cRPG
cRPG => Beginner's Help and Guides => Topic started by: JekkJekk27 on March 14, 2011, 07:35:03 pm
-
do you only get xp in regular intervals or something?
-
Yes, every minute.
-
To expand upon it, you get the first tick 30 seconds in, and after that every 60 seconds.
-
so you don't get rewarded for individual kills?
-
No. At least not in terms of gold and experience. Ego boost?
-
so you don't get rewarded for individual kills?
No.
This promotes teamwork. It is thus worthless if you manage to rack up 20 kills during a round before dying if your team loses anyways.
Every time a team wins, your multiplyer increases by 1 to a maximum of X5, and if your team loses, it goes bac to a x1 multiplier.
Kills still mean a lot (as if the entire opposing team dies in battle mode then you win), and in seige kills slow down the enemy team, but ultimately teamwork shines, hence why some people are content with doing nothing but wounding not killing form range, or being a disruptive poker in melee etc.
-
My Experience guide:
Specialize on kamikaze leeching. Max out athletics or riding(dont forget the horse)
This strategy is easy and maxes out your gain!
Just run into the enemies and get killed. Using ALT-TAB you can rack up your XP/time ratio a lot!(you can do other things)
Furthermore you dont have to spent a lot of money.
Dont underestimate "improving" your k/d ratio. The less kills, the better, because you will probably be put into the better team when you really play.
Thats the best strategy to play CRPG if you want to be successful, how motivating!
(my guide is meant to be sarcastic, but it is full truth in it)
The current system is so frustrating. If I had known the XP mechanics I wouldnt have started, but I have to say that CRP is about 5% better then native(not a lot, it could be much better)
Maybe it is better then the killstealmadness, but it is still shit and needs MASSIVE CHANGE!
Teamplay and tactics are overestimated, skill is important(which is not rewarded)
-
To be fair, the cRRPG mod is built for strategus which is offline, and strategus does reward skill, as winning and losing battles has high significance, as does dying since that sucks up tickets.
-
My Experience guide:
Specialize on kamikaze leeching. Max out athletics or riding(dont forget the horse)
This strategy is easy and maxes out your gain!
Just run into the enemies and get killed. Using ALT-TAB you can rack up your XP/time ratio a lot!(you can do other things)
Furthermore you dont have to spent a lot of money.
Dont underestimate "improving" your k/d ratio. The less kills, the better, because you will probably be put into the better team when you really play.
Thats the best strategy to play CRPG if you want to be successful, how motivating!
(my guide is meant to be sarcastic, but it is full truth in it)
The current system is so frustrating. If I had known the XP mechanics I wouldnt have started, but I have to say that CRP is about 5% better then native(not a lot, it could be much better)
Maybe it is better then the killstealmadness, but it is still shit and needs MASSIVE CHANGE!
Teamplay and tactics are overestimated, skill is important(which is not rewarded)
Ah, I should turn my sarcasm meter on, seems like I'm a bit tired.