cRPG
cRPG => Suggestions Corner => Topic started by: Dravic on March 07, 2011, 09:43:39 pm
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ill be honest. im gen 12, i get 2100xp per minute at x1... and the grind to 31 is still painfully slow. i feel bad for lower gens because its way worse for them than it is for me. the solution i like is...
base xp at 1x = 1500
retirement bonus = 1 heirloom and 5% xp boost.
this means that its not so bad for gen 1s to get going, and those who have retired a ton of times dont get such a huge advantage. i would also be happy to see either a reduction in total xp to hit level 31 (maybe 8mil instead of 8.7) and another thing i would love to see is the xp required to reach various levels spread out a bit more. it takes like 1mil to get to 26 or so, and then another 3.4 mil from 26-30, then 4.3 from 30-31. lets spread it out a bit more, maybe 2.5 to reach 26, then 4.5 would be 30, and 8 would be 31. make it a little less demoralizing when you are look at how far away the next level is.
This. Discuss and vote in poll.
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Absolutly
It takes more then 70 hours for the first retirement. If you buy a new game you will seldom experience a build in campagin which is above 10 hours!
I am really an excessive player, but thats too much.
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Come on guys, maybe if total of 150 people or more participated in poll while there wasnt more than 20percent of 'No' votes in total, chadz would apply and implement this?
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+1 OP, fully support this as a high-gen person. It is ridiculous that it was changed from that in the first place. With the initial patch base was 1500 xp, which was appropriate levelling for a gen 1 person, just reduce the xp to +5% per gen. It stuns me how hard it was made for new gen 1 players or alts to just get the 2-3 retirements for heirlooming their main weapon. pre-patch everyone could do it easily, just put together 5K for first, 10K gold for 2nd retirement. Another possibility is that the first 5 retirements only require a person to get to level 30.
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Bump, we need a change in this matter!
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My name is John and I approve this message. I mean idea.
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I voted no, I think heirlooming is already too easy. I'm not against letting first or second gens getting heirloom faster but higher gen should have a way harder time to lvl 31.
In the exemple given Matey would receive 2325 xp at X1 which is more than the actual 2100 xp
Maybe give a heirloom at gen 1,2 and 3 but after gen 4 you should get an heirloom every two generation or xp malus.
or gen1 get + 50% XP, gen 2 +30% Xp, gen 3 +10% XP, gen 4 no bonus, gen 5 -5%, gen6 -10%xp
cRPG is the only rpg game i know of that let you level faster at higher level than lower level (yes gen is some kind of lvl).
Also first heirloom on item should be way more interesting than 2nd and 3 nd heirloom so that getting your primary weapon to masterwork won't be a no-brainer anymore.
Don't get me wrong the grind from lvl 30 to 31 is horrible but where would be the satisfaction if everybody got heirloom item easily . Not only that but it would make the game even less noobs friendly because they would be even more heirloomed items than now. Abuse of retirement is what broke the game pre-patch let's not make the same mistake again.
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the core of the problem is elsewhere imo...
before the big patch, there were people that were retiring on "daily basis" while they reached 10th generation or more really easily. than there were players like Rogue, Bigbay, Odinvalhala that lets say "weren't abusing" the retirement system and kept their only characters for a very long time without being worried about retiring (this is how it was supposed to be - to retire very seldom, not to get 3 times heirloomed items asap).
now after the patch the generations stayed and those that were abusing the retirement system have high advantage in exp gain over those that didn't retire often although they played a lot too. if anything, this is totally unfair. and i don't think you can solve this by this suggestion.
of course this suggestion balances things a bit, but if to touch the retirement system, i'd rather imagine some solution that is pure, that solves the core of the problem completely.
what i mean is:
count how long everybody was playing crpg (if not by time than by ammount of deaths that will quite well represent the time spent on servers) and adjust generations of all the players accordingly. than it will be fair. and there also won't be so many heirlooms, because people with 15+ generations can loom like how often? every 2nd day?
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the core of the problem is elsewhere imo...
before the big patch, there were people that were retiring on "daily basis" while they reached 10th generation or more really easily. than there were players like Rogue, Bigbay, Odinvalhala that lets say "weren't abusing" the retirement system and kept their only characters for a very long time without being worried about retiring (this is how it was supposed to be - to retire very seldom, not to get 3 times heirloomed items asap).
now after the patch the generations stayed and those that were abusing the retirement system have high advantage in exp gain over those that didn't retire often although they played a lot too. if anything, this is totally unfair. and i don't think you can solve this by this suggestion.
of course this suggestion balances things a bit, but if to touch the retirement system, i'd rather imagine some solution that is pure, that solves the core of the problem completely.
what i mean is:
count how long everybody was playing crpg (if not by time than by ammount of deaths that will quite well represent the time spent on servers) and adjust generations of all the players accordingly. than it will be fair. and there also won't be so many heirlooms, because people with 15+ generations can loom like how often? every 2nd day?
sounds like Revisionist History of cRPG retirement----
the actual scenario was that chadz announced the "big" changes way before this patch came out(like 4 months or whatever if I remember), and in that time alot of people decided they would not retire again thinking they could game the patch and be level 37+ right before it hit*thusly be closer to the softcap after patch, which didn't end up working*, I remember tons of people telling each other for weeks "Oh its not worth retiring, this patch is gonna change everything you're gonna want to be high level"
I didn't buy that line, kept retiring, everyone could have, but it was obvious that people weren't retiring because they thought THAT would help them when this patch came out
it didn't, it was a miscalculation, you all lost if you did that
.....................
Anyways, my suggestion was as follows, your strategus activated character(for your cd key) gets a +50% bonus to his xp, you can also get a +50% bonus(max) from your first 5 regular retirements(for a max bonus of 100% for any character), so that way level the playing field for retirements
this makes your main "strategus" character a better ability to retire, also indirectly helps all casual players because their "main" char already has a xp bonus(and strat is kinda the important thing in the long run would be cool to have it tied to bonus imo to encourage main characters/strategus playing*when it returns*)
I'm gen 14, I've played this game as many hours as anyone else there shouldn't be somekind of socialist generation redistribution to make up for people who refused to retire thinking they would gain a bigger advantage by outleveling the cap(which ultimately didn't work)
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well I'll sign this anyway: /signed
but tbh I think the higher your gen the LESS exp you should get.
way it works now is the more hierlooms you have the easier it is to get more hierlooms.
how does that make sense?
should be a gen 1 char can get a hierloom easy but the more hierlooms/gens you get the harder it is to get more.
would rather it was
gen 1: 3k exp at x1
gen 2: 2k
gen 3: 1.5k
gen 4: 1k
gen 5: 0.9k
gen 6: 0.8k
ETC.
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I would be fine with this. My main is gen 9. I have 3 or 4 alts I would love to level, but none of them are above gen 2, so I get sick of slowly leveling them and go back to my gen 9. If it was just a little easier are newer characters, that would be great.
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Imo Banok's reasoning makes sense
btw lets just imagine situation that trading heirlooms will be possible (and it will as chadz said that already), now there are guys that can retire almost daily, how much can they benefit from that? i think current situation with generations is a bit unbalanced.
DrKronic: i don't know personally anybody who would like to stay on high lvl so he is closer to softcap, but of course its possible there were players that were "speculating" in the other way too. on the other hand there are 2 groups of players now and its obvious that one of them got some advantage, just because they were lucky (or they were abusing retirement system as i say). it was never meant to work to retire every week, it was rather an option for higher variety in characters, but not for grinding generation bonuses and looms over and over again.
Not that I'd be pissed off about that to much, I have what I need and I don't personally need to have gen 20. But just sayin' that its not fair...
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Imo Banok's reasoning makes sense
btw lets just imagine situation that trading heirlooms will be possible (and it will as chadz said that already), now there are guys that can retire almost daily, how much can they benefit from that? i think current situation with generations is a bit unbalanced.
DrKronic: i don't know personally anybody who would like to stay on high lvl so he is closer to softcap, but of course its possible there were players that were "speculating" in the other way too. on the other hand there are 2 groups of players now and its obvious that one of them got some advantage, just because they were lucky (or they were abusing retirement system as i say). it was never meant to work to retire every week, it was rather an option for higher variety in characters, but not for grinding generation bonuses and looms over and over again.
Not that I'd be pissed off about that to much, I have what I need and I don't personally need to have gen 20. But just sayin' that its not fair...
yea, /agree, overall there were kinda 2 sides to it, but I think either way it'd be nice if the "little" guys got a boost
I'm gen 14 so me and the rest of the much higher gen people than me would gain more from matey's plan(especially in the long run) whereas I think my plan(+50% for main(strategus "picked" character) and a limit on xp gain rate from generations(maybe like mateys +5% per retire up to 50% max?)
my suggestion would lower my xp rate gain(permanently) and give a bonus to new players because casuals can then be offered a incentive to want to at least join strategus to see what it is*coming soon hopefully* ("1 per cd key")
I actually made a thread about this idea of mine right when this new patch came out but it was locked and I predicted at that time alot of people would end up right back at the heirlooms they had at the theft
or actually I said I'd have 3 masterwork weapons in a number of weeks
I do now have 3 MW's.......
@Banok's idea
making it a nonincentive to retire by lowering gain rate with increased generation makes people leave the game imo OR have the mentality "Oh I lost on my 1h, now I shall switch to my trolling alt horse archer that is now easy to get a death combo of heirlooms(3)", my suggestion makes people want to have a main character, want to be part of strategus, be accountable, alts are a suck deal in any rpg really, retirement for me means I change what I do all the time and the game is fresh again
P.S.
in other news I have played this game(native) since it was an alpha(really, even from first one the "game" hasn't changed much) and played this mod countless hours, so any rewrite where someone who plays more(even if its indirect like based on kills/wins whatever) *anyone like me, and hell a ton are more playtime in cRPG* will have more than someone else, I like my suggestion because it levels the playing field and limits hypergrinders without penalizing people for playing the game
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btw lets just imagine situation that trading heirlooms will be possible (and it will as chadz said that already), now there are guys that can retire almost daily, how much can they benefit from that? i think current situation with generations is a bit unbalanced.
You are totally off your rocker. Nobody can make 8mil experience and retire daily.
People just started? Guess what, we all start as peasants. Heirloom? Change the entire exp system over heirloom items? Those items are meant to be worked for, not just handed out for joining the club! "Hey welcome to cRPG! Here's your 3 heirlooms!"
I vote No. Why? The OP's problem is "the grind sucks". Welcome to a leveling system where effort towards a goal means something.
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DrKronic: i overlooked your suggestion before, I like it a lot. Especially because its very simple, it solves the stacked generations problem and supports strategus chars.
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You are totally off your rocker. Nobody can make 8mil experience and retire daily.
You could actually if you stayed at home and played the game religiously (I know a few retired folks who are hardcore gamers like this): Gen 1 70 hours to retire, so continue with that and at gen 41 you can do it in 17.5 hours. Granted, Gen 41 is a long ways away, but some select few players already hit 20 and beyond, and it gets easier from there (Thinking about Kesh here, who retires every few days it seems, as well as a few others).
cRPG is not that new that you could not break the system as of now. It has been out for months, and you could sink in 21 hours a week enthused, over 30 if this is your only hobby and you are single, and well over 40 if obsessed. If you are like one of the retired 70 year old guys I know who play a agme 12 hours a day every day, this can get insane at 60+ hours a week.
Granted, this is not a case/concern for casual players, but already we are seeing (months mind you this has been active) massive gen counts. My friend who plays this is at Gen 14 and he is newer at the game then quite a few folks AND attends college, so what about those full-time gamers who sink as much time into this as the people who play WoW manic style?
And we have months more to go at least.
The system works as is right now, but already it is starting to crumble and wear thin in spots, and sooner then later, there will be a demand for a replacement XP/retirement system as it is an exponential XP system for retiring of which never bodes well for any long-term MMO.
70 hours may be a lot at Gen 1, but think of how commonplace the generations in the teens are getting as of this moment, and that a gen 11 only needs 35 hours to retire...
EDIT: Ask Goretooth what Gen he is at, and see my point.
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I support this idea, and I don't understand why the time limit was removed? Easy solution would be that this system would be implemented, lvl 31 xp req would be reduced to 8 million and the time limit brought back. Maybe even doubled that you can retire every second week. At the same time heirlooms could be halved by fasader coming and stealing heirlooms so that you have half of your generation (rounded down) worth of heirlooms. Example gen 15/2=7.5 rounded down you would have 7 heirlooms to put in items.
This would help casual players to enjoy more lessening the grind and balance the heirloom amounts across the board.
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take away gens and retirement bonus and gimme strat. Gen 25
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DrKronic: i overlooked your suggestion before, I like it a lot. Especially because its very simple, it solves the stacked generations problem and supports strategus chars.
hell you know maybe it should be simplified to remove the generation xp gain bonus and leave it at bonus just for the main(+50% for strat char) or however I just think thats really the way to get casuals to want to play without making it easy for a metagamer to just make 3 different MW weapoon characters(i.e. if you give a bonus to "all" gen 1 characters you just spread the same amount of heirlooms horizontally among the grinders)