cRPG

cRPG => Beginner's Help and Guides => Topic started by: Rheinhardt on March 31, 2012, 07:32:52 pm

Title: Swiss Army Knight Build
Post by: Rheinhardt on March 31, 2012, 07:32:52 pm
Level 30 (4 420 577 xp)

    Strength: 14
    Agility: 21
    Hit points: 49

    Ironflesh: 0
    Power Strike: 3
    Shield: 7
    Athletics: 7
    Riding: 7
    Horse Archery: 0
    Power Draw: 0
    Power Throw: 0
    Weapon Master: 7

    One Handed: 120
    Two Handed: 100
    Polearm: 100
    Archery: 1
    Crossbow: 1
    Throwing: 1

Lance
Longsword
Knightly Heater Shield
Long Dagger

Cherbourg Cuirass
Open Salet w Coif
Shynbalds
Mail Gauntlets

Well-Bred Destrier

What do you think, sirs?
Title: Re: Swiss Army Knight Build
Post by: Socrates on March 31, 2012, 08:45:46 pm
3 PS good luck hitting most heavy armor dudes. Should sacrifice 3 shield skill to put 2 points in PS and convert one to get 15 str. 4 Shield should be fine or unless you wanna take like 2 away from shield and one away from riding.
Title: Re: Swiss Army Knight Build
Post by: Christo on March 31, 2012, 09:00:50 pm
Swiss army knight?  :mrgreen:

I heard it only with "knife".

I love this forum, I learned about swiss army knights, tartars, calvary and whatever else.

 :lol:
Title: Re: Swiss Army Knight Build
Post by: engurrand on March 31, 2012, 09:20:31 pm
Level 30 (4 420 577 xp)

    Strength: 14
    Agility: 21
    Hit points: 49

    Ironflesh: 0
    Power Strike: 3
    Shield: 7
    Athletics: 7
    Riding: 7
    Horse Archery: 0
    Power Draw: 0
    Power Throw: 0
    Weapon Master: 7

    One Handed: 120
    Two Handed: 100
    Polearm: 100
    Archery: 1
    Crossbow: 1
    Throwing: 1

Lance
Longsword
Knightly Heater Shield
Long Dagger

Cherbourg Cuirass
Open Salet w Coif
Shynbalds
Mail Gauntlets

Well-Bred Destrier

What do you think, sirs?

Your stealing my gay french knight build
Title: Re: Swiss Army Knight Build
Post by: Teeth on March 31, 2012, 09:25:42 pm
Maybe its an intended pun, as a swiss army knife has a lot of functions and his build has triple split proficiencies.

If that is not the case I would rather just pick 1h or 2h and get some proficiency, or even better, just go with polearm and get yourself a poleaxe or something. 14 strength is a really gimpy build, as is 3 ps. Powerstrike is a very important, if not the most important skill. It directly determines your ability to kill.

Here is an example of a good hybrid build with wpf in only two classes

Strength: 18
Agility: 18
Hit points: 53
Skills to attributes: 2

Power Strike: 6
Shield: 5
Athletics: 6
Riding: 6
Weapon Master: 6

One Handed: 120
Polearm: 120

Good at 1h and polearm, good as inf and cav.
Title: Re: Swiss Army Knight Build
Post by: Rheinhardt on March 31, 2012, 09:42:48 pm
So drop -something- for more powerstrike, is that what I'm getting?
Title: Re: Swiss Army Knight Build
Post by: Vodner on March 31, 2012, 10:29:36 pm
If you really want a 3 way proficiency split:

Code: [Select]
    Strength: 18
    Agility: 18

    Skills to attributes: 2

    Power Strike: 6
    Shield: 5
    Athletics: 6
    Riding: 6
    Weapon Master: 6

    One Handed: 105
    Two Handed: 100
    Polearm: 100

You really don't want to make a build with 3 PS. Especially a build with which you intend to occasionally use a 1h.
Title: Re: Swiss Army Knight Build
Post by: Digglez on March 31, 2012, 10:42:37 pm
why on earth would you do a tri-weapon spec without any form of ranged?
Title: Re: Swiss Army Knight Build
Post by: zagibu on March 31, 2012, 11:37:22 pm
why on earth would you do a trip-weapon spec AT ALL?

Fixed that for you. Simply not enough slots.
Title: Re: Swiss Army Knight Build
Post by: zagibu on March 31, 2012, 11:39:08 pm
Disregard this post.
Title: Re: Swiss Army Knight Build
Post by: RibaldRon on April 01, 2012, 02:10:27 am
Yeah, jumping on the: WHY boat.

You're going to be mediocre with everything.  Two-handed/polearm I could understand, gotta do that longsword hoplite next gen, aw yeah.  But, uh, right.  Why two-handed and polearm and one-handed and shield and  :shock:  Those WM points could be better spent in more PS, or more STR/etc.
Title: Re: Swiss Army Knight Build
Post by: Jarlek on April 01, 2012, 03:10:01 am
I used the following build 2 generations ago. Incredibly fun and frighteningly effective! Having the ability to change weapons, switching them, picking up other weapons or shields from the ground, stealing a horse, basically using EVERYTHING is VERY few and mindfucks a lot of your enemies. Especially switching between 2handing, then halfswording, then suddenly changing to your shield&mace, midfight puts a lot of enemies into a "wtf" mode, making do mistakes.

Also: Looter playing. Spawn with a cheap, ok-ish weapon, pick up/steal whatever you find (prioritize +3 stuff) and you will always find new and entertaining roles to play. Requires above average strategical sense of you, btw, as you need to figure out by the situation, wether you should take the pike, greatsword, sword, steal the horse or whatever. But if you can read the situation right, and what your teammates need right now, you can be a VERY good addition to your team. Cav raping? Take a long-spear/pike (remember to pick up any 1-slot weapons you find/kill), HA annoying your team? Go hoplite. You and your team is doing good, but OH NOES, camping archers! Pick up that shield from the shielder you just killed and teach them a lesson! Seriously, this build is FUN!
(click to show/hide)
Title: Re: Swiss Army Knight Build
Post by: Cup1d on April 01, 2012, 12:35:03 pm
Level 30 (4 420 577 xp)

Strength: 15
Agility: 18
Hit points: 56
Attributes to skills: 2
Ironflesh: 3
Power Strike: 5
Shield: 6
Athletics: 6
Riding: 6
Horse Archery: 3
Power Draw: 0
Power Throw: 0
Weapon Master: 6
One Handed: 100
Two Handed: 1
Polearm: 100
Archery: 1
Crossbow: 105
Throwing: 1

If you wanna be really useful in diferent situations - you need ranged complement.
I do not see mush sense in 2H wpf \ Shield skill combo. Pole with shield works much better (lances, spears).
You still CAN use almost all interesting 2handers in secondary mode or with shield (longsword\morningstar from horse, german gs in polearm mode etc)
This build will work with light-medium armor only, so do not expect to be shiny kight that can do anything.
Light xbow + lance and horse or light xbow + shield and cavalry sword - another good working combo.
Title: Re: Swiss Army Knight Build
Post by: Rheinhardt on April 02, 2012, 06:37:56 am
Whelp. I suppose I'll max out PS, but I'm still going through with this basic concept. If you die to me on the field, don't cry about powergaming.
Title: Re: Swiss Army Knight Build
Post by: Malaclypse on April 02, 2012, 12:54:58 pm
I'd go with Vodner's build. Or a variation of Cupids. Both should work fairly well. However if you're hoping to use all of those weapons at once I'm sorry to say you won't be able to.

Lance 2 slots
Longsword 2 slots
Knightly Heater Shield 1 slot
Long Dagger 0 slots

5/4 slots.
Title: Re: Swiss Army Knight Build
Post by: Torben on April 02, 2012, 01:10:34 pm
(click to show/hide)

well mate,  6 riding is more than enough,  as is 4 shield.  i would use those points to get up to 15str and 5 powerstrike.
Title: Re: Swiss Army Knight Build
Post by: B3RS3RK on April 02, 2012, 04:06:47 pm
First of all, your Build is total shit.

Get 15str and 5 ps, sacrifice 1 riding and 3 Shield for that.



And then the build will be ok.

But dont expect to do any good in armor over 13kg.
Title: Re: Swiss Army Knight Build
Post by: Rheinhardt on April 03, 2012, 04:27:37 am
Obviously I intend to mix and match it up depending on terrain and multi. Longsword and Lance are pretty much my at-hand horseback weapon depending on if I want to slash or stab. On non-cav maps I can ditch the horse for a heavy kite or tower shield, etc. I already have a crossbow and shoot well enough at 0 wpf to not care to sink 100 points into it I could as easily spend on getting good with the longsword.
Title: Re: Swiss Army Knight Build
Post by: Rumblood on April 03, 2012, 05:56:30 pm
I used the following build 2 generations ago. Incredibly fun and frighteningly effective! Having the ability to change weapons, switching them, picking up other weapons or shields from the ground, stealing a horse, basically using EVERYTHING is VERY few and mindfucks a lot of your enemies. Especially switching between 2handing, then halfswording, then suddenly changing to your shield&mace, midfight puts a lot of enemies into a "wtf" mode, making do mistakes.

Also: Looter playing. Spawn with a cheap, ok-ish weapon, pick up/steal whatever you find (prioritize +3 stuff) and you will always find new and entertaining roles to play. Requires above average strategical sense of you, btw, as you need to figure out by the situation, wether you should take the pike, greatsword, sword, steal the horse or whatever. But if you can read the situation right, and what your teammates need right now, you can be a VERY good addition to your team. Cav raping? Take a long-spear/pike (remember to pick up any 1-slot weapons you find/kill), HA annoying your team? Go hoplite. You and your team is doing good, but OH NOES, camping archers! Pick up that shield from the shielder you just killed and teach them a lesson! Seriously, this build is FUN!
(click to show/hide)

I have to say, this does sound like a really fun build. Jack of All Trades, and since melee doesn't need more than 100 WPF anyhow for the most part, you can be Semi-Master of all!
Title: Re: Swiss Army Knight Build
Post by: Jarlek on April 04, 2012, 02:37:49 am
I have to say, this does sound like a really fun build. Jack of All Trades, and since melee doesn't need more than 100 WPF anyhow for the most part, you can be Semi-Master of all!
It is. I say everyone should try this at least once. Be it with your main, alt or STF. It really is fun to be able to pick up any melee weapon (apart from Great Maul) and be able to use it to it's fullest (apart from crushtrough in general), while also have the option of taking any shield or horse too. The looter play-style is really entertaining. Also, you know when you fight someone with a "omfg OP weapon!"? Now you can pick that up after you or your allies kill him and you can see how "OP" it really is. This is why I have stopped complaining about some weapons and start complaining about others. Some weapons just are really too easy to use.
Title: Re: Swiss Army Knight Build
Post by: Sniger on June 18, 2012, 12:23:46 pm
1h longsword: does it req. 1h or 2h wpf?
Title: Re: Swiss Army Knight Build
Post by: CaveSquirrel on June 18, 2012, 12:29:42 pm
1h as long as used with a shield.
Title: Re: Swiss Army Knight Build
Post by: CrazyCracka420 on June 18, 2012, 08:28:52 pm
It is. I say everyone should try this at least once. Be it with your main, alt or STF. It really is fun to be able to pick up any melee weapon (apart from Great Maul) and be able to use it to it's fullest (apart from crushtrough in general), while also have the option of taking any shield or horse too. The looter play-style is really entertaining. Also, you know when you fight someone with a "omfg OP weapon!"? Now you can pick that up after you or your allies kill him and you can see how "OP" it really is. This is why I have stopped complaining about some weapons and start complaining about others. Some weapons just are really too easy to use.

I know this is a necro post (someone else revived the thread).

But that's actually my current build.

I had always done this for level 30:

18/18
2 IF
6 PS
4 Shield
6 Athletics
6 Riding
5 Weapon Master

But my current build this gen:
18/18
6 PS
5 Shield (nice for picking up Huscarl's, especially for strat, even though the 4 skill shields are really nice)
6 Athletics
6 Riding
6 WM

But for both I only put points into 1h and polearms.  At 6 WM I have 115 1h, and 122 polearms.  And my equipment weight takes away about 15 WPF, so I think it's perfect.  5 WM I would have 110 1h, and 113 polearms...so not a HUGE difference (but I'd be under 100 WPF after armor penalties which I really would try to avoid).
Title: Re: Swiss Army Knight Build
Post by: Jarlek on June 18, 2012, 09:31:27 pm
Nice.

Although don't worry about getting under 100 wpf. The difference between 100 wf and for example 90 wpf is so small you wont notice. Hell, even 1 wpf compared to 100 wpf is small!
Title: Re: Swiss Army Knight Build
Post by: Digglez on June 18, 2012, 09:43:11 pm
MAN AT ARMS:  KNIGHT  (LVL 31)
·   Strength: 18
·   Agility: 18
·   Hit points: 63
·   Ironflesh: 5
·   Power Strike: 6
·   Shield: 4
·   Athletics: 6
·   Riding: 5
·   Weapon Master: 6
·   One Handed: 115
·   Polearm: 114
Crossbow: 65
Title: Re: Swiss Army Knight Build
Post by: CrazyCracka420 on June 18, 2012, 09:47:04 pm
Oh right, and I know it's a very small difference, I just want to be able to look at weapons' speed and damage stats, and know that they are accurate, or that I'm doing more damage and slightly faster, I don't want to ever do less damage or speed than a weapons' listed stats  :mrgreen: