cRPG
Strategus => Strategus General Discussion => Topic started by: Cup1d on April 02, 2012, 07:37:25 pm
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Simple Idea:
If you raiding owned village\castle\town in strategus - you can steal items and gold of cRPG owner of this village\castle\town.
So, if your raid take 1 hour - you've got 5% of owner gold and 5% of items.
If you raid take 20 hours and no one interfere you - you've got 100% of owner gold and all his items.
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So, that means you can go ahead, having no fief on your own, and go to another fief at 6 am and raid it for 2 hours without getting interrupted because other people sleep during that time?
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Wow I didn't know that when you start a raid it starts immediately and at any point and time you can leave...
I was under the impression that when you did a "raid" on a fief it initiated a battle (like a regular "attack" of a fief) except that if you win you don't keep the fief (just the gold). I also thought the advantage to this was that you didn't have to fight the village population, only the soldiers stationed there (where a regular attack of a fief you would have to fight both soldiers and the population).
Can someone clarify?
*EDIT*
OH wait, I think what I described is somewhat accurate as to the current system, and Cup1d is suggesting that you be able to raid for "x" amount of time and then leave (without a battle being initiated)?
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*EDIT*
OH wait, I think what I described is somewhat accurate as to the current system, and Cup1d is suggesting that you be able to raid for "x" amount of time and then leave (without a battle being initiated)?
This ;)
You initiate an attack which is hold like normal battles and you get equipment out of the village.
(note: only "army"troops fight in raids no populations!)
To Topic:
Dont like the idea about stealing someones Crpg gold/items...
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This seems like a really bad idea. You can already take equipment from a fief via raiding. This seems like some kind of stupid stealing.
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I mean that your raiding party still need to fight garrison. If your party win - you can run with prize (strategus items) or initiate «Big Loot» for cRPG items. Succes of this «Big loot» must depends on time. More time spend - more chances to loot something valuable. If someone attacks you, looting timer restarting after fight (if you manage to win second time). ATM you do not need any people to run your fief. In this case you'll need at least «Captain» for your «Garrison» and some active people with patroling partyes.
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Sounds more like I should attack everyone before they come to my fief, Not liking this idea if it was applied into the game
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Sounds more like I should attack everyone before they come to my fief, Not liking this idea if it was applied into the game
Hehe. No, your suggestion is just best way to provoke war. Noone want to be in war with all factions
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Hehe. No, your suggestion is just best way to provoke war. Noone want to be in war with all factions
:) tell that to all the bandits in NA, and won't raiding a fief just provoke them anyways
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If you know that this is bandit party - yes, your duty (as fief owner) is to defend your people too, not only raise tax and recruit peasants
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stupid idea :evil: ban him :P
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:evil:
See this disgusting face of greedy feodal lord? Raid his fiefs and loot his items!
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See this disgusting face of greedy feodal lord? Raid his fiefs and loot his items!
no one can monitoring the fief 24 hours a day, so that at best it will lead to crowds of ppl near fief who will click raid button every hour, or even a bunch of click bots. Any profits for game? i dont see any other than profit for those who did not want to do nothing :?
not sure what I wrote correctly so repeat the idea once more in Russian: никуя это не круто, это круто только для тех засранцев, которые нифига не хотят делать на стратегусе, а лишь хотят бабла нахаляву :P
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It can be limited with 4 hours at day, for example 20:00-24:00. And you do not need to guard your fief yourself, all you need is 1-2 patroling party nearby, that can react in time. Or prevent «loot» if someone managed sneak up.
P.S.
Перестань, стратегус давно превратился в болото. Если что-то и может вызвать интерес у толпы игроков - так только механика позволяющая нагреть на этом руки.
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Tbh retarded idea. Why should cRPG items be obtainable via strat from anyone? You bored of just buying looms or what? I can imagine especially your faction abusing the shit outta this and stealing all you could to feel so imba in game.
Retarded. No.
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It can be limited with 4 hours at day, for example 20:00-24:00. And you do not need to guard your fief yourself, all you need is 1-2 patroling party nearby, that can react in time. Or prevent «loot» if someone managed sneak up.
P.S.
Перестань, стратегус давно превратился в болото. Если что-то и может вызвать интерес у толпы игроков - так только механика позволяющая нагреть на этом руки.
100 человек играет, а остальные 5000 греют руки на их црпг золоте, офигенно. Вся эта толпа дармоедов не принесет ни какой пользы стратегусу :P
sry again :oops:
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Yeah won't work I'm afraid. The only way to make it work would be you attack and it lets you select how many hours you wait after you attack, say with in 15-45min of attacking/raiding. Then the battle timer tells everyone when the battle will take place and the defending side has until (insert arbitrary amount of time) to reinforce.
@Huseby in some twist of crazy it doesn't give you the gold :/ Troy raid Uslum or Shulus and got next to nothing :/
There is a tactical benefit to a raid. If you have a large force that will burn up the 1.5hrs you get for the battle and have to QMR, but don't want to split the force then you raid to blast the garrison and then attack to wipe out the village.
If we had done that at Fisdnar we would have killed the garrison and had 800-1000 troops left for the next assult should have left them with about 400 and us with 1000-1200. It would have made way more sense and we might have won.
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So if I understand the current system correctly:
village population = 300
army population = 1000
If you raid the village, you must kill 1000 troops and then you get all the gear
If you attack the village, you must kill 1300 troops and then you get all the gear and the money and the village
...
Really it's hard to imagine why we would ever want to raid, except against places where the majority of the defense was the population itself.
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Well, looks like I do not explain this good enough first time.
Phase 1
Raiding party attack fief - Siege is set in standart battle shedule. You can gather force, reinforce, buy weapons etc.
Phase 2
Raiding party win siege. After this you can choose between Own a village or Pillage this village for gold and items.
Phase 3
You can interrupt looting with any patroling party (if it's party working for fief owner), or you can win battle with looters and loot a little yourself (independent party)
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That is just as confusing as the OP :/
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Simple Idea:
If you raiding owned village\castle\town in strategus - you can steal items and gold of cRPG owner of this village\castle\town.
So, if your raid take 1 hour - you've got 5% of owner gold and 5% of items.
If you raid take 20 hours and no one interfere you - you've got 100% of owner gold and all his items.
No.
I like the raiding thing, but it realy only works in Singelplayer M&B.
In Strategus... this idea will be stupid.
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Cry cry noobs, bring full loot pvp to cRPG. Let me steal your hard earned heirlooms on my skip the fun and spend the rest of the day laughing as I make a new skip the fun.
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if this happened noone would want to own a fief. terrible idea.