cRPG

cRPG => Suggestions Corner => Topic started by: runemaster on April 02, 2012, 05:59:15 pm

Title: Prevent TW on Death
Post by: runemaster on April 02, 2012, 05:59:15 pm
Sorry if this has been suggested before and is not possible.

This happens all the time. You swing and kill a guy and the slightly slower team mate swings where the enemy was, but isn't anymore, and hits you or another team mate.

Maybe we make it to where a player dies at 100 health while giving everyone a 100 health bonus. Everyone still has the same effective hps.

But that way when the guy is dead and falling to the ground, your team hits a rag doll corpse with 100 hps instead of a team mate.

That would great.

Thanks for listening and sorry again if this has already been considered and can't be done.
Title: Re: Prevent TW on Death
Post by: Cepeshi on April 02, 2012, 06:02:20 pm
Hello,
i do not think this should be changed. You just need to work on your awareness and try to anticipate what will happen and based on that decide to swing or not to swing. The suggestion you gave would just promote crazy kill the guy spamfest in group situations, which is never good.
Title: Re: Prevent TW on Death
Post by: The_Bloody_Nine on April 02, 2012, 09:03:13 pm
Sorry if this has been suggested before and is not possible.
Sadly exactly this.

At least it was even tried by Warband devs and they failed and it seems to be impossible, dunno why exactly.