cRPG

cRPG => Suggestions Corner => Topic started by: Diomedes on March 09, 2011, 01:39:17 am

Title: Torches and Stuff
Post by: Diomedes on March 09, 2011, 01:39:17 am
In this thread I'm proposing two changes: (1) Make the torch a more useful weapon (e.g. 25 blunt damage) so more people will use it OR allow the torch to be equipped as a left-handed attachment for shielders and throwers (2) create a staff-torch weapon ("Flaming Thyrsus" anyone?) to allow polearm usesr to use it (3) make fire-bombs actually useful.


(1) I like torches.  They're nice roleplaying devices but they're also a pretty looking model IMO.  I like it when players pull them out to help their teammates see enemy weapons more easily at nighttime.  All round, torches seem like exactly the kind of co-op feature we should be trying to encourage people to use.  However, the only people who really use them are peasants, with nothing better to contribute, or trolls.  Consequently, I propose a significant damage increase to torches so shielders will be encouraged to use them.  Sure, they're not espadas, but they can be made to function as a worthwhile mace (like in The Mummy movies).  Conversely, for those who don't like Brendan Fraser, I propose torches could be carried in the off-hand by throwers and shielders.  It's less exciting but a potentially cool feature.

(2) Pretty straightforward.  A flaming polearm would be a torch for polearm users.  Not only would it be as potentially useful as a torch but everyone and their uncle would use it to roleplay as a wizard:

"YOU SHALL NOT PAAAAAAAAAAAAASS...."


"PISS OFF FOR I AM GORETOOTH RAWWWRRRRRRR!"


(3) This is for the ninja and the peasants who want to help out.  Instead of making them damaging weapons firebombs could function as old-fashioned smoke grenades.  I believe they do so now, sort of, but they're just 60 weight and too expensive for their mild function.  Sure they're anachronistic but so are LotR references :wink:
Title: Re: Torches and Stuff
Post by: Korgoth on March 09, 2011, 02:34:29 am
I agree with the Smokebomb idea.

I think that the smoke should be more thick but the spread of the smoke is short so it can only hide 1-2 people for a short while (Perfect for Get aways) Also the weight is WAY to high. I would actually use them if they didn't slow me down.
Title: Re: Torches and Stuff
Post by: Krakatit on March 09, 2011, 02:46:36 am
I have a feeling that torches will have some special use in the future... Like burning down siege equipment or burning buildings
Title: Re: Torches and Stuff
Post by: Nemeth on March 09, 2011, 02:58:43 am
Problem with smoke bombs is, that all you have to do is disable particle effects in video options and you see no smoke (as well as no rain etc).
Title: Re: Torches and Stuff
Post by: Diomedes on March 09, 2011, 03:46:26 am
Happens.  There will always be folks who won't comply to non-consensual roleplay but that just happens.  There's also the issue, perhaps, of lag.  I'm not sure how much smoke and things tax server resources and whatnot.  Does anybody see this helping peasants or is this just me wanting more variety post-retirement?
Title: Re: Torches and Stuff
Post by: Whalen207 on March 09, 2011, 04:30:37 am
Particle effects don't lag too much. As long as the smoke is just a couple of circular gray particles blocking the path, it won't lag a bit.
However, I do worry about abusing this. Abusing this alot.

On a side note, increase the intensity of the fire in torches.
On another side note, torches aren't solid wood, boyo. They're usually a clump of reeds or a thick stick with a mashup of wood pulp at the tip. They don't hit very hard, and they usually fracture during impact.
Title: Re: Torches and Stuff
Post by: Diomedes on March 09, 2011, 05:11:46 am
Most commonly, yes, but they can also be made of thick, kerosene-soaked rope wrapped around a hardwood or metal base.  The in-game model is off, certainly, but it's a torch is also something that can feasibly pack a punch.  I'm not saying it's a plate-killer or dam-buster - just that being hit with a flaming club ought to feel like being hit with a flaming club.




P.S. How is this such a popular image under "torch" on Google?: http://2.bp.blogspot.com/_8-ozAShdptk/S6MsDj-WeNI/AAAAAAAAARw/_Z739-X_J0s/s1600-h/f64d368874ae51cc2c6a8ab45383ed250dad4625_m.jpg

Title: Re: Torches and Stuff
Post by: Tears of Destiny on March 09, 2011, 05:44:32 am
P.S. How is this such a popular image under "torch" on Google?: http://2.bp.blogspot.com/_8-ozAShdptk/S6MsDj-WeNI/AAAAAAAAARw/_Z739-X_J0s/s1600-h/f64d368874ae51cc2c6a8ab45383ed250dad4625_m.jpg

What is that, exactly?
Title: Re: Torches and Stuff
Post by: Philosiraptor on March 09, 2011, 05:53:54 am
as one of the two original torchbearers, i approve of this post
Title: Re: Torches and Stuff
Post by: Armbrust_Schtze on March 09, 2011, 11:57:23 am
yeah make torches usefull to burn down something on porpuse. but not that powerful, dont want to see them everywhere :p
Title: Re: Torches and Stuff
Post by: Diomedes on March 09, 2011, 09:23:16 pm
^I think that's in the plan for the next patch.