cRPG
cRPG => Suggestions Corner => Topic started by: HELM on March 19, 2012, 07:18:59 pm
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I've been noticing a ton of Mauls, hammers, etc playing lately and seems like it's getting a bit excessive. I wanted to make a balance suggestion since I feel they have 1 perk to many making them OP.
With other blunt weapons you just have knockdown, so I think with mauls etc you should only have crush-through.
Having crush through and knockdown is like saying, score one overhead and get all the rest of your hits for free. Each weapon should have a bit of skill requirement. Hammer guys are pretty easy to kill in 1v1 situations - but even then, if you make 1 error it doesn't matter if you have 40hp or 100 hp, your gonna get knockdown locked.
Essentially I'm suggesting the maul family have crush-through only, as that is a sweet perk and does not need a knockdown as well.
Let me know if I should start a poll.
Helm
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Another maul hate thread?
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i can't believe how you guys fail at killing maulers. god damn, they are too slow, it's bloody easy to avoid an incoming maul attack.
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Mauls do not = good at game. Mauls, like every weapon, are tools. The tool is only as good as the one who uses it. Anyone with good enough footwork can beat some noob with a maul. Someone who knows what he's doing with a maul is a dangerous man indeed but not unbeatable. You also have to take the weight and the speed into account. Most times if you see someone with a maul they're going to be a tin can or in peasant gear. If it's a tin can then dance around them. If it's a peasant then Dance and hope that you can 1 hit him.
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Jump away.
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Mauls are fine.
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Mauls on broken on SIEGE. I don't play battle, but I'm sure mauls are balanced there. On ladder-centric maps, 4-6 maulers can easily defend the castle against 30+ attackers, which is ridiculous.
For the purpose of this poll, add an option for leaving mauls as is but remove their ability to block (chambers excepted). After all, they negate your block, why should they get to deftly block your weapon with their huge hammer?
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Mauls are fine. I'd be happy to see the Iberian made get an occasional crushthrough against weapon-blocks though. Not shields, weapons. Right now I find there are too many swords, and a small random chance crushthrough on maces would make it more interesting. How would people feel about:
- 1h maces get % chance to crushthrough on overhead attacks, with some regard given to STR and weapon weights
- 1h attacks that crushthrough cannot knockdown with the same swing
- crushthrough would not work against shielders (this is so that axes can keep their niche)
By and large swords have length, speed, and sometimes damage over 1h maces. This seems like a fun change that I'd welcome. I don't see it imbalancing the classes since 1h maces are already so short that it's not as if they're hard to dodge, especially their overhead strikes. Of course weapon prices would adjust accordingly :)
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Mauls on broken on SIEGE. I don't play battle, but I'm sure mauls are balanced there. On ladder-centric maps, 4-6 maulers can easily defend the castle against 30+ attackers, which is ridiculous.
For the purpose of this poll, add an option for leaving mauls as is but remove their ability to block (chambers excepted). After all, they negate your block, why should they get to deftly block your weapon with their huge hammer?
This wear I see the abuse mainly as well. It's easy to say dodge them you noob, except when your on a rampart and there are 2-3 of them in a wall formation specced for 80+ hp and 70 armour. It's like a freaking tsunami lol. They just gonna sweep across the whole rampart.
And yes, if you have an experienced player defending a siege ladder with a maul, essentially anyone going up is a free kill. Too add, on siege, I observed that 90% of the time the top player on at least one side is a mauler - and it's never the same person - just a mauler.
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Read the poll wrong. Take one off "none" and add one to "knockback and crush."
Also, -1
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dude,have you ever played mauler(on battle),thats much,much harder than it looks,maul is really short and really slow,everyone can outspam maul easy with average footwork,but i guess you made this post because a good mauler has killed you,and was topping epeen board,am i right?
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Mauls are fine. These threads just encourage me to use a maul more.
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Mauls are fine. I'd be happy to see the Iberian made get an occasional crushthrough against weapon-blocks though.
Is this a joke?
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I don't think anything should bypass blocking, I understand crushthroughs use vs shields and I think that's a good idea but given block is the single most important part of the games skillset bypassing it at all seems stupid.
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You can chamber it.
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Did you ever try doing it, zagibu?
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I tested chambering with maul,it doesnt work,even maul vs maul(overheads ofcourse)
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It does work actually. Only problem is that it goes through your chamber block :mrgreen:
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well, yes, thats what i wanted to say :)
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You can chamber it.
Tried. It goes through the riposte anyway. This was done patches ago.
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Is this a joke?
Nope.
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im all for removing mauls. i hates them. play with palatro when he is in maul mode and you will hate them too. 9 athletics and no armour was not enough to get out of his range before he would turn me into a pancake.
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nerf long mauls
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The thing I don't like about Mauls (this is fairly short) is their animations.
Yeah bare with me, ha..ha.. I use a Pike. But the Maul's problem is this; When a mauler swings, and their animation PASSES by you and STRIKES the ground, the Maul-user can wiggle and face you and has about a half second window to do that to where he can still make the maul's hitbox connect.
To reiterate, while the Maul visibly has touched the ground, its hitbox lingers and is still controllable by the user despite the appearance of it having already passed and you are in the clear.
Don't get me wrong, maul is no easy tool to use, and I know this is a fix that can't happen--but as a Pikeman who can't chamber the maul, and certainly isn't ballsy enough to play the formula game of blocking it...this gets very frustrating when you think you're just a foot or two outside their reach and their animation shows it then BOOOM. You got caught even though it wasn't visibly (anywhere close sometimes) so.
Call it ghost-reach...but I think it's a fail in the actual movement of the hitbox. And maulers such as simple (aka Mr. Satan) have agreed with me in this respect.
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And often enough no crushtrough/knockdown when blocking.