cRPG

Strategus => Strategus General Discussion => Topic started by: a_bear_irl on March 20, 2012, 06:46:38 am

Title: strat sucks
Post by: a_bear_irl on March 20, 2012, 06:46:38 am
right now strat sucks ass, i think we can all agree that even if your clan is winning a war sitting in a fief crafting eels or sheep isn't fun unless you're so autistic that you get your kicks just from posting "heh we won" on the forums, here's a list of the major problems with strat right now

pretty self explanatory, 99% of players will never do anything other than sit in a fief crafting eels or an item they have good skill at and handing it off to someone else (who probably will do nothing other than collect goods, run them as far as possible and hand money to someone who *maybe* does something other than collect shit). CRPG is all about building your guy up, getting a reputation, etc, whereas in strat there's virtually no way to "make a difference" unless you're one of the few players leading a clan large enough to actually attack a fief or fight a war. shik and tydeus tried and got fucked by a giant alliance, twice (afaik). basically, someone should be able to come from CRPG and DO something in strat without being a clan leader. obviously at the same time a clan leader should be able to accomplish more than a random player, but that random player should be able to do more than craft and try to run goods without getting raided by a clan.
more of an EU problem than an NA problem, but of course the big alliance in EU got so big that they had nobody to fight and had to come up here after months of peace and crafting. needs to be more incentive to fight, be it grouping clans into assigned factions, resources, continents, something
this ties into the first item, but the current trade system really sucks and money should be easier to get overall. the distance bonus encourages the huge dumb alliances too, compare EU running caravans across their entire zone to NA's limited "sphere of influence" trains. obviously the latter is what was supposed to happen, but the former is much more efficient so it's what ended up happening in carebear land down south. with money being so hard to come by it just makes sense to do whatever you can to increase your trade distance.
also a product of the first item. obviously long-term players are mostly going to be in clans and guilds and they'll fight with their allies and clan most of the time, but when it comes to getting "unaffiliated" mercs for strat battles it's entirely down to who you know, i can't think of a single time i saw someone trying to attract mercs with actual payment, it was all who you know. additionally, the mercing system should be revamped along with the first item - players should be more powerful individually and they should also bring something to a "merc" contract besides skill. let me build up my own small army and merc that out for battles, this is somewhat possible currently but it's so insanely clunky the only guy to try it (tydeus, that i know of) GTX that iteration of strat after a single attempt at actually hiring himself out

basically these are the main things i think should be addressed in strat 4 because goddamn does strat 3 suck [/list]
Title: Re: strat sucks
Post by: Tanken on March 20, 2012, 07:05:57 am
I agree with your whole list.

Thank you for stating it without holding back, though I wish there were a few more curse words in there to drive the point home (seriously).



It's really hard for smaller clans or groups of friends to get into Strategus and gain any sort of foothold. Alliances are a big problem with Strategus, and KUTT was only apart of the Greens since we were lumped into that war by forced hand of Hospitaller at Uslum. I agree that the individual players and smaller clans should have a chance at building themselves to be better--or more than what they are right now.

It's hard to say what could be done to fix that though.

I think you'd see two entirely different games of Strategus being played if NA and EU split into two different Maps, I honestly do. In NA, we enjoy raiding one another and letting smaller clans get large enough to be somewhat of heavy-hitters. However, every Strategus is wiped out by Humongous Alliances from EU and there's no stopping it, since they show no signs of stopping their alliances.

I honestly think it'd be way more fun for each clan to have no allies, or very few allies, and possibly have an ally system based on # of active people in your faction vs. the proposed faction's # of members. But this still doesn't really address your comment of individual players. Dunno.
Title: Re: strat sucks
Post by: SeQuel on March 20, 2012, 10:30:11 am
STRATEGUS IS SO MUCH FUNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN

Title: Re: strat sucks
Post by: FRANK_THE_TANK on March 20, 2012, 10:50:38 am
Ah come on Tanken. You guys where green, had you been bright pink and yelled "fuck chaos" Hospitaller would have walked straight by and left you alone.

I agree with the first part of your post. Trading and gaining money is too hard. Some people have posted some basic ideas, one of which I liked. You have a base crafting of 1 for the town/city goods, when you get an x4/5 multiplyer tick you gain a goods bonus crafting tick, with a maximum bonus of 10. It last 12 hours, so basically you play for a session and get rewarded with fast economic crafting. Meaning you can get a big old fat boost to your cash flow.

On the whole though I agree, I've been playing mostly on my own but also in a 2 man clan for all of strat 3 and its been both very fun, and very lame. The most important and fun aspect for me has been rallying mercs, which took a fucking LONG TIME!

I had to build up strat rep and run some fun battles before I knew that I could pull 20 good mercs (time dependent obviously) when I really need them. And until the big clans really strat laying into each other it was so hard.

Like my first battle against Chaos before the war really kicked off, it was back in december and I couldn't get NA players so I had, Muki, Arys and 20 Australian players and it was really fun, we got blown away.

But yeah, I have no idea about how to make it more fun for smaller groups other than to speed up the economy, sure it gives the big guys and advantage BUT it gets the small guys in the game. At the moment the turn around time for me to put an army together to attack a fief is about 2 weeks... which is fucking horrible lol, and that is only about 600 lightly armed troops.
Title: Re: strat sucks
Post by: Materia on March 20, 2012, 11:35:17 am
Before I started playing, I thought its all "live" happening on a server, and its like native, just in multiplayer. Then I found out how it really looks like, and what does it have to offer.

Im playing, but its all happening very slow, already got attacked, made my one man faction. Well see.
Title: Re: strat sucks
Post by: 22nd_King_Plazek on March 20, 2012, 02:17:00 pm
I am an Maerican, I am so cool. If I say enough shit it starts to be true.

Massive alliances are only on EU, red vs green did not count cause there was no blue.



Title: Re: strat sucks
Post by: Cicero on March 20, 2012, 02:22:30 pm
Massive alliances are only on EU, red vs green did not count cause there was no blue.
best insult on NA
Title: Re: strat sucks
Post by: Turboflex on March 20, 2012, 02:54:49 pm
Somebody posted this in another thread, but fiefs should rebel to neutral if you don't have enough garison in them. This would make it harder for large clans to expand since it would put a soft cap limit on their size as garisonning all kinds of empty fiefs will quickly add big expenses.

Add in a larger map also, and you should have more open fiefs on map, so room for smaller clans to either take their own or just chill out in a neutral place.

For mercing issues, I think people should have the option to sign up anonymously to a side. This way people wouldn't have to worry about political reprecussions if they wanted to fight (even against the interests of their clans and its allies). Definitely needed for NPC fiefs also, the EU carebear system let all kinds of clans capture fiefs and castles with minimal resistance because for political reasons nobody would sign up for defence.

Title: Re: strat sucks
Post by: RandomDude on March 20, 2012, 03:14:47 pm
The thing with anonymous sign ups is people will abuse it to help the other side sometimes.

A players rep (or bad rep) goes a long way towards whether or not they will be accepted into a player-run battle.

How anonymous are we talking about?
Title: Re: strat sucks
Post by: roymorrison on March 20, 2012, 03:23:17 pm
Uh why are you asking for any changes be made to the way strat battles are fought, the point of strat is to multi box as many accounts as humanly possible in order to move vast quantities of crafted bear asses to far away allied fiefs.

Actually, if strat 3 is any indication of how future strat restarts are going to play out, the best change that can be made is the removal of the "attack" option altogether since fighting only serves to weaken your faction.

Now go click a couple of buttons in your web browser and check back in a few days.

Thank you chadz for creating the pinnacle of the online gaming experience.
Title: Re: strat sucks
Post by: Slamz on March 20, 2012, 04:44:18 pm
Income sources need a hard looking at across the board.  Trade caravans and sacking AI castles shouldn't be the only serious money making methods.

Simply playing cRPG should at least be a competitive way to earn money.  Gold per tick should be vastly increased.  Playing 2 hours per night of cRPG should be enough money for the average solo player to at least run a decent raiding force, and would give fief-less clans an income source to fight back with.

Visibility should be based strongly on army size and composition -- poorly equipped and smaller groups should be far less visible.  Large armies with good equipment and anything with 100+ crates should be highly visible.  (1000 crates should be visible for the entire map.)  Basically I think "visibility" shouldn't be just your physical line of sight but should also include the NPC rumor mill.
Title: Re: strat sucks
Post by: a_bear_irl on March 20, 2012, 05:59:22 pm
in my opinion FIAT TRADE GOODS are a really bad idea for strat - what i mean is trade goods are only worth money because the devs have said they are (via the fiefs only buying them). on their own, in the glorious free market, trade goods are useless. they should be replaced by something that players would fight over for reasons other than "i can sell this at that village" - crafting resources or trade goods that also are used in a war or something other than "run this as far away as possible and sell it to a village".

plazek: red and green were big alliances to be sure, but the difference is that they were fighting each other as opposed to sitting in a fief watching allied caravans roll past, and the chances of them lasting once one had won that war was about 0%. the big EU alliance was so big and so strongly allied DRZ had to come up to NA and deal with 150-160 ping just to have a war to fight.
Title: Re: strat sucks
Post by: 22nd_King_Plazek on March 20, 2012, 06:23:40 pm
Yea, I just think that if you want a serious discussion on the problems in strat you should avoid making dumb comments about EU vs NA.

You made some good points in your post but then you ruined it.
Title: Re: strat sucks
Post by: a_bear_irl on March 20, 2012, 06:29:10 pm
it's not "dumb comments", are you going to deny that EU is in an alliance so large you had to leave your "zone" to find an enemy? because that's what happened all last week. obviously that alliance is better for "winning" but it isn't very fun, and yeah i'm going to mention it in my post. deal with it
Title: Re: strat sucks
Post by: Turboflex on March 20, 2012, 06:39:21 pm
The thing with anonymous sign ups is people will abuse it to help the other side sometimes.

A players rep (or bad rep) goes a long way towards whether or not they will be accepted into a player-run battle.

How anonymous are we talking about?

That's agood point. Maybe anons could be given random aliases to anon under, and their battle histories (as anon) can be looked up.
Title: Re: strat sucks
Post by: CrazyCracka420 on March 20, 2012, 06:39:31 pm
Yea, I just think that if you want a serious discussion on the problems in strat you should avoid making dumb comments about EU vs NA.

You made some good points in your post but then you ruined it.

If someone makes good points, them spouting off bullshit afterwards doesn't nullify the common sense points they still make...

Your butt hurt (or someone's retarded comments) don't cancel out what they said that makes sense...that's not the way logic works.
Title: Re: strat sucks
Post by: RibaldRon on March 20, 2012, 06:55:34 pm
Agreed, strat really needs some good polishing.  I think that trade goods need to be available at different areas, instead of just "eels" "bear hides" I mean I get where that was going with the trade goods distance but it needs to be an actual economy so giant alliances don't just craft Special Resource in a shithole for 3 gold,  and then go and sell them  as Random Prosperous Fief for 25 gold, times the distance multiplier.  Make it dynamic,  so you can get Salt at a bunch of fiefs, but the ones that produce it will have it cheapest.  Large alliances that make the same trade routes will still average more money than smaller alliances, but war-torn areas will likely see more profit in it than flooded markets.


are you going to deny that EU is in an alliance so large you had to leave your "zone" to find an enemy?
Yes he is.  Because 22nd is too caught up fighting small bandits and the peaceful trade caravans of people they don't like to realize that EU had been in a stalemate for the last 2 1/2 months.  And Americans can never be right about anything.  :rolleyes:

This guy's track record is ridiculous, he claimed that 22nd never did anything to help DRZ/UIF, while simultaneously criticizing somebody's usage of the word "All" and how "there was that one time"
Title: Re: strat sucks
Post by: Lordark on March 20, 2012, 07:26:56 pm
RIP TempLOLS


Next Strat perhaps things be different. GG UIF.
Title: Re: strat sucks
Post by: Kafein on March 20, 2012, 08:02:19 pm
RIP TempLOLS


Next Strat perhaps things be different. GG UIF.

*koyaanisqatsi*

We killed people.
We smuggled people.
We sold people.
Perhaps next strat, things will be different.

*more koyaanisqatsi*
Title: Re: strat sucks
Post by: Matey on March 20, 2012, 08:35:24 pm
just to build on a few ideas.. i posted long ago about anonymous participation in strat fights, and i think the trick is to make it only possible to sign up anonymously for AI factions; if it is player vs player then no anonymity... it still takes some policing in player vs AI though as some of the player factions friends could sign up anonymously for the AI and subtly sabotage more easily than it is already, maybe the devs can see who is actually signing and just swear to secrecy, but can take action if people are signing up and sabotaging AI.

as for playing crpg to earn gold in strat, this isnt a bad thing, but it also leads to leaching in crpg and it gives an even bigger advantage to large factions that have crazy amounts of players... the only thing i can suggest to maybe make it ok, is perhaps set a cap of how much gold can be earned through playing crpg in a day, say each day a player can earn 500 gold, and depending on the multiplier they get it could take 100-500 minutes of playing to achieve.

but overall, despite chadz intention to make strategus something other than a war game... us NA players want a war game, and hopefully chadz can accommodate us a bit better, just let us build up our forces a bit quicker so we can run around fighting each other without putting us so far behind the peaceful guilds as to make it impossible to recover. right now there is too much of an advantage for factions that can secure all their lands with little to no fighting and then remain peacefully stockpiling for long periods of time. I would be really interested in seeing the dynamic of warfare change in strat so that it is less about complete annihilation and more about border conflicts and small gains here and there, but so far 95% of wars are to the death, which inevitably leads to a mega alliance "winning" strat as they run out of competitors.
Title: Re: strat sucks
Post by: CrazyCracka420 on March 20, 2012, 08:48:02 pm
more great ideas, I've been seeing them trickle in over the last 3 months...will the dev's step up to the plate (pretty please with sugar on top...I'll give you money, take you out to dinner, buy you beer...cmon guy we're itching here, we need that fix).
Title: Re: strat sucks
Post by: 22nd_King_Plazek on March 20, 2012, 09:38:42 pm
Cool post RibaldRon. Shame your so misinformed that everything you posted is untrue. We have never attacked CHAOS caravans, nor have we ever claimed to have never helped DRZ against CHAOS (I am pretty sure that there has been at least 1 22nd and often more in each battle) and there have been many wars in the EU. Just check the thread "Unity of the Church" among other topics for evidence of this. Of course I am sure you will be unable to comprehend this so just pretend like you have never read it eh. Not that this is a topic for any of that stuff..  :rolleyes:

As for you crazy cracka, sure it does not make his legit points any less legitimate but while logic covered in shit is still logic, it is now covered in shit and not very nice to deal with.
Title: Re: strat sucks
Post by: Paul on March 20, 2012, 09:45:29 pm
The convenient thing with propaganda is that if you repeat it often enough you start believing it yourself.
Title: Re: strat sucks
Post by: CrazyCracka420 on March 20, 2012, 09:47:49 pm

As for you crazy cracka, sure it does not make his legit points any less legitimate but while logic covered in shit is still logic, it is now covered in shit and not very nice to deal with.

I get what you're saying, generally if you talk shit people just ignore what you're saying.  But you said yourself he made some good points, maybe focus on those and not get into a mud flinging contest.

It really doesn't matter what people's interpretations of what factions did in strat v 3.0.  I think the big thing is to focus on how the game mechanics work and how they influence faction behavior.
Title: Re: strat sucks
Post by: 22nd_King_Plazek on March 20, 2012, 09:54:39 pm
I agree 100%.
 
I am sure many of the Eu factions despite "winning" would also love to see some real significant changes to the mechanics of strat in the next iteration.
Title: Re: strat sucks
Post by: Mannhammer on March 20, 2012, 11:13:04 pm
I agree 100%.
 
I am sure many of the Eu factions despite "winning" would also love to see some real significant changes to the mechanics of strat in the next iteration.

Finally, we get to some common ground.

What changes would the "winning" EU factions like to see in Strat?
Title: Re: strat sucks
Post by: Camaris on March 20, 2012, 11:44:38 pm
Finally, we get to some common ground.

What changes would the "winning" EU factions like to see in Strat?

Probably xp and gold for those who own fiefs.
And NPC-Dungeons to grind their epic equipment.
Title: Re: strat sucks
Post by: Muki on March 20, 2012, 11:59:42 pm
KOA are doing pretty well we got only 6 (from the last time i checked) in this faction