cRPG
cRPG => General Discussion => Topic started by: MR_FISTA on March 28, 2012, 09:24:48 pm
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Dev's should gather support for a CRPG mmo, if they had the time to do it and if they have the required skill, I'd say it would be really popular, might be able to gain some funding.
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CRPG mmo
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To make it an MMO, it needs to be dumbed down a lot. Especially if you're talking about "success", what is kinda relative tbh.
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^
+1
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^+1 for the face relation.
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I think it would be epic but only if the combat stayed the same, it wouldn't have to be dumbed down.
What examples could you give as to how this would be a bad move?
I'd just love a huge world populated with villages you could own, guilds could own castles and also lose them, like strat but real time ingame
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Its called the Persistent World Mod, it is the closest you will find Mr Fista to an MMO
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What examples could you give as to how this would be a bad move?
Look at big game companies, they recognized that they hold a huge fanbase thanks to certain franchises, some even go back to the 20th century. Success corrupts, most great game series ended up being repetitive, crappy, rushed money makers.
The other side of the situation, is the so called MMO market. Look around, you see the "success" and "popularity" of the F2P, P2W approach, which is disgusting for any gamer with some common sense.
This is why I said, "success" is relative.
Also, you might as well just forget what I've said, the cRPG developers would need their own engine, own game, own everything, to ask money for their work. Donating is a totally different story.
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forget kickstarter, re-make CRPG into a hentai MMO and you will get rich japanese investors.
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Like, crack heroin?
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make ultima online with crpg melee combat
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Mortal Online attempted that obitus but failed pretty hard.
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Yes, the Persistent World mod is pretty much what you seek. Unless you have very specific ideas of things you'd like to be similar to crpg, but if it's just a general idea of an mmo with warband, then you might like it.
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Dev's should gather support for a CRPG mmo, if they had the time to do it and if they have the required skill, I'd say it would be really popular, might be able to gain some funding.
It's impossible
Or is it?
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It's impossible
Or is it?
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I can say with almost certainty that this will be possible by the end of 21001.
1 assuming no nuclear holocaust occurs before
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Surely someone will make an MMO where the combat mechanics are Mount and Blade-like. I hear the Game of Thrones MMO is going to be something like that (except with f2p microtransaction bastardry).
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This game is going to be exactly like that http://www.embersofcaerus.com/forum/forum.php?
! HJDUHSDUSHD, yeah that's right.
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Successfull MMO?
Pretty much all of the MMO are the same. Fantasy crap. I dont like fantasy games, therefore whenever I start playing any MMO (beside Star Wars, or Star Trek) I mostly stop either after few -> minutes/hours/days.
Idea is good, but chances of this project really happening, are low.
MMO are for masses, and we are not such mass.
Mount & Blade have rather limited population, since this game requires skill & thinking (imo), while MMO dont (mostly).
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Mount & Blade have rather limited population, since this game requires skill & thinking (imo), while MMO dont (mostly).
Cuz M&B is like 8 years old now, and started as an Indie game, it never got a decent population splash except at Warband release.
Watch when M&B2 comes out it will be a huge hit.
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Come to think of it, it would be kinda cool to fight orcs, goblins, and trolls and shite like that with this game's combat mechanics.
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Come to think of it, it would be kinda cool to fight orcs, goblins, and trolls and shite like that with this game's combat mechanics.
You can. Get the LoTR mod, its pretty awesome, but its using the Mount & Blade, not warband and the combat is a bit slugish and unresponsive, but still fun.
WoTR will go all splody with its population when it comes out, the only thing in its way is its self. If its got more bugs the south east queensland it will be fubar and die in a fire like RO2. If it comes out smooth expect to but gutting noobs on mass and laughing as even the most average of warband players will momentarily be a god. Don't miss out on the first week end of being a slaughter god though! FFS DON'T DO THAT!
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Wait.. isn't crpg already an mmo?
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OP should have linked to http://www.zombo.com/ (http://www.zombo.com/)
I definitely support the UO FPS, that's what UO 2 was gonna be but EA is dumb. :mrgreen:
Also MO wasn't really an "attempt" per se, it was kind of an indie team who was like "well, whatever. We just made a beta beta client, yes those are two betas in it, we created a new beta client, in the beta, so it is now beta beta. Let's go ahead and launch because people have pre-ordered." :rolleyes:
Also I honestly hope this never happens because cRPG is enough grindy for me I don't think I could ever accomplish anything if a good MMO with cRPG/Strategus mechanics came out.
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Look at what we all do with this giant fun mess... Just think what would happen if some one gave chadz money and he decided sending people insane for a hobby wasn't enough and he wanted to go pro. Fuck that sir! FUCK THAT!
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imagine if project assinus was this
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I suppose it would be possible to somewhat approach m&b style combat in an "mmo" if it is fully instanced. If you want combat with proper hit detection and physics in a full mmo, you'll have to wait many years, as there are simply no servers capable of running that now.
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how does something like Mortal online work then as that has a similar attack method to crpg and it's not instanced?
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I suppose it would be possible to somewhat approach m&b style combat in an "mmo" if it is fully instanced. If you want combat with proper hit detection and physics in a full mmo, you'll have to wait many years, as there are simply no servers capable of running that now.
Darkfall is a non-instanced MMO with pretty solid hit detection, physics and overall very high quality action combat. Darkfall has lots of other problems (incompetent Greek devs, near bankruptcy) that keep it unpopular, but the physics engine is not one of them.
Planetside 2 released this year will be another...
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I just really want to see them go pro, dont care what they do, I would support them. they gave me a free game here, and the only one that made me actually play in 10 years, so I really trust them to do some good work.
check out the funding for the saber rider game, didnt that start off only with the idea?
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I suppose it would be possible to somewhat approach m&b style combat in an "mmo" if it is fully instanced. If you want combat with proper hit detection and physics in a full mmo, you'll have to wait many years, as there are simply no servers capable of running that now.
Talk real nice to CCP about how they make their servers work for their 2k+ fleet fights and hope that you don't have to deal with that exact problem for a while, though even then there's time dilation which serves fairly well. Having played EVE and talked to a friend a lot about Darkfall I can say that even if you don't want EVE's servers you absolutely positively want to look at them for how to create an effective and vibrant sandbox that creates content for players. Either way though I think this might be beyond the scope of a kickstarter, particularly because it would have to cover ongoing costs once it starts.
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Talk real nice to CCP about how they make their servers work for their 2k+ fleet fights and hope that you don't have to deal with that exact problem for a while, though even then there's time dilation which serves fairly well. Having played EVE and talked to a friend a lot about Darkfall I can say that even if you don't want EVE's servers you absolutely positively want to look at them for how to create an effective and vibrant sandbox that creates content for players. Either way though I think this might be beyond the scope of a kickstarter, particularly because it would have to cover ongoing costs once it starts.
It is a completely different kind of game, and requires a completely different engine/netcode.
Pretty much what Ozin said, I don't expect to see a MMO like this for years (and by MMO I mean player count in the thousands, not hundreds).