cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Miley on March 06, 2011, 07:47:26 am

Title: Throwing Nerf
Post by: Miley on March 06, 2011, 07:47:26 am
Throwing has been OP for way too long. It's a fact that it does so much damage and requires so little. You don't need any WPF to be accurrate, just like archery was like, until the WPF patch came in (where archers needed WPF to be accurrate). You can also switch between melee mode and throwing mode so fast, and you can throw from so close range, not gaining any momentum, and kill someone. It should count as a melee hit from a certain range... I was the last one left in my team, and a thrower with throwing lances was the last one left on the other team. I was dueling him in melee, and he "got tired of blocking," backed up, and threw a lance into me, taking all of my HP.  Throwing also does more damage than arrows. What would do more damage, a piercing arrow, or a throwing weapon that should have a chance to flop and hit with the blunt end?

I don't think it needs to be completely done away with, but it does need a nerf, and I think a lot of people agree.
Title: Re: Throwing Nerf
Post by: Mizzles on March 06, 2011, 08:06:43 am
First off, I play an archer hybrid so lets be clear. Pre-patch archers required LOADS of WPF to be accurate the difference was they had alot more than they  do now, not too mention actual damage. But thats not what the thread is about, throwing weapons SHOULD do more damage then arrows. The mass alone ensures that, especially from close range. However I definitely agree they need to be tweaked, as it stands they are too effective. They should definitely remain useful to hybrids but they shouldn't be a replacement for a bow or xbow in terms of ranged firepower, I honestly think bows need a slight buff from an unbiased perspective, as  more often then not in light mail I take 5 or so arrows to put down with no IF not too mention as a character with most of my points in ranged stats I get 95% of my kills in melee and don't even try and avoid it even as an athletics 8 archer because all I am rewarded with for shooting is the satisfaction of staggering infantry or headshots though to be honest headshots are amazingly satisfying.
Title: Re: Throwing Nerf
Post by: Heroin on March 06, 2011, 08:24:48 am
I don't think throwing is OP, as in Over Powered. Just over populated, and even that is becoming less of an issue. If throwing were so OP, you'd see throwers at the top of the scoreboards often. And while I'm not saying it doesn't happen, it definitely isn't the norm. I'd even venture so far as to say that throwers are at the top of the scoreboards less often than they should be, even by simple mathematical statistics(meaning % of players who are throwers vs % of those players who reach the top of the scoreboards).

Throwing is powerful. But it is slow for any of the powerful weapons, and incredibly inaccurate. I think throwing is fine right now.
Title: Re: Throwing Nerf
Post by: BlackMilk on March 06, 2011, 09:22:45 am
Throwing is powerful. But it is slow for any of the powerful weapons, and incredibly inaccurate. I think throwing is fine right now.
+1
I have a thrower alt and my javs are damn slow but also lethal as hell, just like the flamberge
Title: Re: Throwing Nerf
Post by: Brutal on March 06, 2011, 10:02:51 am
I was the last one left in my team, and a thrower with throwing lances was the last one left on the other team. I was dueling him in melee, and he "got tired of blocking," backed up, and threw a lance into me, taking all of my HP.

So wait you're the last guy dueling someone with a throwing lance so he's slow with short range and you let him back up ? He does the smart thing and kill you and now you're making a QQ nerf thread !

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I don't think throwing is OP, as in Over Powered. Just over populated
I don't know in NA but in EU server it seems to me the majority of ranged melee want back to using xbow.
Title: Re: Throwing Nerf
Post by: Siboire on March 06, 2011, 10:11:10 am
I think the main problem about throwing is the fact that they can shoot you at melee range, pretty much like the tip of the throwing weapon hits you while the other end is still in the hand of the thrower or has been releases for not even a second, which makes no sense. And that's with the incredible speed at which they mysteriously take javs/darts/lances or wtv out of their back pack in half a second (pretty much like the ak-47 reloading-firing of the archers pre-patch).

This is from an ex pure thrower (changed cuz I find it too lame and easy) so it's not "throwing whinning" post. 
Title: Re: Throwing Nerf
Post by: UrLukur on March 06, 2011, 12:37:24 pm
I don't think throwing is OP, as in Over Powered. Just over populated, and even that is becoming less of an issue. If throwing were so OP, you'd see throwers at the top of the scoreboards often. And while I'm not saying it doesn't happen, it definitely isn't the norm. I'd even venture so far as to say that throwers are at the top of the scoreboards less often than they should be, even by simple mathematical statistics(meaning % of players who are throwers vs % of those players who reach the top of the scoreboards).

Throwing is powerful. But it is slow for any of the powerful weapons, and incredibly inaccurate. I think throwing is fine right now.

I am at the top of scoreboard damn often as a thrower.

Throwing problems are:
-no reload animations, so thrower can just spam throw many projectiles in short amount of time.
-too many projectiles in single stack (that is heavy) lead to spam throwing, also small axes are suddenly more resistant to stun than every other ah weapon, wtf ?
-general soak and reduction values, damage treshold of stun =1, which promote one high damage strike over multiple strikes from low damage weapon, imo percentage value should be much harder, best would be changing how the armor work)
-general ease to change weapon from throwing to other weapon on your back like most polearms and 2h weapons.
Title: Re: Throwing Nerf
Post by: Magikarp on March 06, 2011, 01:11:11 pm
UrLukur, you think the damage on throwing is fine? LOL
Title: Re: Throwing Nerf
Post by: Adrian on March 06, 2011, 01:31:56 pm
I would agree with the fact that throwing needs nerfed down a bit. I often see any half decent thrower/thrower hybrid topping the boards often. I think having a spammable close/medium range weapon that can kill almost anyone in 2 hits is bullshit, or if you heirloom your throwing weapons 1 shot everyone? wtf, how is that balanced?
Title: Re: Throwing Nerf
Post by: Spawny on March 06, 2011, 02:47:25 pm
Throwing has been OP for way too long. It's a fact that it does so much damage and requires so little. You don't need any WPF to be accurrate

That's where I stopped reading. Throwing and accurate are 2 things that do not go well together.

I would agree with the fact that throwing needs nerfed down a bit. I often see any half decent thrower/thrower hybrid topping the boards often. I think having a spammable close/medium range weapon that can kill almost anyone in 2 hits is bullshit, or if you heirloom your throwing weapons 1 shot everyone? wtf, how is that balanced?

Allright, nerf throwing. And the greatswords, high tier polearms, bardiches, nodachi, flameberge and some other weapons that 1 hit kill most of the time.
On my 1h/shield main, wearing 50+ body armour and some IF, I get 1 hit killed A LOT. By those weapons. With sideswings. They are perfectly spammable, as in you can keep swinging them without ever running out of swings. All you have to do is get up to someone (about the same range at which throwing is somewhat accurate) and perform some random directional swings.

I can pick up a masterwork nodachi, deadly bec de corbin or whatever and kill people in 1 hit. I can't even be outspammed eventhough I don't have any wpf in polearms or 2h.

Seriously, learn how to deal with the stuff that get's you killed before whining on the forums.
Title: Re: Throwing Nerf
Post by: Homey_D_Clown on March 06, 2011, 03:02:38 pm
Throwing is not overpowered, the only nerf it should receive is not being able to throw from behind shield. Lets face it, shields are for cowards.
Title: Re: Throwing Nerf
Post by: Templar_Ratigan on March 06, 2011, 04:05:38 pm
Throwing has been OP for way too long. It's a fact that it does so much damage and requires so little. You don't need any WPF to be accurrate, just like archery was like, until the WPF patch came in (where archers needed WPF to be accurrate).

This is actually a fallacy perpetuated by people who have little experience of throwing. Powerthrow increases the velocity of the projectiles you throw making it easier to hit people, but it doesnt stop the random fly off of throwing weapons that occurs if you have low wpf.

If you have no wpf, as I found out when that small patch came out after the new patch which reset the wpf on my thrower to 2, throwing weapons will fly off all over the place and still be hard to aim.

But this is an issue for pure throwers mainly. Hybrids are a different issue altogether, depending on what someone uses them for, ive seen thrower hybrids either use them for either softening up an enemy or killing a low armoured one, but you also get shield throwers who just hide behind armour and their shields and spam like crazy till it kills someone and once they run out they often pull out a melee weapon and fight as normal.
Someone who uses just throwing could never get away with that. As for those claiming to see thrower/hybrids at the top of the score board, as adrian did, you have to actually look at how the person got those kills, chances are the hybrid got one or two kills with throwing, unless he's carrying those silly lances, and the rest with his melee weapon. In this sense a hybrid uses throwing the same way most use crossbows, as something to get some kills with or wound the enemy, but not always as the primary power of his/her build.

Personally I virtually never see a pure thrower at the top of the scoreboard and if someone does make it there, they dont stop there very long.
The only throwing weapons I have issue with are lances and heavy axes, the axes in particular are incredibly effective and one of the more accurate heavy tier throwing weapons.

The rest are not as bad as people make them out to be. My ratigan is a 1 handed no shielder and I have less issues with throwing than with pretty much anything else.
Title: Re: Throwing Nerf
Post by: UrLukur on March 06, 2011, 04:15:06 pm
-general soak and reduction values, damage treshold of stun =1, which promote one high damage strike over multiple strikes from low damage weapon, imo percentage value should be much harder, best would be changing how the armor work)
UrLukur, you think the damage on throwing is fine? LOL


Check the quote. I described how damage SYSTEM (and mostly armor system) is wrong.
Damage is way too high due to game mechanic, weapon stats and character development.
Title: Re: Throwing Nerf
Post by: Patricia on March 06, 2011, 04:31:05 pm
I'd say damage may need a very very slight nerf, nothing huge, what needs a fixing would be the speed rating, it's just dumb how I can get thrown like one billion lances at before I get even anywhere close to the guy and when I DO get close to him, assuming I'm not one hit killed yet by whatever he's throwing at me, he can just backpedal and KEEP throwing shit at me at the speed of light.
Title: Re: Throwing Nerf
Post by: Rumblood on March 06, 2011, 05:45:24 pm
I am at the top of scoreboard damn often as a thrower.

Throwing problems are:
-no reload animations, so thrower can just spam throw many projectiles in short amount of time.
-too many projectiles in single stack (that is heavy) lead to spam throwing, also small axes are suddenly more resistant to stun than every other ah weapon, wtf ?
-general soak and reduction values, damage treshold of stun =1, which promote one high damage strike over multiple strikes from low damage weapon, imo percentage value should be much harder, best would be changing how the armor work)
-general ease to change weapon from throwing to other weapon on your back like most polearms and 2h weapons.

+1

The rest of you throwers trying to cry that is just fine are just trying to protect your own currently overpowerful weapon. (Happened before every weapon nerf, you aren't unusual) Throwing DEMANDS as hard a nerf as the archers got. It should be nerfed so hard that ONLY devoted throwers play that class, just like ONLY dedicated archers play now. All the archer Alts? Retired. Nerf throwers until the same thing happens.
Title: Re: Throwing Nerf
Post by: UrLukur on March 06, 2011, 05:57:06 pm
+1

The rest of you throwers trying to cry that is just fine are just trying to protect your own currently overpowerful weapon. Throwing DEMANDS as hard a nerf as the archers got. It should be nerfed so hard that ONLY devoted throwers play that class, just like ONLY dedicated archers play now. All the archer Alts? Retired. Nerf throwers until the same thing happens.

Generally speaking, throwing one-two projectiles that are fire and forget is good idea. In current situation it's just too good, and people can use their throwing machineguns (15/20 projectiles) before entering melee (where they have about the same chance as every dedicated 1h/2h, as throwing don't demand much investment).

I would be perfectly fine with longer delay between throws, and just 2/4 projectiles to throw (where thrower have to count every single projectile, not throwspam).

I would be fine if low investment = low reward, right now it's low investment = high reward. It's sick.

Current archery is good example how throwing should look like balance wise, want melee character with crappy ranged attacks that are not reliable, cool, it's possible. Want archer that can kill reliably ? Use loomed bow and put 150 wpf in archery and sport 6-8 PD. Throwers on the other hand can just stack STR and own in both melee and throwing.
Title: Re: Throwing Nerf
Post by: 1slander on March 06, 2011, 06:13:35 pm
I have two throwers.  They are not as OP as you think they are.  Mine are hybrids though, maybe a gimp ass pure thrower is OP till people chase him down and stomp him.  Most of what I hear about throwers being OP is nonfact fiction, like nerf whines and cries from people who just didn't like dying to one.  Alot of cav hate throwers because when people got sick of being dominated by cav we all went and rolled throwers.  Cav see my arm rise and just ride away as fast as they can, then wait behind a corner for their chance to one hit me in the back of the head when I am in melee.  Besides that I can take down their horse then get owned by the superior rider who is now enraged with 170 wpf in polearm spam.

If you're going to complain about throwing at least try it to lvl 30 first, 4 real.  Otherwise you're wasting your time and ours having to listen to your drabble.
Title: Re: Throwing Nerf
Post by: Rumblood on March 06, 2011, 06:19:51 pm
I have two throwers.  They are not as OP as you think they are.  Mine are hybrids though, maybe a gimp ass pure thrower is OP till people chase him down and stomp him.  Most of what I hear about throwers being OP is nonfact fiction, like nerf whines and cries from people who just didn't like dying to one.  Alot of cav hate throwers because when people got sick of being dominated by cav we all went and rolled throwers.  Cav see my arm rise and just ride away as fast as they can, then wait behind a corner for their chance to one hit me in the back of the head when I am in melee.  Besides that I can take down their horse then get owned by the superior rider who is now enraged with 170 wpf in polearm spam.

If you're going to complain about throwing at least try it to lvl 30 first, 4 real.  Otherwise you're wasting your time and ours having to listen to your drabble.

Here's the problem. YOU AREN'T A THROWER BY YOUR OWN ADMISSION. You are EXACTLY the type of player we want nerfed. We WANT you coming back and complaining that it was nerfed so hard that it is now useless.

Then we can have those "gimp ass pure throwers" explain to you how to score kills with it.
Title: Re: Throwing Nerf
Post by: Noble Crassius on March 06, 2011, 06:21:53 pm
I don't think that hard of a nerf is necessary. Pure throwers are already slow and heavily lacking in melee (Throwing with a few exceptions seems to be a trend for those who can't block no offense.) The only thing wrong with throwing is its spammable with a very high attack. A small speed nerf to the reload speed or an additional animation like among the lines what archery got would be the best thing for throwing.

Oh and making Wpf matter then the hybrid throwing nowpfmy old friends  will go away. (kuddos to those of you who put Wpf in throwing anyways)
Title: Re: Throwing Nerf
Post by: Gurnisson on March 06, 2011, 06:34:45 pm
The only thing wrong with throwing is its spammable with a very high attack. A small speed nerf to the reload speed or an additional animation like among the lines what archery got would be the best thing for throwing.

Agreed
Title: Re: Throwing Nerf
Post by: serpus on March 06, 2011, 06:50:37 pm
throwing is fine
Title: Re: Throwing Nerf
Post by: Gnjus on March 06, 2011, 07:23:54 pm
If throwing were so OP, you'd see throwers at the top of the scoreboards often. And while I'm not saying it doesn't happen, it definitely isn't the norm.

Try that guy Gugnecocks, or whatever his name is......he is constantly on top of the scoreboard, while he cant manual block for the life of his, he's even worse manual blocker then myself....all he does is spam that throwing shit and getting insta-kills....and thats just him, im not even gonna bother writing down the names of all those similar random throwers that would be completely useless if not for the pierce-throwing-easy-mode-free-kills........
Title: Re: Throwing Nerf
Post by: Hirlok on March 06, 2011, 07:46:31 pm
If throwing were so OP, you'd see throwers at the top of the scoreboards often.

Thats because most of them are just spamthrowing away at anything that moves and teamkill almost as often as they get an enemy...

BTT: definitely speed nerf, that machinegun mode is a bad joke.
Title: Re: Throwing Nerf
Post by: Miley on March 06, 2011, 08:44:36 pm
I find it funny how all the throwers are the ones defending throwing, just like archers were defending archers.
So wait you're the last guy dueling someone with a throwing lance so he's slow with short range and you let him back up ? He does the smart thing and kill you and now you're making a QQ nerf thread !

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I don't know in NA but in EU server it seems to me the majority of ranged melee want back to using xbow.

I was on my archer with a spiked mace and 0 WPF. He was like a few centimeters away from me, and he threw in between an attack.

Archers were nerfed first because people didn't need to get proficiency to use bows, just power draw. Throwing needs to require proficiency so that all-strength throwers cannot be so accurate and powerful. They'd have to take down their power throw, as archers did. Hybrid throwers are mostly fine.
It's just the pure throwers who are over powered.
Ex: Oh no, someone's coming close. I'm going to throw, and if I miss, I'll take out my bar mace and crush block them with my 13 PT and 13 PS.

 Also, since when could a rock go through a plate?
Title: Re: Throwing Nerf
Post by: Tears of Destiny on March 06, 2011, 08:56:11 pm
Hmm, Thrower hybrid here speaking up. 100 wpf and 7PT is what I sport.

Personally I think that people are grossly exaggerating how deadly throwing is, but I still think that throwing needs a nerf. I also want to say that it needs a soft nerf, as like it or not throwers are not topping the scoreboards in a dominating fashion. I also think that it is stupid, plain and simple, to make thrower hybrids impossible. Hybrids should be possible, so I still want to see hybrids be playable even after a nerf.
Title: Re: Throwing Nerf
Post by: Heroin on March 06, 2011, 08:56:21 pm
I find it funny how all the throwers are the ones defending throwing, just like archers were defending archers.

I'm not a thrower, and I think throwing is fine as is. I had one before, sure. But I think EVERYONE should try a class out before they respond to a thread attempting to nerf it. If you haven't played a thrower, I honestly feel that you have no business posting here.

EDIT: Some background info - I have had a pure thrower, hybrid throwers, 2 handers, polearm users, sword and boarders, xbowmen, cav, and archers. By far, I have found it easier to top the scoreboards with a 2h, cav, or polearm than any other style of play.
Title: Re: Throwing Nerf
Post by: Memento_Mori on March 06, 2011, 09:24:27 pm
Went thrower/hybrid coz apparently it was the new 'ez mode' forum fad

failed miserably, I have 5 PT and 120 wpp in throwing but I don't even carry any throwing weapons anymore, xbow is far more reliable as a ranged secondary with 0 wpp & melee as your primary is far more effective than throwing.

btw if you are going to hybrid throwing I'd recommend not putting WPP in it atm because it hardly does anything to your aim standing still. Your aim while moving is noticeably more stable though, but as a hybrid I don't think that matters too much anyways

If you're aware you probably won't have much problem dodging axes or knives as they move so ridiculously slow, javs and jarids are viable choices because of the extra speed they get but you realod them MUCH slower.

Also this whole Machine gun Throwing thing is a joke..

21 agility and I can't machine gun throw without my guy glitching and doing the animation for throwing but nothing coming out of his hand.

maybe with shurikens or knives but even then it's not really that fast & they don't do any damage.

This machine gun throwing thing is probably because there is more than ONE thrower throwing shit at you or maybe 6 str 30 agi will let you spam knives like a mad man not sure, not gonna try, next retirement is back to 2h, maybe with some xbow for a ranged secondary.


Over all, throwing is obviously not my cup of tea, neither was archery & neither was cavalry
not saying it doesn't need a nerf, not saying it does need a nerf, but all those who are trying to nerf it and those trying to defend it should all go roll a thrower and see how it goes, I may just suck at ranged combat xD

I am kinda a masochist , but throwers are not my top scare in CRPG.
you guys ever gone to the duel server and dueled a thrower?
Title: Re: Throwing Nerf
Post by: Miley on March 06, 2011, 10:03:55 pm
Hmm, Thrower hybrid here speaking up. 100 wpf and 7PT is what I sport.

Personally I think that people are grossly exaggerating how deadly throwing is, but I still think that throwing needs a nerf. I also want to say that it needs a soft nerf, as like it or not throwers are not topping the scoreboards in a dominating fashion. I also think that it is stupid, plain and simple, to make thrower hybrids impossible. Hybrids should be possible, so I still want to see hybrids be playable even after a nerf.

It doesn't need a nerf as big as archery. It shouldn't need as much WPF as archery does, because I think it should be a mostly hybrid option, though.

I'm not a thrower, and I think throwing is fine as is. I had one before, sure. But I think EVERYONE should try a class out before they respond to a thread attempting to nerf it. If you haven't played a thrower, I honestly feel that you have no business posting here.

EDIT: Some background info - I have had a pure thrower, hybrid throwers, 2 handers, polearm users, sword and boarders, xbowmen, cav, and archers. By far, I have found it easier to top the scoreboards with a 2h, cav, or polearm than any other style of play.

I have a thrower, too.
Title: Re: Throwing Nerf
Post by: Adrian on March 08, 2011, 02:42:33 am
That's where I stopped reading. Throwing and accurate are 2 things that do not go well together.

Allright, nerf throwing. And the greatswords, high tier polearms, bardiches, nodachi, flameberge and some other weapons that 1 hit kill most of the time.
On my 1h/shield main, wearing 50+ body armour and some IF, I get 1 hit killed A LOT. By those weapons. With sideswings. They are perfectly spammable, as in you can keep swinging them without ever running out of swings. All you have to do is get up to someone (about the same range at which throwing is somewhat accurate) and perform some random directional swings.

I can pick up a masterwork nodachi, deadly bec de corbin or whatever and kill people in 1 hit. I can't even be outspammed eventhough I don't have any wpf in polearms or 2h.

Seriously, learn how to deal with the stuff that get's you killed before whining on the forums.

LMAO and youre a fucking dumbass if you think that throwing weapons need to be within the same range as a melee weapon to be effective. Youre fucking retarded for even comparing throwing to melee
Title: Re: Throwing Nerf
Post by: Raskolnikov on March 08, 2011, 02:49:04 am
I've tried throwing in the past and, no, I don't think it needs nerfed. Maybe the Lances are a little too powerful (should be around 50 pierce), but that's it. Heh, anyway, I've noticed far more people are hybrid crossbow users now. At least the throwers have to invest skillpoints to throw - crossbow users don't even have to do that!
Title: Re: Throwing Nerf
Post by: Warcat on March 08, 2011, 03:14:14 am
I think some of the weapons could use higher requirements to use, and wpf having an effect on accuracy would be good too. Not many changes needed apart from that.
Title: Re: Throwing Nerf
Post by: Seawied on March 08, 2011, 09:02:37 am
I think some of the weapons could use higher requirements to use, and wpf having an effect on accuracy would be good too. Not many changes needed apart from that.
agreed. The problem with throwing is accessibility, not superiority. If you design the game so that you have to be a dedicated thrower to access the heavy-hitting thrown weapons, then thrown spam is reduced.
Title: Re: Throwing Nerf
Post by: Brutal on March 08, 2011, 09:55:32 am
The problem with throwing is that people were used to what it was pre-patch a useless side-kick class with the exception of some rare strength build.
So now it is seen as a new nuisance from most people simply because it was irrelevant in the past. Pre-patch throwing was the most underpowered class.

agreed. The problem with throwing is accessibility, not superiority. If you design the game so that you have to be a dedicated thrower to access the heavy-hitting thrown weapons, then thrown spam is reduced.
Do that and everybody will come back to xbow (which is already partially the case in EU). 

Not only that but somebody with 5 PT spamming jav does low damage, has terrible accuracy and is total inefficient the real threat are 8-12 PT  specialized guys. So you will have less thrower but the one that are able to hit you consistently with lot of damage will still be there so we will be back to the pre-patch situation. Throwing will be non existant ecexpt for that rare strengh build with 10+ PT.
But in a way this is what the majority seem to want, range dominated by bow and xbow, although each has it s specialization. 


Bow are good at long-medium-short range with low damage and medium rate of fire (not talking about build with 10PD here)

Xbow are good at medium-short range with medium to high damage but very slow rate of fire, they are at their best when you defend and grimp you team when you attack because you don't participate in the rush. Xbow has a huge advantage over bow and throwing it doesn't require any skill points.

Throwing weapon are only good at short range with they high rate of fire and low to very high damage depending on build. However to score some kill you have to be close to your enemy unlike bow and xbow and that's a huge difference because you 're way more vulnerable to range and melee.
Title: Re: Throwing Nerf
Post by: Native_ATS on March 08, 2011, 10:25:16 am
Throwing has been OP for way too long. It's a fact that it does so much damage and requires so little. You don't need any WPF to be accurrate, just like archery was like, until the WPF patch came in (where archers needed WPF to be accurrate). You can also switch between melee mode and throwing mode so fast, and you can throw from so close range, not gaining any momentum, and kill someone. It should count as a melee hit from a certain range... I was the last one left in my team, and a thrower with throwing lances was the last one left on the other team. I was dueling him in melee, and he "got tired of blocking," backed up, and threw a lance into me, taking all of my HP.  Throwing also does more damage than arrows. What would do more damage, a piercing arrow, or a throwing weapon that should have a chance to flop and hit with the blunt end?

I don't think it needs to be completely done away with, but it does need a nerf, and I think a lot of people agree.
:shock: i know who made miley right this! it was me  :mrgreen:
OP? no way, idk what game she/he has been playing, or if he/she has ever made a real thrower. I killed miley in game, she is an agi build, if i hit her once she would have died, am all str, 10pt 10 ps, i got 100 wpf in throwing and 105 in pol-arms.  throwing is close to mid range at best, you get low ammo and bad aim. i swich form melee and throwing so fast cuz i hot keyed it to my mouse, no pressing X for me lol.
throwing is pwned by sheilds, lvl 2 round sheild takes 2-3 lances to brake(even at 10pt) if we throw into ladders we lose our thrown items. If any throwing is OP it is not high teir throwing which cost you both WPF and Skill points (one must have 21 str to throw lances, and with only 7pt they WILL NOT 1 SHOT)  its low teir throwing,
How to fix this? higher the PT cost of all throwing, low teir throwing by 2 and top teir throwing by 1

Title: Re: Throwing Nerf
Post by: Native_ATS on March 08, 2011, 10:30:36 am
I am at the top of scoreboard damn often as a thrower.

Throwing problems are:
-no reload animations, so thrower can just spam throw many projectiles in short amount of time.
-too many projectiles in single stack (that is heavy) lead to spam throwing, also small axes are suddenly more resistant to stun than every other ah weapon, wtf ?
-general soak and reduction values, damage treshold of stun =1, which promote one high damage strike over multiple strikes from low damage weapon, imo percentage value should be much harder, best would be changing how the armor work)
-general ease to change weapon from throwing to other weapon on your back like most polearms and 2h weapons.
who are you?
no you cant spam lances faster then arrows! nor do you have the aim of the bowman
you get 2 lances in a stack wtf are you talking about? javs get 4... takes 2-3 to kill a man.... 4 to a  sheild and it wont even brake lol
have you seen how bad javs are in melee....
you cant be a real thrower, you know little about throwing o.o
Title: Re: Throwing Nerf
Post by: Spawny on March 08, 2011, 10:32:22 am
The problem with throwing is that people were used to what it was pre-patch a useless side-kick class with the exception of some rare strength build.
So now it is seen as a new nuisance from most people simply because it was irrelevant in the past. Pre-patch throwing was the most underpowered class.
Do that and everybody will come back to xbow (which is already partially the case in EU). 

Not only that but somebody with 5 PT spamming jav does low damage, has terrible accuracy and is total inefficient the real threat are 8-12 PT  specialized guys. So you will have less thrower but the one that are able to hit you consistently with lot of damage will still be there so we will be back to the pre-patch situation. Throwing will be non existant ecexpt for that rare strengh build with 10+ PT.
But in a way this is what the majority seem to want, range dominated by bow and xbow, although each has it s specialization. 


Bow are good at long-medium-short range with low damage and medium rate of fire (not talking about build with 10PD here)

Xbow are good at medium-short range with medium to high damage but very slow rate of fire, they are at their best when you defend and grimp you team when you attack because you don't participate in the rush. Xbow has a huge advantage over bow and throwing it doesn't require any skill points.

Throwing weapon are only good at short range with they high rate of fire and low to very high damage depending on build. However to score some kill you have to be close to your enemy unlike bow and xbow and that's a huge difference because you 're way more vulnerable to range and melee.

+1, Couldn't agree more.

People said it before me, but I'll say it again:
Increase the PT requirements on all throwing weapons and the spam will decrease.
Title: Re: Throwing Nerf
Post by: Native_ATS on March 08, 2011, 10:38:20 am
+1, Couldn't agree more.

People said it before me, but I'll say it again:
Increase the PT requirements on all throwing weapons and the spam will decrease.
yup yup, PT up and problems fad away, javs at 3pt is a joke -.-  make them 5 and you wont see spam as much lol  throwing is slow as ballz btw unless your throwing knifes or rocks lol
Title: Re: Throwing Nerf
Post by: Patricia on March 08, 2011, 12:18:45 pm
Throwing lances CAN infact be spammed faster than arrows, as I've started doing some test on my thrower, they're also surprisingly accurate and if you can't aim with them it's your own problem as I can aim people and one hit them fine at 7 PT.

Also, anyone with a semi decent aim can just get 1 shot 1 kill easily, so 8 lances can easily amount in 8 kills no problem.

visitors can't see pics , please register or login


That's Taeryl in the middle, he killed 5 people with 5 shots, not sure about what you think, but killing 5 peoples when they can't do anything about it because you can't block throwing lances, and because they're spammable as hell, is pretty stupid.
Title: Re: Throwing Nerf
Post by: Rebelyell on March 08, 2011, 01:06:58 pm
and 8 lances cost you 1 biliard gold....
dude lances are really expensive you cant use it time after time
Title: Re: Throwing Nerf
Post by: Noble Crassius on March 08, 2011, 02:43:52 pm
Yeah I've had the pleasure recently to watch Lemen Russ own people for 2 days strait now with a 7 pt build, be it axes or throwing lances he usually one hits me at 18 str and 38 BA.
Title: Re: Throwing Nerf
Post by: JOPOTINTTI on March 08, 2011, 03:02:43 pm
The problem with throwing is that people were used to what it was pre-patch a useless side-kick class with the exception of some rare strength build.
So now it is seen as a new nuisance from most people simply because it was irrelevant in the past. Pre-patch throwing was the most underpowered class.
Do that and everybody will come back to xbow (which is already partially the case in EU). 

Not only that but somebody with 5 PT spamming jav does low damage, has terrible accuracy and is total inefficient the real threat are 8-12 PT  specialized guys. So you will have less thrower but the one that are able to hit you consistently with lot of damage will still be there so we will be back to the pre-patch situation. Throwing will be non existant ecexpt for that rare strengh build with 10+ PT.
But in a way this is what the majority seem to want, range dominated by bow and xbow, although each has it s specialization. 


Bow are good at long-medium-short range with low damage and medium rate of fire (not talking about build with 10PD here)

Xbow are good at medium-short range with medium to high damage but very slow rate of fire, they are at their best when you defend and grimp you team when you attack because you don't participate in the rush. Xbow has a huge advantage over bow and throwing it doesn't require any skill points.

Throwing weapon are only good at short range with they high rate of fire and low to very high damage depending on build. However to score some kill you have to be close to your enemy unlike bow and xbow and that's a huge difference because you 're way more vulnerable to range and melee.
Thx for mentioning my thrower char  :mrgreen:
Title: Re: Throwing Nerf
Post by: Spawny on March 08, 2011, 04:31:34 pm
Throwing lances CAN infact be spammed faster than arrows, as I've started doing some test on my thrower, they're also surprisingly accurate and if you can't aim with them it's your own problem as I can aim people and one hit them fine at 7 PT.

Also, anyone with a semi decent aim can just get 1 shot 1 kill easily, so 8 lances can easily amount in 8 kills no problem.

(click to show/hide)

That's Taeryl in the middle, he killed 5 people with 5 shots, not sure about what you think, but killing 5 peoples when they can't do anything about it because you can't block throwing lances, and because they're spammable as hell, is pretty stupid.

I've had rolls like that in the past. I have yet to see anyone do it on a regular basis.
Sometimes you just have those rounds, when everything seems to go right. The next 5 rounds might be horrible.

About the 1-shot kill throwing lances of doom, they oneshot anyone with more than 15 agility most of the time. But so do my balanced heavy axes. Anything in black lamellar needs only 1 hit to die.
My latest fail was a guy in the black/golden strange armour surviving a close range throwing lance in the chest with 10 PT. He then proceeded to cleave me in half.
Title: Re: Throwing Nerf
Post by: Dreakon_The_Destroyer on March 08, 2011, 04:55:14 pm
lol my next build will have 7PT. getting bored of straight 2H running around chopping people. plus i miss my throwing axes !
Title: Re: Throwing Nerf
Post by: Zisa on March 08, 2011, 05:49:52 pm
(click to show/hide)

As opposed to him walking up and chopping you to pieces?

wpf - My first thrower, I waited until I had 7 Power Throw before I put any wpf in and watched the results.

PT increases accuracy, at least while standing still.
I noticed NO difference in accuracy between 1 wpf and 117 wpf.
Still standing still, with 8 PT, a group of snowflakes will have about a foot diameter spread at about 12 feet;
Heavy Axes will 3/5 times go (along vertical) where you want, the rest within a 2 foot spread.
Lances are erratic. I still think they are retarded.

Armor worn I have not tested the accuracy. Maybe next gen I will go back to thrower and observe closely.

The most obnoxious thing about getting killed by a thrower, is the guy who plants one in your face when you are one inch out of range. The most obvious solution is to have a decent shield and bump before you swing.

Having to hit TommyHu's courser with 3 axes on side deflection shots means I made 3 great throws, and the force was with me. Failing to see how needing 3 perfect throws with heavy axes is overpowered, though it is easier and more dangerous to make a throw at a rider charging head on. Try estimating speed of Champion Coursers.

Throwers have to spend significant amount of time learning where the throws are most likely to go, and working on their luck.

The only time I have 'topped' the leader board is by getting half my kills with whatever melee weapon I could find.
Title: Re: Throwing Nerf
Post by: Heroin on March 08, 2011, 07:12:19 pm
I'm glad you're back Zisa. It's nice to have +1 intelligent member of the community who actually puts thought and time into their posts, even if you are antisocial. :P
Title: Re: Throwing Nerf
Post by: Kophka on March 08, 2011, 07:16:50 pm
Seems to me that pure anything is OP. Pure cav on a courser with 8 ride = OP. Pure 2 hander with a 24/18 build and spamsword/crushthrough = OP. Pure shielder with high shield skill = OP. Pure Archer = OP. Pure thrower = OP. Why the hell would you want to nerf hybrids, they are already self-nerfed.
Title: Re: Throwing Nerf
Post by: Gorath on March 08, 2011, 07:50:38 pm
The biggest issue is that currently throwing is the ONLY ranged weapon which is capable of 1-shotting an average player in average armor with something other than a headshot.  Ranged weapons should never 1-shot people without a headshot.  That is an issue with throwing and needs to be taken care of.

As for throwers themselves I played a thrower for a long time and no it doesn't take skill.  A bit of luck sure to throw with the force, but it's never taken skill.
Title: Re: Throwing Nerf
Post by: Noble Crassius on March 08, 2011, 08:38:00 pm
As opposed to him walking up and chopping you to pieces?
I would much prefer ashield duel with lemen then him chopping up my shield into pieces then me with axes. (Your assuming he would chop me into pieces i've yet to 1 on 1 him but I assume it would be a fun fight)
Title: Re: Throwing Nerf
Post by: UrLukur on March 08, 2011, 09:19:16 pm
who are you?
no you cant spam lances faster then arrows! nor do you have the aim of the bowman
you get 2 lances in a stack wtf are you talking about? javs get 4... takes 2-3 to kill a man.... 4 to a  sheild and it wont even brake lol
have you seen how bad javs are in melee....
you cant be a real thrower, you know little about throwing o.o

I am eu player.
what arrow, what bowman ? it's irrelevant, he can throw them in between and have acc good enough.
6 lances are enough to kill 6 players, you can pick them up. Javs two hit kill most, it's good as you can have 1 of them. They deal high enough damage against shields.
I am thrower, even good thrower who top the scoreboard.
Title: Re: Throwing Nerf
Post by: Kophka on March 09, 2011, 02:36:34 pm
I am eu player.
what arrow, what bowman ? it's irrelevant, he can throw them in between and have acc good enough.
6 lances are enough to kill 6 players, you can pick them up. Javs two hit kill most, it's good as you can have 1 of them. They deal high enough damage against shields.
I am thrower, even good thrower who top the scoreboard.

I'm an average thrower. My character is a steppe bandit type hybrid, horse throwing and lance or shield/spear. I have PT 5, and use javelins. So if javs two hit kill most, then why do I have to regularly put 3 or 4 into anyone wearing 30 armor or above? Maybe they 2 hit people in leather, but so does my battle fork or bec. I understand wanting to nerf people with PT 10+, just like people want to nerf crushthrough people with 10+ PS, or archers with 10+ PD, or katana users with 24 agi, but c'mon, leave us normal people alone.
Title: Re: Throwing Nerf
Post by: Xant on March 09, 2011, 02:40:02 pm
There's absolutely nothing wrong with Katana users that have 24+ agi. Or archers with 10+ PD.
Title: Re: Throwing Nerf
Post by: Spawny on March 09, 2011, 03:05:44 pm
There's absolutely nothing wrong with Katana users that have 24+ agi. Or archers with 10+ PD.

Right.

There's absolutely nothing wrong with 10+PS crushthrough builds or 10+ PT throwers either.
Title: Re: Throwing Nerf
Post by: Xant on March 09, 2011, 03:08:32 pm
Indeed not, after Barmace and Long iron mace thing gets nerfed.
Title: Re: Throwing Nerf
Post by: Kophka on March 09, 2011, 03:14:26 pm
I've said it 100 times, throwing GOT nerfed already, with the big patch. The shot speed and flight range got almost halved, which made sense (but sucked) because they do high damage because of mass, vs an arrow or bolt. They were made to depend more on skill, so wpf now increases accuracy, and they've still got the lovely low ammo count. As a thrower hybrid, there is one nerf that I'd actually like to see, and that's the inability to pick up spent ranged weapons off the ground and out of walls. That would be a game changer, and I think it would add an important element to the game. You'll have to wait until chadz and team play around with the WSE cmpx wrote, so that he can change hardcoded mechanics.
Title: Re: Throwing Nerf
Post by: Xant on March 09, 2011, 03:38:46 pm
The most broken thing about throwing is that you can throw into someone's face who's 1 millimetre away from you. And removing the melee mode from throwing would fix a lot, too.
Title: Re: Throwing Nerf
Post by: Dravic on March 09, 2011, 03:44:11 pm
I think they should nerf throwing with -30~~% of dmg, -15 of spd rtng of EVERY throwing weapon and +1 PT req to every throwing weapon but stones. Would do the trick.
Title: Re: Throwing Nerf
Post by: Spawny on March 09, 2011, 04:17:48 pm
The most broken thing about throwing is that you can throw into someone's face who's 1 millimetre away from you. And removing the melee mode from throwing would fix a lot, too.

It's called bump. You bump someone from that distance.

I think they should nerf throwing with -30~~% of dmg, -15 of spd rtng of EVERY throwing weapon and +1 PT req to every throwing weapon but stones. Would do the trick.

Nah, it would be better if we just removed throwing weapons alltogether.
Title: Re: Throwing Nerf
Post by: Noble Crassius on March 09, 2011, 04:33:41 pm
It's called bump. You bump someone from that distance.
So then are you saying this
The most broken thing about throwing is that you can throw into someone's face who's 1 millimetre away from you. And removing the melee mode from throwing would fix a lot, too.
Never happens? cause it does all the time you should try it out yourself once in a while it looks very effective.
The biggest issue is that currently throwing is the ONLY ranged weapon which is capable of 1-shotting an average player in average armor with something other than a headshot.  Ranged weapons should never 1-shot people without a headshot.  That is an issue with throwing and needs to be taken care of.

As for throwers themselves I played a thrower for a long time and no it doesn't take skill.  A bit of luck sure to throw with the force, but it's never taken skill.
^
and this is a very good point.
Title: Re: Throwing Nerf
Post by: Zisa on March 09, 2011, 05:02:54 pm
The biggest issue is that currently throwing is the ONLY ranged weapon which is capable of 1-shotting an average player in average armor with something other than a headshot.  Ranged weapons should never 1-shot people without a headshot.  That is an issue with throwing and needs to be taken care of.

As for throwers themselves I played a thrower for a long time and no it doesn't take skill.  A bit of luck sure to throw with the force, but it's never taken skill.

So the guy walking around with 3 heavy axes stuck in various parts of his body is abnormal then. Leave my axes alone!

Yes we know, cav takes no skill, shield takes no skill, ranged in general takes no skill, which must be why you pack that xbow. I beg to differ. It's easy to get a couple kills by being a shitty thrower, to play it well is an art.

EDIT: one thing I would like to see, is the ability to bat incoming projectiles aside with a melee weapon.
Title: Re: Throwing Nerf
Post by: Spawny on March 09, 2011, 06:05:59 pm
EDIT: one thing I would like to see, is the ability to bat incoming projectiles aside with a melee weapon.

I thought it was made possible to chamber projectiles allready. Could've been trolling from when the patch arrived though.
Title: Re: Throwing Nerf
Post by: LordRichrich on March 09, 2011, 06:16:21 pm
The way I see it, throwing is fine.
It is the THROWERS who are causing this rage.
My current throwing character has an amazing 10 PT and PS. People rage when I one-shot them with my throwing but rarely when I one-hit them in the face.
If we were to cap PT at 5 and remove lances. And make throwing spears top weaponry I think throwing would become more balanced and we'd get less rage
Of course, many of us throwers will be furious if you lower our capability. But we're OP'd, so we're just being brought down to game standards
OR keep it as it is BUT lower stack size by one across the board but give a permament +2 when heirloomed to stack size (one time only) to sort out dedicated throwers who really want it from the spammy infantry. This way, after 1 heirloom, the throwing weapons would be about the same as now, only less frequent
Title: Re: Throwing Nerf
Post by: ThePoopy on March 09, 2011, 06:24:40 pm
how can so many ppl be against throwing nerf? :?
Title: Re: Throwing Nerf
Post by: Vanular on March 09, 2011, 06:42:11 pm
how can so many ppl be against throwing nerf? :?

Either they're throwers themselves, or archers.

People fail to look further than their own problems.

This 1hit pointblank and back-pedalling while spamming needs to stop.

People seem to think throwing should be as powerful a solution as other weapon combos, but fact remains that throwing is being used as a secondary weapon by people still fully capable of doing melee combat. Therefore, throwing should NOT be as powerful as other weapons by itself.
Title: Re: Throwing Nerf
Post by: Rumblood on March 09, 2011, 07:28:30 pm
Either they're throwers themselves, or archers.

You have not been blessed in the logic department. Archers demand that throwers recieve the same nerf that they got.  :rolleyes:
Title: Re: Throwing Nerf
Post by: Tears of Destiny on March 09, 2011, 07:44:16 pm
I like that every class can OS and thus every class is called OP, oh and that every class requires no skill. At least this is the impression I get when I read these boards.

I understand that imbalances happen, but most of the time it seems to be a person raging because a weakness of their build was exploited by the enemy. I am interested in reading problems, but far too often I read "examples" that are basically a person exagerating and gambling that no one else plays the game (or at least the same build they have) and hopes no one catches them in the lie.

I would love to see more people actually level and properly play the class they think is OP before they actually start making suggestions on future nerfs.

Sad but true, if these boards are complaining about every class being OP then it seems like the game is mostly balanced at this point besides small tweaks to a select few game mechanics and weapons and armor (Like the Huscarl shield or Longbow, broken for different reasons).

But what do I know? I am overly biased. I play an Archer (which requires no skill and OSes everyone), a cavalry (which requires no skill and OSes everyone), a turtle thrower/1Her hybrid (which requires no skill and OSes everyone), a 2Her (which requires no skill and OSes everyone), and a few lulzy accounts (Like a poker, which I am certain is also OP and requires no skill).

 I just need to figure out, if everything requires no skill, then why are the leader boards in games dominated by a select few people? I guess they are power munchkins or something...

BRB, making a thread complaining about fists since a guy chambered and killed me several times with them, so I guess they are OP. Oh, and I need to remember to add a suggestion to nerf all ranged since every game there is a hailstorm of them in my face. I shoudl also remember to ask for a nerf against Melee too since I am tired of always dying to a 2Her or a 1Her, I mean come on, I am so sick and tired of all these Melee ... what is the proper term? Oh yes, Melee my old friendgs. Did I say that right? I mean, it seems every map at least half the team has a sword! Waaaaaaay too accessable, those should be more rare.

And what is up with all the horses?! Why is it that every time I play a game with 80 or 90 players, there is at least half a dozen horses on the map?! How dare they use a build that costs over 40 or 70K and defeat players using 30-40K gold builds?! OP! Oh-Freaking-Pee!

Am I missing anyone? Oh yeah, range throwers, those dang spammers, I hate them too. And those pokers to boot.

/end_sarcastic_rant

In all seriousness this thread does bring up good points, but would people so kindly stop exagerating reports of everything? You should realize that other people play this game too, and can and will call you on sky-high claims.

As usual, please take care, and I look forward to brutally murdering you on the battlefield, and experiencing the same inflicted on me. Have fun, and keep up the suggestion threads!
Title: Re: Throwing Nerf
Post by: Zisa on March 09, 2011, 07:49:08 pm
nice rant!

One thing.. a thrower, as far as I know, can not do the shitty xbow trick of waiting until the front of the weapon is beyond a shield then fire.
Title: Re: Throwing Nerf
Post by: Noble Crassius on March 09, 2011, 08:22:44 pm
The way I see it, throwing is fine.
It is the THROWERS who are causing this rage.
My current throwing character has an amazing 10 PT and PS. People rage when I one-shot them with my throwing but rarely when I one-hit them in the face.
If we were to cap PT at 5 and remove lances. And make throwing spears top weaponry I think throwing would become more balanced and we'd get less rage
Of course, many of us throwers will be furious if you lower our capability. But we're OP'd, so we're just being brought down to game standards
OR keep it as it is BUT lower stack size by one across the board but give a permament +2 when heirloomed to stack size (one time only) to sort out dedicated throwers who really want it from the spammy infantry. This way, after 1 heirloom, the throwing weapons would be about the same as now, only less frequent
I like this guy.
Title: Re: Throwing Nerf
Post by: Vanular on March 09, 2011, 09:46:13 pm
You have not been blessed in the logic department. Archers demand that throwers recieve the same nerf that they got.  :rolleyes:

I've been away for 4 month. So I suppose I missed that nerf.

And the logic department also tells me than throwers throw at melees rather than at an archer standing 50 yards away, meaning that archers doesn't get point-blank 1shot by some guy that casually backed up and whipped out his throwing-axe because he got nervous about the whole blocking deal.
Title: Re: Throwing Nerf
Post by: Heroin on March 10, 2011, 12:21:34 am
/end_sarcastic_rant

In all seriousness this thread does bring up good points, but would people so kindly stop exagerating reports of everything? You should realize that other people play this game too, and can and will call you on sky-high claims.

As usual, please take care, and I look forward to brutally murdering you on the battlefield, and experiencing the same inflicted on me. Have fun, and keep up the suggestion threads!

First off, your rant was awesome, +1. However, you forgot to complain about the OP OS xbows.
Title: Re: Throwing Nerf
Post by: Ghazan on March 10, 2011, 12:30:01 am
Its definately the high end throwing that needs to be nerfed.  Throwing should be encouraged as a hybrid and not as a pure class.

It feels cheesy when I get 1 shot killed from full health by a throwing lance to my body or legs by a guy with an all strength build.  There's no other way to describe it but cheese. 
Title: Re: Throwing Nerf
Post by: MountedRhader on March 10, 2011, 12:42:46 am
I could one-shot most with medium STR for one with lances.
Yes I think leg shots or arm shots shouldn't be insta-kill. Perhaps take most of your health but not kill entirely.
Title: Re: Throwing Nerf
Post by: Heroin on March 10, 2011, 01:23:05 am
Its definately the high end throwing that needs to be nerfed.  Throwing should be encouraged as a hybrid and not as a pure class.

It feels cheesy when I get 1 shot killed from full health by a throwing lance to my body or legs by a guy with an all strength build.  There's no other way to describe it but cheese.

I disagree. And since throwing lances have about the same effective range as the flamberge, I'm going to request that if throwing lances get nerfed to the point where it is impossible to one-shot with them, two-handers get a similar nerf. Thanks.
Title: Re: Throwing Nerf
Post by: Noble Crassius on March 10, 2011, 02:27:45 am
Throwing lances imo are not a problem sure they one hit alot but their hella expensive and only provide two per stack. Axes and jarids that are still fully capable of 1-2 shotting most people are what I hate. buut this all from the receiving end perspective I plan on making a full thrower and seeing whats up before I commit fully to the OPness. Currently I just want the spam to go away, and what I mean by spam since it is a very over used term is 1. errebody is a thrower for one reason or another and 2. How fast the reload rate and firing is, currently throwing is the only ranged wep with no kind of reload nvolved.
Title: Re: Throwing Nerf
Post by: Rumblood on March 10, 2011, 02:28:44 am
I've been away for 4 month. So I suppose I missed that nerf.

And the logic department also tells me than throwers throw at melees rather than at an archer standing 50 yards away, meaning that archers doesn't get point-blank 1shot by some guy that casually backed up and whipped out his throwing-axe because he got nervous about the whole blocking deal.

It just is an amazing thing how people who haven't played the game in 4 months, find their way RIGHT AWAY into a game balance/Nerf thread!!. :!:
Title: Re: Throwing Nerf
Post by: Zekerage on March 10, 2011, 03:46:12 am
Having just retired a "Hybrid" Thrower (21/18 5PS, 5Ath, 6WM, 7PT) (113 Wpp Pole/ 120 wpp Throwing), I've concluded that the only REAL problems with throwing are 1. Throwing lances and 2. Rate of fire.

While a lot of people gripe about the Damage that throwing does, they fail to acknowledge the fact that Most melee fighters (of level, that being lvl 20-30), will kill you in anywhere from 1-3 hits as well. Those who make the accuracy argument... Are you kidding me? Until you make it to a decent power throw, we'll say 6, throwing is a Joke, or an act of God. Literally, hit or miss, and more often then not, unless you've taken the time to get used to the throwing mechanics of leading and drop and all that jazz, you will Miss, and it will lead to your horrible death.

Going back to my points of what's I feel is wrong with throwing, Throwing lances are ridiculously powerful, but as the Top tier throwing weapon... They should be! Now, I agree that the throwing damage should be lowered a bit, because as people have pointed out, unless it's a head shot, it probably shouldn't 1 shot kill you. However, if Throwing lances are changed in any way, you might as well use the Jarids. More ammo, good damage, more accurate (assuming you have the PT to throw lances in the first place).

Second point is the rate of fire. It's ridiculous that you barely have time to recover from the first thrown object before the second one is in transit. While throwing projectiles may be slow, and for some "skilled" players, easily dodged, if you're going against anyone who has had some practice with throwing, there's a good chance they'll be able to make you a damn porcupine before you can recover unless they miss, or you have a shield.
All that being said, I honestly think that lowering the Rate of fire of all thrown weapons and lowering the damage of JUST THROWING LANCES would balance throwing with the rest of the Over powered crap in this game. As for those people who complain that the Purists are "OP"... well.. THEY SHOULD BE. They SPECIALIZE in that crap. A PT10-13 Should smash your damn face in with a rock from 15 feet away.

TL:DR - Throwing lances and Rate of fire are the problems (Excluding the amount of people throwing, which seems to have gone down). Lower Lance damage and Change animation/slow throwing speed.

Ultimately, quit your god damn whining, and adapt to the situation.
Title: Re: Throwing Nerf
Post by: Zisa on March 10, 2011, 03:51:58 am
I've been away for 4 month. So I suppose I missed that nerf.

And the logic department also tells me than throwers throw at melees rather than at an archer standing 50 yards away, meaning that archers doesn't get point-blank 1shot by some guy that casually backed up and whipped out his throwing-axe because he got nervous about the whole blocking deal.
Stupid throwers go for easier targets. Smart ones try to piss off an archer within range.

@Zekerage
Spam throwing at the maximum RoF drastically increases the miss potential, as in spray and pray, with either lucky results or an empty stack. Pausing to line up a shot increases odds of hitting. Throwing is all about calculating the odds, with many of the best throws being those not taken!
Title: Re: Throwing Nerf
Post by: Spawny on March 10, 2011, 12:33:03 pm
I played an hour and a half on a low pop server (+/-40 people) with my thrower. There was 1 other thrower on my team (level 3 rockthrower :P) and 1 on the enemy team (hybrid with heavy axes).

Depending on the map (some maps are harder than others) I managed to get a 5:1 k/d ratio a few rounds, finishing most maps with a positive kd ratio of >2:1. I was tossing around jarids.

The other thrower was terribad and had a kd ratio of <1:1.

Despite the fact I 1 or 2 hit anyone, nobody cried about it. Not even once. The reason for that was there were much deadlier guys around with their 2h swords or lances from horseback. They had higher kd ratios than I had and were perfectly capable of dodging anything I threw at them when they faced me.

As for the firing rate: As soon as someone came in my effective range, I could throw 2, maybe 3 jarids before being forced to melee. Despite having 10 PS, melee usually ends badly for me when I'm using jarids.

The guys on the enemy team did what everyone should do: Deal with it.
The 2h guys even started bringing 0 shieldskill shields to prevent me from hitting that first jarid.
Title: Re: Throwing Nerf
Post by: Prpavi on March 10, 2011, 01:50:49 pm
oh pls nerf this this really has no sense i just got one shotted with a javelin i thin k in transitional armour and it wasnt even a headshot it was more a gut shot.

this really makes no sense, and the speed dude was chucking those thins rivals a machine gun.

slow the animation and reduce the dmg atleast make it a cut damage
Title: Re: Throwing Nerf
Post by: Vibe on March 10, 2011, 01:55:13 pm
I played an hour and a half on a low pop server (+/-40 people) with my thrower. There was 1 other thrower on my team (level 3 rockthrower :P) and 1 on the enemy team (hybrid with heavy axes).

Depending on the map (some maps are harder than others) I managed to get a 5:1 k/d ratio a few rounds, finishing most maps with a positive kd ratio of >2:1. I was tossing around jarids.

The other thrower was terribad and had a kd ratio of <1:1.

Despite the fact I 1 or 2 hit anyone, nobody cried about it. Not even once. The reason for that was there were much deadlier guys around with their 2h swords or lances from horseback. They had higher kd ratios than I had and were perfectly capable of dodging anything I threw at them when they faced me.

As for the firing rate: As soon as someone came in my effective range, I could throw 2, maybe 3 jarids before being forced to melee. Despite having 10 PS, melee usually ends badly for me when I'm using jarids.

The guys on the enemy team did what everyone should do: Deal with it.
The 2h guys even started bringing 0 shieldskill shields to prevent me from hitting that first jarid.

Their chat was like:
Quote
[Dead*Noob1] OMG FUCKING THROWER
[Dead*Noob2] Jesus fuck op throwing
[Dead*Noob3] banana
[Dead*Noob4] nerf throwing
[Player1] We winning bro
[Dead*Noob5] im going thrower next gen
[Dead*Noob6] throwing is lame

Your chat was like:
Quote
[Player1] We winning bro
Title: Re: Throwing Nerf
Post by: Noble Crassius on March 10, 2011, 02:27:14 pm
^
Lol this is what I hear every round, perhaps you missed out since you were alive 1-2 two shotting errebody.
Title: Re: Throwing Nerf
Post by: bruce on March 10, 2011, 02:37:36 pm
It needs a fix and it will get its fix.


Title: Re: Throwing Nerf
Post by: Spawny on March 10, 2011, 03:31:46 pm

Nah, if it was like that, they would've spammed chat the next round with that.

oh pls nerf this this really has no sense i just got one shotted with a javelin i thin k in transitional armour and it wasnt even a headshot it was more a gut shot.

this really makes no sense, and the speed dude was chucking those thins rivals a machine gun.

slow the animation and reduce the dmg atleast make it a cut damage

One shot kills with javs against people in transitional don't happen unless there's a rather large speedbonus involved and the thrower has 12-14 PT.

I need 3-4 javelins to take out players in transitional with body shots (10 PT).
Title: Re: Throwing Nerf
Post by: Noble Crassius on March 10, 2011, 04:16:41 pm
Tsk denial, complaints about throwing are there every round vibes chat recreation might as well be a log lol.
Title: Re: Throwing Nerf
Post by: Diomedes on March 10, 2011, 05:16:54 pm
It's possible, though very difficult, to 1-hit a player in heraldic even with a jarid and 10 PS.  The online damage calculator says that for that to happen you need to have low-armour gloves, a perfect set-up (i.e. speed), and common bad luck.
Title: Re: Throwing Nerf
Post by: Spawny on March 10, 2011, 05:21:03 pm
It's possible, though very difficult, to 1-hit a player in heraldic even with a jarid and 10 PS.  The online damage calculator says that for that to happen you need to have low-armour gloves, a perfect set-up (i.e. speed), and common bad luck.

oh pls nerf this this really has no sense i just got one shotted with a javelin i think in transitional armour and it wasnt even a headshot it was more a gut shot.

this really makes no sense, and the speed dude was chucking those thins rivals a machine gun.

slow the animation and reduce the dmg atleast make it a cut damage


If he ment a jarid, it's ok. That's possible with some bad luck and a nice speedbonus I guess. But with javelins it's impossible.
Title: Re: Throwing Nerf
Post by: Dravic on March 10, 2011, 05:54:40 pm
Hmm... I was able to 1hit in 60% of cases with 13 PT using javelin.
Title: Re: Throwing Nerf
Post by: Tears of Destiny on March 10, 2011, 06:14:23 pm
Hmm... I was able to 1hit in 60% of cases with 13 PT using javelin.

If you have 39 STR you deserve to OS most things. That is beyond dedicated, that is hyperspecialized.
Title: Re: Throwing Nerf
Post by: Dravic on March 10, 2011, 06:34:07 pm
It was 41str ^^ 30 lvl, on 31 lvl i would have 14 pt ;D

I was using rocks if I wanted to do lols. Also, I had SO MANY MONEY to spent, that my favourite "play" was running with javelins in black armor...

Because my sister enjoyed one-hit-one-killing everyone with javelins while running around in khergit lady dress and without any "player skills": she cant manual block and doesnt know how to properly fight with shield, so thrower that with a bit of luck can kill anyone was a viable option for her.

I earned about 100k (actually, she played that char more than me) from 1st lvl to 30th. At 30th lvl we bought all those expensive armours.

But I retired that char long time ago (1 and 1/2 month ago), because it was REALLY overpowered for me. ;D

Even tho it is truth in some way:

If you have 39 STR you deserve to OS most things. That is beyond dedicated, that is hyperspecialized.
Title: Re: Throwing Nerf
Post by: Gorath on March 10, 2011, 06:36:39 pm
Because my sister enjoyed one-hit-one-killing everyone with javelins while running around in khergit lady dress and without any "player skills": she cant manual block and doesnt know how to properly fight with shield, so thrower that with a bit of luck can kill anyone was a viable option for her.

I think you just described what's wrong with throwing quite nicely.  Thanks.
Title: Re: Throwing Nerf
Post by: Native_ATS on March 11, 2011, 09:09:35 am
so sad hearing that Throwing is op  :cry:
Title: Re: Throwing Nerf
Post by: Camaris on March 11, 2011, 09:13:51 am
Actually im lvling a pt-13 build too ;) I do it to just annoy everybody else *g*
Your luck that it is boring as hell and it will never be my main.
Title: Re: Throwing Nerf
Post by: Native_ATS on March 11, 2011, 09:15:47 am
just to point out the pro and cons of throwing, i done throwing for 13 gens, and i just rerolled for the frist time as a Crossbow user. (xbows are nice due to the fact they take only a little bit to use, for the frist time i have more then 9agi  :shock:

daggers-snowflakes 1-2pt(6str)
carry about 8,  low damg, high rate of spam. The higher the pt the more pin point they get, they will never brake a teir 2 sheild tho

javs-axes  3-6pt(9-18str)
carry about 4, high damg, avg spam They can and will brake teir 2 sheilds  takes 2-3 to kill a man.

throwing lances  7pt(21str)carry about 2, high damg, low spam, they can brake sheild  but a teir 2 shild will take 2-3 lances to brake, At 7 pt they wont one shot much, 30%-40% to 1shot a man but at  8-9pt is like 80% 

pros
1 throwing is a high str build, you will have a little extra hp
2 throwing is great counter to cav, ponys wont rush you when you can throw axes in them as they run at you/ as they run away.
3 2handers will have to dance around like chickens with there head cut off to not take a hit
4 if you get in on an archer he wont turn and run
5 you are king of mid-close range

Cons
1 high str = low agi
2 sheild peps will laugh as you throw all your weapons into there sheilds only to die by there hand
3 if that 2 hander gets in your face, kiss your ass good bye, you cant run, too slow, best bet it to fight and hope your just better or he is a noob who will hit at you and back up after (miley)
4 bow men will rape you at mid-far range, they have AIM,Range,Speed and we have Power
5 if you throw all your weapons you have to hope you can go pick some up,  Cant fight your best with jav-axes, Cant fight with daggers-snowflakes, Lances are avg
6 throwing close will sometimes not work at all, you can get bumbed! and you cna throw though the preson...like there where a ghost!

xbows are high damg, great aim, long range, low wpf and no skill points needed
Bows are low-mid damg, great aim, high wpf and Needs skill points to use
Throwing is high damg mid-close range, bad aim, need some wpf(i always get 100 or the weapon never gose stright) skill points need

How to fix the SPAM? Higher the PT cost of all throwing weapons,  low weapons by 2pt and higher teir weapons by 1 pt
daggers- snowflakes 3pt
jav 5pt
axes-throwing spear 6-7pt
Throwing lances 8pt

Dose damg need to be nerfed?I dont think it dose, i made a few post about this, with many other throwers and non throwers, not with people who cry and make a rage post cuz I killed them(miley)
it seems the main and bigest problem is that people throw because to use throwing weapons is so easy, not easy as in skilless, but easy as in low cost to be able to throw.
scrap 3 IF and you can throw jav? WTF thats BS!
--If damg is lowered dont go ape shit, take into count that throwing power rises it up by 7%
a small drop in damg is made up by the pt needed to weild it. so only a little drop is need if one feels its needed at all.

People crying about 1 hit kills are OP makes me laugh. You cant block a couch... that 1 hits, my long maul 1 hits and you cant block that, throwing lances 1 hit too but unlike the couch you can miss or hit and they just dont die. Also if you going to throw, you need a ton of str which rises your 1hit chance by alot. I run 10pt/10ps so i one shot people alot, throwing or melee
people cry "but ponys couch put them in danger" ponys are fast and tend to get away easy if they fail, throwers are slow as ballz and if they fail they are in melee range.
People have said no range should 1 hit kill, and when i hear this it makes me think that no melee should 1 hit kill, but they do so i belive this is blance. Also lances dont 1 hit kill alot with 7pt, like the xbow they 2 hit kill

i can rant more and more about throwing since i know it well, but i done this so much in so many diff post. Throwing is almost fine if not ok, i would raise PT and then it would be perfect. I dont die to spam spam throwers because i know the pro and cons.  If a thrower has a sheild he wasted skill points into sheild so his pt is low which means he dosnt have keen aim. If he has lances he dosnt have the speed or wpf to fight me off. i hope this helped some people learn more about throwing
Title: Re: Throwing Nerf
Post by: Spawny on March 11, 2011, 10:43:57 am
Played on my thrower again yesterday. There was some weird serverlag, so I couldn't hit anything. Ended up with a 2:8 kd ratio.

Switched to my polearmer with awlpike. (15/15 build atm) Finished the map with 11:2 kd ratio.

Awlpikes are OP. NERF!
Title: Re: Throwing Nerf
Post by: Zisa on March 11, 2011, 11:11:32 am
I think you just described what's wrong with throwing quite nicely.  Thanks.
take it out of context more please, lets not forget the reediculous 39 str for 13Power throw, leaving what, nothing for anything else? Did your team wheel the character out on a chariot? And nobody could hit this statue?
Title: Re: Throwing Nerf
Post by: Tears of Destiny on March 11, 2011, 05:09:37 pm
take it out of context more please, lets not forget the reediculous 39 str for 13Power throw, leaving what, nothing for anything else? Did your team wheel the character out on a chariot? And nobody could hit this statue?

I play a 0 athletics archer and I usually die in melee and never range, amusingly enough. If the player is aware then you can dodge almost anything at range. I am not afraid to not let loose an arrow and instead put it away in mid-draw so I can dodge quickly to the side. Better to miss a shot and be safe then potentially hit your target and get stuck in return.

Though for a thrower being that slow, considering how close you have to be, I am rather surprised. Perhaps because by the time the character reached the front lines, everyone was distracted? This is how I am usually able to pick off targets with ease, because I am always in that 'second wave' (though some maps the second wave is not so much sneaky as it is obvious).

Regardless, next gen I am going pure archer and drop my 7PS and pick up some athletics. It was a nice experiment. It is funny though to pick up the 0 requirement throwing weapons and rip someone's head off with my str.

I do think that all throwing weapons should have a requirement of 1 besides rocks, or at the very least give those bizzare snowflakes a minimum PT. I would be happy if dedicated throwers were still viable, but hybrids were a little harder to make (make it where it is a forced decision, not a "oh I have three spare points to spend," make the wpf actually matter).
Title: Re: Throwing Nerf
Post by: UrLukur on March 11, 2011, 05:47:15 pm
Played on my thrower again yesterday. There was some weird serverlag, so I couldn't hit anything. Ended up with a 2:8 kd ratio.

Switched to my polearmer with awlpike. (15/15 build atm) Finished the map with 11:2 kd ratio.

Awlpikes are OP. NERF!

Played my main thrower yesterday, Ended up with 15:0 kd ratio. (but true, there was lags like hell, nearly unplayable, thankfully i didn't played to enjoy the game but to grind).

I would love to see stacks cut in half (and weight adjusted).

Proper Throwing Axes
weight 2
requirement 3
spd rtng 97
shoot speed 16
thrust damage 38 cut
max ammo 2
weapon length 54
accuracy 102
Bonus against Shield
Secondary Mode
Title: Re: Throwing Nerf
Post by: Patricia on March 11, 2011, 06:03:35 pm
just to point out the pro and cons of throwing, i done throwing for 13 gens, and i just rerolled for the frist time as a Crossbow user. (xbows are nice due to the fact they take only a little bit to use, for the frist time i have more then 9agi  :shock:

daggers-snowflakes 1-2pt(6str)
carry about 8,  low damg, high rate of spam. The higher the pt the more pin point they get, they will never brake a teir 2 sheild tho

javs-axes  3-6pt(9-18str)
carry about 4, high damg, avg spam They can and will brake teir 2 sheilds  takes 2-3 to kill a man.

throwing lances  7pt(21str)carry about 2, high damg, low spam, they can brake sheild  but a teir 2 shild will take 2-3 lances to brake, At 7 pt they wont one shot much, 30%-40% to 1shot a man but at  8-9pt is like 80% 

pros
1 throwing is a high str build, you will have a little extra hp
2 throwing is great counter to cav, ponys wont rush you when you can throw axes in them as they run at you/ as they run away.
3 2handers will have to dance around like chickens with there head cut off to not take a hit
4 if you get in on an archer he wont turn and run
5 you are king of mid-close range

Cons
1 high str = low agi
2 sheild peps will laugh as you throw all your weapons into there sheilds only to die by there hand
3 if that 2 hander gets in your face, kiss your ass good bye, you cant run, too slow, best bet it to fight and hope your just better or he is a noob who will hit at you and back up after (miley)
4 bow men will rape you at mid-far range, they have AIM,Range,Speed and we have Power
5 if you throw all your weapons you have to hope you can go pick some up,  Cant fight your best with jav-axes, Cant fight with daggers-snowflakes, Lances are avg
6 throwing close will sometimes not work at all, you can get bumbed! and you cna throw though the preson...like there where a ghost!

xbows are high damg, great aim, long range, low wpf and no skill points needed
Bows are low-mid damg, great aim, high wpf and Needs skill points to use
Throwing is high damg mid-close range, bad aim, need some wpf(i always get 100 or the weapon never gose stright) skill points need

How to fix the SPAM? Higher the PT cost of all throwing weapons,  low weapons by 2pt and higher teir weapons by 1 pt
daggers- snowflakes 3pt
jav 5pt
axes-throwing spear 6-7pt
Throwing lances 8pt

Dose damg need to be nerfed?I dont think it dose, i made a few post about this, with many other throwers and non throwers, not with people who cry and make a rage post cuz I killed them(miley)
it seems the main and bigest problem is that people throw because to use throwing weapons is so easy, not easy as in skilless, but easy as in low cost to be able to throw.
scrap 3 IF and you can throw jav? WTF thats BS!
--If damg is lowered dont go ape shit, take into count that throwing power rises it up by 7%
a small drop in damg is made up by the pt needed to weild it. so only a little drop is need if one feels its needed at all.

People crying about 1 hit kills are OP makes me laugh. You cant block a couch... that 1 hits, my long maul 1 hits and you cant block that, throwing lances 1 hit too but unlike the couch you can miss or hit and they just dont die. Also if you going to throw, you need a ton of str which rises your 1hit chance by alot. I run 10pt/10ps so i one shot people alot, throwing or melee
people cry "but ponys couch put them in danger" ponys are fast and tend to get away easy if they fail, throwers are slow as ballz and if they fail they are in melee range.
People have said no range should 1 hit kill, and when i hear this it makes me think that no melee should 1 hit kill, but they do so i belive this is blance. Also lances dont 1 hit kill alot with 7pt, like the xbow they 2 hit kill

i can rant more and more about throwing since i know it well, but i done this so much in so many diff post. Throwing is almost fine if not ok, i would raise PT and then it would be perfect. I dont die to spam spam throwers because i know the pro and cons.  If a thrower has a sheild he wasted skill points into sheild so his pt is low which means he dosnt have keen aim. If he has lances he dosnt have the speed or wpf to fight me off. i hope this helped some people learn more about throwing


Oh boy here we go, half the stuff you said is bullshit, I have a thrower sitting at 7 PT right now and my throwing lance does infact one hit kill anyone under 50 body armor, it also break fresh huscarls in 1-2 lances. I'm also pretty sure power throw adds 10% damage per levels, also adding 1-2 PT requirement wont reduce the spam, first of all, the throwing weapons will retain their speed so they'll be as spammable as before, second of all, going 24/15 for a thrower/2hander hybrid with 8 PT for throwing lances is extremely easy.

Oh, I also have to mention aiming and hitting anyone is piss easy, I played a 2hander/thrower hybrid for awhile with 0 prof in throwing and I could just chuck axes in everyone's back with no problem, on my current thrower I have about 60 prof and I can chuck lances in everyone's back with no problem.
Title: Re: Throwing Nerf
Post by: BlackMilk on March 11, 2011, 06:33:19 pm

Oh boy here we go, half the stuff you said is bullshit, I have a thrower sitting at 7 PT right now and my throwing lance does infact one hit kill anyone under 50 body armor, it also break fresh huscarls in 1-2 lances. I'm also pretty sure power throw adds 10% 8% damage per levels, also adding 1-2 PT requirement wont reduce the spam, first of all, the throwing weapons will retain their speed so they'll be as spammable as before, second of all, going 24/15 for a thrower/2hander hybrid with 8 PT for throwing lances is extremely easy.

Oh, I also have to mention aiming and hitting anyone is piss easy, I played a 2hander/thrower hybrid for awhile with 0 prof in throwing and I could just chuck axes in everyone's back with no problem, on my current thrower I have about 60 prof and I can chuck lances in everyone's back with no problem.
Title: Re: Throwing Nerf
Post by: Native_ATS on March 11, 2011, 09:16:44 pm

Oh boy here we go, half the stuff you said is bullshit, I have a thrower sitting at 7 PT right now and my throwing lance does infact one hit kill anyone under 50 body armor, it also break fresh huscarls in 1-2 lances. I'm also pretty sure power throw adds 10% damage per levels, also adding 1-2 PT requirement wont reduce the spam, first of all, the throwing weapons will retain their speed so they'll be as spammable as before, second of all, going 24/15 for a thrower/2hander hybrid with 8 PT for throwing lances is extremely easy.

Oh, I also have to mention aiming and hitting anyone is piss easy, I played a 2hander/thrower hybrid for awhile with 0 prof in throwing and I could just chuck axes in everyone's back with no problem, on my current thrower I have about 60 prof and I can chuck lances in everyone's back with no problem.
7pt dosnt kill every thing with 1 hit kill, you have your mind set on "am right" so  no matter what facts people put or share it dosnt get tho your head. if you can 1 shot a guy with 7 pt, u can 1 shot them in melee as well. spam isnt the problem, its how easy it is to use throwing weapons, your the my old friend i was talking about "0wpf"
also a teir 4 sheild dosnt brake in 2 lances unless there runing 4 sheild max and you have 10pt, also you wasted 2 to brake his sheild, boom stack gone, round sheild do take 2 lances as well at any pt, trust me,
unlike you i tested throwing alot. I'm not a bitch like you doing a 24/15 build with 0 wpf, Its throwers like you who suck but spam, making throwing see bad and skilless, learn some facts
Axes are low teir throwing, should cost 6-7 pt to throw axes but they cost like 4... easy to throw low teir axes, but form how you act i bet you only throw up close.
so raise PT to get rid of jokers like this kid, and the game will be a better place
Title: Re: Throwing Nerf
Post by: Seawied on March 11, 2011, 10:03:34 pm

Oh boy here we go, half the stuff you said is bullshit, I have a thrower sitting at 7 PT right now and my throwing lance does infact one hit kill anyone under 50 body armor, it also break fresh huscarls in 1-2 lances. I'm also pretty sure power throw adds 10% damage per levels, also adding 1-2 PT requirement wont reduce the spam, first of all, the throwing weapons will retain their speed so they'll be as spammable as before, second of all, going 24/15 for a thrower/2hander hybrid with 8 PT for throwing lances is extremely easy.

Oh, I also have to mention aiming and hitting anyone is piss easy, I played a 2hander/thrower hybrid for awhile with 0 prof in throwing and I could just chuck axes in everyone's back with no problem, on my current thrower I have about 60 prof and I can chuck lances in everyone's back with no problem.

I love how people put arbitrary and false comments right off the back and backs it up with heresay and lies.

First off, you claim at 7 power throw, you say you kill "ANYONE" who has less than 50 body armor in 1 hit with a throwing lance. This is false. At 50 body armor, at power throw 7, as someone who has played extensively on both sides of the lance, this is not true. Unless it is a fairly lucky shot, you will survive a lance thrown at you from someone with power throw of 7, unless you have 0 IF and very low strength. If you have 0 IF and very low strength, this is your build's weakness, and you more than make up for it in other ways.

Huscarl shields break from 2 lances. Sometimes true. At the same time, look at the cost for one huscarl shield in your inventory and look at the cost of 1 stack of throwing lances in your inventory. They are both very expensive, but the shielder with the huscarl shield can survive without the shield. If this was your last stack of lances, you would be defenseless. I say its a fair trade off.

Thirdly: you claim PT adds 10% damage in C-RPG. This is false. Like power strike and power draw, PT only adds 8% damage per level. If you think that is overpowered, then complain about power strike as well.

adding 1-2 PT won't reduce the spam. False. Less availability= less abundance.  It would also give players incentives to play a different build, since building a hybrid thrower would be significantly more difficult. Remember: increasing the PT requirements by 2 is the equivalent of increasing a weapon's strength requirement by 6. This makes it much more difficult to use.

"Going 8 PT with lances and 2h is very easy." This is an opinion statement. I would say that couch-lancing is easy, or that archery is easy. Neither one would be a definitive fact. You might find throwing agreeable to your playstyle, but thats just you.

"Aiming is easy." Take a look at your aimer. It is the most inaccurate ranged weapon in the game. If throwing lances are easy to hit with, by golly, all ranged weapons are easy-mode. Lances are the most inaccurate, and one of the slowest projectile speed weapons in the game.
Title: Re: Throwing Nerf
Post by: bruce on March 12, 2011, 01:20:20 pm
Thirdly: you claim PT adds 10% damage in C-RPG. This is false. Like power strike and power draw, PT only adds 8% damage per level. If you think that is overpowered, then complain about power strike as well.

Wrong. The stats are the same as in native (14% PD, 10% PT, 8% damage). Currently, there is no way to change what skills do, which is why with shields they went along the route of decreasing the base coverage instead of eg. lowering the % gain which shield skill gives to coverage (which led to insane epic forcefields where your back gets protected by a huscarl).

And yes, I used lances with 7 PT, and a lot of the people do in fact die with one hit, especially if you hit them while they're moving forward. 7 PT throwing lances with 80ish wpf - easily done by any hybrid - have the same damage as the old sniper crossbow with steel bolts, except with the slower projectile velocity they have less effective range, worse damage if the target is moving away and better damage if the target is moving towards you.

By the way, you're by no means defenseless when throwing lances run out - at that point you just switch to whatever melee weapon you're using. Durrr.

Btw, with 7 PT you're a hybrid. You can have 21/15 which is enough for any melee with 7 PT, and have 120 wpf in a main weapon and 100 wpf in throwing. If you think you can't melee with 120 wpf.... ehhh. Hell, if you so wished you could make a shielder with 21/15 and throwing lances by level 30, by sacrificing ironflesh.

(and yes ,of course, you throw from up close herp derp... that's the one-shot kill zone where you can't practically miss, of course no weapon is OP if you use it like a retard where it is not effective)
Title: Re: Throwing Nerf
Post by: UrLukur on March 12, 2011, 03:18:29 pm
By the way, you're by no means defenseless when throwing lances run out - at that point you just switch to whatever melee weapon you're using. Durrr.

Yep, you can sport 6 wm as 2h/pole and 5 wm as 1h+S If you feel defenceless in melee, finding new game is the way to go seawied.
Title: Re: Throwing Nerf
Post by: Cup1d on March 12, 2011, 05:43:54 pm
Quote
Wrong. The stats are the same as in native

And what can you say about athletics?
Title: Re: Throwing Nerf
Post by: Heroin on March 12, 2011, 08:33:06 pm
Wrong. The stats are the same as in native (14% PD, 10% PT, 8% damage). Currently, there is no way to change what skills do, which is why with shields they went along the route of decreasing the base coverage instead of eg. lowering the % gain which shield skill gives to coverage (which led to insane epic forcefields where your back gets protected by a huscarl).

I am not sure about this, but I believe you may be misinformed. Last generation, I had a 10 PT archer, and it certainly didn't FEEL like I was doing 90 cut damage per shot with a longbow, which is what the longbow would do with that formula. I tested it on the duel server against several different types of armor with clanmates.
Title: Re: Throwing Nerf
Post by: bruce on March 12, 2011, 10:01:22 pm
And what can you say about athletics?

You can cap it, since that is done on the database, but you can't change what skills do. Well, soon we might be able to, Cmpx is working on a tool which enables it.

Title: Re: Throwing Nerf
Post by: bruce on March 12, 2011, 10:06:53 pm
I am not sure about this, but I believe you may be misinformed. Last generation, I had a 10 PT archer, and it certainly didn't FEEL like I was doing 90 cut damage per shot with a longbow

Because damage is highly dependent on speed bonus and for ranged weapons, ranged also. For instance, take a MW sniper crossbow postpatch, which does I believe 100p, which should on paper oneshot just about everyone, right? Point-blank, with a 21 str / 2 IF / 43 armour rating char, it oneshots once in three times and leaves me with 5% HP max. At say 25m, it takes 55-60% of my HP away.  This is all stationary. Moving away, the damage is even less, moving forward, significantly increased.

It's the same with melee weapons, except with melee weapons you often have favourable speed bonus if you time your attacks correctly. The damage is worse when you try it out stationary, much less when you attack someone running away.

But anyway... the skills give the same bonuses as they do in native. We may be able to change this soon, but now, no.
Title: Re: Throwing Nerf
Post by: Cup1d on March 12, 2011, 11:06:22 pm
Quote
Currently, there is no way to change what skills do

http://forums.taleworlds.com/index.php/topic,42360.msg1097768.html#msg1097768

So, you can do with skill all what you want. With python coding. And as I know - chadz is not a bad coder.
Title: Re: Throwing Nerf
Post by: EponiCo on March 12, 2011, 11:16:40 pm
Well, that's not exactly the same, actually.
But since cmp did the WSE thingy it should be comparably easy to exchange a few bytes with new values...
Title: Re: Throwing Nerf
Post by: Cup1d on March 13, 2011, 12:04:47 am
Quote
Well, that's not exactly the same, actually.

You can do new skill, name it as you want and make it work. What else you need?
And you can make it without WSE.
Title: Re: Throwing Nerf
Post by: EponiCo on March 13, 2011, 12:51:33 am
In this thread they said the power skills are hardcoded (that most likely means not changeable with the taleworlds modding system), that you can make new skills has nothing to do with it. But well, I'm no expert on it, just saying that what you posted does little to prove that they already could change it for cRPG.
Title: Re: Throwing Nerf
Post by: Native_ATS on March 13, 2011, 05:00:44 am
I love how people put arbitrary and false comments right off the back and backs it up with heresay and lies.

First off, you claim at 7 power throw, you say you kill "ANYONE" who has less than 50 body armor in 1 hit with a throwing lance. This is false. At 50 body armor, at power throw 7, as someone who has played extensively on both sides of the lance, this is not true. Unless it is a fairly lucky shot, you will survive a lance thrown at you from someone with power throw of 7, unless you have 0 IF and very low strength. If you have 0 IF and very low strength, this is your build's weakness, and you more than make up for it in other ways.

Huscarl shields break from 2 lances. Sometimes true. At the same time, look at the cost for one huscarl shield in your inventory and look at the cost of 1 stack of throwing lances in your inventory. They are both very expensive, but the shielder with the huscarl shield can survive without the shield. If this was your last stack of lances, you would be defenseless. I say its a fair trade off.

Thirdly: you claim PT adds 10% damage in C-RPG. This is false. Like power strike and power draw, PT only adds 8% damage per level. If you think that is overpowered, then complain about power strike as well.

adding 1-2 PT won't reduce the spam. False. Less availability= less abundance.  It would also give players incentives to play a different build, since building a hybrid thrower would be significantly more difficult. Remember: increasing the PT requirements by 2 is the equivalent of increasing a weapon's strength requirement by 6. This makes it much more difficult to use.

"Going 8 PT with lances and 2h is very easy." This is an opinion statement. I would say that couch-lancing is easy, or that archery is easy. Neither one would be a definitive fact. You might find throwing agreeable to your playstyle, but thats just you.

"Aiming is easy." Take a look at your aimer. It is the most inaccurate ranged weapon in the game. If throwing lances are easy to hit with, by golly, all ranged weapons are easy-mode. Lances are the most inaccurate, and one of the slowest projectile speed weapons in the game.
+1
Title: Re: Throwing Nerf
Post by: Tydeus on March 13, 2011, 04:43:37 pm
Sorry for the disorganized post, I wasn't about to read 8 pages of bickering.

I rolled a 24/12 2h spec with 8 IF last gen, the only two occasions I didn't get one shot by throwing lances were when Leman threw lances at me(He said he had the minimum PT required for them, mind you he was a hybrid sword and board + throwing build using the highest tier throwing weapon) and he would always do no less than 4/5 my hp, the other is when I wore plate and I would still only have a sliver of hp left(it is pierce damage after all).

Thinking about this realistically though, javelins can't be thrown in real life at the speed they are in game. Why should throwing weapons be the only exception to reality(aside from cutting damage on plate armor, for obvious reasons). Of course this isn't an argument many people will take note of(it is a video game after all) but I think this should raise a red flag.

Lets just throw up some numbers for throwing lances real fast:

7PT*8%damage=42% extra damage.
60p*1.42 = 85.2 damage
60p*12PT=117.6 damage
Now lets look at the popular German Greatsword with its wonderful thrust damage. We'll use the same power swing for the example as well.
30p*1.42=42.6
30p*1.96=58.8

The German Greatsword does half the damage after the damage modifier, as one would expect.
Now lets throw some armor into the mix and start with the German Greatsword. I got these numbers from the infinitum damage calculator and I realize there is no speed bonus calculated which would only serve to help throwing more than 2h damage.

Armor: 50(This is how much I have with a Cavalry Robe at 9.5 weight, not exactly tanky body armor)
WPF: 1
PS 7: 9-24 damage, average: 16.5
PS 12: 19-36 damage, average: 27.5

And for the Throwing Lances
Armor: 50
WPF: 1
PT 7: 39-59, average: 49
PT 12: 56-80, average: 68

Add WPF into the mix and you're looking at twice as much damage increase for the Throwing Lance as you are the German Greatsword. 100 WPF is roughly a 25% damage increase.

Throwing lances do three times as much damage as the best pierce damaging Two-Handed weapon. We can go through all the advantages and disadvantages of throwing vs 2h spec later. For now, just look at the numbers.
Title: Re: Throwing Nerf
Post by: bruce on March 13, 2011, 05:46:55 pm
It's definitely 10%. I had a sword and board char with 7 PT & 100 wpf throwing lances, it was deadlier then the old sniper crossbow, and considerably more deadly then the new sniper crossbow. (btw, same build is doable now, with 21/15 and 120-ish 1h wpf and 100 throwing, which is altogether very effective).

But of course, throwers are going to be all over every nerf throwing thread until it gets its proper rebalance, trying to say it's not trivial to score kills with throwing, so whatever.


Title: Re: Throwing Nerf
Post by: balbaroth on March 13, 2011, 10:06:24 pm

"Aiming is easy." Take a look at your aimer. It is the most inaccurate ranged weapon in the game. If throwing lances are easy to hit with, by golly, all ranged weapons are easy-mode. Lances are the most inaccurate, and one of the slowest projectile speed weapons in the game.

 the way throwing lances are used are easy to aim , throwers dont use it to throw from far they wait til they are 2-5feets from the target  and wham !!  your dead
Title: Re: Throwing Nerf
Post by: Nemeth on March 14, 2011, 01:08:45 am
Feel like it fits this thread as well.

So I made a thrower char, currently sitting at 24 str 3 agi. Tried throwing lances and yes, I can honestly say, they are stupid. Whoever is saying their drawback is terrible accuracy is either lying or bad. There is no problem whatsoever with 8 PT and 80ish wpf to hit anyone close range (that is NOT melee range). Obviously, you wont be sniping people far away from you, but with throwing lances you dont have to. With my 8 PT, everytime I hit someone he died in one shot. I am a terrible thrower, my leading target with throwing weapons is bad beyond bad and whenever I use something else than lances I'm happy for 1 K/D ratio. With lances, I have no problem to go 2+.
Not to mention they are quite potent melee weapons as well, so you can always keep one of them if you run out and just poke people, taking on the support role.
Title: Re: Throwing Nerf
Post by: MountedRhader on March 14, 2011, 01:12:15 am
http://img21.imageshack.us/i/mb73.jpg/
http://img854.imageshack.us/i/mb74.jpg/ ._.
Title: Re: Throwing Nerf
Post by: Seawied on March 14, 2011, 08:15:15 am
Add WPF into the mix and you're looking at twice as much damage increase for the Throwing Lance as you are the German Greatsword. 100 WPF is roughly a 25% damage increase.

Throwing lances do three times as much damage as the best pierce damaging Two-Handed weapon. We can go through all the advantages and disadvantages of throwing vs 2h spec later. For now, just look at the numbers.

its actually 17% more damage at 100 wpf, but you're looking at a weapon that requires considerably less strength than a throwing lance... and the pierce damage for 2h isn't that great anymore. They're really apples and oranges. I wouldn't make a comparison between the two.




As for the pictures thedashingrogue posted: doesn't prove squat. I can put screenshots of the many times I've been 1shoted by a weapon of any class, but that doesn't say that the weapon is OP.

@Balb: even at 5 feet away, you have a chance to miss. At 2 feet away, they bump you and you are unable to throw. Can you use at close range? sure. But ALL ranged weapons can be used the same way.

Honestly, the only way throwing lances are used in an effective manner is taking down horses. The only time I ever use them is if there is an abundance of cavalry. There are simply so many better options for dealing with infantry than throwing lances. Hell, I'd rather have a few stacks of war-darts than throwing lances if I'm dealing with infantry.
Title: Re: Throwing Nerf
Post by: Spawny on March 14, 2011, 08:34:13 am
Hmm... the 1-2 combo against cavalry. Pre-patch it was the bread and butter against cav.

1 hit the armoured horse right before you get lanced, 2 kill the armoured rider in 1 hit as he lies defenceless at your feet.

1 problem though, if you missed the horse you were dead and if you missed the rider, you had a very angry 24-30 agility knight with 200+ wpf in polearms storming you.

Right now I can do the same with jarids or heavy throwing axes. I have yet to see a head on charging horse survive one of my axes. When they're riding away, they can take up to 3 before dying. But that's fine.
Title: Re: Throwing Nerf
Post by: Tydeus on March 14, 2011, 10:44:07 am
its actually 17% more damage at 100 wpf, but you're looking at a weapon that requires considerably less strength than a throwing lance... and the pierce damage for 2h isn't that great anymore. They're really apples and oranges. I wouldn't make a comparison between the two.

I'd love to see where you got those numbers from, the infinitum calculator specifically shows otherwise. With the tests I ran it showed a minimum of 22.5% increase up to 30% plus, the greatest increase showing up from a larger base damage. I should also point out that even if it requires less strength, We're comparing the highest tier throwing weapon to the highest tier Two-Handed pierce damage, third highest tier sword over-all, the best of their class if you will. Hell, even if you look at polearms, the best pierce damage you could do is only 36 with the Bec. We're looking at some of the best possible damage you can do to a 50 armored foe(specifically, the gap widens as you add more armor) as each class, not sweet apples and tangy oranges.

Honestly, the only way throwing lances are used in an effective manner is taking down horses. The only time I ever use them is if there is an abundance of cavalry. There are simply so many better options for dealing with infantry than throwing lances. Hell, I'd rather have a few stacks of war-darts than throwing lances if I'm dealing with infantry.
This is all just opinion (that I would disagree with mind you), there isn't a single supporting argument to be found here.

1 problem though, if you missed the horse you were dead and if you missed the rider, you had a very angry 24-30 agility knight with 200+ wpf in polearms storming you.

Isn't it like that for everyone, not just throwing at point blank range? You miss your attack, you wind up dead.

On a side note: I don't care what people say about risk and reward. If you're comparing ranged to melee, it should be blatantly obvious that if you can only defend yourself in close range, you're taking a much larger risk than anyone else. I should probably also add that if you argue the risk/reward for Throwing Lances, you're completely ignoring common sense all-together. Aside from headshots, if you shoot someone in real life with a glock you're not going to kill them in one or two shots. It'll take more than two shots to kill them on the spot but a sword you can easily kill someone with a single blow. Does that mean that swords should be used by the Military or the police force instead? Hell no. Guns provide range which is much safer to the user, it's the most intrinsic property of ranged.
Title: Re: Throwing Nerf
Post by: Taggerung on March 15, 2011, 08:06:34 pm
Boohoo! Throwers are killing me! Nerf them!

Shut up, buy a shitty shield and laugh as you close the distance and murder them in melee because any dedicated thrower will have no ironflesh, at max 50-60 wpf in a melee weapon, and will rarely have more than 3 athletics because any good thrower has power throw 10 so you can two/three hit people with war darts.

You have a problem with lances? Buy a shitty shield or two, and watch them waste their only 2 lances on those shields...and then murder them

You have a problem with javelins?  See above

You have a problem with axes? Dodge them until you are close and use above shitty shield that requires no skill to use

You have a problem with darts/snowflakes/knives/rocks? BUY A DAMN SHIELD


With my thrower I laugh at all the 2h spammers that just run at me and get a lance in the chest or foot or where ever it actually hits them. I then cry as I see anyone with a shield coming right at me because unless the 2 lances I have break their shield...I am boned. With my 2hander, I again laugh as a thrower desperately tries to run away as I am faster than them, and soak up or dodge all their weapons and then murder them in melee.

In short...BUY A DAMN SHIELD
Title: Re: Throwing Nerf
Post by: Noble Crassius on March 15, 2011, 09:15:25 pm
The buy a shield argument didn't work for archers...just saying
Title: Re: Throwing Nerf
Post by: Tydeus on March 16, 2011, 12:48:00 am
Boohoo! Throwers are killing me! Nerf them!

Shut up, buy a shitty shield and laugh as you close the distance and murder them in melee because any dedicated thrower will have no ironflesh, at max 50-60 wpf in a melee weapon, and will rarely have more than 3 athletics because any good thrower has power throw 10 so you can two/three hit people with war darts.

You have a problem with lances? Buy a shitty shield or two, and watch them waste their only 2 lances on those shields...and then murder them

You have a problem with javelins?  See above

You have a problem with axes? Dodge them until you are close and use above shitty shield that requires no skill to use

You have a problem with darts/snowflakes/knives/rocks? BUY A DAMN SHIELD


With my thrower I laugh at all the 2h spammers that just run at me and get a lance in the chest or foot or where ever it actually hits them. I then cry as I see anyone with a shield coming right at me because unless the 2 lances I have break their shield...I am boned. With my 2hander, I again laugh as a thrower desperately tries to run away as I am faster than them, and soak up or dodge all their weapons and then murder them in melee.

In short...BUY A DAMN SHIELD
The buying a shield argument is terrible for two-handers, polearms and bows. Why? Well maybe because you are completely defenseless behind that shield.

Let's create a basic scenario that I see all the time. A thrower(you can substitute in any type of throwing weapon for this example) and any melee person are on the same team and the melee is acting as somewhat of a guard for the thrower. 'You' put on the shitty shield you speak of and the melee will destroy it in only a couple seconds, if not a single blow(actually several throwing weapons oneshot the lowest tier shields). At this point you're vulnerable to the thrower and the melee as you currently don't even have your weapon out. Obviously at this point you would pull out whatever melee weapon you had but then you'd be stuck in the same position if you didn't even have a shield except with possibly less health since your shield broke.

Or we can change the scenario up a bit, you use an elite cavalry shield instead, a rather decent shield that won't get one shot. So you pull out this elite cavalry shield and now you're making your way towards the thrower, but wait! The melee appears and now you have no way to attack either of them if you don't want to get raped by the thrower, so you drop your shield to reduce the total weight you're wearing and yet again, you're in the same position that you would be, if you didn't have the shield at all.

Sure you can argue that the shield would help you get in "close" range, but you don't ever need a shield to do that anyway. We all know throwing is just SO inaccurate that you have to use it in melee range, right?

Edit: You stated "sheild or two" at one point. This is completely unacceptable to -any- athletics build. Because of athletics mechanics, you simply cannot be hauling around that much weight.
Title: Re: Throwing Nerf
Post by: ThePoopy on March 16, 2011, 12:54:45 am
its actually 17% more damage at 100 wpf, but you're looking at a weapon that requires considerably less strength than a throwing lance... and the pierce damage for 2h isn't that great anymore. They're really apples and oranges. I wouldn't make a comparison between the two.
the whole thread is about nerfing throwing and when he compare the ~best~ 2h with the ~best~ throwing wep you say the 2h are to weak to compare with, while at the same time you try to defend throwing.
............
Title: Re: Throwing Nerf
Post by: Seawied on March 16, 2011, 04:40:34 am
the whole thread is about nerfing throwing and when he compare the ~best~ 2h with the ~best~ throwing wep you say the 2h are to weak to compare with, while at the same time you try to defend throwing.
............

No, I'm saying that 2h have more damaging attacks than the thrust. Don't put words in my mouth.

Also, stating that weapon is "the best" isn't true either. I wouldn't consider either of those weapons "the best" in their class.
Title: Re: Throwing Nerf
Post by: Spawny on March 16, 2011, 11:07:23 am
The buying a shield argument is terrible for two-handers, polearms and bows. Why? Well maybe because you are completely defenseless behind that shield.

Let's create a basic scenario that I see all the time. A thrower(you can substitute in any type of throwing weapon for this example) and any melee person are on the same team and the melee is acting as somewhat of a guard for the thrower. 'You' put on the shitty shield you speak of and the melee will destroy it in only a couple seconds, if not a single blow(actually several throwing weapons oneshot the lowest tier shields). At this point you're vulnerable to the thrower and the melee as you currently don't even have your weapon out. Obviously at this point you would pull out whatever melee weapon you had but then you'd be stuck in the same position if you didn't even have a shield except with possibly less health since your shield broke.

Or we can change the scenario up a bit, you use an elite cavalry shield instead, a rather decent shield that won't get one shot. So you pull out this elite cavalry shield and now you're making your way towards the thrower, but wait! The melee appears and now you have no way to attack either of them if you don't want to get raped by the thrower, so you drop your shield to reduce the total weight you're wearing and yet again, you're in the same position that you would be, if you didn't have the shield at all.

Sure you can argue that the shield would help you get in "close" range, but you don't ever need a shield to do that anyway. We all know throwing is just SO inaccurate that you have to use it in melee range, right?

Edit: You stated "sheild or two" at one point. This is completely unacceptable to -any- athletics build. Because of athletics mechanics, you simply cannot be hauling around that much weight.

So you basically want every 2h to be able to kill 2 players at once with no risk of getting killed?
You're alone against 2 people. OFC you're in trouble. Maybe if you find a teammate with a huscarl shield to hide behind, you can close in and murder the thrower while your teammate keeps the other guy busy or you kill the other guys while the shielder murders the thrower.
It's the same with 2 archers. You're not going to kill them if they don't stand on eachothers heads. Even as a shielder, you will get killed if they play it smart.
Title: Re: Throwing Nerf
Post by: Tydeus on March 16, 2011, 01:04:24 pm
So you basically want every 2h to be able to kill 2 players at once with no risk of getting killed?
You're alone against 2 people. OFC you're in trouble. Maybe if you find a teammate with a huscarl shield to hide behind, you can close in and murder the thrower while your teammate keeps the other guy busy or you kill the other guys while the shielder murders the thrower.
It's the same with 2 archers. You're not going to kill them if they don't stand on eachothers heads. Even as a shielder, you will get killed if they play it smart.
You've managed to completely miss the point and attempt to put words in my mouth. I'm merely pointing out the reality of the uselessness of a shield for two-handers and polearm users. I've stated nothing referring to how 2hers should be able to kill 2 players at once with no risk.

And for your example, fighting 2 or more ranged units isn't very much like fighting 1 ranged and one melee. You will always be able to put the ranged and the melee on your screen at the same time, if you make it your goal to. With two ranged, you can't exactly do that. If you're fighting one of them and both are on your screen, they're not even trying to surround you. Meaning they aren't playing smart.
Title: Re: Throwing Nerf
Post by: Spawny on March 16, 2011, 03:50:44 pm
You've managed to completely miss the point and attempt to put words in my mouth. I'm merely pointing out the reality of the uselessness of a shield for two-handers and polearm users. I've stated nothing referring to how 2hers should be able to kill 2 players at once with no risk.

And for your example, fighting 2 or more ranged units isn't very much like fighting 1 ranged and one melee. You will always be able to put the ranged and the melee on your screen at the same time, if you make it your goal to. With two ranged, you can't exactly do that. If you're fighting one of them and both are on your screen, they're not even trying to surround you. Meaning they aren't playing smart.

Not really. The way a 2h player should use a shield is to close up on ranged. When you get close enough, you drop the thing and pull out your weapon. Not that hard to do when facing a single ranged unit. When there's more of them (either more archers or melee), you can get help from more of your team too. If you can't, you're either flanking by yourself or your team got killed.
You're telling us the "buy a shield" argument doesn't work and give an example with more than 1 enemy vs just you.

Secondly, if you're fighting a melee and a ranged unit and they play it right (most of the time they do), the melee guy will move to your backside forcing you to turn around or get hit in the back. When you turn, guess what? The archer is now behind you. Even making you turn 90 degrees is enough to give his archer teammate a clear shot at you.
Title: Re: Throwing Nerf
Post by: Kophka on March 16, 2011, 04:43:21 pm
Demanding that 2handers/polearmers buy a shield is the same thing as demanding cavalry to dismount and play infantry. That's not their class or build, and while it's a necessary thing, or rather, a smart way to play, it shouldn't be used as an argument in balance threads. That said, personally, I feel that 99% of throwing is just fine, and the people calling for a blanket nerf because they hate PT 11 players, or can't stand throwing lances need to look at the big picture, not what kills them personally. There's other solutions to the problem, but your normal jarid/jav/wardart player are just fine, leave us the hell alone.  :D
Title: Re: Throwing Nerf
Post by: Tydeus on March 16, 2011, 05:02:50 pm
Not really. The way a 2h player should use a shield is to close up on ranged. When you get close enough, you drop the thing and pull out your weapon. Not that hard to do when facing a single ranged unit. When there's more of them (either more archers or melee), you can get help from more of your team too. If you can't, you're either flanking by yourself or your team got killed.
You're telling us the "buy a shield" argument doesn't work and give an example with more than 1 enemy vs just you.

Secondly, if you're fighting a melee and a ranged unit and they play it right (most of the time they do), the melee guy will move to your backside forcing you to turn around or get hit in the back. When you turn, guess what? The archer is now behind you. Even making you turn 90 degrees is enough to give his archer teammate a clear shot at you.
When facing a single ranged, sure. How often is it actually a single ranged not accompanied by any allies? It's rare. Just as rare as you not having any allies of your own. Though even if you outnumber them by a few, battle doesn't just come down to 1v1s, it's not as simple as 10v10 = 10 1v1s. That's just not the case.

It's not that the melee guy will move to your backside, it's that he'll try to move there. You actually have the advantage in this situation(trying to keep both on your screen) because the enemy melee can't see behind himself to tell where the ranged is moving, while you can. If you're a sword and board all you have to do is simply back pedal while you fight the melee and there isn't much of anything he can do to get around you.

Now, if the enemy melee gets to one of your sides and runs parallel to you and doesn't bother trying to attack and you're a 2her with your shield out to take cover from the ranged, since you can't attack him and get him to slow down by forcing him to block, he'll probably get behind you rather quickly.

I'd be more than willing to demonstrate this to you on a duel server, I've done fights like this several times. If you're actively fighting each other, you will not be able to get behind your opponent if he's only back pedaling, period. If you have no way to attack, you have no way to slow your opponents movement down, meaning they can get behind you easily. This specifically shows another disadvantage to using a shield with a two-handed weapon or a polearm.

Regardless, this part specifically of how to pull off a 1v2 just amounts to theory crafting. My point was that in battle, things aren't as simple as people are making it out to be in this thread. Simply having a shield doesn't save you and it can hurt you as well(I gave multiple examples to show this).

I feel like I should really reiterate the point earlier in this post to make sure no one misses it. Battle where you have a 10v10 in a small area does not simply amount to 10, 1v1s. It's just not that simple. The idea of fighting that thrower in a 1v2 is more realistic than fighting him 1v1.
Title: Re: Throwing Nerf
Post by: MrExxc on March 16, 2011, 05:06:57 pm
I just got one-shotted by a throwing lance, I'm lvl 30, 5 IF, and was wearing 40k stuff, with heraldic Tabard. I mean c'mon?!

The guy obviously was a dedicated thrower, so he carried 8 lances. Couldn't we limitate the amount of throwing ammo? I mean where the hell does he put his 8 lances while running?

Now obviously this is a game and after all we do carry ladders... But in one way restraining the amount of ammo might nerf them kind of, because I do think that a throwing lance thrown at full speed can one shot a man whatever he might be wearing (except maybe full plate).

Same is to the guys who carry like 20 axes of course... :wink:
Title: Re: Throwing Nerf
Post by: Tydeus on March 16, 2011, 05:42:43 pm
I just got one-shotted by a throwing lance, I'm lvl 30, 5 IF, and was wearing 40k stuff, with heraldic Tabard. I mean c'mon?!

The guy obviously was a dedicated thrower, so he carried 8 lances. Couldn't we limitate the amount of throwing ammo? I mean where the hell does he put his 8 lances while running?

Now obviously this is a game and after all we do carry ladders... But in one way restraining the amount of ammo might nerf them kind of, because I do think that a throwing lance thrown at full speed can one shot a man whatever he might be wearing (except maybe full plate).

Same is to the guys who carry like 20 axes of course... :wink:
So you're saying a Throwing lance, when thrown, should be more powerful than a Greatsword with the weight of its user behind it? To be honest, a throwing lance couldn't 1shot someone unless it hit a vital. Ever try throwing one before? They don't have nearly as much penetration as a bow and arrow or a crossbow, unless you ARC the jav. Meaning you throw it with at least a 45 degree angle and let gravity do the work(meaning you have zero accuracy). This isn't how Javs or lances are thrown in crpg though, they're thrown directly ahead, parallel to the ground.

Balancing a throwing lance by only allowing 1 per stack still wouldn't balance that ONE throwing lance.

It's 16 throwing axes for a total of only 20 weight. And that's the most realistic weight. Two Throwing Lances with a length of 130 only have a combined weight of 3, Jarids and Spears only have 1 weight per ammo.
Title: Re: Throwing Nerf
Post by: Seawied on March 17, 2011, 06:26:41 pm
I just got one-shotted by a throwing lance, I'm lvl 30, 5 IF, and was wearing 40k stuff, with heraldic Tabard. I mean c'mon?!

The guy obviously was a dedicated thrower, so he carried 8 lances. Couldn't we limitate the amount of throwing ammo? I mean where the hell does he put his 8 lances while running?

Now obviously this is a game and after all we do carry ladders... But in one way restraining the amount of ammo might nerf them kind of, because I do think that a throwing lance thrown at full speed can one shot a man whatever he might be wearing (except maybe full plate).

Same is to the guys who carry like 20 axes of course... :wink:

I have a similar build on one character, and I frequently get 1 shot by melee weapons. Why do throwing lances need a nerf when a melee weapon can do the same amount of damage, minus ammo limits?
Title: Re: Throwing Nerf
Post by: Nemeth on March 17, 2011, 10:00:53 pm
I have a similar build on one character, and I frequently get 1 shot by melee weapons. Why do throwing lances need a nerf when a melee weapon can do the same amount of damage, minus ammo limits?

I would love to see your build then, because there is no way you are gonna get "frequently one shot" with anything close to what MrExxc posted.
Title: Re: Throwing Nerf
Post by: Seawied on March 18, 2011, 12:31:13 am
I would love to see your build then, because there is no way you are gonna get "frequently one shot" with anything close to what MrExxc posted.

Its not as difficult as you would think. They just need a well laid hit. Here's the damage formula


maximum potential damage =1 * weapon base damage * power strike bonus * weapon profiency bonus * speed bonus + strength bonus

We will use a non-heirloomed great maul wielder with strength of 24, power strike of 8, and weapon proficiency of 150 to calculate the damage
121.945375= 1(45 (1+0.64) * (1+150/200 * .015) * (1+0.50)+ (24-14))

that's about 122 raw damage before armor is taken into effect. This is also from a strength influenced build, not a pure strength build like most throwers are limited to.


Lets calculate the damage after armor. Heraldic mail has body armor of 40. For simplicity's sake, we will assume he hits the torso of the character with a side swing. If this were an overhead attack, he would have a higher damage bonus and would most likely hit the head, resulting in even more damage.


maximum remaining damage = potential damage - 0.5 * armor value * soak factor (formula courtesy of Urist)
Blunt carries a soak factor of 0.5, unless this has been changed by the development team for c-rpg.
112= 122 - (0.5 * 40 * .05)

Final damage= 112



Lets calculate how much life my main character is.

My main character is currently a level 26 polearm character, with 18 strength and 6 IF.
Health is calculated the following way
Final Health=Strength - 3 + (Iron Flesh * 2) +Base health
62= 18 - 3 + (6 * 2) + 35


Remaining life after being hit by a well placed swing.

62 - 112= One Dead Seawied




This was calculated from a swing of a strength leaning character (not a pure strength build character) with a decent speed bonus.
Title: Re: Throwing Nerf
Post by: Nemeth on March 18, 2011, 12:44:56 am
Well obviously if you take one of the most damaging blunt weapon, combine it with 24 str and 50% speed bonus (if I read the formula correctly), you can die in one hit. But that is expected from a weapon most people pack with str build for the crushthrough. The question wasn't if you can die in one hit though, but how often do you actually die in one hit.
Title: Re: Throwing Nerf
Post by: Seawied on March 18, 2011, 12:50:30 am
But that is expected from a weapon most people pack with str build for the crushthrough.

This is the point I'm trying to make.

I ran the numbers a second time, and a player with 24 strength and 8 PS can 1 hit an opponent with less than a 10% speed bonus. This means that they don't even need to be running at you to land this kind of attack.


If you note as well: Greatmaul costs 2.5k less than a single stack of throwing lances, making it a much more economical choice. Most dedicated throwers have 3-4 stacks of throwing lances.
Title: Re: Throwing Nerf
Post by: Patricia on March 18, 2011, 12:54:10 am
Too bad the great maul can't be thrown, too bad the great maul can be outspammed relatively easily, too bad the great maul can be footworked relatively easily, too bad you can chamber the great maul, too bad you have to get within danger zone to attack with the great maul.
Title: Re: Throwing Nerf
Post by: Seawied on March 18, 2011, 12:57:34 am
Too bad the great maul can't be thrown, too bad the great maul can be outspammed relatively easily, too bad the great maul can be footworked relatively easily, too bad you can chamber the great maul, too bad you have to get within danger zone to attack with the great maul.

It can't be blocked either... even if you have a shield.   :wink:

Great maul has its weaknesses, but its a one hit killer. If you want me to run the numbers on a Bec or another high grade weapon, you'll see that one hit weapons are prevalent in the game
Title: Re: Throwing Nerf
Post by: Patricia on March 18, 2011, 01:03:59 am
But it can be chambered which reduce the damage GREATLY (peasants surviving 1-2 9 PS great maul overhead for exemple)

Also yes, there's alot of one hitting weapons in this game, though at the very least you can block them, something you can't do with throwing lances, if the guy is even decently experienced with them, you're pretty much fucked, unless you're a 10 athletics naked build running away as fast as lightning.
Title: Re: Throwing Nerf
Post by: Seawied on March 18, 2011, 01:12:23 am
You can block them... you just need a shield. Two handed weapons have enormous killing power, and are very reasonably vulnerable to ranged weapons.


You can dodge throwing lances too. Buy a shit-shield just to be on the safe side, approach with the shield, pull out your weapon when you can face hug them. If they try to throw, they will suffer the bump animation.


P.S. Even if you chamber block a crush-through weapon, it reduces the damage by the same amount as if you blocked with a shield.
Title: Re: Throwing Nerf
Post by: Patricia on March 18, 2011, 01:19:18 am
You can block them... you just need a shield. Two handed weapons have enormous killing power, and are very reasonably vulnerable to ranged weapons.


You can dodge throwing lances too. Buy a shit-shield just to be on the safe side, approach with the shield, pull out your weapon when you can face hug them. If they try to throw, they will suffer the bump animation.


P.S. Even if you chamber block a crush-through weapon, it reduces the damage by the same amount as if you blocked with a shield.

Pretty sure that's false, on my 9 PS guy I tried the great maul and I had to hit a peasant THRICE to kill him, he chambered my first two overheads.
Title: Re: Throwing Nerf
Post by: Seawied on March 18, 2011, 01:32:29 am
If you can get some raw data that speaks to your theory, I'd be very interested. The problem with anecdotes is that there are so many other factors that could contribute to the outcome. As it stands, I'm about 95% certain crush through damage is calculated the same regardless of block type.
Title: Re: Throwing Nerf
Post by: Noble Crassius on March 18, 2011, 03:14:00 am
Pretty sure you can't chamber a CT overhead...
Title: Re: Throwing Nerf
Post by: Heroin on March 18, 2011, 05:46:27 am
Pretty sure that's false, on my 9 PS guy I tried the great maul and I had to hit a peasant THRICE to kill him, he chambered my first two overheads.

Chambering a great maul provides the same protection as if you had blocked normally with whatever weapon you're chambering with. Polearms and Two handers have a higher block factor than shields, by about 20% according to their weight. So a 4 weight weapon will prevent about 20% more damage than a 4 weight shield against a successful crushthrough. This formula has been confirmed and posted by a developer in another forum post, although I am admittedly recalling the numbers from memory.

Pretty sure you can't chamber a CT overhead...

Yes, you can chamber it, but if it would have crushed through a normal block, it will crush through the chamber as well. However, doing either a chamber or normal block both lower the damage of the overhead strike, so blocking is still worth it if you can't hit them before they swing.
Title: Re: Throwing Nerf
Post by: Tydeus on March 18, 2011, 05:53:57 am
Seawied, I'm rather disappointed that you would immediately choose to use a weapon which several people think is op, then you offer to run the numbers with another weapon that people think is broken, the bec. Both of these weapons being the highest damage of their class against mid to high armored foes. You first use blunt damage, then you use pierce damage. Most 2hers that are used are cut damage, same with poleaxes. How about you run the numbers with one of the highest tier, most popular weapons. Your damage won't be anywhere near as high.

Throwing in a damn 50% speed bonus isn't just a bit ridiculous, it's completely bullshit. You will never have a 50% speed bonus as melee, ever. Just go into single player, go to the arena and run directly towards your foe who is likely running directly toward you. If you can get higher than a 30% speed bonus I want a screen shot. You'll probably get a 10% and under most of the time. I'll concede the point if you're only stating what is "possible" not what will happen the vast majority of the time in reality. We might as well bring up the fact that 1handers can one-shot people as well if we're talking about what is "possible".

With your build and the highest damaging 2her swung with 8 power swing and zero speed bonus, you have a damage range of 45 to 63. Nowhere in here does it allow someone to conclude "frequently one shot". Throw some cut damage in there and you get "never", even with a reasonable 10% speed bonus. Don't tweak numbers so they're in your favor, you're too intelligent to be pulling bullshit like this.


Pretty sure you can't chamber a CT overhead...
You can, one of two things will happen. You successfully block their attack and get your own off(this is rare as hell) or they crush your chamber as if it were a block, which is what they're talking about.
Title: Re: Throwing Nerf
Post by: Heroin on March 18, 2011, 07:03:09 am
Throwing in a damn 50% speed bonus isn't just a bit ridiculous, it's completely bullshit. You will never have a 50% speed bonus as melee, ever. Just go into single player, go to the arena and run directly towards your foe who is likely running directly toward you.

For people familiar with how the physics of this game functions, it is not too difficult to get a pretty good speed bonus by moving into your swings, and swinging based on the movement of your enemy. On horseback, I have seen 300% speed bonuses. I'm pretty sure on foot, you can get 50%. I will test in singleplayer and try to get you a SS.
Title: Re: Throwing Nerf
Post by: Tydeus on March 18, 2011, 07:15:57 am
For people familiar with how the physics of this game functions, it is not too difficult to get a pretty good speed bonus by moving into your swings, and swinging based on the movement of your enemy. On horseback, I have seen 300% speed bonuses. I'm pretty sure on foot, you can get 50%. I will test in singleplayer and try to get you a SS.
I did manage to get a 31% speed bonus, but that was with a jump. Otherwise I wasn't really able to get anything above 20% on foot. Simply running directly towards an opponent that was also charging me would only net a max speed bonus of 15%. I'll admit I only tested this over the duration of two full length arena battles. Regardless, it seems like we're talking about something that is rather rare, not something you can consistently do, especially with more and more people getting less athletics. It might also be worth mentioning that in the area you are completely naked, thus not slowed by body armor, adding to your speed.
Title: Re: Throwing Nerf
Post by: Seawied on March 18, 2011, 07:19:25 am
Seawied, I'm rather disappointed that you would immediately choose to use a weapon which several people think is op, then you offer to run the numbers with another weapon that people think is broken, the bec. Both of these weapons being the highest damage of their class against mid to high armored foes. You first use blunt damage, then you use pierce damage. Most 2hers that are used are cut damage, same with poleaxes. How about you run the numbers with one of the highest tier, most popular weapons. Your damage won't be anywhere near as high.

Throwing in a damn 50% speed bonus isn't just a bit ridiculous, it's completely bullshit. You will never have a 50% speed bonus as melee, ever. Just go into single player, go to the arena and run directly towards your foe who is likely running directly toward you. If you can get higher than a 30% speed bonus I want a screen shot. You'll probably get a 10% and under most of the time. I'll concede the point if you're only stating what is "possible" not what will happen the vast majority of the time in reality. We might as well bring up the fact that 1handers can one-shot people as well if we're talking about what is "possible".

With your build and the highest damaging 2her swung with 8 power swing and zero speed bonus, you have a damage range of 45 to 63. Nowhere in here does it allow someone to conclude "frequently one shot". Throw some cut damage in there and you get "never", even with a reasonable 10% speed bonus. Don't tweak numbers so they're in your favor, you're too intelligent to be pulling bullshit like this.

You can, one of two things will happen. You successfully block their attack and get your own off(this is rare as hell) or they crush your chamber as if it were a block, which is what they're talking about.

40% to 50% isn't unreasonable in single player.

You want a cutting damage sword? Sure, no problem. Numbers line up the same

45c from sarranid battle axe (an incredibly inexpensive weapon by the way.)

1 * ((45 * (1 + 0.64) * (1 + ((150 / 200) * .015)) * (1 + 0.10)) + (24 - 14)) = 92
armor= 40.
40*.5*.8=16
92-16=76

Still, a one shot kill.

I have yet to see someone complain about the Sarranid battle axe. It also costs 1/3rd the price of a throwing lance. This was also calculated with a 10% speed bonus. Verdict stands that 1-shotting weapons are plentiful in the game.


::edit:: Replaced PD bonus to PS bonus
Title: Re: Throwing Nerf
Post by: Tydeus on March 18, 2011, 07:25:20 am
40% to 50% isn't unreasonable in single player.

You want a cutting damage sword? Sure, no problem. Numbers line up the same

45c from sarranid battle axe (an incredibly inexpensive weapon by the way.)

1 * ((45 * (1 + 0.96) * (1 + ((150 / 200) * .015)) * (1 + 0.10)) + (24 - 14)) = 108.111475
armor= 40.
40*.5*.8=16
108-16=92

Still, a one shot kill.

I have yet to see someone complain about the Sarranid battle axe. It also costs 1/3rd the price of a throwing lance. This was also calculated with a 10% speed bonus. Verdict stands that 1-shotting weapons are plentiful in the game.
.96 is 12 power strike, not 8 power strike, the maximum you could have with 24 strength. You also can't have 150 wpf with 12 or even 8 PS. Meaning your numbers are impossible to achieve.

Edit: I'm also not sure about your armor reduction formula as you haven't explained that anywhere and it's completely off compared to the Infinitum crpg damage calculator. I also can't imagine 40 armor only reduces 16 damage from a cut weapon.
Title: Re: Throwing Nerf
Post by: Seawied on March 18, 2011, 08:02:59 am
Thanks for catching that. Was using a PD bonus instead of PS. Still fatal.


Infinitum crpg damage calculator does not calculate speed bonus nor does it calculate minimum or maximum armor effectiveness or strength bonus. This formula is more complete.


Also, the character is achievable. Here would be the stats


Quote from: Character Design
Level 30 (4 420 577 xp)

    * Strength: 24
    * Agility: 15
    * Hit points: 71

    * Converted: 8
    * Ironflesh: 6
    * Power Strike: 8
    * Shield: 0
    * Athletics: 4
    * Riding: 0
    * Horse Archery: 0
    * Power Draw: 0
    * Power Throw: 0
    * Weapon Master: 5

    * One Handed: 1
    * Two Handed: 148
    * Polearm: 1
    * Archery: 1
    * Crossbow: 1
    * Throwing: 1

2 wpf shy of 150. So insignificant that its not even worth redoing the calculations



Warband's armor effectiveness formula randomly generates between 50% - 100% effectiveness. Its hardcoded into the game. The armor effectiveness formula is as follows

Base effective armor * (0.5 through 1.0 armor effectiveness) * Damage type soak= total damage reduction from armor
In our case it is
 40 * 0.5 (for a fortunate roll) * 0.8 = 16
Title: Re: Throwing Nerf
Post by: Kophka on March 18, 2011, 08:18:51 am
As much as I absolutely love throwing (my main's been a horse-thrower since september) I hate the lances.

Reason 1) I think that pure thrower has absolutely no historic precedent, and I'm "that" type of guy. 2) While long throwing lances probably existed somewhere (the taleworlds devs were actually pretty serious about historic accuracy, read the M&B beta board), they just seem like a fantasy weapon to me.

These are subjective opinions, in no way related to numbers or balance issues, I just don't feel that they belong in the game. And the removal of throwing lances would probably end 80% of the "nerf throwing" calls.
Title: Re: Throwing Nerf
Post by: Seawied on March 18, 2011, 08:22:48 am
And the removal of throwing lances would probably end 80% of the "nerf throwing" calls.

Nah, people would still find a way to whine. Archers have been nerfed into oblivion and people still complain. There's a significant portion of the c-rpg community that wants the mod to make 2h weapons clearly superior than the rest of the classes.
Title: Re: Throwing Nerf
Post by: Mattressi on March 18, 2011, 08:54:02 am
Nah, people would still find a way to whine. Archers have been nerfed into oblivion and people still complain. There's a significant portion of the c-rpg community that wants the mod to make 2h weapons clearly superior than the rest of the classes.

I know I certainly would still whine. I have 10 PT on my thrower and usually 1-hit people who're wearing light to medium armour with my jarids. I've yet to meet someone who's required more than 2 hits to die. Certainly you can pull stats out saying that some 2h and polearm weapons can 1-hit as well; but they can be blocked by anyone who has a melee weapon equipped (indefinitely as well; someone with a low shield skill can only shield 1 of my jarids before it's destroyed). Besides that, a thrower can also attack when a melee user cannot and all that a melee user can do is try to dodge their hits (unless they're 1h with a decent shield skill). Then, if the melee guy makes it, they'll engage in a melee where the thrower can still attack anyway.

When playing my thrower doesn't feel like easy mode, I'll be happy with it. As it is, I don't play it because I feel cheap. I have to play at the top of my game and be constantly alert and active while playing my melee characters and even with my archer and arbalist, but with my thrower I literally just run around chucking heavy axes or jarids (depends on what I feel like; they both seem to be a guaranteed 2 shot kill on anyone anyway) in people's general direction and racking up kills. The only real downside to my thrower is that I'll usually only be able to get 6 kills per round from throwing (some are 1-hit kills, some people have a shield and need 3, so it usually evens out). My melee alts, however, can get an unlimited number of kills...assuming that everyone on the server sucks and runs at me single file. As it is, my thrower simply takes significantly less effort to get the same (or usually more) kills per round than any of my other characters.
Title: Re: Throwing Nerf
Post by: Tydeus on March 18, 2011, 08:58:20 am
2) While long throwing lances probably existed somewhere (the taleworlds devs were actually pretty serious about historic accuracy, read the M&B beta board), they just seem like a fantasy weapon to me.
They did exist, but they weren't even remotely used for what they are in crpg. When they were thrown, they were arced. Meaning they were thrown high into the air where they used gravity to increase its speed. Not thrown parallel to the ground at an oncoming target. This is a huge difference.

Seawied: Thanks for the more detailed numbers but the calculator does figure in minimum and maximum armor effectiveness as well as strength bonus. Still, 64% compared to 96% would reduce the damage a fair amount. Also, for the sake of "completeness" we should throw the maximum damage effectiveness in there, which would be 32 damage. With your formula, it would be 94 raw damage and 62 damage to 78 damage after armor, depending on armor effectiveness.

Still, comparing the numbers to that of the infinitum calculator its off by a lot, take out the speed bonus and I'm getting 31-54 damage. Not that I'm saying your numbers are made up, I'll just have to do some more research to find the formula myself. :x
Title: Re: Throwing Nerf
Post by: Seawied on March 18, 2011, 09:07:57 am
They did exist, but they weren't even remotely used for what they are in crpg. When they were thrown, they were arced. Meaning they were thrown high into the air where they used gravity to increase its speed. Not thrown parallel to the ground at an oncoming target. This is a huge difference.

Seawied: Thanks for the more detailed numbers but the calculator does figure in minimum and maximum armor effectiveness as well as strength bonus. Still, 64% compared to 96% would reduce the damage a fair amount. Also, for the sake of "completeness" we should throw the maximum damage effectiveness in there, which would be 32 damage. With your formula, it would be 94 raw damage and 62 damage to 78 damage after armor, depending on armor effectiveness.

Still, comparing the numbers to that of the infinitum calculator its off by a lot, take out the speed bonus and I'm getting 31-54 damage. Not that I'm saying your numbers are made up, I'll just have to do some more research to find the formula myself. :x

+1 for this post.


we do need to increase the speed bonus from 10% though. From my fiddling in single player the last 15 minutes or so, I'm starting to believe that 10% is vastly too low. The idea behind these numbers is to show a well timed and setup hit to the torso, and I feel that something along the lines of 25%-35% is very realistic, conservative, and easily obtainable by the average player. We want to calculate a good swing, rather than a mediocre/ill-timed swing.

Also, from here on out I think calculations of armor should be at 75% effectiveness to ensure an average.

What we will be unable to calculate: Head-hits, as there is considerable debate on the damage output of melee head-hits, sweet spot damage (because sweet spots were implemented post beta and after the vast majority of my testing,) and charged swing.


One part of the damage formula I am not certain of: the strength bonus. While every other bit of data is well documented, strength bonus is the most poorly defined.
Title: Re: Throwing Nerf
Post by: Templar_Ratigan on March 20, 2011, 07:48:46 pm
Well id be happy with a damage nerf if the accuracy and velocity of throwing went back to what it used to be and it used to be pinpoint, trust me on this.
Title: Re: Throwing Nerf
Post by: Heroin on March 20, 2011, 08:30:19 pm
Well id be happy with a damage nerf if the accuracy and velocity of throwing went back to what it used to be and it used to be pinpoint, trust me on this.

Why should anyone trust you on it? It's not true. Pre-patch, I was a thrower for 8 generations. I threw primarily lances. And yes, they could be thrown at a decent distance because of velocity, but they certainly were NEVER pinpoint accurate. Pre-patch, I had just about every thrower build you could imagine, including up to 12 PT on one build, and 13 PT on another.
Title: Re: Throwing Nerf
Post by: Templar_Ratigan on March 20, 2011, 10:37:58 pm
Oh? Then how can I trust you?

Besides lances havn't changed much.

Other weapons are vastly different, jarids in particular are much much slower and with a heavier drop off than they used to have, plus they fly off a lot more now from my experience. As for 8 generation thrower how cute, my original thrower was before retireing even existed and once they put it in I got to around generation 12, big bag of darts, balanced war darts, balanced knives, balanced throwing spears and I think a big bag of snowflakes.

My original one was named PrimalSmirk, then it was dastikka for a while, then damugga, then this new patch came out and I lost my chars, something I was trying to rectify on IRC ages ago through Alpha, since I couldnt get on it, but which ive now given up on and instead made new characters.

But yeah you cant trust me anymore than I can trust you. Only people who could back me up on this would be the templars. Besides, I dont expect you to remember me much since I was a low key player and these days I hardly play atall and usually when I do im very lazy and sloppy :lol:. Im starting to wish I had been one of those vain players who make videos of themselves playing, but that's my loss.
Title: Re: Throwing Nerf
Post by: Heroin on March 20, 2011, 11:46:54 pm
Oh? Then how can I trust you?

Besides lances havn't changed much.

Other weapons are vastly different, jarids in particular are much much slower and with a heavier drop off than they used to have, plus they fly off a lot more now from my experience. As for 8 generation thrower how cute, my original thrower was before retireing even existed and once they put it in I got to around generation 12, big bag of darts, balanced war darts, balanced knives, balanced throwing spears and I think a big bag of snowflakes.

My original one was named PrimalSmirk, then it was dastikka for a while, then damugga, then this new patch came out and I lost my chars, something I was trying to rectify on IRC ages ago through Alpha, since I couldnt get on it, but which ive now given up on and instead made new characters.

But yeah you cant trust me anymore than I can trust you. Only people who could back me up on this would be the templars. Besides, I dont expect you to remember me much since I was a low key player and these days I hardly play atall and usually when I do im very lazy and sloppy :lol:. Im starting to wish I had been one of those vain players who make videos of themselves playing, but that's my loss.

Alright...nothing you said even addressed the point I made, which was, throwing lances have NEVER been pinpoint accurate. That's it, nothing more, nothing less.

The "trust" issue was based directly on the point where you were saying that they WERE. All that other crap, irrelevant. Either way, I'm not posting to argue with you. I agree that throwing got nerfed HUGE when they lowered the projectile speed of ammo.

However, that throwing nerf occurred PRIOR to the influx of throwers, who lots of people are currently complaining about. Personally, I don't think throwing needs nerfed any further. It is fine, as is. And this is coming from someone who no longer plays a thrower, and plays non-ranged melee-only characters without a shield. I'm ok with all ranged classes, as frustrating as it may be to die to them.
Title: Re: Throwing Nerf
Post by: Templar_Ratigan on March 21, 2011, 10:33:30 am
Ah ok, then it seems were are in a similar mindset.

Sorry about the generalisation that they were all pinpoint, lances, as you said, are not, but then again as I said they havn't changed much.
Also as you quite rightly said, people have suddenly started noticing throwers and complaining about them, only because they got used.

However ive thrown in the towel somewhat when it comes to arguing about them as it seems most people have been propagandised into the mindset that throwing is this all powerful tool of destruction so I think regardless of what people like us say they will still probably get nerfed further if the complaints continue and towing that line I thought maybe if they did reduce damage that they would bring back the better velocity and less drop off.
Although I have noticed less and less throwers on the servers these days, so maybe the craze has ended.  :P
Title: Re: Throwing Nerf
Post by: Spawny on March 21, 2011, 12:40:03 pm
Ah ok, then it seems were are in a similar mindset.

Sorry about the generalisation that they were all pinpoint, lances, as you said, are not, but then again as I said they havn't changed much.
Also as you quite rightly said, people have suddenly started noticing throwers and complaining about them, only because they got used.

However ive thrown in the towel somewhat when it comes to arguing about them as it seems most people have been propagandised into the mindset that throwing is this all powerful tool of destruction so I think regardless of what people like us say they will still probably get nerfed further if the complaints continue and towing that line I thought maybe if they did reduce damage that they would bring back the better velocity and less drop off.
Although I have noticed less and less throwers on the servers these days, so maybe the craze has ended.  :P

Crossbowing is the new throwing.
Title: Re: Throwing Nerf
Post by: Noble Crassius on March 21, 2011, 03:16:16 pm
 :rolleyes: I see a trend on the horizon...
Title: Re: Throwing Nerf
Post by: Heroin on March 21, 2011, 03:55:28 pm
Crossbowing is the new throwing.

And people will complain about it, too. People won't stop complaining about ranged weapons until you HAVE to be specialized to use a ranged weapon, and even when specialized, you won't be able to effectively kill people. THEN, people will say, "Yeah, ranged weapons are good right now."
Title: Re: Throwing Nerf
Post by: Nemeth on March 21, 2011, 04:04:14 pm
I don't think whining about range will ever stop. Even if you make every range weapon useless there still will be enough players that enjoy shooting people and those people will still whine. It doesn't matter that they would hardly feel the damage, as long as someone dares to interrupt their melee they will never shut up.
Title: Re: Throwing Nerf
Post by: Seawied on March 21, 2011, 07:41:39 pm
And people will complain about it, too. People won't stop complaining about ranged weapons until you HAVE to be specialized to use a ranged weapon, and even when specialized, you won't be able to effectively kill people. THEN, people will say, "Yeah, ranged weapons are good right now."
I don't think whining about range will ever stop. Even if you make every range weapon useless there still will be enough players that enjoy shooting people and those people will still whine. It doesn't matter that they would hardly feel the damage, as long as someone dares to interrupt their melee they will never shut up.

quoted for truth!
Title: Re: Throwing Nerf
Post by: Diomedes on March 21, 2011, 08:05:28 pm
I guess folks get too used to being capable in melee that they can't stand feeling impotent against ranged enemy.  The remedy isn't to make ranged players impotent but a more mature mindset about gaming generally.  Or, like me, use a shield. 
Title: Re: Throwing Nerf
Post by: Lord_Shiezer on March 23, 2011, 02:47:39 am
I don't think whining about range will ever stop. Even if you make every range weapon useless there still will be enough players that enjoy shooting people and those people will still whine. It doesn't matter that they would hardly feel the damage, as long as someone dares to interrupt their melee they will never shut up.
Title: Re: Throwing Nerf
Post by: Taggerung on March 23, 2011, 04:40:32 am
I guess folks get too used to being capable in melee that they can't stand feeling impotent against ranged enemy.  The remedy isn't to make ranged players impotent but a more mature mindset about gaming generally.  Or, like me, use a shield.

+1
Title: Re: Throwing Nerf
Post by: Elmetiacos on March 25, 2011, 05:04:42 pm
Crossbows are the new throwing, though, and they are much worse. The initial bout of throwing was at short range and over in a few seconds. Crossbows are used by hybrid infantry who line up with the archers like a firing squad and make half a round like a FPS before they finally join in the melee at the end - when "join in the melee" doesn't mean just shooting an engaged enemy in the back at an opportune moment.

If people are still complaining about throwing, how about making thrown weapons automatically degrade when they land, so they can't recycle as well...?
Title: Re: Throwing Nerf
Post by: Zisa on March 25, 2011, 06:45:17 pm
Would it be worth it to spend a gen on extensive tests for throwing regarding:
wpf
PT
armor weight

?
Title: Re: Throwing Nerf
Post by: Tears of Destiny on March 25, 2011, 07:17:06 pm
Would it be worth it to spend a gen on extensive tests for throwing regarding:
wpf
PT
armor weight

?

I bet walt will.
Title: Re: Throwing Nerf
Post by: justme on March 25, 2011, 07:21:48 pm
annoyed to observe how i m  collecting objects in my body, shield is not solution.. going to throwers next gen.. until we all swap to throwing
Title: Re: Throwing Nerf
Post by: Albain on March 27, 2011, 07:37:48 am
Throwing needs a major nerf. It takes almost no skill and has severely cut down on the melee combat in c-RPG.
Title: Re: Throwing Nerf
Post by: Heroin on March 27, 2011, 02:22:56 pm
Throwing needs a major nerf. It takes almost no skill and has severely cut down on the melee combat in c-RPG.

Were you the Albain who was a fairly well-known thrower long before the big patch? If so, throwing has been nerfed a lot since then, and while it can still be powerful, it is much more difficult than it used to be.
Title: Re: Throwing Nerf
Post by: Zisa on March 27, 2011, 07:19:05 pm
Well I have completed my tests. 100+ screenshots await compilation into easy to understand displays.

Short version:
PT increases accuracy.
wpf increases accuracy
weight decreases accuracy

PT10 and 138 wpf is impressively accurate with low requirement weapons, i.e. 0 or 1

mid requirement weapons do improve with increased PT and wpf, but can be dissapointingly random.

Throwing lances can be accurate-ish standing still at close range. Still relatively crap. May as well go 0 wpf and heavy armor, and hope to roll a 20.
Title: Re: Throwing Nerf
Post by: Spawny on March 28, 2011, 08:37:10 am
Rocks and stuff are pinpoint accurate from PT 7 and up I thought.
Title: Re: Throwing Nerf
Post by: Cyclopsided on March 28, 2011, 08:57:28 am
Rocks and stuff are pinpoint accurate from PT 7 and up I thought.
Nope. 7 PT rock is comparable to a 75 WPF crossbow.
At 10 PT they get comparable to 110 WPF crossbows. Which is pretty damned accurate.

ALSO, as I understand in EU the meta game is: Balanced/agility hybrid builds with a weapon + Xbow
In NA it is Strength builds + throwing hybrids that walk around casually absorbing 5 xbow shots and 1 hitting everything while laughing their way to the market to buy hotdogs. Hotdogs that fuel their crushthrough + throwing rampages.



OK, So, I feel the need to post this again which I posted sometime around a month ago when the throwing craze had first hit after the patch. The metagame has changed due to Hybrids being the #1 thing to do as it is the most effective that way to get kills while minimizing weaknesses. However, we can ALL change this -- while benefiting ourselves.
If you play a shielder you will be largely immune to the range spam and will beat them to a pulp while enjoying the class in it's prime situation. AND, if a large portion starts to do it, the xbow/throwing hybrids will not be able to get easy kills and will go back to playing 2h/polearms characters to counter you.
Guess what happens? The metagame changes and range spam goes away.

Oh and throwing needs to be changed already, can't wait for the patch. Also, specialization should be present again :/
Title: Re: Throwing Nerf
Post by: Havoco on March 30, 2011, 12:43:25 am
Should just make all weapons that are over req PT 3 unusable with shield. Still let's throwing be a potent hybrid class but gives it a little less flexibility.
Title: Re: Throwing Nerf
Post by: Zisa on March 30, 2011, 02:10:12 am
Should just make all weapons that are over req PT 3 unusable with shield. Still let's throwing be a potent hybrid class but gives it a little less flexibility.
Kind of a useless suggestion considering 'darts' @ PT1.
Title: Re: Throwing Nerf
Post by: justme on March 30, 2011, 02:15:58 am
just played generation with throwing, my opinion is that animation should be longer, its just too quick to spam someone..
Title: Re: Throwing Nerf
Post by: Havoco on March 30, 2011, 02:29:58 am
Darts are fine. Throwing axes, jarids, throwing lances-with shields- aren't.  Darts don't take 90 percent of any opponents hp away with 1 shot, even if they have 8 PT.
Title: Re: Throwing Nerf
Post by: Chestaclese on April 08, 2011, 02:19:45 am
Throwing is fine, stop crying. Throwing doesn't supplant archery and crossbows by any stretch. Throwing does more damage but doesn't have nearly as much range. If you nerfed throwing, even a little bit, people would just move on to crossbows. Miley tops the scoreboards more often than I do, nerf whatever she uses haha.
Title: Re: Throwing Nerf
Post by: Patricia on April 08, 2011, 11:21:31 pm
But that's because you suck Testic- Chestacleses.
Title: Re: Throwing Nerf
Post by: Chestaclese on April 08, 2011, 11:28:27 pm
But that's because you suck Testic- Chestacleses.

HAHAHA!
Title: Re: Throwing Nerf
Post by: Christo on April 09, 2011, 03:15:21 am
Throwing is fine, stop crying.

 :rolleyes:
Title: Re: Throwing Nerf
Post by: Native_ATS on April 09, 2011, 12:51:58 pm
throwing is fine, people just cry alot, if anything rise pt by 2 and its good to go lol
Title: Re: Throwing Nerf
Post by: Berserkadin on April 10, 2011, 12:06:13 am
Whats all the fuzz about? Played 2-hander 1 gen now, throwing where the least of my problems, if I saw a thrower guy aiming for me, I went the other way instead of bein a dumbass cunt and charge him and get killed and then whine on the forums.
Title: Re: Throwing Nerf
Post by: BlackMilk on April 10, 2011, 04:00:31 pm
Whats all the fuzz about? Played 2-hander 1 several gens now, throwing where the least of my problems, if I saw a thrower guy aiming for me, I went the other way instead of bein a dumbass cunt and charge him and get killed and then whine on the forums.
same here
Title: Re: Throwing Nerf
Post by: Native_ATS on April 11, 2011, 10:15:58 am
same here
the fuzz is people like the kid who post this tread are sad, read what happens in the frist post, she fights me, then backs up? giving a thrower room to throw? ya ok i'll take a free shot, i did and she died  :|
Title: Re: Throwing Nerf
Post by: Christo on April 11, 2011, 02:39:45 pm
I try to avoid throwers.

But I hate when they run away, I start fighting with two people, can't concentrate on my surroundings, and the bastard just gets a free 1 shot kill while I block two directions at the same time.

If that's not EZ-mode, then what is?
Title: Re: Throwing Nerf
Post by: Memento_Mori on April 11, 2011, 02:58:14 pm
What I see a lot of lately is Huscarl shields, side swords, and javelins lol, bring back the shieldless throwers with next to no melee wpf :c
Title: Re: Throwing Nerf
Post by: Kophka on April 11, 2011, 03:12:34 pm
The only thing about throwing that is OP is joke builds and 1 weapon - throwing lances. I don't think that just any one class is getting nerfed, but there are some changes coming to the game in the patch, and I hope it does change the metagame up, so that we have less ranged players. I did make a suggestion about NOT being able to pick up thrown weapons (or any weapons) that are on the ground/stuck in dirt/trees/solid rock walls (O.o), but the suggestion poll ended up with a 98% NO! poll, so at least I tried.
Title: Re: Throwing Nerf
Post by: Seawied on April 11, 2011, 09:01:40 pm
The only time throwing ever bugs me is if I did not bring a shield on a slow character. And honestly, if you are in that situation, it is your own damn fault.
Title: Re: Throwing Nerf
Post by: MrShovelFace on April 11, 2011, 11:19:43 pm
Common Arguments From Throwers

1 - We don't have much ammo

Response - For one any thrower with a brain stem can find 40 axes laying around and two, the low ammo is a result of your weapon being the launcher and the ammo
(whereas bows and xbows have a second item taking up slots)

2 - Throwing weapons are expensive

Response - This expense is a failed attempt to make a skill void style only viable to devoted
pre-FOTM throwers. Other ranged classes require that you buy a weapon in addition to the somewhat expensive quiver. high tier crossbows (heavy/sniper) (with steel bolts) cost more money to deploy than 3 bags of javalins or the more likely 2 bags of jarids (3 bags of jarids with sniper)

3 - Archers and crossbows have long range so we deserve to be faster and deal more damage

Response - Long range combat is a term not known to most ranged. Their accuracy and range plays a minor role as combat in M&B is frequently a bar fight with swords. And due to this accuracy archers cannot mow down plate armored beasts coming to fight them. A feat that is frequently more valuable than random headshots to people that do not pose direct threat



Realism Argument Thrown In
While some of you scoff at realism and call it =/= to balance i am inclined to agree.
Realism is not balance but realism guides balance, would you not say?
For instance would it make sense that a club does more blunt damage than a mace? no it would not but this is a rather crude example of this thought.

Balance is built around realism all the while making things fair for all



so why does it make sense that a weapon, thrown into the air by imperfect human hands, traveling through air resistance effecting it significantly due to the large surface area (compared to other projectiles) and fighting the wind, to hit the target at a most likely flawed angle, does more damage than an awlpike.

A weapon meant exclusively for the purpose of thrusting. Thusted or run through with the weight and strength of a man's TWO arms. The same arms that would throw the javalins and such.

Backed by the weight of a man and motivated by the strength of his arms, his legs, or both, an awlpike does less damage than a javalin thrown with one arm fighting through all the above mentioned forces.
Title: Re: Throwing Nerf
Post by: Native_ATS on April 12, 2011, 12:23:41 pm
Common Arguments From Throwers

1 - We don't have much ammo

Response - For one any thrower with a brain stem can find 40 axes laying around and two, the low ammo is a result of your weapon being the launcher and the ammo
(whereas bows and xbows have a second item taking up slots)

2 - Throwing weapons are expensive

Response - This expense is a failed attempt to make a skill void style only viable to devoted
pre-FOTM throwers. Other ranged classes require that you buy a weapon in addition to the somewhat expensive quiver. high tier crossbows (heavy/sniper) (with steel bolts) cost more money to deploy than 3 bags of javalins or the more likely 2 bags of jarids (3 bags of jarids with sniper)

3 - Archers and crossbows have long range so we deserve to be faster and deal more damage

Response - Long range combat is a term not known to most ranged. Their accuracy and range plays a minor role as combat in M&B is frequently a bar fight with swords. And due to this accuracy archers cannot mow down plate armored beasts coming to fight them. A feat that is frequently more valuable than random headshots to people that do not pose direct threat



Realism Argument Thrown In
While some of you scoff at realism and call it =/= to balance i am inclined to agree.
Realism is not balance but realism guides balance, would you not say?
For instance would it make sense that a club does more blunt damage than a mace? no it would not but this is a rather crude example of this thought.

Balance is built around realism all the while making things fair for all



so why does it make sense that a weapon, thrown into the air by imperfect human hands, traveling through air resistance effecting it significantly due to the large surface area (compared to other projectiles) and fighting the wind, to hit the target at a most likely flawed angle, does more damage than an awlpike.

A weapon meant exclusively for the purpose of thrusting. Thusted or run through with the weight and strength of a man's TWO arms. The same arms that would throw the javalins and such.

Backed by the weight of a man and motivated by the strength of his arms, his legs, or both, an awlpike does less damage than a javalin thrown with one arm fighting through all the above mentioned forces.

throwing is not faster then bows, nor do they have the same speed as bolts mid flight,
throwing lances take 21str, the most in the game to use, no other weapon needs 21 str for u just to use them. you get 2 lances, not 40 like u say there are.  picking up throwing weapons off the floor is not a reson to nerf them.
when you throw u are ranged! if they get in close some throwing weapons can be used for a reg weapon... but it is a super shitty weapon, ever see a man get killed with a dart or jav in melee?
it seems like some kid join us on the forum and was like durrr throwing kills me, let me post  :rolleyes:
Title: Re: Throwing Nerf
Post by: TheGriffin88 on April 12, 2011, 12:59:54 pm
Balance is something hard to achieve, and throwing is flavour of the month. Sure they have short stacks but 1h killing even heavily armoured opponents is pushing the limits of OP. Reminds me of when everyone whored AWP's on CS.      The fact is that many of the people standing up for throwing are the very same ones with a pt10, there is an inbalance in the game, anyone but the person raping the servers with the throwing weapons can see that - and even many who use it do too - something does need to be done.
Title: Re: Throwing Nerf
Post by: LordRichrich on April 12, 2011, 03:28:46 pm
I don't think throwing is OP, more the damage each level of PT does. For example, I had a pure str build and got to 11PS and 11PT. It was awesome, only 30 throwing wpf but the reticule was still pretty tight using wardarts
And who the hell cares about accuracy with them? The main use of them is chucking them into crowds before the melee to weaken the enemy, you don't aim at one guy with throwing, you aim at a huge group, it's almost a guaranteed hit. So IMO just nerf the damage PT does