cRPG
cRPG => General Discussion => Topic started by: Lockt on March 12, 2012, 10:24:40 pm
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I was told that having wpf in one melee skill lowers the chance of repairs on all melee weapons. When calculating the chance of an item being broken does it add the wpf from multiple melee skills, or just go off the highest?
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From what I understand it just goes off the highest WPF in any skill.