cRPG

cRPG => Suggestions Corner => Topic started by: bredeus on March 13, 2012, 11:40:36 pm

Title: Retiring over lvl 31
Post by: bredeus on March 13, 2012, 11:40:36 pm
Whole retirement system is to encourage players to retire. But how about players with level 33 or more? They may simply do not make it because will lose time and gain only 1 heirloom pont. How about implementing simple system, lvl 31 -1 heirloom, lvl 32 -3 h., lvl 33 -5 and so on.
Title: Re: Retiring ovar lvl 31
Post by: Rebelyell on March 13, 2012, 11:44:37 pm
It can increase amount of looms ingame but i think then high lvl are bigger pain in azz atm.
Title: Re: Retiring ovar lvl 31
Post by: Penguin on March 14, 2012, 12:00:44 am
I would like XP to carry over to your heir instead. So if you were at 8.7 mil xp you get 0 carry over, but if you have 12.4 mil xp when you retire your heir starts out with 3.3 mil xp.

Actually that defeats the purpose of an "heir", never mind...
Title: Re: Retiring ovar lvl 31
Post by: Cup1d on March 14, 2012, 12:12:05 am
It can increase amount of looms ingame but i think then high lvl are bigger pain in azz atm.

More looms - less prices
Title: Re: Retiring ovar lvl 31
Post by: Rumblood on March 14, 2012, 05:57:55 am
If I'm reading this right, every level over 30 you lose one of your heirlooms? or it gets a negative (MW becomes Sharp, etc ie: +3 becomes +2)

Because no. I don't like the idea of negative reinforcement to force you to retire or respec.

I really like the idea of a lvl 34 or 35 heirloom myself. Perhaps not connected to Lvl 31 heirlooms at all. Probably NO weapons. Just armor.

For example, an archer might retire at 35 for an aluminum mail shirt ( I know it didn't exist! Shut up! I could have called it Mithril!) that gives them additional protection without the weight penalty.

Primarily these items should only add hit points, not damage reducing armor. Armor would make some weapons that can hit now begin to glance on the Lvl 35 Looms and we don't want that.

This would allow people to live longer in fights, giving us more give and take than now. It wouldn't destroy current weapon balance and looms at all. But you might live through one more arrow, or pike poke in melee.
Title: Re: Retiring ovar lvl 31
Post by: Spawny on March 14, 2012, 09:14:19 am
He meant retiring at level 31 gives 1 h point, at level 32 you get 2, at level 33 you get 4, etc...

Just the amount of times of exp to level 31 gained in heirloompoints.
Title: Re: Retiring ovar lvl 31
Post by: Everkistus on March 14, 2012, 09:35:29 am
I like this idea, it would be nice to be able to forge "Superior" items if one retires at lvl 33 or 34.
Title: Re: Retiring ovar lvl 31
Post by: _Tak_ on March 14, 2012, 11:00:29 am
I don't see why not. it will reduce then numbers of high end level players and they have spend those times to level up to those stage. If you were level 35 you don't really want to retire as you can only get 1 heirloom point.
Title: Re: Retiring over lvl 31
Post by: bredeus on March 14, 2012, 02:27:41 pm
It should be correct if the retirement system idea is to prevent players to become super humans with lvl 35. After all with every level the temptation to click retire should be more tempting ;)
Title: Re: Retiring over lvl 31
Post by: CrazyCracka420 on March 14, 2012, 04:07:39 pm
My bro is level 32 or 33 and won't retire because he hates leveling.  Even though he basically has no money he won't retire. 

I don't think you should get an extra heirloom for every 8.x million XP beyond level 31, but there should be some incentive to retiring at a higher level.
Title: Re: Retiring over lvl 31
Post by: HELM on March 15, 2012, 09:09:48 pm
If you want incentive to retire after level 31 I would propose this:

lev 31 = 1 loom point for retiring

lev 32 = 2 loom points for retiring (technically the same amount of xp as if you were to level to 31 2x)

lev 33 = 3 loom points for retiring (etc of above)

lev 34 = Can upgrade a +3 item to +4 (Stats could obviously be more than +4, this is just for simplification sake)

lev 35 = Can upgrade a +4 item to +5

Imagine the price of a +5 item on the market lol..

My only worry about this, is that more people will be leveling the hard-cap and therefore there will be way fewer under level 31's.
Title: Re: Retiring over lvl 31
Post by: Meow on March 15, 2012, 10:13:00 pm
Whole retirement system is to encourage players to retire. But how about players with level 33 or more? They may simply do not make it because will lose time and gain only 1 heirloom pont. How about implementing simple system, lvl 31 -1 heirloom, lvl 32 -3 h., lvl 33 -5 and so on.

Hate to say it but the whole point is that people retire at 31 and do not grind higher.
Just because people choose to do so that does not mean it will ever be rewarded.
We want to discourage this.
Title: Re: Retiring over lvl 31
Post by: Cepeshi on March 15, 2012, 10:16:54 pm
I think it would be retarded, as riding on x5 on lvl 32 is much easier than on lvl 1-30, if you retire like regular.
Title: Re: Retiring over lvl 31
Post by: Tavuk_Bey on March 15, 2012, 10:19:47 pm
no, cuz i had retired at level 33 2 gens ago.
Title: Re: Retiring over lvl 31
Post by: Nehvar on March 15, 2012, 10:34:08 pm
One loom point for every 8.7m experience points; no +4 or +5 items.
Title: Re: Retiring over lvl 31
Post by: Leshma on March 15, 2012, 10:45:23 pm
It should be correct if the retirement system idea is to prevent players to become super humans with lvl 35. After all with every level the temptation to click retire should be more tempting ;)

Weren't you and half of your clan like level 40 or more before upkeep patch came and changed things?
Title: Re: Retiring over lvl 31
Post by: Rumblood on March 15, 2012, 10:47:57 pm
Hate to say it but the whole point is that people retire at 31 and do not grind higher.
Just because people choose to do so that does not mean it will ever be rewarded.
We want to discourage this.

I agree, this just gives a deferred reward. You still want people retiring at 31.

However, you also want people to retire at 32, 33, 34, and 35. You also want to do it without negative reinforcement.
Title: Re: Retiring over lvl 31
Post by: Leshma on March 15, 2012, 10:55:30 pm
Hate to say it but the whole point is that people retire at 31 and do not grind higher.
Just because people choose to do so that does not mean it will ever be rewarded.
We want to discourage this.

Your game is slow, one way to make it faster would be to allow higher levels and nerf STR so not everyone choose STR over agi. If you put hard cap at level 36 but make it like 30 mil XP many people will be able to get there and level difference wouldn't be so high. Also you could lower amount of XP needed for level 30 to 2 mil XP, 31 to 4, 32 to 8, 33 to 12, 34 to 18 and 35 to 24. It would be also cool if you allow those who are over 30 mil XP when they retire to split their char into two: brothers and sisters. That way leveling one would also mean leveling two players so we could have both archer char and melee char. It would be good for the players, mod would become a little bit casual.

Retirement isn't exactly the best idea to achieve balance between players. Heirlooms led to marketplace, which led to abuse, new rules and whatever awaits us in the future.
Title: Re: Retiring over lvl 31
Post by: Meow on March 16, 2012, 11:05:48 am
Well, it's working as it is.
People do retire after 31 to start getting heirlooms again.
Then most likely do not go for 31+ again because it's a waste of time if at any point you decide you want new items heirloomed especially since making money is not as easy without getting our own heirloom points to sell.

Instead of allowing for higher levels I'd rather see WPF gain removed from leveling, and adjusting WM to allow for higher WPF overall, not much though.
Title: Re: Retiring over lvl 31
Post by: bredeus on March 16, 2012, 12:20:24 pm
So how to get rid lvl 35? Maybe the death at the age 50 is a reasonable choice.
@Leshma, probably you are right but I personally never reached lvl 40.
Title: Re: Retiring over lvl 31
Post by: Logen on March 16, 2012, 12:22:53 pm
So how to get rid lvl 35?
why would you want to do that?
Title: Re: Retiring over lvl 31
Post by: Homey_D_Clown on March 16, 2012, 12:30:56 pm
I think being 3 or 4 levels above most other players for months is reward enough : )

Compensate with a little cash, not loom points!
Title: Re: Retiring over lvl 31
Post by: Vibe on March 16, 2012, 01:08:02 pm
Extra stat and skill points from leveling over 30 should be enough of a reward by itself.
Title: Re: Retiring over lvl 31
Post by: EyeBeat on March 16, 2012, 01:24:36 pm
Instead of allowing for higher levels I'd rather see WPF gain removed from leveling, and adjusting WM to allow for higher WPF overall, not much though.

Someone has been reading my diary!

Put it back under my pillow plz.
Title: Re: Retiring over lvl 31
Post by: BlameMeForTheNoise on March 16, 2012, 01:53:49 pm
Hate to say it but the whole point is that people retire at 31 and do not grind higher.
Just because people choose to do so that does not mean it will ever be rewarded.
We want to discourage this.

I think giving the amount of heirloom-points "earned" in relation to xp would exactly do this. At least for me it would encourage me to retire at a higher level.
Imagine a 33-player who knows when he retires he gets only 1 point against a 33-player who knows he gets 3 points (But not exatly the same amount compared to the xp. More in the last paragraph). Not Über-points to make weapons +4 or +5 but simple normal Right-Now-+3-Loompoints.

I for one would have more zest to retire at high-level when I know I don't lose all the time invested in the first place.
I think it would encourage the people who are high level to finally retire when they want to play with a new class.
Right now (for me) it is more like:


"My Character is Level 33. I played so long with it, that I would like to change my class.
On the one hand i could do that if i retire.
On the other hand I invested an enormous amount of time to get here. All this time (or rather the difference between 31 and my current level) would be for nothing and lost if I actually do.
So even if I would rather retire, I keep playing to not get the sense that this huge amount of time is lost and was for nothing."



I think getting (some) loompoints will encourage peole (like me sometimes) who actually are tired of their build, to finally retire.
You could do some sort of compromise though. Instead of getting the same amount of loomoints you would have gotten if you had retired all the time, you get one or two less or so.

So in the end its not the same if you retire or not. Its still better if you retire regularly in comparison to retirement at high-level. But you don't have the feeling that all those extra-time you put in levels instead of generations is completely lost.
I for one think that this development would get rid of some high-level chars.

Title: Re: Retiring over lvl 31
Post by: bredeus on March 16, 2012, 02:59:04 pm
Last time when we had a ocean of high level chars someone just switched off the light and we were all reborn.
Title: Re: Retiring over lvl 31
Post by: Turboflex on March 16, 2012, 03:38:47 pm
The point is that not retiring isn't supposed to be super, it's supposed to be a trade off. You get an advantage (extra power), and as a trade off take on some disadvantages (no chadz text, loss of heirlooming).

That's the price you pay if you want a level 33 char with some kind of 27-21 build, or picking up perks like riding or throwing without sacrificing something like iron flesh.
Title: Re: Retiring over lvl 31
Post by: Meow on March 16, 2012, 04:26:55 pm
Yeah, some people here got it right.

Everyone above 31 made the choice to sacrifice heirlooms, ATHW, alt sacrifice and so on for those extra levels.

We think that is a fine balance and we do not want to encourage those people to retire but we want to discourage more people to go that way.

Everything is fine as it is and it will stay like that for now, most likely forever.
Title: Re: Retiring over lvl 31
Post by: HarunYahya on March 16, 2012, 05:04:00 pm
Whole retirement system is to encourage players to retire. But how about players with level 33 or more? They may simply do not make it because will lose time and gain only 1 heirloom pont. How about implementing simple system, lvl 31 -1 heirloom, lvl 32 -3 h., lvl 33 -5 and so on.
This is silly.
Retirement already has it's advantages if you want them you can always retire.
My main was level 33 and so close to 34 i respecced like 4 or 5 times in few months and i retired 2 days ago when i was level 32.
I didn't need a major bonus for doing that because heirlooming an item and being able to craft new stuff in strategus is a magnificient bonus already.
Title: Re: Retiring over lvl 31
Post by: Leshma on March 16, 2012, 05:54:54 pm
Last time when we had a ocean of high level chars someone just switched off the light and we were all reborn.

Before, there was a huge percentage of high level people. Right now there is 100-200 people over level 32 (if I'm wrong please correct me) but that isn't too much compared to active player community. Also this new system doesn't create as many high level chars previous system did.

If they kept old pre upkeep system till today 90% of us regulars would be level 45 and new people wouldn't have a chance against us.
Title: Re: Retiring over lvl 31
Post by: Leshma on March 16, 2012, 05:57:42 pm
That's the price you pay if you want a level 33 char with some kind of 27-21 build

That's impossible, even if you're level 36 you'll have to sacrifice IF and any class specific skill besides PS to have such build. Use calculator before you throw some imaginary builds, which makes people think that level 33 are like 10 times better than level 30 players...
Title: Re: Retiring over lvl 31
Post by: Logen on March 16, 2012, 08:30:10 pm
Everything is fine as it is and it will stay like that for now, most likely forever.
Strange, you think that the current situation with everyone being armed & armored to the teeth with +3 loomed items is fine? Looms were supposed to be rare.
Title: Re: Retiring over lvl 31
Post by: justme on March 16, 2012, 09:47:30 pm
i would love to see rare items in crpg... nobody admires to +3 items anymore
Title: Re: Retiring over lvl 31
Post by: zagibu on March 17, 2012, 11:47:25 am
Yeah, some people here got it right.

Everyone above 31 made the choice to sacrifice heirlooms, ATHW, alt sacrifice and so on for those extra levels.

We think that is a fine balance and we do not want to encourage those people to retire but we want to discourage more people to go that way.

Everything is fine as it is and it will stay like that for now, most likely forever.

Problem is, people having a fine set of looms have no more incentive to retire, ever.
Title: Re: Retiring over lvl 31
Post by: justme on March 17, 2012, 01:10:55 pm
Problem is, people having a fine set of looms have no more incentive to retire, ever.

not true, i have 180 mil xp, but i need some inspiration to retire.. i m bored on this lvl
Title: Re: Retiring over lvl 31
Post by: zagibu on March 17, 2012, 02:01:44 pm
So...why don't you?
Title: Re: Retiring over lvl 31
Post by: _Tak_ on March 17, 2012, 04:10:53 pm
not true, i have 180 mil xp, but i need some inspiration to retire.. i m bored on this lvl

Solution: Make 4th of loom available for level 33 + to retire
Title: Re: Retiring over lvl 31
Post by: Camaris on March 17, 2012, 04:31:01 pm
Hate to say it but the whole point is that people retire at 31 and do not grind higher.
Just because people choose to do so that does not mean it will ever be rewarded.
We want to discourage this.

Meow if you want people to retire you should think about giving the highlvls a bit more incentives to do so.
Let it be 1heirloompoint at 31, 3 heirloompoint at 33 and 5 heirloompoints at 35.

Its far superior to retire at lvl 31 and not at 32-35 but its not such a pain that you wasted millions of xp.
You just wasted the half. That would be a player-friendly solution that wouldnt go against your design.

Rather two options:
Retire fast => lvl31 (but you have to play lowlvl more often)
Retire slow => LvL 33+ (but you had more time playing highlvl)
Title: Re: Retiring over lvl 31
Post by: Leshma on March 17, 2012, 05:31:22 pm
Dunno about others but I won't even consider retiring for looms if I don't get exact number of loom points I would get if I retired instead of kept leveling my main. Atm that would be 13 loom points, enough for full Byzantium set and an extra loom point to sell for 700K gold.
Title: Re: Retiring over lvl 31
Post by: zagibu on March 17, 2012, 08:02:35 pm
Would you do it if you could become the only owner of a named level 4 item of your choice?
Title: Re: Retiring over lvl 31
Post by: Leshma on March 17, 2012, 08:37:36 pm
I would think about it, but I don't really need extra publicity atm.
Title: Re: Retiring over lvl 31
Post by: zagibu on March 17, 2012, 09:17:58 pm
It's not about publicity, it's about having something that nobody else will ever have.
Title: Re: Retiring over lvl 31
Post by: Cepeshi on March 17, 2012, 09:44:12 pm
More looms for retiring on higher lvl is retarded, period.

If so, i say, make retirement on lvl 31 give 2 looms, so you have incentive not to lvl up further, also should help regulate prices on loom market a little, the game is flooded with looms anyways, so this should not hurt. And make all retiring lvl 32+ just give one loompoint, that way no one would be able to play on softcapped char for getting easy multiple looms. Solved.
Title: Re: Retiring over lvl 31
Post by: zagibu on March 18, 2012, 12:22:22 am
Noone is talking about more looms. We are talking about unique weapons. Only 1 +4 item of each type, ever. If you make it to level 34, retire, name your wooden stick "The regulator", it will be the only named +4 wooden stick in all of cRPG, forever. Now if this isn't a life goal?

Maybe at some point they might even introduce a set bonus. Wear all of Phaze's items and your char will get slightly transparent. Wear all of Cpt_Georges' stuff and all your movements will make "whirr" sounds as if your limbs were moved by electromotors. Wear Herkkutatti's rags and you will get +1 exp every second you stand still and do absolutely nothing.
Title: Re: Retiring over lvl 31
Post by: justme on March 19, 2012, 08:13:00 am
yes, we are talking about retiring on high lvl, to prevent rapid increase of regular looms every day, for a small boost, could be +1 dmg
Title: Re: Retiring over lvl 31
Post by: bredeus on March 19, 2012, 11:12:13 am
or +1 speed and Legendary name.. Like Spear of Destiny:)
Title: Re: Retiring over lvl 31
Post by: justme on March 19, 2012, 11:54:06 pm
or excalibur..
Title: Re: Retiring over lvl 31
Post by: n445 on March 20, 2012, 03:39:04 pm
I wish everyone read the whole topic before posting. Several people already said something I agree with.
RETIRING OVER 31 SHOULDN'T GIVE YOU EXTRA LOOMS
The trade off is a better build. Oh no, only 1 or 2 or 3 extra points....
that makes the biggest difference.


Imagine a HA, 18 21 at lvl 30. Imagine going 18 24 much more deadly, imagine having the accuracy of more wpf and horse archery skill.

or topping off that skill that seems a little weak.

All of you want to get rewarded for months of grinding, but you dont get that you already are. The extra points you get give you the advantage of shooting/throwing more accuratly, swinging/shooting/throwing faster, as well as maybe taking more hits. Getting that extra riding skill that makes a destrier god like.

So stop whining about the grinding, you chose to have this advantage, no extra advantages should be given.


Although the topic has strayed a bit, i am returning it to the matter at hand, what it started with.

( no +4 items, thats retarded talk )
Title: Re: Retiring over lvl 31
Post by: Gravoth_iii on March 20, 2012, 04:14:09 pm
I dont really see whats wrong with getting more loompoints when on a higher level, this would remove the high level builds wouldnt it? Because many people above 31 wants to retire but loosing so much exp and gaining only 1 loom for it isnt really worth it.
Title: Re: Retiring over lvl 31
Post by: Rebelyell on March 20, 2012, 04:36:59 pm
what about amnestion??? 1 time chance take back all looms and retier???

why not, evryone makes mistakes.

you can make them unabel to go levl higer than 31 after all.