It needs to be based almost ENTIRELY on your reliability.
Guess what, most people who don't show have almost no reliability. :mrgreen:
To put that into perspective, I was even unhired (9 reliability/4 performance) for somebody who has a similar build, but is lower level, with 2 reliability. Their performance was just one point higher. They did not show.
What's the point in hiring a level 35 player with 8 performance when his reliability is 2 or 3?
Also, several of the people who were signed up for defense were participating in another battle about 20 mins prior to the siege, the same was true for the attackers as well.
E: And by "almost entirely" I do mean, if somebody has 10 reliability, because they show up to battles, but do nothing but grief and have low performance, they won't be hired either. Why hire somebody who IS going to be there but be detrimental to your fight? I.E. that person who had 1 performance and just built a siege tower inside the castle last round..
Re-E: I think that NPC controlled things need to have their nighttime set to every hour until :45 past. Rosters are updated 45 minutes prior to the battle, and noshows are removed, and roster updated to include players in those spots 15 minutes after the start (which would be 12 or 13 mins after the initial phase)
Re-E-E: And if a really good player (high performance) griefs for a round this should be alter their performance considerably. There are players, good players I might add, who have gone severely negative in the Almerra Castle defense. Hmm, let's see, they are fighting against a friendly faction, I wonder why they are doing poorly for once. :rolleyes:
where are you getting these numbers for reliability and performance?You can click on somebody's name in the roster, and it gives you a value for their reliability (your % out of 100, rounded to the nearest 10th) and their performance (???) however it does not update frequently, if at all. My stats were only added, they have never been modified.
Look on the bright side koyama there is no hope in fucking hell anyone will take that castle off you after you actually take it for yourselfsThats the only reason we are keep attacking that hell :twisted:
Regarding ladders, I didn't notice that anyone tried the "sideways ladder" trick -- instead of throwing the ladder down at an angle to land perpendicular to the wall, you go to the bottom of the wall and throw the ladder nearly parallel to the wall. Can't say for sure that would have worked, just noting that I didn't see anyone try it. I definitely saw how the spikes were preventing medium ladders from working.We tried that multiple times but slopes and stakes around the damn castle makes calculating the angle of the ladder nearly impossible . We managed to do that few times anyway but since defenders have 70+ people while we have only 50 on battle , you guys have people on every side of the castle therefore your men jumped down and broke those ladders.
Also, how come nobody uses catapults? I thought I heard that they can destroy walls in Strategus but I've never seen anyone try.