Also if i remember correctly there was something about 3-5+ ranged in one group getting a malus?
Since when we have penalised teamplay?
Also I'm just don't wanna comment your «whirlwind» and other diablo like gameplay suggestion. What about fireballs and unicorns, manapool and power word kill? Too much mainstream gaming?
So basically, this is type of the thread where you list everything that kills you in game and demand a nerf. That is perfectly reasonable but I don't understand what being high level has to do with it.while i did state in the beginning these would be my subjective opinions, i still see no reason to not take them seriously.
Are we entitled to some god given powers other than additional skill/attribute points?
after being away for a while, i guess i got some perspective on crpg
so here are some of my subjective opinions what still can be improved
discrimination of lvl 30+ characters, they don't get
- to heirloom stuff anymore
- smithing skills
- to test and change their build anymore
- heirlooms from sacrificed alt characters
and as you normally have all your gear loomed at the time you go for max lvl ,
so you wear it mostly, therefor you have in average higher upkeep costs.
And before i forget about it because it is so basic, leveling after lvl 30 is a bitch.
I for myself can live with higher upkeep costs and that it takes like forever to reach 34, 35 and perhaps in my lifetime get to 36, but the other things just suck.
Special Attacks:
polestagger/chrushtrhough
In the combat system of M&B you can't hit twice without the fear to be attacked yourself.
So i would suggest do it equally for these very powerful Special Attacks.
Either that you need to make another attack without the the chance of a Special Attack or that you have a cooldown of a few seconds 3-4 seconds. Crushthrough has i believe a relation to str of the dude trying to block it, is there a relation or what do you think about one between polestagger and agi? The higher the agi the more likely you can evade that effect. So Str builds can get lucky against Crushthrough and Agi builds can get lucky against polestagger.
Cavalry:
wow so many ...
so when do we get a sheatable bamboo spear/awlpike?(not that sheatable was at anytime a reason to call these weapons OP, most people would say it is the high piercing+polestagger)
Is it only me who now gets like oneshoted all the time by "not even couched" lances? must be the changes to armor soaking i guess. Because of this i often go out now in very light gear as i feel not that big of a difference in armor values when facing cav. 9 generations spent on looming gear ... puff.
[EDIT: remove ability to still be able to hit while the horses was stopped, to stop a horse should count equally like been hit themselves in terms of being crippled to react for a second, so they do need to block]
Ranged:
didn't you nerf them like in any patch and they are still growing in numbers.
lately when i was on battle servers, i had been in teams consisting 10-15 cavalary 20-40 ranged and ranged hybrids, 10-20 inf.
Going out in the flanks was sometimes just a pain. You face 5-7 archers in a group and you get bumped(at least) by cav better even by HA ^^. Bump&Shot, effective true but very annoying.
So as a dedicated shielder, where in his job description stands "hunt ranged because you have a shield", there is no way getting near them on open field and if there is cover you find to sneak up on them, you can get lucky with 1-2 and then get shot to pieces :) now imagine guys who don't even have a shield.
What happened to their special attack? wasn't there something on the brink? like volleys?
Also if i remember correctly there was something about 3-5+ ranged in one group getting a malus?
teamplay & grouping effects & counters:
I very much like the concept of getting bonus for good teamplay.
The best example here atm is the shieldwall bonus.
How about:
- cavalary charge: 5+ cav in close proximity charging at the same target. They are getting resistance against the effect which would stop their horses.
- pikewall: 5+ pikes increase the possibility to stop horses or even oneshot them
- raining arrows: archery volleys(only in strategus?)
and some others which maybe a bit more arguable:
- flanking dmg: if you outnumber someone 2+:1 you deal additional damage
- last stand: if you are outflanked, your adrenaline kicks in and you get a speed bonus weapon speed and athletics.
- throwers menace: having 5+ throwers in a group increases their throwing speed
- whirlwind: 5+ 2h getting athletics bonus
@Cup1d, change the names to your liking, the point was to improve via bonuses, gratifications, insentives certain forms of teamplay, if you have a better suggestion let them hear us or be silent.
so when do we get a sheatable bamboo spear/awlpike?
Because of this i often go out now in very light gear as i feel not that big of a difference in armor values when facing cav. 9 generations spent on looming gear ... puff.
Going out in the flanks was sometimes just a pain. You face 5-7 archers in a group and you get bumped(at least) by cav better even by HA ^^. Bump&Shot, effective true but very annoying.
So as a dedicated shielder, where in his job description stands "hunt ranged because you have a shield", there is no way getting near them on open field and if there is cover you find to sneak up on them, you can get lucky with 1-2 and then get shot to pieces now imagine guys who don't even have a shield.
i would like to add to cav, their retarded shield forcefield. how many times i threw/hit a cav in the back while he was not moving only to hear the noice of the shield
1. At the time i was starting to go for maximum lvl, there wasn't the information out that you couldn't get any smithing skills anymore, this was made public and/or came clear to me when i was already lvl 34Point 1 is valid. But you did know that the devs wanted people to stay under lv31. And the smith skill is at the moment pretty broken. So much luck based. I retired for it, and only need 200k more, and still haven't got it. While i got it 3 times on my alt in two days...
2. Not able to get something i already worked for on an alt char but others do, and those others at a later time still will be able to go for max lvl and again this wasn't the case at the time i choose to go for max lvl
3. Yes my choice to go for max level and my choice to call the way it is handled with max lvl not even not fair, if you feel that is whining then just don't listen to it.
but but but , it can't be (actually this line of yours really made me smile):mrgreen:
Shield bonus is good, because it doesn't add any deadlyness ! It's a pure defence bonus, for only the shield. It's in no way game breaking. Adding a special unbreakable charge for horses IS gamebreaking. Adding an athletic bonus is game breaking.(click to show/hide)
Word, the shield covers like 75% of the horse, it's fucking ridiculousWord.
it is an advantage for those who actually can use them, so 2 more looms are stuck on an alt which i rarely play anymore, would i decide to retire i could have them and then go to max lvl, being on lvl 34 in a few months time, that wouldn't make a difference for you but for me it does.(click to show/hide)the points you call here are suggestions, if you would have called me on the chrushthrough and polestagger some may put it in the way that a shielder like me would be subjectivly whinning but in these things you mentioned i honestly jsut tried to get some idears out to perhaps give some impulse for development.(click to show/hide)[sarcasm]i always love it when others tell me how i should do things[/sarcasm](click to show/hide)
so i am very sry that it took me only 4 days of around 8h playing time to come to my conclusions.
To address your suggestions anyways, at the time those teammates start giving a shit who they hit and seeing who is in front of them, paying attention to their sorroundings then this would be an option, but since i started this game in 2010, this has never been the case.
So i stay on the flanks, alone or not i don't care, overrun by hords of horses i don't, shot to peaces i don't care, run down by a mobster idon't fuckin care, but when you feel a sharp sting in your neck and wonder why you are dead suddenly, it could have been me :twisted:
I have to say the levels alone are powerful enough as is.
The reason why level 30+ characters lose so many "bells and whistles" that normal characters have is because the Devs want to discourage you from leveling that high.and because of that, there are soft&hardcaps in leveling, points which rarely any player reaches if at all. This alone makes it difficutly, impossible for players to create a total out of balance character, you could play like 10years and wouldn't reach 37, you can play some years and perhaps reach 36, half a year to 2 years to 35,
I have to say the levels alone are powerful enough as is.
This.well buff retirement, sure, but make it smart, so that those who go for max level don't need to feel like they miss out on something, it shouldn't be a choice between pest and cholara or Haven and Hell ^^ some may like the later
The increase in heirloom prices is no mystery, "nobody" retires anymore. If anything should be done, it's buffing retirement.