cRPG
Strategus => Strategus General Discussion => Topic started by: Tomas_of_Miles on March 23, 2012, 11:10:50 pm
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Imagine if all things that could be traded had a use other than their monetary value? And the price that they could be sold to a "marketplace" (village, town, city) depended on what the fief owner had set. But also include an auctionhouse style market where people can bid inside for goods.
Goods that can be traded = everything that can be used in Strategus
AKA
Weapons
Gear
Commodities for making weapons and gear?
Commodities for sustaining population growth?
Commodities for reducing army morale (to stop tickets from deserting large unwieldy armies?)
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I would love a player market system similar to EVE or POTBS but bear in mind that this is not a "money generation" system.
cRPG's market is purely for bringing money into the game world.
EVE has a tremendous trading market but to actually bring money into the world you have to go out and kill NPCs. NPCs drop money, and missions give you money and that's your money inflow into the game, which you can then bring to the trading market.
If we turned the cRPG market system into a crafting system that's great, but then we need a new way to bring in money.
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Mining commodities.
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Leave the current system in place where you create and transfer trade goods, but if you want to create weapons/armour/siege gear then you need to have commodities, which you can generate at the cost as trade goods.
That way you have internal money generation but also have the commodities system which will create huge amounts of trading and commodities swaps. Then the cities will become market hubs because they are the only place where you can get the crap you need to build your gear.
Also construction materials should be free, but the sites should cost money blah blah blah.