Plenty of hidey holes for those sneaky fellas, and three completely different places for MoTF. Sorry cav, not really a map for horses.
Hey, I checked out your map. There is just a problem with the concept of dungeon maps and the battle server, because cavalry and archers basically just GTX. Dungeon maps are extremely infantry focused and just not fun, or even impossible to play for some other classes.
Surely a cav guy in a dungeon with stairs and 2 meter wide corridors has a little more trouble playing then an infantry guy in an open field. The belief that open plain maps are cav fests get countered almost everytime I play it, as usually infantry has much more cohesion than on more closed maps and cavalry have trouble picking people off safely. Crossbows are the only class that gets fucked by flat open field maps, but they are OP anyway so no one cares.
If any mapmakers feel inclined to do so, the current battle rotation is starting to edge somewhat towards too much closed maps, so people making open maps are much appreciated. Usually people tend to make more urban or closed maps because making an open map is so simple, but that is quite okay. Maps don't have to be super complex or groundbreaking.
Maps don't have to be super complex or groundbreaking.