Planescape: Tormentyes please
(NWN 2, despite what some people think of it, got pretty much the best combat out of all BG-likes).but but rule-wise there was no difference between nwn1 and nwn2?
but but rule-wise there was no difference between nwn1 and nwn2?
The countdown on the BaldursGate.com website has finished, but even after waiting for the massive slowdown to pass by, we're not left with a whole lot of information to glean from it. Thankfully, Beamdog's Trent Oster has been busy sharing some information via Twitter, which I'll combine snippets from (along with everything else we know) below:
Overhaul Games (Beamdog's development arm) is heading up the projects, with the support of both Atari and Wizards of the Coast.
The new Beamdog newsletter states a Summer 2012 release date, at least for Baldur's Gate: Enhanced Edition (no release date for Baldur's Gate II: Enhanced Edition yet).
Tales of the Sword Coast will be included in the Baldur's Gate: Enhanced Edition and Throne of Bhaal will be included in the Baldur's Gate II: Enhanced Edition.
There will be "new content for the game you love, made by some of the original team members".
The team is doing their best to provide support for mods, old and new.
Baldur's Gate: Enhanced Edition will be exclusive to Beamdog (on PC), though other platforms will be announced next week at the very same time. The very first screenshots will debut then, too.
The BG:EE will utilize the 2nd Edition D&D ruleset, just as the original games did. Beamdog's motto: "Don't break the fun."
The "Infinity Enhanced" engine that powers both Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition will be "based off the latest Throne of Bhaal code base". That means we can use class kits and wild mages in the original Baldur's Gate!
The team is making it a point to support as many languages as they can.
No new-fangled 3D-rendered graphics, here. They're going "2D isometric all the way", just the way we like it.
The team is going to stick with the original BG model of limited voiceovers because it "allows for more in-depth writing." Good call.
As of right now, our old BG1 and BG2 save games should work in the Enhanced Editions. The team hasn't had to change the save game formats... yet, anyway.
There will be all-new characters for us to meet and recruit into our party in the Enhanced Editions. Voiced by all-new actors, no less.
The Enhanced Editions will likely only be released digitally, so your old Baldur's Gate boxed copies will have to continue taking up your prized shelf space for now.
The interface will see some revising, specifically to increase the size of the font (and hopefully the characters) at high resolutions. Elaborating further, Trent states that they have the original source code and are attempting to rework the UI and rendering.
Once you're finished with the Baldur's Gate: Enhanced Edition, you will be able to import your character into the Baldur's Gate II: Enhanced Edition, just as we could with the original games.
The team is "looking for new ways" to attach Baldur's Gate + Tales of the Sword Coast and Baldur's Gate II + Throne of Bhaal into one cohesive title. And, yes, that would be nothing short of awesome.
The outdated DirectPlay network interface used by Baldur's Gate and Baldur's Gate II has been "macheted" to make room for something that is "better". Here's to hoping co-op multiplayer will be vastly improved!
The ultimate goal? The new Enhanced Editions are "part of the master plan" toward the possibility of a Baldur's Gate III.
This actually made me a little wet.
But of sweat. I'm a dude. Maybe the 25° C in my office had something to do with that, too.
Also: I remember that awesome flail you got midgame. Which other PC-Game lets you use a flail?
Oh wow... still 2D, all original content plus even more stuff?! Oh... I am going to have to get this! <3
I loved BG so much. Such a good series.
BG did ruin me in a sense, for that flail comment earlier. Ever since I played it, I sorely wished other games allowed you to use flails. BG2 even had a three-headed magical flail that you could collect the pieces for! Such sexy weapons...
Flails are so cool... :oops:
More games need flails. :!:
The team is going to stick with the original BG model of limited voiceovers because it "allows for more in-depth writing." Good call.Yes, nice reasoning, I'm currently replaying Fallout 2 and the dialogues are just incredible in such a way that you'd never be able to capture with voice actors. It reminds me of when I couldn't wait for the mail with Dance of Dragons and listened to the first few chapters of the audiobook (only fiction audio book I've heard since I was a kid) and it was (of course) evident how superior your own imagination is compared to some random voice actors take on characters and scenes.
The old-school game companies retaliate against the usually pretty horrible FPS, arcade-console 'reimaginations' (destruction) of old classics (like the new Fallouts, XCOM and Syndicate to just name a few).
Games like Wasteland 2, Baldur's Gate Enhanced Edition and XCOM: Enemy Unknown may herald fair new winds sweeping through the game industry, where words like '2D isometric' and 'tactical turn-based' won't stop a project dead in its tracks.
Yay, they are keeping it 2D-isometric
I never like RPG games where you control multiple characters (like BG 1 and 2). I really enjoyed Baldur's Gate Dark Alliance games on XBOX.
For example, Dragon Warrior was way better than Final Fantasy games on NES. Fuck controlling multiple characters for RPG games. Boycotted. :P
Good to know, maybe I'll go back and try to solo then. I tried to play the first one and as soon as they started talking about companions and wanting me to party up, I was like fuck this noise and alt+f4'ed.
Same reason I never played that dragon age game (and it's sequel). Fuck party systems for single player RPGs.
There was another game I played a year or two ago I really was getting into and about half way through they're like "oh btw, now you can play as this other chick, and you have to control both of them at the same time". I didn't really feel like playing the rest of the game in slow-motion so I could micromanage a bunch of other people.
The old-school game companies retaliate against the usually pretty horrible FPS, arcade-console 'reimaginations' (destruction) of old classics (like the new Fallouts, XCOM and Syndicate to just name a few).OMG. Dude, thank you for telling me about those, they look AMAAAAAAZING!!!!!!!!!
Games like Wasteland 2, Baldur's Gate Enhanced Edition and XCOM: Enemy Unknown may herald fair new winds sweeping through the game industry, where words like '2D isometric' and 'tactical turn-based' won't stop a project dead in its tracks.
Yes, nice reasoning, I'm currently replaying Fallout 2 and the dialogues are just incredible in such a way that you'd never be able to capture with voice actors.The FACES in those games!!!! When MacGyver scowled at me I was just like :shock:
One of my favorite games. I won't get my hopes up just yet though, they could really screw this up.I dunno, it sounds like they're just REMAKING it, with some added features. Didn't sound like they were planning on CHANGING much. I don't see how you could mess that up. :lol:
Good to know, maybe I'll go back and try to solo then. I tried to play the first one and as soon as they started talking about companions and wanting me to party up, I was like fuck this noise and alt+f4'ed.I soloed the second one as one of the prestige class mages.. it had a pet IIRC, and had that spell queue that just wasted everything. I don't think that class was available in the first game, though. Tried soloing #1 as a necromancy specialist and failed.
Can't wait. Would love if they redid Icewind Dale and Planescape: Torment too.
I've tried to play the first one with tutu about three times now. RPGs in general I tend to re-roll characters after realizing I don't like the build I chose, but I only get as far as cloakwood. Mechanically it's ok but there's something off about the game that's a barrier for me to go much further. The writing doesn't seem like it knows whether it's trying to take itself serious or not, and in games I do enjoy the occasional self-awareness or breaking the 4th wall but it oscillates too much and some of the disney voice actors are kind of off-putting.Try to give BGII a chance, then, especially the writing is more consistent.
1 week and 4 patches later, I'm starting to really like this. And they're still working on it.Agreed.
There are still bugs, but they're fixing them in an amazing pace and the big gamebreaking ones have been dealt with. Very pleased with how they responded with the criticism.
And sadly, this is one of the best RPGs released in a while. Still.
Try to give BGII a chance, then, especially the writing is more consistent.
Never heard of Gatekeeper, but I wouldn't be surprised if a bunch of mods were made to be BG:EE compatible.GateKeeper (for BGI, or Shadow Keeper for BGII) is a save game editor that allows you to, as it states, edit the saved game files.