cRPG
cRPG => Suggestions Corner => Topic started by: rustyspoon on April 03, 2012, 02:07:30 am
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One thing that I think has been missing in this mod for a while is ridiculous mayhem and the chance for one player to make a big difference.
So, I suggest a new game mode: Last Man Standing.
It works like this: No teams. Everyone is spawned in a random location. If you kill/damage someone, you are healed. Your multi will be based on how long you last. Let's say there are 6 minute rounds. If you are the last one standing, you get an x5. Then it scales down depending on how long you lasted. So if you last at least 5 minutes you get an x5, 4 minutes x4, etc.
For the healing, I've got two different ideas so far. One idea is to gain a flat amount of hp on kills. Another is you heal a percentage of the damage you do. I think the second idea will help people feel like they are contributing more and will give a bonus to even low-strength players. So for the second idea, say if you hit someone and do 60 points of damage. Maybe you get healed for 6 points.
Since you can calculate who is actually fighting and who isn't, you won't get a multi for a particular time period unless you were fighting for a good portion of that time period. So let's say you lasted 4:30, but you didn't fight for a whole minute. You would get an x3 instead of an x4 for being a dirty coward. Since I'm not sure exactly what the devs can or cannot check for, it's hard to say exactly how this would work. We know that they can check for proximity, so that can be used to determine who is actually fighting or not. Also, I'm wondering if it would be possible to check for leechers. Things like, being close to someone and not doing anything. That would stop groups of people from hiding off on the map somewhere. Another way to easily solve that problem though would be to make all of the maps arena-type maps.
Horses will be unusable for obvious reasons.
If it goes to MOTF, the person who caps is the winner. Anyone who is alive during MOTF and didn't cap gets a x1 for the round for being dirty, stinking cowards.
I think it would be a nice change of pace compared to the other game modes and has the potential for great heroism and wacky mayhem.
What say you?
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Good idea.
Needs some more thought, but the concept is awesome.
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Expect tincan flamgerge domination
Simply because of healing on kill
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I think ranged should be unusable for obvious reasons.
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If you kill someone you get +10 HP or something. Full health is way way way OP on players elite as me.
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If you kill someone you get +10 HP or something. Full health is way way way OP on players elite as me.
10 hp is pretty low. You can lose that much if someone looks at you funny. 30 hp might be a better number. You can still easily lose that in 1 hit even with armor.
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10 hp is pretty low. You can lose that much if someone looks at you funny. 30 hp might be a better number. You can still easily lose that in 1 hit even with armor.
well 1 IF is equal to 2HP so its like a free 5 points in IF every kill. *shrugs* At least we can both agree that full health is not the way to go.
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Yeah, the idea is fun, just needs some fine tuning.
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My main concern is that archers will hide in the corners, they can be counted as "in combat" probably, since they'd be shooting.. but people chasing archers will lose points. :(
Also, how about some form of life leech as opposed to 10 points or full hp on kills. That way a peasant kill won't be worth as much as a tin can STR crutcher. Might help AGI characters as well.
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My main concern is that archers will hide in the corners, they can be counted as "in combat" probably, since they'd be shooting.. but people chasing archers will lose points. :(
Well, we don't know exactly what tools the devs have available. it's possible that they can check for proximity to other players. So, if you're close to other players you could be considered "in combat." I'm also personally not worried about ranged. Mostly because every person on the field is their potential enemy. As archers are often shooting down range, it's pretty easy for them to develop tunnel vision. Making it easy for someone to sneak up on them.
Also, how about some form of life leech as opposed to 10 points or full hp on kills. That way a peasant kill won't be worth as much as a tin can STR crutcher. Might help AGI characters as well.
I'm intrigued by this. What do you mean exactly by "life leech?"
Expect tincan flamgerge domination
Simply because of healing on kill
Another thing about this, even though it's basically a free-for-all you can still potentially team up with people to kill the big bads. It's kind of a smart idea to do so. If you have a choice between killing a lone peasant or swarming a big bad, it's a good idea to go for the big bad. Honestly, I also think that strength builds would be at a disadvantage in this mode. Sure you can kill people faster, but it would be easier to get swarmed. An agi build can pick and choose their fights.
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although overall i like LMS idea i see no space for noobs in this kind of gamemode. it would be for elite players only, the rest would be destined to have 1x multiplier forever. thuss i don't like it to much. maybe it could be worked out around with something like LT(team)S. but solely LMS idea won't work imo.
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although overall i like LMS idea i see no space for noobs in this kind of gamemode. it would be for elite players only
Excellent
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Another thing about this, even though it's basically a free-for-all you can still potentially team up with people to kill the big bads. It's kind of a smart idea to do so. If you have a choice between killing a lone peasant or swarming a big bad, it's a good idea to go for the big bad. Honestly, I also think that strength builds would be at a disadvantage in this mode. Sure you can kill people faster, but it would be easier to get swarmed. An agi build can pick and choose their fights.
Well actually thats the situation I was talking about, even if some tincan gets ganked, one lucky strike for him an he has fullhp again.
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Well actually thats the situation I was talking about, even if some tincan gets ganked, one lucky strike for him an he has fullhp again.
Yeah, I actually amended that idea up above. I'm leaning towards healing a percentage of the damage you do. So maybe 5% or 10% of the damage you inflict gets healed back to you. So if you're in a situation where you're getting ganked, you'll be taking damage WAY faster than you can heal it.
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It would only be cool if you didn't regenerate. The map rotation would also have to be pretty unique to prevent certain classes - namely, archers - from dominating.
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every kill you get should make you move faster (ala Highlander), so you can chase down the cowards that have done nothing but run/evade the entire round
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every kill you get should make you move faster (ala Highlander), so you can chase down the cowards that have done nothing but run/evade the entire round
I like this idea but it should be scaled depending on your athletics skill
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I don't say I am against this idea, because this would be wrong, but I am not for it either. I just think it won't be that interesting, and thus it's not worth the effort to be implemented.
I am a huge fanboy of teamplay and tactics, so this mode wouldn't be my cup of tea anyway. The problem I see with it is concerning the classes. In my eyes, everything except of 2 handers (inlcuding poleaxes) and 1hd + shield would not be that viable for this mode, simply because those two classes are the most viable ones.
All ranged classes would have the problem of limited ammo, but changing this would result in a huge amount of ranged spam, at least compared to the actual amount of ranged fighters. (Still it wouldn't be as many as on the other game types).
You already said that horses wouldn't be allowed, so you wouldn't have 1hd/2hd-cav, lancers, HAs, HXs and HTs any more. Pikes and hoplites wouldn't work at all, so they would disappear, too. Throwing would also have major problems, next to crossbows.
You would end up with mostly heavy infantry and a few archers.
The fights would consist either of picking your enemy and hoping you don't get backstabbed while fighting him or looking who's busy fighting and trying to stab him into the back, running away if he turns to you. Depends on what plan you are following.
It would basically be like a duel server, but more chaotic, and with less messing around and "experiments".
I don't think this gamemode would have many players, nor would they play it for a long time. :?
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My suggestions
- Completely melee, no cav, no ranged.
- No healing
- Being among the last men standing gives you a multiplier ( for the next round ) based on how many players there are on the server
- Kills give you xp ticks
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My suggestions
- Completely melee, no cav, no ranged.
- No healing
- Being among the last men standing gives you a multiplier ( for the next round ) based on how many players there are on the server
- Kills give you xp ticks
should be rewarded on kills or dmg done no just staying alive, or else you just discourage actual fighting and reward the agi whore leech evader delayers
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yes.