump.