cRPG

cRPG => Suggestions Corner => Topic started by: Golem on March 14, 2012, 02:39:44 pm

Title: RAGEBall
Post by: Golem on March 14, 2012, 02:39:44 pm
So I have been playing rageball for some time and I noticed, that there are two groups of ppl. First group of ppl that arent randomly tking, they are playing te game. And the second group(mainly archers) just killing what they can see, and completely ruining the game for others.
I want to know what you think about this. Do you think, that Devs. should make only the player with the ball killable by archers or delete archers from rageball entirely? Or do you think it should stay unchanged?
Btw
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Title: Re: RAGEBall
Post by: Ozin on March 14, 2012, 03:10:26 pm
Archers are an important counter to pure agi builds though, so removing them is not an option.
Title: Re: RAGEBall
Post by: [ptx] on March 14, 2012, 03:12:49 pm
I voted no and yes. I like such polls :)
Title: Re: RAGEBall
Post by: Gatsby on March 14, 2012, 03:19:12 pm
i want cav instead and play polo, noble stuff.
Title: Re: RAGEBall
Post by: _Tak_ on March 14, 2012, 03:43:14 pm
Archers are an important counter to pure agi builds though, so removing them is not an option.

Ozin is 100% right. Trust me. Without archers, AGI troll will rules in rage ball, archers are best man to kill those runners  :wink:
Title: Re: RAGEBall
Post by: CrazyCracka420 on March 14, 2012, 03:51:57 pm
I voted no, meant to vote yes.

rageball sucks anyways, so whatever.  it's like a ghetto version of the Counter-strike football or soccer mod. At least in that game everyone was on equal footing.

In rageball it should default everyone's stats to the same thing (or let people choose a class like in soccer, basically either attack, defense or goalie).  And give those classes different weapons to choose from, like native.
Title: Re: RAGEBall
Post by: RibaldRon on March 14, 2012, 04:01:48 pm
I voted No.

The only way I could get behind archers in rageball... no shooting the guy with the ball, no shooting the goalie. ever.

Ball already slows you down.



Also plz increase regeneration the closer you are to your goal and remove it near enemy side.
Title: Re: RAGEBall
Post by: Golem on March 14, 2012, 05:06:40 pm
Well now that I think about it Ozin is right, but still I think that we need some rules on rageball. Like no random kills, and such annoying stuff...
Title: Re: RAGEBall
Post by: Renay on March 14, 2012, 06:01:55 pm
so you guys are raging over rageball?
Title: Re: RAGEBall
Post by: Ridicule on March 14, 2012, 10:21:46 pm
Range needs to be left in.  I actually have less of a problem with archers shooting at random people than I do with everyone else that treats it as team death match.  When there are two full teams and everyone is actually attempting to play rageball, you can get some pretty awesome games.  Seems like that isn't happening too much anymore though  :(
Title: Re: RAGEBall
Post by: Mr_Oujamaflip on March 15, 2012, 01:03:44 am
Make it so only the ball carrier can be killed at all, the rest can still be stunned.
Title: Re: RAGEBall
Post by: ObiWanKejoshi on March 15, 2012, 01:33:27 am
Make it so only the ball carrier can be killed at all, the rest can still be stunned.
Title: Re: RAGEBall
Post by: Renay on March 15, 2012, 02:52:23 am
No! Tactical kills are important!
Title: Re: RAGEBall
Post by: Tomas_of_Miles on March 15, 2012, 03:23:46 am
I like using my arbalest to tactically remove the enemy ball possessor's "options" from play at specific times.  :lol:
Title: Re: RAGEBall
Post by: RibaldRon on March 16, 2012, 01:03:22 am
Also a lot of people use this as the duel server as you respawn quickly and can break up into teams to fight and you can actually sit on an x5

I THINK  THIS IS A SIGN WE NEED A TEAM DUEL SERVER maybe make it arena themed