cRPG
cRPG => Suggestions Corner => Topic started by: Rebelyell on March 28, 2012, 01:44:33 pm
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I see fave easy steps for that:
1. Make throwing weapons bloackable in ranged mode(ofc only for weapons wich can block)
2. Make soem throwing weapons abel to retake from enemys(not from shields and some of heviest body armors) dead body, it can be damanged broke or anything but it shoud be awesome to chave some chance to use that again even when its damanged.
3. Remove that stupid delay betwen melle and rsanged mode on that weapons, it can save life of many throwers.
4. If some this glance from enemy I like to see item on the ground.
it is all mine opinion and it can make throwers op soo...
..If you see something op in that sugestions pls post here.
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throwing is fine.
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so what leave that alown???
on that way we will have polestagger to the end of the world
i like to see that things ingame
mainly not being abel to block in throw mode is annoing
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#4 is a very good and cool idea.
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Blocking in Throw-mode is also a nice idea.
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i agree with all 4 as a cav throwing is a nightmare for me but i want realism for whatever it costs
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Was surprised yesterday at the enormous amount of throwers. They seem to be doing fine, even the hybrid ones. I got twoshot with jarids by Reyiz.
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Interesting suggestions. I think some of it may be code limitations, but I like that you actually have a rebalancing in mind instead of just a buff/nerf :idea:
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Number 1: Not only SHOULD this be introduced, it is long overdue. There is no reason not to tbh. If anyone doubts is possibility, try Fire and Sword: ranged weapons block without being swapped to melee, and on the same engine. Maybe this needs balancing vs a slight refire speed reduction, who knows, but it needs doing.