cRPG

cRPG => Suggestions Corner => Topic started by: Zisa on March 09, 2011, 07:16:57 pm

Title: Terrain Modifiers, Agility, Athletics
Post by: Zisa on March 09, 2011, 07:16:57 pm
Currently slowing down to a snail's pace because of walking on - carpet, pillows, wooden bridge, etc, is one of the factors currently screwing the agi/athletics builds.

It would make sense to me if athletics also decreased fall damage, which is also insane atm for what should be a simple combat drop turns into a life threatening experience.

Watching characters slowly go up stairs , I feel like I am in the fucking bank and getting just as pissed off.
Title: Re: Terrain Modifiers, Agility, Athletics
Post by: Tempest on March 09, 2011, 07:34:22 pm
+1 It moves ridiculously slow inside a keep or a castle which is a lot more smooth terrain.You should move even faster inside rooms.Its annoying in siege modes but i think its hardcoded.
Title: Re: Terrain Modifiers, Agility, Athletics
Post by: Konrax on March 09, 2011, 08:20:11 pm
Athletics should also decrease how long it takes for you to get back up after being knocked down / unmounted.

Would give a reason for Cavalry to want to have athletics.