I. Class balance
First off all, I must say I really like how certain classes are balanced. Ranged classes to be precise. And I would like to see melee classes balanced in the same way. Pretty much wanted changes are:
a) Power something becomes the requirement for weapons instead of strength (for xbows as well even though there damage in unrelated to PS/PD/PT and should stay like that, I propose to link it with PS);
b) For every point of power something you need 14 wpp to avoid getting messages like ranged folks get when they don't have needed wpf, if you don't have enough wpp for said weapon you lose 50% of actual damage and swing 25% slower;
c) Second part is to introduce an actual class system where we would choose our class on our cRPG character page. Next thing is to create a way to identify those classes on the battlefield.
+ Certain "broken" builds will become less useful,
+ Players will be equally balanced
+ No one would cry AGI whore or STR crutcher,
+ WM will become important skill once again,
+ Xbowmen won't be able to use arbalest with just 15 str because I would like to see it as 6 PS xbow (linking it with PS sounds crazy, I know, but it could work),
+ Builds with no PS but hella lot of STR won't be able to use high tier weapons (mainly STR archer builds and pure throwers)
- You tell me, maybe less build diversity
Desired requirements for some weapons:
Knigthly Arming Sword 4 PS
Steel pick 5 PS
Warhammer 5 PS
Barmace 6 PS
Great Maul 9 PS
Mallet 8 PS
DGS/GGS 6 PS
War spear 5 PS
Pike 8 PS
Long spear 8 PS
Awlpike 7 PS
Poleaxe 8 PS
Glaive 7 PS
GLA 6 PS
Jarids 7 PT
Javelins 6 PT
Heavy throwing axes 7 PT
Throwing Lances 9 PT
Xbow 5 PS
Arbalest 6 PS