cRPG

cRPG => Suggestions Corner => Topic started by: HUtH on March 27, 2012, 08:07:15 pm

Title: Renaissance items: katzbalger, landsknecht hats and jerkins
Post by: HUtH on March 27, 2012, 08:07:15 pm
EDIT:
In this thread I want to present and give place to opinions(and support for this cause!) about some renaissance stuff I'd like to be in cRPG. They are:

- katzbalger from Talak's OSP - basic side sword of the landsknechts
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- hats with plumes and leather jerkins from Renaissance mod
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(of course not all four armors would go to mod)

I think there is lack of just a few items from early Renaissance. There are flamberg, morions and bucklers from a long time in mod and recently was added Narf's black armours, but they're all quite heavy stuff and some new items for lighter builds would be awesome.

Katzbalger is from OSP so it's free to use and creator of jerkins and hats, Bayard-X and also Zimke who did some editing(and made awesome Turkish and Byzantium stuff), gave the permission to use it in cRPG(I've PMed with them) :)



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Title: Re: Renaissance side arm and hat
Post by: Logen on March 27, 2012, 08:48:42 pm
HAT!
Title: Re: Renaissance side arm and hat
Post by: HUtH on March 28, 2012, 10:56:07 pm
yep, that hat would be awesome.... now nothing really fits black armor but morions(that I don't like much)... and then are only some stupid caps.
Title: Re: Renaissance side arm and hat
Post by: Materia on March 28, 2012, 11:27:33 pm
Is there any way to mod this shit out of the game, delete it somehow.. or really do anything to get rid of it? Its so ugly, I cant stand it.

Im not talking about deleting it from the mod, it wont happen. Im talking about my side, the player side.

Maybe possible to change textures, to the old black armor? Somehow.. or, any other ideas?
Title: Re: Renaissance side arm and hat
Post by: Life on March 28, 2012, 11:31:46 pm
i would like to see the foil / rapier in game.. could only thrust. around 24 pierce? 97-101 speed?
Title: Re: Renaissance side arm and hat
Post by: HUtH on March 29, 2012, 02:04:34 am
Is there any way to mod this shit out of the game, delete it somehow.. or really do anything to get rid of it? Its so ugly, I cant stand it.

Im not talking about deleting it from the mod, it wont happen. Im talking about my side, the player side.

Maybe possible to change textures, to the old black armor? Somehow.. or, any other ideas?
I lol'd at your rage... yeah, you can get back old rubbish black armor, find out in modding section at TW forums if you hate new armor so much lol
I don't like weeboo stuff, but I don't go all rage on it, jesus... the more diversity the better, you know.

i would like to see the foil / rapier in game.. could only thrust. around 24 pierce? 97-101 speed?
a foil isn't very "battle" weapon I suppose... rapier would be nice, although it's rather late renaissance weapon, and there is side sword and espadas in game now. Though there still lack of a weapon with rapier-like hilt.
Title: Re: Renaissance side arm and hat
Post by: Materia on March 29, 2012, 07:28:37 am
Glad to hear that ONE person dont rage on Japanese stuff, but still... you are the only ONE that admit that. Forum is full of - anit Japanese crap, same is the multiplayer.

And this armor... terrible. I just dont like such kind in general (pikeman). Its not the only one that I dislike. There are other similar, but they dont look that ugly.

Variety is good, as long as it looks good (for me).

Also.. would like to get rid of this god damn helmet that got added with this armor.
Title: Re: Renaissance side arm and hat
Post by: Gisbert_of_Thuringia on March 29, 2012, 10:04:51 am
Ok, I'm against it.

First:  The second link, the one with the swords. They are badly made and do not fit. The seax there is totally ugly and I don't know what it has to do with Renaissance in your opinion^^   The last sword among those (half and half sword) is Narsil/Anduril, can't see that exactly, but we have no need for a fantasy sword with runes carved on the blade, although I love that sword. You can even see them on the blade.  So no.

Second: The armours. We already have some armours that look like that (new black armour). It is damn ugly and once it was said that crpg wants to stay in a certain time period. It never worked, but anyway chadz once said he doesn't want things like this Landsknecht armour. Sadly we have it now. But I am totally against adding new stuff, especially such an ugly hat that is cheaply made.

Same goes for the unique armours things. I would love to see such stuff, but these seem to be cheaply made.

And I still don't undestand what they have to do with Renaissance^^
Title: Re: Renaissance side arm and hat
Post by: Torben on March 29, 2012, 10:18:16 am
Sutton Hoo
Spangenhelm
and the hat ofc :D
Title: Re: Renaissance side arm and hat
Post by: Largg on March 29, 2012, 10:37:48 am
The hat should be more like this:

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Then I would finally be fabulous.
Title: Re: Renaissance side arm and hat
Post by: HUtH on March 29, 2012, 08:41:21 pm
Ok, I'm against it.

First:  The second link, the one with the swords. They are badly made and do not fit. The seax there is totally ugly and I don't know what it has to do with Renaissance in your opinion^^   The last sword among those (half and half sword) is Narsil/Anduril, can't see that exactly, but we have no need for a fantasy sword with runes carved on the blade, although I love that sword. You can even see them on the blade.  So no.

Second: The armours. We already have some armours that look like that (new black armour). It is damn ugly and once it was said that crpg wants to stay in a certain time period. It never worked, but anyway chadz once said he doesn't want things like this Landsknecht armour. Sadly we have it now. But I am totally against adding new stuff, especially such an ugly hat that is cheaply made.

Same goes for the unique armours things. I would love to see such stuff, but these seem to be cheaply made.

And I still don't undestand what they have to do with Renaissance^^
Clearly you didn't read my post carefully... I only want katzbalger from these swords :) And I don't want any new armour.

And I still don't undestand what they have to do with Renaissance^^
yeah, because you totally ignored what I've written? :D
I will edit first post, for the people like you to understand - I propose to add only two new items, the hat and katzbalger, period.

The hat should be more like this:

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Then I would finally be fabulous.
That stuff is great, although I don't have even a bit of hope, that someone would make that and chadz would accept and add this into game
Title: Re: Renaissance side arm and hat
Post by: Gisbert_of_Thuringia on March 29, 2012, 10:54:54 pm
Clearly you didn't read my post carefully... I only want katzbalger from these swords :) And I don't want any new armour.

And I still don't undestand what they have to do with Renaissance^^
yeah, because you totally ignored what I've written? :D
I will edit first post, for the people like you to understand - I propose to add only two new items, the hat and katzbalger, period.


Ok I have to admit I clearly missed that among all the links  :lol:   my bad, sorry.
Title: Re: Renaissance side arm and hat
Post by: FRANK_THE_TANK on March 29, 2012, 11:26:42 pm
For the love of fuck give me my hat!
Title: Re: Renaissance stuff: katzbalger, landsknecht hats and leather jerkins
Post by: HUtH on April 02, 2012, 12:24:34 pm
What do you people think about these landsknecht leather jerkins(and hats)? One or two in the mod would be awesome, generally there aren't many good looking light-mid armours in the game...

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Creator of these armours and hats, Bayard-X and also Zimke who did some editing(and made awesome Turkish and Byzantium stuff), gave the permission to use it in cRPG :)

first post edited
Title: Re: Renaissance items: katzbalger, landsknecht hats and jerkins
Post by: Logen on April 02, 2012, 01:21:50 pm
add NAOW
Title: Re: Renaissance items: katzbalger, landsknecht hats and jerkins
Post by: Coward on April 02, 2012, 01:22:11 pm
I would  love to see this implemented, we agi-whores have no good armours to go with. This would give us something pretty to wear.
Title: Re: Renaissance items: katzbalger, landsknecht hats and jerkins
Post by: B3RS3RK on April 02, 2012, 01:40:03 pm
I.:.....:WANT......:HATTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTS!
Title: Re: Renaissance stuff: katzbalger, landsknecht hats and leather jerkins
Post by: Largg on April 02, 2012, 02:40:59 pm
What do you people think about these landsknecht leather jerkins(and hats)? One or two in the mod would be awesome, generally there aren't many good looking light-mid armours in the game...

(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

Creator of these armours and hats, Bayard-X and also Zimke who did some editing(and made awesome Turkish and Byzantium stuff), gave the permission to use it in cRPG :)

first post edited

DAT HAT!! Something that would really go well with the new black armors.  I so want this.
Title: Re: Renaissance items: katzbalger, landsknecht hats and jerkins
Post by: B3RS3RK on April 02, 2012, 02:51:57 pm
I want the hat for my fencing themed Alt!
Title: Re: Renaissance items: katzbalger, landsknecht hats and jerkins
Post by: Teeth on April 02, 2012, 04:28:58 pm
Nobody would wear that hat in such a messed up manner. He can't even see what is at his left due to the way he wears the hat. If he wears it in a bit of a normal fashion I want that hat so I can be a pirate.
Title: Re: Renaissance items: katzbalger, landsknecht hats and jerkins
Post by: RibaldRon on April 03, 2012, 04:06:15 am
I propose the ability to add cosmetic hats on top of your helmets, like TF2.

I would like to wear this hat at all times to be stylish but still be protected by my barbutt.  and also put about 50 other hats on top of it



Alternatively may we please have this hat please already please
Title: Re: Renaissance items: katzbalger, landsknecht hats and jerkins
Post by: Rheinhardt on April 03, 2012, 04:30:42 am
Eh. There's a limit, in my opinion, just how far we can go. Renaissance gear might look good, but next we'll have no reason not to sport Greek linothorax armor with hoplon shields and sarissas. There has to be a line in the sand, somewhere.
Title: Re: Renaissance items: katzbalger, landsknecht hats and jerkins
Post by: Logen on April 03, 2012, 04:37:41 am
somewhere.
NOT HERE. ADD HATS NAOW
Title: Re: Renaissance items: katzbalger, landsknecht hats and jerkins
Post by: Loar Avel on April 03, 2012, 07:47:30 am
HaAaAaAaAaAaAaAaAaAaAaT!
Title: Re: Renaissance items: katzbalger, landsknecht hats and jerkins
Post by: Lange on April 03, 2012, 12:34:00 pm
Eh. There's a limit, in my opinion, just how far we can go. Renaissance gear might look good, but next we'll have no reason not to sport Greek linothorax armor with hoplon shields and sarissas. There has to be a line in the sand, somewhere.
Upward (in time) that line is guns. Downward, there's a giant gap between early middle age equipment and antique roman and greek stuff.
Title: Re: Renaissance items: katzbalger, landsknecht hats and jerkins
Post by: HUtH on April 03, 2012, 03:37:53 pm
Eh. There's a limit, in my opinion, just how far we can go. Renaissance gear might look good, but next we'll have no reason not to sport Greek linothorax armor with hoplon shields and sarissas. There has to be a line in the sand, somewhere.

Well, after addition of this items, I don't need anything else from Renaissance really... And these items are afaik from late XV century, in Italy Renaissance emerged much earlier, while in other countries there's still "dark medieval" :P
Greek linothorax is totally out of mod timeframe... I'm against adding Roman items(of course thinking about Aurelius' legions' armour LOL), this is really odd. But if someone would come up with eg. Hun/Avar/Pecheneg/Cuman, Prussian, Irish, Saxon/Briton, and nice looking early western medieval items(eg. Charlamagne era), I wouldn't mind it of course. 

Quote
Upward (in time) that line is guns. Downward, there's a giant gap between early middle age equipment and antique roman and greek stuff.
But cRPG timeframe is that with guns :P There should be handguns, arquebuses, etc. but of course that kind of stuff would totally change balance and that's why they're not in the mod(well that's what I think :P)


I PMed Shik with request of adding the items, btw...
Title: Re: Renaissance items: katzbalger, landsknecht hats and jerkins
Post by: Lange on April 04, 2012, 11:05:51 am
But cRPG timeframe is that with guns :P There should be handguns, arquebuses, etc. but of course that kind of stuff would totally change balance and that's why they're not in the mod(well that's what I think :P)
A simple matchlock might not even alter the balance (as ranged spam is OP already anyway). It's because this is supposed to be a medieval game, and guns totally destroy the feeling of it.
Title: Re: Renaissance items: katzbalger, landsknecht hats and jerkins
Post by: HUtH on April 04, 2012, 12:22:47 pm
But guns are the part of medieval :) Mod has flamberg, greatswords, milanese and gothic armours(and other heavy western) - all of that is from time when firearms were used on the battlefields like other ranged weapons. Should that items be erased from the mod? For me guns don't destroy medieval feeling at all(handgun, arquebuses and other early firearms). But I suppose that all those people that wear different mails and kuyaks want the mod to be set in Dark Ages(the times before Italian Renaissance). Well for me that period is rather plain, a bit boring and "dark", and imho later centuries are much more interesting and rich in military matters, and the mod profits by this(as well by arabian/byzantine/rus/weaboo stuff)
Title: Re: Renaissance items: katzbalger, landsknecht hats and jerkins
Post by: Lange on April 04, 2012, 05:39:37 pm
But guns are the part of medieval :) Mod has flamberg, greatswords, milanese and gothic armours(and other heavy western) - all of that is from time when firearms were used on the battlefields like other ranged weapons. Should that items be erased from the mod? For me guns don't destroy medieval feeling at all(handgun, arquebuses and other early firearms). But I suppose that all those people that wear different mails and kuyaks want the mod to be set in Dark Ages(the times before Italian Renaissance). Well for me that period is rather plain, a bit boring and "dark", and imho later centuries are much more interesting and rich in military matters, and the mod profits by this(as well by arabian/byzantine/rus/weaboo stuff)
+1
Now go and tell chadz.  :lol:
Title: Re: Renaissance items: katzbalger, landsknecht hats and jerkins
Post by: Froto_the_Loc on April 04, 2012, 08:14:55 pm
I like the armor but the hat looks like it's stapled to the side of his head.
Oh, the sword looks nice too, but we can never have enough hats.
Title: Re: Renaissance side arm and hat
Post by: Joker86 on April 04, 2012, 08:20:59 pm
And this armor... terrible. I just dont like such kind in general (pikeman). Its not the only one that I dislike. There are other similar, but they dont look that ugly.

Variety is good, as long as it looks good (for me).

How tastes can be different. In my eyes Japanese always look like clowns, never mind what they are wearing. And Ninjas are the most funny ones of them, as they look like a  black (= griefing) clown whose relative died recently, which makes me especially happy.

In my taste the geographical location is more important than the historic period, if you already have to choose breaking one of those. I have less problems with Frankish knights fighting next to gothic knights than with Knights Templar fighting next to Samurais.

That's why I say implement all of this marvollous stuff! I already wrote it somewhere else, you can even implement muskets, under the premiss of making them crappy (= balanced) enough.  :D
Title: Re: Renaissance items: katzbalger, landsknecht hats and jerkins
Post by: Thick on April 04, 2012, 08:29:41 pm
I want the hat!!!
Title: Re: Renaissance items: katzbalger, landsknecht hats and jerkins
Post by: Logen on April 09, 2012, 04:26:24 am
Hats!
And leshma's incoherent babbling tonight reminded me that I want hats like this one too.
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Title: Re: Renaissance items: katzbalger, landsknecht hats and jerkins
Post by: NikMac on April 09, 2012, 04:38:16 am
I totaly support huth's suggestion. MOAR cool renaissanse stuff - less stupid nordic sh.t.
Title: Re: Renaissance side arm and hat
Post by: FRANK_THE_TANK on April 09, 2012, 06:44:43 am
The hat should be more like this:

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Then I would finally be fabulous.

This would be great, more poofy hats are a must. The point however must be made, that with out adequate levels of kilts this game is always going to be a hallow shell of what it could otherwise be.
Title: Re: Renaissance items: katzbalger, landsknecht hats and jerkins
Post by: HUtH on April 09, 2012, 12:10:56 pm
@ Logen
I'll be honest - I don't like those kind of hats :P But there are many models of such hats win Renaissance mod, in The Deluge, and in some others... and it's tons of that kind of Swedish stuff('cause it's Swedish, no?)

I totaly support huth's suggestion. MOAR cool renaissanse stuff - less stupid nordic sh.t.
Thanks a lot. Unfortunately Shik is not answering... well maybe he's in some dark and desolate place without internet now :P

@ FRANK_THE_TANK
You should check out Renaissance mod, there are marvellous kilts on different kinds of real renaissance armour :P That'd be cool in cRPG if you could wear kilt on plate armour... and it's totally doable...
btw - that avatar will get you banned some day :P
Title: Re: Renaissance items: katzbalger, landsknecht hats and jerkins
Post by: Largg on April 10, 2012, 09:14:19 am
I honestly think the hat at least should be added. There's nothing currently that really would fit the black armors coupled with flamberge. Good luck trying to reach Shik.
Title: Re: Renaissance items: katzbalger, landsknecht hats and jerkins
Post by: HUtH on April 10, 2012, 01:24:56 pm
That's a Shik answer:
Hi, I must've missed your first PM. We'll definitely think about the katzbalger and possibly those uniforms
so maybe we'll have hats :)
Title: Re: Renaissance items: katzbalger, landsknecht hats and jerkins
Post by: Largg on April 10, 2012, 05:31:31 pm
Wow, glad to hear. Thank you for the effort!  8-)
Title: Re: Renaissance items: katzbalger, landsknecht hats and jerkins
Post by: NikMac on April 12, 2012, 03:18:10 am
I pray to see this clothes in crpg, not only hat  :rolleyes:
Title: Re: Renaissance items: katzbalger, landsknecht hats and jerkins
Post by: Largg on July 28, 2012, 12:54:08 pm
Bump. Don't tell me this isn't awesome:

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Other clothing hats would be nice too. Felt caps start getting old.
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Title: Re: Renaissance items: katzbalger, landsknecht hats and jerkins
Post by: BlindGuy on July 28, 2012, 01:28:35 pm
Nice Moustache
Title: Re: Renaissance items: katzbalger, landsknecht hats and jerkins
Post by: Zerran on July 28, 2012, 01:50:38 pm
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Omg... I want that hat so bad.  :D
Title: Re: Renaissance items: katzbalger, landsknecht hats and jerkins
Post by: Largg on July 28, 2012, 02:01:20 pm

Omg... I want that hat so bad.  :D

I agree it looks pretty nice. It's from the highlander pack. Even though I agree the highlander armors are really out of the time frame the hats could still be added. They don't really reflect the era so much and would do well as generic medieval caps.