Be happy that they are too busy running to be effective. Also be happy that most of them have crap awareness :lol:
I think I see it the total opposite, at least from my experiences.
Typos are cool yo.
How do you know there are more archers in EU, the stats cmp gave did not have number of players per class. Also I want to punch your avatar in the face.
Edit: To state more negative things about archery:
- If somebody runs into us, we gotta draw again.
- We can't wear heavier armour without having some heavy malus on our WPF.
- Nearly no one tries to help the archers in their team, that are in danger.
- Whenever somebody sees us he rushes for us, instead of fighting the guy he was one on one before. They do not care if they get killed, as long as they kill us.
Archers aren't a problem. Do you want to give crossbows and throwing another +?Are you saying throwers have more perks than archers?
Less running power, more melee power for archers?No need. Everything is fine as it is.
No need. Everything is fine as it is.
Reduce ath when bow draw by a third or half, just like carrying a ball in Rageball. To compensate, give them more melee power.
Archer need no melee power, its not melee unit!
What do you have in mind with your «more melee power»?
Any archer IRL has backup weapon. Up to longsword.
Kiting for half of the map is fine how? Even I do it sometimes on my archer. Anyone who hasn't 8 ath and low armor can't catch a kiting archer. And then all they do is sprint away for half a minute, turn and shoot.
Reduce ath when bow draw by a third or half, just like carrying a ball in Rageball. To compensate, give them more melee power.
I did run before the slot-system was there and I still do. Who cares? Thats what an archer is. Back in that times archers did run, too.
Pure archer is bullshit that exists only in this mod. It's cRPG exclusive concept created by min-maxing archers who are the worst min-maxers and power gamers this mod has ever seen.
IRL lots of things are impossible, if you want to talk about "Real Life".. then this mod should be redone in every single aspect, just like the Mount & Blade itself.
Bought the game yesterday, installed cRPG yesterday. This mod cause problems to me.
Once I exit the mod, it doesnt want to start again giving me .exe error, I have to click the icon, and choose "repair" every time I want to play it, its annoying.
Any way to fix it?
Less running power, more melee power for archers?This is something I've asked for ages ago. Decrease the archers ranged and/or kiting power, and make it more natural for them to take at least partly melee stuff too.
Straight up buff to damage done by melee weapons without needing power strike, I guess it could be tied to your archery wpf and what your current PS is. On top of that, maybe make more 1 handers 0 slot.If you saw that thread (Thomek posted, I think?) about nerfing PS and buffing base damage of all weapons, I think this would help a lot. Not just for archers, but also for AGI people. One of my old suggestions was also to change archery wpf so that it mainly gives shooting speed bonus, and accuracy/damage is basically just dependent on the bow. You could still go "pure" archery and shoot faster, but it would make it more sensible to drop the last 5-10 archery wpf and instead get 50 1h/2h/pole wpf. I really don't care WHAT they do, as long as they make "pure" archers unable to kite and give them some boost somewhere else. Leshma is right. Min/maxing is out of hand with arches. This has to stop.
just remove range
this game is about melee, range is just a gimmick
Kiting for half of the map is fine how? Even I do it sometimes on my archer. Anyone who hasn't 8 ath and low armor can't catch a kiting archer. And then all they do is sprint away for half a minute, turn and shoot.My suggestion was to make bows weight a hell of a lot (and then allow archers to shoot while moving + give them ability to use melee) in my thread, also, archers claiming they can't wear armor are full of shit, my longbow archer felt no difference between his slightly above medium/near heavy armor set and nakedness.
Reduce ath when bow draw by a third or half, just like carrying a ball in Rageball. To compensate, give them more melee power.
Pure archer is bullshit that exists only in this mod. It's cRPG exclusive concept created by min-maxing archers who are the worst min-maxers and power gamers this mod has ever seen.Holy shit... Leshma makes another post I 100% agrees with, I think I need to see a psychologist...
No, that's what you are.
In those times everyone run when they were facing a larger threat. But they couldn't wiggle out of danger and change movement directions five times in one second because they are human beings with inertia not this shit we call human being in Warband. Problem with this game is that only when you're using weapons your body reacts somewhat realistically, but when you're running around it's fucking Benny Hill on steroids.
Same goes for both horses and humans. Horses actually have that advantage that they don't change their movement when rider is attacking someone. Humans do, they are slower when fighting.
As for your second part, I am extremely pleased to hear that, and I shall keep this avatar then for a very long time since it has been so polarizing for so many people (I liked Boxxy, was rather amusing).But... she isn't Asian-looking!? Even the green lawn chair had a "made in china" mark on it's bottom (you just couldn't see it).
First of all, what?
Second of all, deciding to be a non-pure archer is deciding to be like a hybrid xbowmen only shittier because you need to invest more skillpoints as an archer. It's not an issue of min-maxing, but one of actually having an effective build.
For a person who are playing warband and cRPG for three days only, you are too quick with your suggestions
I remember somthing similar was suggested a while back, and wich (contrary to this one) actually made sense and a good sense of balance.
I'll just throw it back here :
-enable a max draw time for all bow. If you exceed it, your fingers get rip, the arrow falls to the ground, and ingame, you have a kick-like effect. Damn, you've hold that bow too long, and it just damn hurt. To not hinder anyone too much, put that limit at 5sec.
Will prevent thoses pointblank shooting after holding and moving during 10sec. Will not change anything to the normal hold for a little bit to feint, then shoot - archers.
(I liked Boxxy, was rather amusing).
8PD AND 8PS...
lol dude? What WPF do you have on archery? 20? Of course you can't hit shit with that build because archery and PD need to stand in some weird kind of relation. You should get "Your archery is not high enough!" all the time. PD is for damage, not for accuracy.
Make xbow 2slot? Help balance xbow vrs bow with reduction in ammo but limited to 1slot weapons.
Or just go xbowmen if you're shooting to soften people up but primarily focus in melee. Again as a hybrid being a crossbowman >>>>> being an archer.
I can't wait to hear your suggestion for those perma-drawn xbows.
I believe the mechanism of a crossbow is "harder" than your finger.
Yet again, i may be wrong. Please feel free to try, it's your own finger after all.